No. 21: Feral

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Debuts in the Chaos Unsnarled patch. · Rank: S-Rank · Class: Amplifier · Element: Lightning (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.

--
Amplification - Enhances teammates.
Burst - Deals massive DMG in a short time.
Lightning (100%)
No. 21
Feral
21 Jan
154cm
42kg
O
22
Review
1973
293
410
188
S-Rank
Amplifier
Claws
Mánagarmr
Cerberus
Audiovisual Terminal

Optimal Weapon: Managarm

Increases ATK by 10%. No.21: Feral gains 3 Signal Orbs of the same color upon entry or swapping in. Lightning Surge now increases Lightning DMG by 20%.

Optimal CUB: Hades Fangs

Ming Ya will rush forward and jump, run through, and knock enemies airborne, dealing DMG 3 times.

Memory Builds ◇ No. 21: Feral

A list of recommended builds for No. 21: Feral can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Fran x4 / Guinevere or Cottie x2
Memory Resonance
Top Resonance Slot (1):
ATK: ATK +15 x6

Bottom Resonance Slot (2):
Core Passive: Core Passive +1 x6
Key Notes
  • No.21: Feral Sub-DPS set for War Zone.
  • Ultima Awakening Set
  • Standard Sub-DPS build for No.21: Feral.
Usage
Details
  • Build designed for use in War Zone
  • Having a proper rotation is key for the build to work.
  • Cottie can be a substitute for Guinevere if you have No.21 Feral at SS3 rank. This change provides a higher damage potential but is more difficult to execute effectively.
  • Any resonance in Top Resonance Slot (1) that offers ATK + 15 suffices.
Memory Placement
01
02
03
04
05
06
Guinevere x4 / Da Vinci x2 or Gloria x2
Memory Resonance
Top Resonance Slot (1):
ATK: ATK +15 x6

Bottom Resonance Slot (2):
Class Passive: Class Passive +1 x6
Key Notes
  • PPC Support build
Details
  • General PPC Support set.
  • Any resonance in Top Resonance Slot (1) that offers ATK + 15 suffices.
Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Guinevere x2
Memory Resonance
Top Resonance Slot (1):
NA: NA x6

Bottom Resonance Slot (2):
NA: NA x6
Key Notes
Usage
Details
  • Support set when paired with Lucia: Crimson Weave.
  • Resonances are not needed since this build is a typical support set.
  • Memories can be borrowed from other characters.
    • With this build, No. 21: Feral won't see field time.
Memory Placement
01
02
03
04
05
06
Fran x4 / Guinevere x2 / Cottie x2 or Guinevere x2
Memory Resonance
Top Resonance Slot (1):
ATK: ATK +15 x6

Bottom Resonance Slot (2):
Core Passive: Core Passive Level +1 x6
Key Notes
  • Harmonized sub DPS build for War Zone
Usage
Details
  • Build works similarly to the Main Build
  • Having a proper rotation is key for the build to work.
  • Cottie harmonization should only be used if the player has No. 21: Feral on SS3 rank or higher.
  • Any resonance in Top Resonance Slot (1) that offers ATK + 15 suffices.
Memory Placement
01
02
03
04
05
06
Fran x4 / Einsteina x2 / Guinevere x2
Memory Resonance
Top Resonance Slot (1):
ATK: ATK +15 x6

Bottom Resonance Slot (2):
Core Passive: Core Passive Level +1 x6
Key Notes
  • For use with fully harmonized teams
  • Only viable after Polaris Bond patch due to Heisen memory set changes.
Usage
Details
  • Vera: Garnet should be using Heisen for this build to work.
  • Any resonance in Top Resonance Slot (1) that offers ATK + 15 suffices.
  • Cottie harmonization can be used instead of Guinevere if No.21: Feral is SS3 rank or higher.
Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Guinevere x2 / Guinevere x2
Memory Resonance
Top Resonance Slot (1):
ATK: ATK +15 x6

Bottom Resonance Slot (2):
Class Passive: Class Passive Level +1 x6
Key Notes
  • Build used mainly for Pain Cage.
Details
  • Harmonized Support build for uses on Phantom Pain Cage.
  • Can also be used as a Support set for Lucia: Crimson Weave solo DPS.
  • Any resonance in Top Resonance Slot (1) that offers ATK + 15 suffices.

Weapon Resonance ◇ No.21: Feral

Recommended 6★ weapon resonances for No. 21: Feral can be found here listed in order of priority.


1. Glorious Spear
When using a healing skill or effect, increases Full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases full ATK of all characters of the team by 8%. This effect does not stack.
3. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
Priority
HIGH:
  • Superconducting Axial Ray
  • Glorious Spear

MEDIUM:

  • Dead Line Timing
Notes
Minimum recommended amount: 2

Skills & Passives

Red Orb

Obliterating Predation — Ping Red Orb

Rushes at the target and swings the Claws continuously, pulling in nearby targets and dealing Lightning DMG.
— Performing a 3-Ping modifies the skill, dealing more DMG.
— Deals 180% / 360% / 720% Lightning DMG based on the number of orbs pinged.
Yellow Orb

Rending Pounce — Ping Yellow Orb

Automatically uses a 3-Ping version of this attack upon switch-in.
Slides forward and slashes upwards, dealing Lightning DMG to the target.
— Performing a 3-Ping modifies the skill, dealing more DMG.
— Deals 170% / 340% / 680% Lightning DMG based on the number of orbs pinged.
Blue Orb

Sweeping Claws — Ping Blue Orb

Charges forward and pierces the enemy, dealing Lightning DMG to the target.
— Performing a 3-Ping modifies the skill, dealing more DMG.
— Deals 160% / 320% / 640% Lightning DMG based on the number of orbs pinged.
Basic Attack

Bare Fangs

Rapidly swings the Claws at the target to perform multiple attacks.
— Deals a total of 760% Lightning DMG.
Core

Ravaging Twilight

Wings Unhatched — Any 3-Ping
Any 3-Ping deducts 25% of No. 21's current health, and generates a shield equal to 50% of her maximum health for 12s. Repeatedly triggering this will stack and refresh the duration of the shield. The shield can stack up to 100% of her maximum health. No. 21 gains Super Armor while she has a shield active.

Dusklight — Any 3-Ping + tap Basic Attack
Enters the Devouring State upon performing any 3-Ping. Tapping Basic Attack during the Devouring State will activate Swift Pursuit, dealing Lightning DMG, granting her Unleashed Gauge, and healing allies within range. Violet Inscription will briefly appear during the Devouring State, and tapping Basic Attack when it appears activates the more powerful Pinpoint Pursuit and grants even more Unleashed Gauge. While performing Swift Pursuit and Pinpoint Pursuit, No. 21 gains Super Armor and 70% DMG Reduction.
— After a Red 3-Ping, Swift Pursuit deals 660% Lightning DMG in total; Pinpoint Pursuit deals 920% Lightning DMG in total.
— After a Yellow 3-Ping, Swift Pursuit deals 640% Lightning DMG in total; Pinpoint Pursuit deals 900% Lightning DMG in total.
— After a Blue 3-Ping, Swift Pursuit deals 680% Lightning DMG in total; Pinpoint Pursuit deals 940% Lightning DMG in total.
Maximum points of Unleashed Gauge: 240
— Gains 80 points of Unleashed Gauge upon performing Swift Pursuit; 160 points of Unleashed Gauge upon performing Pinpoint Pursuit.
— Performing either Swift Pursuit or Pinpoint Pursuit heals allies within range for 40% of No. 21's ATK.

Marauding Shadow — During a 3-Ping + Ping Orbs
Every time No. 21 enters the battlefield, or after casting Nightcleaving Flash, Marauding Shadow is activated. While Marauding Shadow is active, additional Signal Orbs can be pinged when performing a 3-Ping, which places a Deceleration Zone and adds additional Lightning DMG to Dusklight. While Deceleration Zone is active, No. 21 is invincible and enemies inside are slowed down temporarily. The duration of Violet Inscription that appears during Dusklight is extended until Deceleration Zone is deactivated. Performing Dusklight deactivates Deceleration Zone. When additional Lightning DMG is dealt by performing Dusklight, all Signal Orbs are reordered into 3-Pings.
— A maximum of 3 additional Signal Orbs can be pinged. Reactivating Marauding Shadow will reset the recorded number of additional Signal Orbs pinged.
— For every 1 additional Signal Orb pinged, Deceleration Zone is activated for 0.5s. Pinging Orbs repeatedly stacks the duration of Deceleration Zone.
— For every 1 additional Signal Orb pinged, add 340% Lightning DMG to Dusklight once.

Unleashing — Hold Basic Attack or Hold Basic Attack + tap Basic Attack repeatedly
When Unleashed Gauge reaches the upper limit, hold Basic Attack to enter Unleashed State. Continuously holding Basic Attack or tapping Basic Attack repeatedly will consume Unleashed Gauge and cast Unleashed Howl. No. 21 casts Reap of Suffering upon completely consuming Unleashed Gauge. Unleashed Howl and Reap of Suffering will pull in targets in range, dealing Lightning DMG, recovering Energy, and healing allies within range. While in Unleashed State, gain Super Armor and 30% DMG Reduction; No. 21 can adjust her position by dodging.
— Each Unleashed Howl consumes 15 points of Unleashed Gauge, deals 80% Lightning DMG, recovers 2 Energy, and heals allies within range for 30% of No. 21's ATK.
Reap of Suffering deals 480% Lightning DMG, recovers 20 Energy, and heals allies within range for 80% of No. 21's ATK.

Critical Arclight
All attacks in Unleashing grant Critical Arclight. All points of Critical Arclight is consumed when performing Nightcleaving Flash, increasing its Base DMG.
— Maximum points of Critical Arclight: 100; each point of Critical Arclight increases the Base DMG of Nightcleaving Flash by 1%.
— In Unleashed State, No. 21 obtains 5 points of Critical Arclight for every Unleashed Howl casted, and 20 points of Critical Arclight for casting Reap of Suffering.

Pack Mentality — Upon receiving healing
Allies healed gain Lightning Surge that increases Lightning DMG by 10% for 8s. Triggering this effect again refreshes the duration.
Signature

Nightcleaving Flash

Signature Move — Consumes 110 Energy + tap Signature Move
After leaping upwards, utilizes the speed of the fall to slam the target on the ground, dealing Lightning DMG.
During this, Time Lag Calculation is triggered.
— Deals a total of 3000% Lightning DMG.
QTE

Forest Echo

No. 21 plunges on the enemy, dealing Lightning DMG and healing allies.
— Deals a total of 600% Lightning DMG and heals allies for 100% of her ATK.
Leader

Leader of the Pack

All team members' ATK increases by 10% and Amplifiers' Lightning DMG increases by 5%.
Class

Amplifier

All switched-in members gain an extra 10% ATK and 10% Elemental DMG Bonus of the Amplifier's element for 10s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Nightchaser

Level 1 — Unlocked at S5
Upon using Nightcleaving Flash or activating the Deceleration Zone of Marauding Shadow, trigger all available QTEs.

Level 2 — Unlocked at SS
Gains 10 Energy when performing Dusklight. Increases the Base DMG buff towards Nightcleaving Flash granted by each point of Critical Arclight to 2%.
SSS-Rank

Lightseeker Hatched

Level 1 — Unlocked at SS3
After activating Unleashing, the consumption rate of Unleashed Gauge is doubled when casting Unleashed Howl. Unleashed Howl applies 1 additional instance of DMG and healing effect with the same multipliers as the original Unleashed Howl cast. Doubles the Energy recovery and Critical Arclight point generation rate when casting Unleashed Howl. Base DMG of Signal Orb skills increases by 30%.

Level 2 — Unlocked at SSS
Amplifier class effect increases by 100%. For every 1 additional Signal Orb pinged in Marauding Shadow, additional Lightning DMG when performing Dusklight is dealt twice.
SSS+ Rank

Moonhowling Umbra

Level 1 Unlocked at SSS3
Extra DMG Bonus of Nightcleaving Flash increases by 20%.

Level 2 — Unlocked at SSS6
Extra DMG Bonus of 3-Pings and Unleashing increases by 30%.

Level 3 — Unlocked at SSS+
Extra DMG Bonus of Dusklight and Marauding Shadow increases by 20%.

Videos

Related Frames

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