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== Tags 101 ==
<h5>You can pretty much use all basic html formatting texts, below are a few examples</h5>
<h5>pre Tag: </h5><br>
<pre>
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<h6>h6 example</h6> OR ======h6 example====== <!--This is bigger plaintext-->
This is normal sized text
<!-- Do note that tags and = use will result in extra padding space between the tagged text and all other elements -->
<!-- Using = signs instead of <h1-5> tags will also clearly display the difference in text size in the editor box -->
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<h5>Using NOTOC</h5>
You might notice a table at the start of the page detailing each subsection, especially if tags or = are used in the page, at the very end of the page, include NOTOC to remove this listing table.<br>
Example:
<pre>
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Revision as of 03:58, 8 January 2023
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Naming 101
1.Skills PNG Naming Conventions
Syntax:
Skill-{Frame Name}-{Category}-{Title}
Orb: for the skill orb. Title for the orb: Blue ; Red ; Yellow.
Passive: passive of a character. Title for the passive: Core ; Leader ; SS ; SSS ; SSS+.
Signature: how to activate the signature of a character. No title available for this: Signature.
Standard: These are icons are for every characters : Skill-Awakening ; Skill-QTE ; Skill-{Weapon} (this is for basic attacks, depend on the weapon) ; Skill-Attacker.
Example
Lucia Lotus Specific Icons:
> Skill-Lotus-Orb-Blue <br>
> Skill-Lotus-Orb-Red <br>
> Skill-Lotus-Orb-Yellow <br>
> Skill-Lotus-Passive-Core <br>
> Skill-Lotus-Passive-Leader <br>
> Skill-Lotus-Passive-SS <br>
> Skill-Lotus-Passive-SSS <br>
> Skill-Lotus-Passive-SSS+ <br>
> Skill-Lotus-Signature <br>
2.Army
Syntax:
Army-{Name}-Icon-White
Name: This is the faction's name: ARU ; Ascendant ; Cerberus ; AkdilekTradingUnion ; EngineeringForce ; GrayRavenI ; GrayRavenII ; GrayRavenIII ; Kowloong ; NierAutomata ; PurifyingForce ; StrikeHawk ; TheForsaken ; Unidentified ; WGAA.
3. Weapon Category
Syntax:
Weapon-Category-{Weapon}-Icon
Weapon: category of a weapon : Bow ; Cannon ; Dagger ; DualGuns ; Greatsword ; Katana ; LeviGun ; Saw ; Scythe ; SpearShield ; Gauntlets ; Amplifier ; RifleSet ; CompositerGreatsword ; CompositerDragonSpear ; CompositerCelloBlade ; 2B ; 9S ; A2 ; Gunblade ; BannerSpear ; Scepter ; CompositerChainSword ; CollabBot
4. Profile Icons
Syntax:
Dialogue-{Frame}-{Type}-Icon
Frame: the frame of the character.
Type: type of icon we want: Chibi ; Awaken.
You can also let this parameter empty to display the default icon.
Example
> Dialogue-Veritas-Chibi-Icon
> Dialogue-SilverFang-Icon
> Dialogue-Rozen-Icon-Icon
5. Item Icons
Syntax:
Item-{ItemName}
Tags 101
You can pretty much use all basic html formatting texts, below are a few examples
pre Tag:
<pre>Creates this white box for code documentation</pre/> (ignore last /)
Example
h1-h5 Tag (= signs can also be used):
<h1>h1 example</h1> OR =h1 example= <h2>h2 example</h2> OR ==h2 example== <h3>h3 example</h3> OR ===h3 example=== <h4>h4 example</h4> OR ====h4 example==== <h5>h5 example</h5> OR =====h5 example===== <h6>h6 example</h6> OR ======h6 example====== <!--This is bigger plaintext--> This is normal sized text <!-- Do note that tags and = use will result in extra padding space between the tagged text and all other elements --> <!-- Using = signs instead of <h1-5> tags will also clearly display the difference in text size in the editor box -->
h1 example
h2 example
h3 example
h4 example
h5 example
h6 example
This is normal sized text
Using br Tags
br tags is an empty tag so it has no end tag,<br>it can also be seen as a \n character as it inserts a single line break
br tags is an empty tag so it has no end tag,
it can also be seen as a \n character as it inserts a single line break
Using NOTOC
You might notice a table at the start of the page detailing each subsection, especially if tags or = are used in the page, at the very end of the page, include NOTOC to remove this listing table.
Example:
<Insert the entire page here> __NOTOC__