Patch Summary
NEW CHARACTER
A note on Alisa: Echo and her banner
- On CN, Alisa: Echo’s banner is scheduled to begin an hour after the patch drops instead of a day later.
- 50 Alisa: Echo Shards are available for exchange at the Dispatch shop in the Dormitory.
Gameplay Changes
- A new type of weapon upgrade, [Weapon Harmony] has been added.
- Commandants whose level is 80 or above can upgrade 6-star weapons through Harmonization by consuming [Harmony Accelerator].
- Upon reaching Harmony Absorption Level 1, [Special Support Token] can be consumed to bind a Memory to the weapon. During combat, it will count as if you are equipping 2 additional copies of the bound Memory.
- New Permanent Mode: [Clash Reflection]
- Defeat consecutive waves of enemies to obtain [Weapon Harmony] materials!
- There are two difficulty levels: High-level Computation Zone (Commandant Level 90¬120) and Low-level Computation Zone (Commandant Level 80¬89).
- Players face 14 consecutive battles. Characters’ HP and Energy carry over between battles.
- [Creator’s Tokens] are accumulated upon successfully completing a battle. Accumulated [Creator’s Tokens] can be collected by completing all 14 battles or resetting the challenge.
- Upon resetting and completing battles again, players may still accumulate [Creator’s Tokens]. Thus, players who find it difficult to defeat all enemies can obtain [Creator’s Tokens] by resetting and attempting the battles multiple times.
- Each round of [Clash Reflection] lasts 14 days. At the beginning of a new round, the number of accumulated [Creator’s Tokens] will be reset. Each round will feature a new lineup of enemies.
- Rewards from accumulating [Creator’s Tokens] and completing challenges will be reset every round. However, achievement rewards from defeating different enemies in the [Clash Reflection] mode may only be acquired once.
- The Rewards for Phantom Pain Cage have been adjusted.
- Rankings have been removed from Basic and Intermediate Phantom Pain Cage. Players will instead receive rewards upon reaching certain total score thresholds.
For the Basic difficulty:
Total Score | Phantom Pain Scar |
---|---|
17,500 | 4 |
52,500 | 4 |
122,500 | 4 |
210,000 | 4 |
322,500 | 3 |
435,000 | 3 |
550,000 | 3 |
For the Intermediate difficulty:
Total Score | Phantom Pain Scar |
---|---|
25,000 | 6 |
75,000 | 6 |
175,000 | 6 |
300,000 | 5 |
450,000 | 5 |
625,000 | 5 |
800,000 | 4 |
- New tiers have been added to Advanced and Ultimate Phantom Pain Cage rankings. In addition, the ranking rewards now give out more Phantom Pain Scars.
Before:
Tier | Advanced | Ultimate |
---|---|---|
1% | 48 | 56 |
1%-5% | 42 | 50 |
5%-10% | 36 | 44 |
10%-30% | 30 | 38 |
30%-100% | 24 | 32 |
After:
Tier | Advanced | Ultimate |
---|---|---|
1% | 48 | 66 |
1%-5% | 42 | 60 |
5%-10% | 36 | 54 |
10%-30% | 30 | 48 |
30%-50% | 28 | 44 |
50%-70% | 26 | 38 |
70%-100% | 24 | 32 |
- In Norman Revival Plan Pioneer Battle, [Cover Tactic] stages may now be automatically completed upon fulfilling certain conditions.
- Auto-completion feature for resource farming stages has been optimized. The game now automatically selects the maximum number of attempts based on how much serum the player currently has.
MISCELLANEOUS CHANGES
- The designs of Ultima Awaken bracelets have been changed to match various special effect Coatings.
- Voicelines for Noan: Arca, Haicma: Starveil, Pulao: Dragontoll, and Qu: Pavo’s Finishing Moves have been added.