Babel Tower/The Survival Lucem: Difference between revisions

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{{SEO
|Keywords=Babel, Tower, Fight, Boss, Floor, Stage, Guide, Tips, Trick, Walkthrough, Easy
}}{{Tabs
|tab1 = Overview
|tab2 = Fallen Star
|tab3 = Eternal Engine
|tab4 = Grand Blue
|tab5 = Firn Night
|tab6 = Lost Chapter
|tab7 = Echo Aria
|tab8 = The Last Spark
|tab9 = The Surviving Lucem
|tab10 = Her Last Bow
}}__NOTOC__
Choose the difficulty level that best suits you. Build your team accordingly and keep trying to push it through the limit!
* You can challenge the rerun of [[Babel Tower/Fallen Star]] Babel Tower.
* The current babel tower has 3 stages.
* Each stage has unique mechanics.
* You can send <span style="color:#3168b9;">3 different teams</span> to challenge a stage.
* If the challenge is a success, your characters become locked.
* Delete Logs to unlock your characters.
* Each stage has 5 difficulty levels.
* The Strategic Level increases as the difficulty level increases.
* You can select Affixes before playing a stage.
* The Affixes will <span style="color:#3168b9;">increase your score.</span>
* You may only select 1 Affix of each type.
* Some Affixes are only unlocked at <span style="color:#3168b9;">a higher difficulty level.</span>
* <span style="color:#FF6549;">Environment Details</span> will show you important details of the stage Mechanics.
* Challenge Details will show you all the Affix effects of the current stage.
* You can spend Support Points to select Support Buffs.
* After you have configured your team, you will receive Support Points.
{{Header Notch|Stages}}
<div class="custom-tab_1"><tabber>
|-|BP-1=
<span style="color:#FF6549;"><big>Team Requirements for Support Points:</big></span>

<br>
<br>
Deploy 1 Member with 3,000 BP (+1).

<br>
<br>
Deploy 1 Member with 6,000BP (+1).

<br>
<br>
Deploy 1 Transcendant (+1).

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Support Details:</big></span>

<br>
<br>
<span style="color:#FF6549;">Energy Armor:</span>
Dealing DMG with basic Signal Orbs grants a shield equal to 20% of current HP for 3s. The duration will refresh whenever it is triggered.

<br>
<br>
<span style="color:#FF6549;">Ressurection Armor:</span>
Regains 1% of max HP every second. For each 25% HP lost, increases the healing speed by 1%.

<br>
<br>
<span style="color:#FF6549;">Hysteria:</span>
Gains 10% Extra DMG Bonus and reduection every 10s. Stacks up to 3 times. Switching members will reset the effect.

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Environment:</big></span>

<br>
1) Sublimate
<br>
2 Sanctuary Guards will <span style="color:#3168b9;">accumulate energy</span>.
* <span style="color:#3168b9;">Energy Accumulation</span>: Gains 2 energy per second and DMG dealt (up to 80 emergy).

<br>
2) Fusion
<br>
When energy reaches its maximum, merges into <span style="color:#3168b9;">Twilight State</span> and continuously <span style="color:#3168b9;">consumes energy</span>. When dealing DMG, gains <span style="color:#FF6549;">1 stack of Decree</span>.
* <span style="color:#3168b9;">Twilight State</span>: When attacking, gains a shield and reduces the enemy's speed. Creates Energy Storm to deal DMG to enemies for every 20s energy consumed.
* <span style="color:#3168b9;">Energy Consumption</span>: Consumes 2 energy per second while in Twilight/Bishop State.

<br>
3) Leader
<br>
When reaching <span style="color:#FF6549;">8 stacks of Decrees</span>, materializes into <span style="color:#3168b9;">Bishop State</span> and regains 60 energy and 30% of max HP.
* <span style="color:#3168b9;">Bishop State</span>: Inherits Energy Storm and perfroms cluster strike. Attacks will restore HP.

<br>
4) Legacy
<br>
When exiting a fusion state, Sanctuary Guard will <span style="color:#3168b9;">recover HP</span> based on the remaining HP in that state.
* <span style="color:#3168b9;">Health Recovery</span>: Recovers HP equal to 40% of the remaining HP in the fusion state. For instance, Santuary Guard will recover 20 HP if it has 50 HP when exiting the fusion state.

<br>
5) <span style="color:#3168b9;">Dead Zone</span>
<br>
Transcendents recommended.

|-|BP-2=
<span style="color:#FF6549;"><big>Team Requirements for Support Points:</big></span>

<br>
Deploy 3 Constructs (+5).

<br>
<br>
Deploy a Construct with Elemental Stats (+5).

<br>
<br>
Deploy 1 Amplifier-Type Construct (+5).

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Support Details:</big></span>

<br>
<br>
<span style="color:#FF6549;">Enhanced Circuits:</span>
Deals 30% more Elemental DMG for 5s after being healed.

<br>
<br>

<span style="color:#FF6549;">Healing Nova:</span>
Performs Healing Nova upon a 3-Ping, healing all allies within range for a small amount of HP.

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Environment:</big></span>

<br>
1) Emergency Retreat
<br>
Initial Target: Defeat the Corrupted and protect the <span style="color:#3168b9;">Grizzly members</span> on the way to the evacuation point.
* <span style="color:#3168b9;">The Grizzly members</span>: All Grizzly members will slowly regain HP and move to the evacuation point instead of joining battle. <span style="color:#3168b9;">Their Movement Speed will greatly increase</span> when allied Constructs are near them. <span style="color:#FF6549;">They will be unable to move when their HP drops below 50%</span>.

<br>
2) Last Barrage
<br>
Final Target: <span style="color:#FF6549;">Last Barrage</span> will be triggered when all the Grizzly members <span style="color:#3168b9;">retreat from battle</span>. Defeat the enemies to win your battle.
* <span style="color:#3168b9;">Retreat from battle</span>: All the Grizzly members have <span style="color:#3168b9;">retreated</span> or <span style="color:#FF6549;">died</span>.
* <span style="color:#FF6549;">Last Barrage</span>: A boss wave on a high difficulty level. Defeat the enemies to clear this stage.

<br>
3) Reinforcing Grizzlies
<br>
When Last Barrage is triggered, all retreated Grizzly members will return to battle and expand <span style="color:#3168b9;">Support Field</span>. Constructs inside the field will gain bonuses.
* <span style="color:#3168b9;">Charging Support Field</span>: Gains an additional Signal Orb when dealing/receiving DMG every 5s. The effect disappears 3s after leaving the field. The effect is shown below.

|-|BP-3=
<span style="color:#FF6549;"><big>Team Requirements for Support Points:</big></span>

<br>
<br>
Deploy 1 Lv.40 or higher member (+1).

<br>
<br>
Deploy 2 Constructs (+1).

<br>
<br>
Deploy 1 member with 6,000BP (+1).

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Support Details:</big></span>

<br>
<br>
<span style="color:#FF6549;">Wings α:</span>
When hitting enemies with Red Orbs, increases the DMG dealt by 6 / 4 / 2% (up to 30%) based on the number of orbs pinged. 5s cooldown. Switching the member will reset this effect.

<br>
<br>

<span style="color:#FF6549;">Wings β:</span>
When hitting enemies with Blue Orbs, restores 20 / 10 / 5% HP (12 / 8 / 5s cooldown) based on the number of orbs pinged.

<br>
<br>
<span style="color:#FF6549;">Wings Δ:</span>
When hitting enemies with Yellow Orbs, gains Super Armor and receives 20% less DMG for 5s. 7 / 8/ 10s cooldown for a 3 / 2 /1-Ping.

<br>
<br>
<span style="color:#FF6549;">Graceful Bounty:</span>
Gains 4 random Skill Orbs and becomes immune to falling for once after performing Signature Move. 18s cooldown.

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Environment:</big></span>

<br>
1) Phase I - Judgement
<br>
Machivelli will summon 2 <span style="color:#3168b9;">Iron Thorns</span> for every 25% HP lost. The Iron Thorns will destory the platform in 35s.
* <span style="color:#3168b9;">Iron Thorn</span>:

<br>
2) Agent of Willpower
<br>
Machiavelli will create a <span style="color:#3168b9;">Mirror Image</span> to protect Iron Thorns while in the Judgement phase.
* <span style="color:#3168b9;">Mirror Imgae</span>: Randomly summon a Mirror Image - Violence/Law. The Mirror Image cannnot be locked on or destroyed.
* <span style="color:#3168b9;">Mirror Image - Violence</span>: When dealing DMG, reduces the duration of the Judgement phase by 1s and has a chance to Burn the enemy for 4s.
* <span style="color:#3168b9;">Mirror Image - Law</span>: When dealing DMG, reduces the enemy's speed for 4s and has a chance to imprison them for 2s.

<br>
3) Phase II - Purge
<br>
After being defeated, Machiavelli will revive and create a Mirror Shard for every 15s. The Mirror Image will imitate Machiavelli's attack pattern.

<br>
4) Cognitive Overload
<br>
When ther are 3 shards, 1 of them will turn into an <span style="color:#3168b9;">Enhanced Mirror Image</span>. The more shards/Mirror Images exist, the weaker Machiavelli will be.
* <span style="color:#3168b9;">Enhanced Mirror Image</span>: Randomly summons up to 2 Enhanced Mirror Images - Violence/Law. They cannot be locked on or destroyed.
* <span style="color:#3168b9;">Enhanced Mirror Image - Violence</span>: When dealing DMG, restores Machiavelli's HP and has a chance to Burn the enemy for 5s.
* <span style="color:#3168b9;">Enhanced Mirror Image - Law</span>: When dealing DMG, affects the target's movement for 4s and has a chance to imprison them for 2.5s.
</tabber></div>

{{Header Notch|Rewards}}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 30%" | Task
! scope="col" style="width: 70%" | Rewards
|-
|Clear Babel Tower BP-1 once (Lv.1 or above)
|{{Item|6★ Memory Shard|6|50}} {{Item|Skill Point|3|2}} {{Item|Support Skill Component|4|2}}<div style="margin-top: 2px;"></div>
|-
|Clear Babel Tower BP-2 once (Lv.1 or above)
|{{Item|6★ Memory Shard|6|50}} {{Item|Skill Point|3|2}} {{Item|Support Skill Component|4|2}}<div style="margin-top: 2px;"></div>
|-
|Clear Babel Tower BP-3 once (Lv.1 or above)
|{{Item|6★ Memory Shard|6|50}} {{Item|Skill Point|3|2}} {{Item|Support Skill Component|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.8
|{{Item|6★ Memory Shard|6|10}} {{Item|Support Overclock Bundle (S)|3|2}} {{Item|Support Overclock Bundle (L)|4|1}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.16
|{{Item|6★ Memory Shard|6|10}} {{Item|Major Overclock Alloy|4|1}} {{Item|Support Skill Component|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.24
|{{Item|Black Card|5|30}} {{Item|Integrated CUB EXP (L)|4|1}} {{Item|Memory Enhancer IV|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.32
|{{Item|6★ Memory Shard|6|10}} {{Item|Hypertune Crystal β|4|2}} {{Item|Hypertune Crystal α|3|12}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.40
|{{Item|6★ Memory Shard|6|10}} {{Item|Major Overclock Alloy|4|1}} {{Item|EXP Pod (L)|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.48
|{{Item|Black Card|5|30}} {{Item|Weapon Enhancer IV|4|1}} {{Item|Support Skill Component|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.56
|{{Item|6★ Memory Shard|6|20}} {{Item|Support Overclock Bundle (S)|3|2}} {{Item|Support Overclock Bundle (L)|4|1}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.64
|{{Item|6★ Memory Shard|6|20}} {{Item|Major Overclock Alloy|4|1}} {{Item|EXP Pod (L)|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.72
|{{Item|Black Card|5|30}} {{Item|Support Skill Component|4|2}} {{Item|Memory Enhancer IV|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.80
|{{Item|6★ Memory Shard|6|20}} {{Item|Hypertune Crystal β|4|2}} {{Item|Hypertune Crystal α|3|12}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.88
|{{Item|6★ Memory Shard|6|20}} {{Item|Major Overclock Alloy|4|1}} {{Item|Support Skill Component|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.96
|{{Item|Black Card|5|30}} {{Item|Weapon Enhancer IV|4|1}} {{Item|Memory Enhancer IV|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.104
|{{Item|6★ Memory Shard|6|30}} {{Item|Support Overclock Bundle (S)|3|2}} {{Item|Support Overclock Bundle (L)|4|1}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.112
|{{Item|6★ Memory Shard|6|30}} {{Item|Major Overclock Alloy|4|1}} {{Item|EXP Pod (L)|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.120
|{{Item|Black Card|5|30}} {{Item|Weapon Enhancer IV|4|1}} {{Item|Support Skill Component|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.105
|{{Item|Nocturnal Path Badge|3|hidden}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.450
|{{Item|Nocturnal Path Badge|4|hidden}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.600
|{{Item|Nocturnal Path Badge|5|hidden}}<div style="margin-top: 2px;"></div>
|-
|}
__INDEX__

Latest revision as of 13:57, 22 February 2023