A list of recommended builds for No.21: Feral Scent can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Recommended 6★ weapon resonances for No.21: Feral Scent can be found here listed in order of priority.
1. Superconducting Axial Ray
Increases full ATK of all characters of the team by 8%. This effect does not stack.
2. Glorious Spear
When using a healing skill or effect, increases Full ATK of the healed target by 10% for 8s, CD for 10s.
3. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
Superconducting Axial Ray
Dead Line Timing
Minimum recommended amount: 2
Swap Resonances depending on the situation if you don't have three slots unlocked.
Skills & Passives
Rushes at the target and swings the Claws continuously, pulling in nearby targets and dealing Lightning DMG. — Performing a 3-Ping modifies the skill, dealing more DMG. — Deals 180% / 360% / 720% Lightning DMG based on the number of orbs pinged.
Slides forward and slashes upwards, dealing Lightning DMG to the target. — Performing a 3-Ping modifies the skill, dealing more DMG. — Deals 170% / 340% / 680% Lightning DMG based on the number of orbs pinged.
Charges forward and pierces the enemy, dealing Lightning DMG to the target. — Performing a 3-Ping modifies the skill, dealing more DMG. — Deals 160% / 320% / 640% Lightning DMG based on the number of orbs pinged.
Rapidly swings the Claws at the target to perform multiple attacks. — Deals a total of 760% Lightning DMG.
Signature Move — Consumes 110 Energy + tap Signature Move After leaping upwards, utilizes the speed of the fall to slam the target on the ground, dealing Lightning DMG. During this, Lag Calculation is triggered. — Deals a total of 3000% Lightning DMG.
No. 21 plunges on the enemy, dealing Lightning DMG and healing allies. — Deals a total of 600% Lightning DMG and heals allies for 100% of her ATK.
Switched-in active units gain 10% ATK and 10% Elemental Damage (Element of the Amplifier) for 10s.
Gains 3 Signal Orbs when entering battle.
Wings Unhatched — Any 3-Ping Any 3-Ping deducts 25% of No. 21's current health, and generates a shield equal to 50% of her maximum health for 12s. Repeatedly triggering this will stack and refresh the duration of the shield. The shield can stack up to 100% of her maximum health. No. 21 gains Super Armor while she has a shield active.
Dusklight — Any 3-Ping + tap Basic Attack Enters the Devouring State upon performing any 3-Ping. Tapping Basic Attack during the Devouring State will activate Swift Pursuit, dealing Lightning DMG, granting her Unleashed Gauge, and healing allies within range. Violet Inscription will briefly appear during the Devouring State, and tapping Basic Attack when it appears activates the more powerful Pinpoint Pursuit and grants even more Unleashed Gauge. While performing Swift Pursuit and Pinpoint Pursuit, No. 21 gains Super Armor and 70% DMG Reduction. — After a Red 3-Ping, Swift Pursuit deals 660% Lightning DMG in total; Pinpoint Pursuit deals 920% Lightning DMG in total. — After a Yellow 3-Ping, Swift Pursuit deals 640% Lightning DMG in total; Pinpoint Pursuit deals 900% Lightning DMG in total. — After a Blue 3-Ping, Swift Pursuit deals 680% Lightning DMG in total; Pinpoint Pursuit deals 940% Lightning DMG in total. Maximum points of Unleashed Gauge: 240 — Gains 80 points of Unleashed Gauge upon performing Swift Pursuit; 160 points of Unleashed Gauge upon performing Pinpoint Pursuit. — Performing either Swift Pursuit or Pinpoint Pursuit heals allies within range for 40% of No. 21's ATK.
Marauding Shadow — During a 3-Ping + Ping Orbs Upon entry, swapping in, or after casting Nightcleaving Flash, Marauding Shadow is activated. While Marauding Shadow is active, additional Signal Orbs can be pinged when performing a 3-Ping, which places a Deceleration Zone and adds additional Lightning DMG to Dusklight. While Deceleration Zone is active, No. 21 is invincible and enemies inside are slowed down temporarily. The duration of Violet Inscription that appears during Dusklight is extended until Deceleration Zone is deactivated. Performing Dusklight deactivates Deceleration Zone. When additional Lightning DMG is dealt when performing Dusklight, all Signal Orbs are reordered into 3-Pings. — A maximum of 3 additional Signal Orbs can be pinged. Reactivating Marauding Shadow will reset the recorded number of additional Signal Orbs pinged. — For every 1 additional Signal Orb pinged, Deceleration Zone is activated for 0.5s. Pinging Orbs repeatedly stacks the duration of Deceleration Zone. — For every 1 additional Signal Orb pinged, add 340% Lightning DMG to Dusklight once.
Unleashing — Hold Basic Attack or Hold Basic Attack + tap Basic Attack repeatedly When Unleashed Gauge reaches the upper limit, hold Basic Attack to enter Unleashed State. Continuously holding Basic Attack or tapping Basic Attack repeatedly will consume Unleashed Gauge and cast Unleashed Howl. No. 21 casts Reap of Suffering upon completely consuming Unleashed Gauge. Unleashed Howl and Reap of Suffering will pull in targets in range, dealing Lightning DMG, recovering Energy, and healing allies within range. While in Unleashed State, gain Super Armor and 30% DMG Reduction; No. 21 can adjust her position by dodging. — Each Unleashed Howl consumes 15 points of Unleashed Gauge, deals 80% Lightning DMG, recovers 2 Energy, and heals allies within range for 30% of No. 21's ATK. — Reap of Suffering deals 480% Lightning DMG, recovers 20 Energy, and heals allies within range for 80% of No. 21's ATK.
Critical Arclight All attacks in Unleashing grant Critical Arclight. All points of Critical Arclight is consumed when performing Nightcleaving Flash, increasing its Base DMG. — Maximum points of Critical Arclight: 100; each point of Critical Arclight increases the Base DMG of Nightcleaving Flash by 1%. — In Unleashed State, No. 21 obtains 5 points of Critical Arclight for every Unleashed Howl casted, and 20 points of Critical Arclight for casting Reap of Suffering.
Pack Mentality — Upon receiving healing Allies healed gain Lightning Surge that increases Lightning DMG by 10% for 8s. Triggering this effect again refreshes the duration.
Leader of the Pack
All team members' ATK increases by 10% and Amplifiers' Lightning DMG increases by 5%.
Level 1 — Unlocks at S5 Upon using Nightcleaving Flash or activating the Deceleration Zone of Marauding Shadow, trigger all available QTEs.
Level 2 — Unlocks at SS Gains 10 Energy when performing Dusklight. Increases the Base DMG buff towards Nightcleaving Flash granted by each point of Critical Arclight to 2%.
Level 1 — Unlocks at SS3 After activating Unleashing, the consumption rate of Unleashed Gauge is doubled when casting Unleashed Howl. Unleashed Howl applies 1 additional instance of DMG and healing effect with the same multipliers as the original Unleashed Howl cast. Doubles the Energy recovery and Critical Arclight point generation rate when casting Unleashed Howl. Base DMG of Signal Orb skills increases by 30%.
Level 2 — Unlocks at SSS Amplifier class effect increases by 100%. For every 1 additional Signal Orb pinged in Marauding Shadow, additional Lightning DMG when performing Dusklight is dealt twice.
Level 1 Unlocks at SSS3 Extra DMG Bonus of Nightcleaving Flash increases by 20%.
Level 2 — Unlocks at SSS6 Extra DMG Bonus of 3-Pings and Unleashing increases by 30%.
Level 3 — Unlocks at SSS+ Extra DMG Bonus of Dusklight and Marauding Shadow increases by 20%.