Babel Tower/The Survival Lucem: Difference between revisions

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{{SEO
|Keywords=Babel, Tower, Fight, Boss, Floor, Stage, Guide, Tips, Trick, Walkthrough, Easy
}}{{Tabs
|tab1 = Overview
|tab2 = Fallen Star
|tab3 = Eternal Engine
|tab4 = Grand Blue
|tab5 = Firn Night
|tab6 = Lost Chapter
|tab7 = Echo Aria
|tab8 = The Last Spark
|tab9 = The Survival Lucem
|tab10 = Her Last Bow
}}__NOTOC__
Choose the difficulty level that best suits you. Build your team accordingly and keep trying to push it through the limit.
{{Header Notch|Stages}}
<div class="custom-tab_1"><tabber>
|-|BP-1=
<span style="color:#FF6549;"><big>Team Requirements for Support Points:</big></span>

<br>
<br>
Deploy 1 Member with 3,000 BP (+1).

<br>
<br>
Deploy 1 Member with 6,000BP (+1).

<br>
<br>
Deploy 1 Transcendant (+1).

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Support Details:</big></span>

<br>
<br>
<span style="color:#FF6549;">Energy Armor:</span>
Dealing DMG with basic Signal Orbs grants a shield equal to 20% of current HP for 3s. The duration will refresh whenever it is triggered.

<br>
<br>
<span style="color:#FF6549;">Ressurection Armor:</span>
Regains 1% of max HP every second. For each 25% HP lost, increases the healing speed by 1%.

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<span style="color:#FF6549;">Hysteria:</span>
Gains 10% Extra DMG Bonus and reduection every 10s. Stacks up to 3 times. Switching members will reset the effect.

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<span style="color:#FF6549;"><big>Environment:</big></span>

<br>
1) Sublimate
2 Sanctuary Guards will <span style="color:#3168b9;">accumulate energy</span>.
* <span style="color:#3168b9;">Energy Accumulation</span>: Gains 2 energy per second and DMG dealt (up to 80 emergy).

<br>
2) Fusion
When energy reaches its maximum, merges into <span style="color:#3168b9;">Twilight State</span> and continuously <span style="color:#3168b9;">consumes energy</span>. When dealing DMG, gains <span style="color:#FF6549;">1 stack of Decree</span>.
* <span style="color:#3168b9;">Twilight State</span>: When attacking, gains a shield and reduces the enemy's speed. Creates Energy Storm to deal DMG to enemies for every 20s energy consumed.
* <span style="color:#3168b9;">Energy Consumption</span>: Consumes 2 energy per second while in Twilight/Bishop State.

<br>
3) Leader
When reaching <span style="color:#FF6549;">8 stacks of Decrees</span>, materializes into <span style="color:#3168b9;">Bishop State</span> and regains 60 energy and 30% of max HP.
* <span style="color:#3168b9;">Bishop State</span>: Inherits Energy Storm and perfroms cluster strike. Attacks will restore HP.

<br>
4) Legacy: When exiting a fusion state, Sanctuary Guard will <span style="color:#3168b9;">recover HP</span> based on the remaining HP in that state.
* <span style="color:#3168b9;">Health Recovery</span>: Recovers HP equal to 40% of the remaining HP in the fusion state. For instance, Santuary Guard will recover 20 HP if it has 50 HP when exiting the fusion state.

<br>
5) <span style="color:#3168b9;">Dead Zone</span>: Transcendents recommended.

|-|BP-2=
<span style="color:#FF6549;"><big>Team Requirements for Support Points:</big></span>

<br>
Deploy 3 Constructs (+5).

<br>
<br>
Deploy a Construct with Elemental Stats (+5).

<br>
<br>
Deploy 1 Amplifier-Type Construct (+5).

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Support Details:</big></span>

<br>
<br>
<span style="color:#FF6549;">Enhanced Circuits:</span>
Deals 30% more Elemental DMG for 5s after being healed.

<br>
<br>

<span style="color:#FF6549;">Healing Nova:</span>
Performs Healing Nova upon a 3-Ping, healing all allies within range for a small amount of HP.

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<br>
<br>
<span style="color:#FF6549;"><big>Environment:</big></span>

<br>
1) Emergency Retreat
Initial Target: Defeat the Corrupted and protect the <span style="color:#3168b9;">Grizzly members</span> on the way to the evacuation point.
* <span style="color:#3168b9;">The Grizzly members</span>: All Grizzly members will slowly regain HP and move to the evacuation point instead of joining battle. <span style="color:#3168b9;">Their Movement Speed will greatly increase</span> when allied Constructs are near them. <span style="color:#FF6549;">They will be unable to move when their HP drops below 50%</span>.

<br>
2) Last Barrage
Final Target: <span style="color:#FF6549;">Last Barrage</span> will be triggered when all the Grizzly members <span style="color:#3168b9;">retreat from battle</span>. Defeat the enemies to win your battle.
* <span style="color:#3168b9;">Retreat from battle</span>: All the Grizzly members have <span style="color:#3168b9;">retreated</span> or <span style="color:#FF6549;">died</span>.
* <span style="color:#FF6549;">Last Barrage</span>: A boss wave on a high difficulty level. Defeat the enemies to clear this stage.

<br>
3) Reinforcing Grizzlies
When Last Barrage is triggered, all retreated Grizzly members will return to battle and expand <span style="color:#3168b9;">Support Field</span>. Constructs inside the field will gain bonuses.
* <span style="color:#3168b9;">Charging Support Field</span>: Gains an additional Signal Orb when dealing/receiving DMG every 5s. The effect disappears 3s after leaving the field. The effect is shown below.

|-|BP-3=
<span style="color:#FF6549;"><big>Team Requirements for Support Points:</big></span>

<br>
<br>
Deploy 1 Support-Type Construct (+1).

<br>
<br>
Deploy 3 Constructs (+1).

<br>
<br>
Deploy 1 member with 6,000BP (+1).

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Support Details:</big></span>

<br>
<br>
<span style="color:#FF6549;">Emergency Infusion:</span>
DMG dealt by Yellow Orbs will restore HP based on the number of orbs pinged. 10s cooldown.

<br>
<br>

<span style="color:#FF6549;">Growth Hormones:</span>
Increases Physical DMG by 30% for 5s when healed.

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Environment:</big></span>

<br>
1) Infect: Siren will leave an infection area on the field for every 25s. Units in contact with it will be infected for 5s (Constructs will lose additional HP).

<br>
2) Familiar: Siren has 6 familiars that give it DMG immunity. Siren summons 2 and randomly marks 1 (unmarked familiars cannot be locked) at the start of the battle. Marked familiars will be devoured, respawned, and randomly marked again until 6 have been devoured. Familiars will revive and weakn you after you destory them.

<br>
3) Burning Mark: The familiar is burning. When devoured by Siren, its infection will rebuff against Siren and your HP will be restored. Otherwise, Siren will devour it and leave an infection area that continuously infects nearby enemies and drains their HP.

<br>
4) Stealth Mark: The familiar is stealthy. When its HP is more than 60% it will head to an infection area. When devoured by Siren, if it is not infected, it will rebuff against Siren and your power will be boosted. Otherwise, Siren will devour it, leave an infection area. and summon Buthus that will give Siren great DMG immunity.

<br>
5) Dirge: Siren will become paralyzed and Vulnerable for 5s after devouring 6 familiars. Each rebuff will increase the duration by 1s and cleanse 1 infection area. If all familiars are devoured, cleanse all infection areas. After that, DMG dealt by Siren will increase based on the number of familiars devoured successfully.
</tabber></div>

{{Header Notch|Rewards}}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 30%" | Task
! scope="col" style="width: 70%" | Rewards
|-
|Clear Babel Tower BP-1 once (Lv.1 or above)
|{{Item|6★ Memory Shard|6|50}} {{Item|Skill Point|3|2}} {{Item|Support Skill Component|4|2}}<div style="margin-top: 2px;"></div>
|-
|Clear Babel Tower BP-2 once (Lv.1 or above)
|{{Item|6★ Memory Shard|6|50}} {{Item|Skill Point|3|2}} {{Item|Support Skill Component|4|2}}<div style="margin-top: 2px;"></div>
|-
|Clear Babel Tower BP-3 once (Lv.1 or above)
|{{Item|6★ Memory Shard|6|50}} {{Item|Skill Point|3|2}} {{Item|Support Skill Component|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.15
|{{Item|6★ Memory Shard|6|10}} {{Item|Support Overclock Bundle (S)|3|2}} {{Item|Support Overclock Bundle (L)|4|1}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.30
|{{Item|6★ Memory Shard|6|10}} {{Item|Major Overclock Alloy|4|1}} {{Item|Integrated CUB EXP (L)|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.45
|{{Item|Black Card|5|30}} {{Item|Integrated CUB EXP (L)|4|1}} {{Item|Memory Enhancer IV|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.60
|{{Item|6★ Memory Shard|6|10}} {{Item|Hypertune Crystal β|4|2}} {{Item|Hypertune Crystal α|3|12}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.75
|{{Item|6★ Memory Shard|6|10}} {{Item|Major Overclock Alloy|4|1}} {{Item|EXP Pod (L)|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.90
|{{Item|Black Card|5|30}} {{Item|Weapon Enhancer IV|4|1}} {{Item|Integrated CUB EXP (L)|4|1}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.105
|{{Item|6★ Memory Shard|6|20}} {{Item|Support Overclock Bundle (S)|3|2}} {{Item|Support Overclock Bundle (L)|4|1}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.120
|{{Item|6★ Memory Shard|6|20}} {{Item|Major Overclock Alloy|4|1}} {{Item|EXP Pod (L)|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.135
|{{Item|Black Card|5|30}} {{Item|Integrated CUB EXP (L)|4|1}} {{Item|Memory Enhancer IV|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.150
|{{Item|6★ Memory Shard|6|20}} {{Item|Hypertune Crystal β|4|2}} {{Item|Hypertune Crystal α|3|12}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.165
|{{Item|6★ Memory Shard|6|20}} {{Item|Major Overclock Alloy|4|1}} {{Item|Integrated CUB EXP (L)|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.180
|{{Item|Black Card|5|30}} {{Item|Weapon Enhancer IV|4|1}} {{Item|Memory Enhancer IV|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.195
|{{Item|6★ Memory Shard|6|30}} {{Item|Support Overclock Bundle (S)|3|2}} {{Item|Support Overclock Bundle (L)|4|1}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.210
|{{Item|6★ Memory Shard|6|30}} {{Item|Major Overclock Alloy|4|1}} {{Item|EXP Pod (L)|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.225
|{{Item|Black Card|5|30}} {{Item|Weapon Enhancer IV|4|1}} {{Item|Integrated CUB EXP (L)|4|1}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.300
|{{Item|Maelstrom Badge|3|hidden}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.450
|{{Item|Maelstrom Badge|4|hidden}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.600
|{{Item|Maelstrom Badge|5|hidden}}<div style="margin-top: 2px;"></div>
|-
|}
__INDEX__

Latest revision as of 13:57, 22 February 2023