Debuts in the Chaos Unsnarled patch.
· Rank: S-Rank
· Class: Amplifier
· Element: Lightning (100%)
50%
Information
A new frame designed by Kurono with supervision from the Science Council. Customized to stabilize No. 21's M.I.N.D., it grants a massive increase in battle power while providing M.I.N.D. stability.
Specialty
Amplification - Enhances teammates. Burst - Deals massive DMG in a short time.
Increases ATK by 10%. No.21: Feral gains 3 Signal Orbs of the same color upon entry or swapping in. Lightning Surge now increases Lightning DMG by 20%.
A list of recommended builds for No. 21: Feral can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Build switching is easier when placing 2-set Memories in top slots. Builds below show placements for optimal stats, but the difference is negligible. Weapon Harmony builds are now the meta.Builds that do not utilize Harmony remain viable if Players lack 6★ Weapons or materials.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Any ATK: ATK +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Any ATK: ATK +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Any ATK: ATK +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Any ATK: ATK +15
Bottom Resonance Slot (2): Amplifier: Class Passive Level +1
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Any ATK: ATK +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Any ATK: ATK +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Any ATK: ATK +15
Bottom Resonance Slot (2): Amplifier: Class Passive +1
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): NA: NA
With this build, No. 21: Feral will not see any field time.
Weapon Resonance ◇ No.21: Feral
Recommended 6★ weapon resonances for No. 21: Feral can be found here listed in order of priority.
1. Glorious Spear
When using a healing skill or effect, increases Full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases full ATK of all characters of the team by 8%. This effect does not stack.
3. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
Priority
HIGH:
Superconducting Axial Ray
Glorious Spear
MEDIUM:
Dead Line Timing
Notes
Minimum recommended amount: 2
Skills & Passives
Red Orb
Hunting Path — Ping Red Orb
Charges forward and swings her claws, pulling enemies in range and dealing Lightning DMG. — Casting a 3-Ping Skill will trigger a move change and deal more damage. — Deals 180% / 360% / 720% Lightning DMG in total based on the number of orbs pinged.
Yellow Orb
Feather Thrust— Ping Yellow Orb
Automatically uses a 3-Ping version of this attack upon switch-in. Slides forward and thrusts up, dealing Lightning DMG to the target. — Casting a 3-Ping Skill will trigger a move change and deal more damage. — Deals 170% / 340% / 680% Lightning DMG in total based on the number of orbs pinged.
Blue Orb
Dashing Claws — Ping Blue Orb
Thrusts forward and deals Lightning DMG to the target. — Casting a 3-Ping Skill will trigger a move change and deal more damage. — Deals 160% / 320% / 640% Lightning DMG based on the number of orbs pinged.
Basic Attack
Bare Fangs
Quickly swings her claws to perform a multi-hit attack against the target. — Deals 760% Lightning DMG in total.
Core
Wolfish Twilight
Fledgling Wings — 3-Ping No. 21: Feral generates a Shield equal to 50% of Max HP for 12s at the cost of 25% of her current HP when casting a 3-Ping Skill. Triggering this again will refresh the duration and increase the Shield value up to 100% of No. 21's Max HP. No. 21 gains Super Armor when having Shield.
Dusk Fluorescence — 3-Ping + Tap Basic Attack After casting a 3-Ping Skill, No. 21 will enter the Predator Stance. Tap Basic Attack in this stance to cast Forceful Pounce to deal Lightning DMG, gain Wolfspirit Points, and restore HP to allies within range. When a purple mark appears, immediately tapping Basic Attack will cast a more powerful Dead-on Pounce and gain more Wolfspirit Points. During Forceful Pounce and Dead-on Pounce, No. 21 will gain Super Armor and 70% DMG Reduction. — Red Orb 3-Ping: Forceful Pounce deals 660% Lightning DMG in total. Dead-on Pounce deals 920% Lightning DMG in total. — Yellow Orb 3-Ping: Forceful Pounce deals 640% Lightning DMG in total. Dead-on Pounce deals 900% Lightning DMG in total. — Blue Orb 3-Ping: Forceful Pounce deals 680% Lightning DMG in total. Dead-on Pounce deals 940% Lightning DMG in total. —Wolfspirit Points are capped at 240. — Casting Forceful Pounce grants 80 Wolfspirit Points while casting Dead-on Pounce grants 160 Wolfspirit Points. — Casting Forceful Pounce and Dead-on Pounce will restore HP equal to 40% of No. 21's ATK to her allies within range.
Forest Predator — During a 3-Ping + Ping Signal Orb Every time entering the battlefield or casting Signature - Sky-ripping Arcflash, No. 21: Feral will activate Forest Predator, during which extra Signal Orbs can be pinged when casting a 3-Ping Skill to generate a Deceleration Field and add additional Lightning DMG to Dusk Fluorescence. When there is a Deceleration Field, No. 21 will be invincible, the enemies will be slowed down temporarily, and Dusk Fluorescence's purple mark will last until the Deceleration Field is gone. Casting Dusk Fluorescence will deactivate the Deceleration Field. When No. 21 casts Dusk Fluorescence and deals Lightning DMG, the Signal Orbs will be rearranged into 3-Ping sets. — Up to 3 extra Signal Orbs can be pinged when casting Forest Predator. The record will be reset when Forest Predator is cast again. — Each Signal Orb pinged will trigger a Deceleration Field for 0.5s. The Deceleration Field can be stacked. — Each Signal Orb pinged will deal an additional 340% Lightning DMG 1 more time when casting Dusk Fluorescence.
Wolfspirit Release — Press and Hold Basic Attack/Press and Hold Basic Attack and Then Tap Basic Attack Repeatedly With max Wolfspirit Points, press and hold Basic Attack to enter Wolfspirit Form. When continuously holding or repeatedly tapping Basic Attack, Growling Wolfspirit will be cast with Wolfspirit Points. It will end with Scratch Reap once all Wolfspirit Points are depleted. Growling Wolfspirit and Scratch Reap will pull targets within range and deal Lightning DMG, granting Signature Energy to No. 21 and restoring HP to her allies within range. No. 21 can adjust her position by dodging with Super Armor and 30% DMG Reduction granted in Wolfspirit Form. — Each Growling Wolfspirit consumes 15 Wolfspirit Points, deals 80% Lightning DMG, grants No. 21 2 Signature Energy, and restores HP equal to 30% of her ATK to her allies within range. — Scratch Reap deals 480% Lightning DMG, grants No. 21 20 Signature Energy, and restores HP equal to 80% of her ATK to her allies within range.
Critical Arclight Wolfspirit Release attacks grant Critical Arclight. Casting Signature - Sky-ripping Arcflash will consume all Critical Arclight and increase Signature - Sky-ripping Arcflash's Base DMG. — Critical Arclight is capped at 100 points with each Critical Arclight point increasing Signature - Sky-ripping Arcflash's Base DMG by 1%. — In the Wolfspirit Form, each Growling Wolfspirit grants 5 Critical Arclight, while each Scratch Reap grants 20 Critical Arclight.
Sheltering Wolves — Receive Healing Allies gain Lightning Surge which increases their Lightning DMG by 10% for 8s after being healed. The duration resets every time it is triggered
Signature
Sky-ripping Arcflash
Signature Move — 110 Energy + Tap Signature Leaps into the air and uses the speed of her fall to smash the target on the ground, dealing Lightning DMG. Time Lag Calculation will be triggered when performing this Signature Move. — Deals 3000% Lightning DMG in total.
QTE
Feral Echo
No. 21: Feral launches a descending attack on the target, dealing Lightning DMG and restoring HP. — Deals 600% Lightning DMG and heals for HP equal to 100% of her ATK.
Leader
Wolf Pack Vanguard
All members' ATK increases by 10%. All Amplifiers' Lightning DMG increases by 5%.
Class
Amplifier
All switched-in members gain an extra 10% ATK and 10% Elemental DMG Bonus of the Amplifier's element for 10s.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Night Hunt
Level 1 — Unlocked at S5 Casting Signature - Sky-ripping Arcflash or unleashing Forest Predator's Deceleration Field will activate QTEs that are not on cooldown.
Level 2 — Unlocked at SS Gains 10 Signature Energy when casting Dusk Fluorescence. Each Critical Arclight point will increase Signature - Sky-ripping Arcflash's Base DMG by 2% instead.
SSS-Rank
Cocoon Break
Level 1 — Unlocked at SS3 After the Wolfspirit Release, each Growling Wolfspirit will consume double Wolfspirit Points, cause damage and healing of the same amount one more time, and make No. 21 gain Signature Energy and Critical Arclight 100% faster. Signal Orb Skills' Base DMG increases by 30%.
Level 2 — Unlocked at SSS Increases the effects of the Amplifier Class Skill by 100%. Each extra Signal Orb pinged in the Forest Predator Form will make No. 21 deal Lightning DMG 2 times through Dusk Fluorescence instead.
SSS+ Rank
Moonlit Howl
Level 1 — Unlocked at SSS3 Signature - Sky-ripping Arcflash's Extra DMG Bonus increases by 20%.
Level 2 — Unlocked at SSS6 Extra DMG Bonus of 3-Pings and Wolfspirit Release increases by 30%.
Level 3 — Unlocked at SSS+ Extra DMG Bonus of Dusk Fluorescence and Forest Predator increases by 20%.
How to play
Feral - Fundamentals
The paw icon fills up to display Wolfspirit Points, while the number in the center of the paw icon displays Critical Arclight points
The claws on top of the paw icon pulse with a purple glow when Forest Predator is available
Forest Predator's availability resets after casting Signature Move or switching Feral on-field
After casting any 3-Ping, immediately press Basic Attack to launch Dusk Fluorescence, a follow-up pounce attack that grants Wolfspirit Points
Precisely timing the Basic Attack with the purple mark will cause Dusk Fluorescence to deal increased damage and grant double the Wolfspirit Points
During any 3-Ping, if Forest Predator is available, up to 3 additional Signal Orbs can be pinged to activate Deceleration Field, temporarily slowing enemies and activating Dusk Fluorescence's purple mark for the duration of the field
The claws on top of the paw icon will light up to indicate how many Signal Orbs have been pinged during Forest Predator
Casting Dusk Fluorescence during Forest Predator will sort existing Signal Orbs into 3-Pings
Use Forest Predator first when available, as it guarantees a precise casting of Dusk Fluorescence for the increased Wolfspirit Point gain, and lets you cast another Dusk Fluorescence afterwards from the resorted 3-Pings to quickly max out Feral's Wolfspirit Points
With max Wolfspirit Points, hold Basic Attack to begin Wolfspirit Release, unleashing ranged AoE claw swipes
Each swipe consumes Wolfspirit Points and grants Signature Energy and Critical Arclight points
Casting Signature Move will trigger Time Lag Calculation and consume all Critical Arclight points to enhance its damage
Feral - Additional Information
Pressing Dodge during Wolfspirit Release performs a backstep that will not interrupt the claw swipes
This backstep is considered a Dodge, and can be used to avoid attacks and trigger Matrix
If a Dodge is performed during a 3-Ping to interrupt it, Dusk Fluorescence and its precise variant still have an opportunity to be cast immediately afterwards
Dusk Fluorescence, Wolfspirit Release, and Feral's QTE will restore HP for Feral and nearby allies, while granting them the Lightning DMG buff from Lightning Surge for 8 seconds
The Signature Energy gain from Wolfspirit Release is large, and allows for multiple Signature Moves in the same rotation with the Cottie 2-piece set
Red Orb 3-Pings should be prioritized over the other two colors, as they have the highest damage, a gathering effect, and the fastest animation for giving access to Dusk Fluorescence
The Dusk Fluorescence follow-up from Blue Orb 3-Pings has a long animation, and can be canceled out of just for the Wolfspirit Points if prioritizing time