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- Path of Stars |
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- Path of Stars |
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Path of Stars= |
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Path of Stars= |
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<div> |
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{{Header Notch|Path of Stars Overview}} |
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{{Header Notch|Path of Stars Overview}} |
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Guide for the new Path of Stars Event. |
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<h5>Guide for the new Path of Stars Event.</h5> |
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Duration: November 22nd 2021 to December 6th 2021 |
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Duration: November 22nd 2021 to December 6th 2021 |
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{{Header Full|Tips}} |
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{{Header Notch|Tips}} |
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*These tips are written with the assumption that you will be trying to finish Path of Stars as quickly as possible. |
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*These tips are written with the assumption that you will be trying to finish Path of Stars as quickly as possible. |
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* If you intend to hoard Support Points following the previous tip, remember that you can always backtrack a random event by exiting the interface and choose again if you find that you've gone down the wrong path (such as losing AP or SU), in the event that losing Support Points is inevitable, backtrack from the interface (Click outside the box) and spend all your Support Points in the Terminal Support Shop on more SU so that you lose the least amount of Support Points possible. |
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* If you intend to hoard Support Points following the previous tip, remember that you can always backtrack a random event by exiting the interface and choose again if you find that you've gone down the wrong path (such as losing AP or SU), in the event that losing Support Points is inevitable, backtrack from the interface (Click outside the box) and spend all your Support Points in the Terminal Support Shop on more SU so that you lose the least amount of Support Points possible. |
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<div style="height:26px;"></div> |
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<div style="height:26px;"></div> |
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{{Header Full|Optimal Routes}} |
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{{Header Notch|Optimal Routes}} |
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<h5>Follow the Maps below!</h5> |
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<h5>Follow the Maps below!</h5> |
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<h6>Red Route = Fastest!</h6>
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Red Route = Fastest! |
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<h6>Green Route = Alternative in case of mistap/misclick.</h6>
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Green Route = Alternative in case of mistap/misclick. |
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<h6>Orange Route = Shortcut to skip skirmish mode for random event</h6>
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Orange Route = Shortcut to skip skirmish mode for random event |
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<h5>First 4 stages will be random, so make sure to find the right map!</h5> |
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<h5>First 4 stages will be random, so make sure to find the right map!</h5> |
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<h6>APF1 - APF4: https://imgur.com/a/MUoQSKF</h6>
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APF1 - APF4: https://imgur.com/a/MUoQSKF<br> |
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<h6>APT1 - APT4: https://imgur.com/a/JkJO7WX</h6>
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APT1 - APT4: https://imgur.com/a/JkJO7WX<br> |
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<h6>APS1 - APS4: https://imgur.com/a/kcIEp8Q</h6>
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APS1 - APS4: https://imgur.com/a/kcIEp8Q<br> |
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<h6>APZ1 - APZ4: https://imgur.com/a/XLFlNmM</h6>
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APZ1 - APZ4: https://imgur.com/a/XLFlNmM<br> |
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<h5>5th Stage will always be the same. Needless to say, you don't need to hold back once you're here.</h5> |
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<h5>5th Stage will always be the same. Needless to say, you don't need to hold back once you're here.</h5> |
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<h6>APZ5: https://imgur.com/jIPyJ5H</h6>
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APZ5: https://imgur.com/jIPyJ5H |
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<div style="height:13px;"></div> |
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<div style="height:13px;"></div> |
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{{Header Full|Path of Stars Choices}} |
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{{Header Notch|Path of Stars Choices}} |
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<div style="height:13px;"></div> |
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<div style="height:13px;"></div> |
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{{Important Info<!---Insert Text Below This Line-----> |
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{{Important Info<!---Insert Text Below This Line-----> |
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===== Optimal Choices have been highlighted <span style="color:#8da049">green</span>. ===== |
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===== Optimal Choices have been highlighted <span style="color:#6db135">green</span>. ===== |
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Take note that all of these were translated from Mandarin, and as such will not be accurate in terms of wording. These |
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Take note that all of these were translated from Mandarin, and as such will not be accurate in terms of wording. These |
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events tend to follow the flow of going through all 5 maps, so you might be able to find what you're looking for |
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events tend to follow the flow of going through all 5 maps, so you might be able to find what you're looking for |
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<h4>Encounter on a narrow road - you hope to quickly pass through the danger zone without the light of day, but there |
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<h4>Encounter on a narrow road - you hope to quickly pass through the danger zone without the light of day, but there |
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are a large number of infectious body reactions in the area ahead. What is it that attracts them? </h4> |
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are a large number of infectious body reactions in the area ahead. What is it that attracts them? </h4> |
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# <span style="color: #8da049;">Forcibly Breakthrough: After deducting part of the HP, get the current support point(40) </span> |
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# <span style="color: #6db135;">Forcibly Breakthrough: After deducting part of the HP, get the current support point(40) </span> |
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# Find a safe route: Lose 1 point of action and get 50 support point. |
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# Find a safe route: Lose 1 point of action and get 50 support point. |
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# Go through unobtrusively: Gain support point(30) |
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# Go through unobtrusively: Gain support point(30) |
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an area that is dark on your radars.</h4> |
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an area that is dark on your radars.</h4> |
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# Rush in and snatch it : Lose the current support quota and restore 100% health |
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# Rush in and snatch it : Lose the current support quota and restore 100% health |
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# <span style="color: #8da049;">Probe for enemies : Deduct part of HP and get 45 support quota</span> |
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# <span style="color: #6db135;">Probe for enemies : Deduct part of HP and get 45 support quota</span> |
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# Leave : Nothing happen |
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# Leave : Nothing happen |
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<li> |
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* Enter → Analysis device: Lose 1 point of action, and the battle structure restores 100% health |
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* Enter → Analysis device: Lose 1 point of action, and the battle structure restores 100% health |
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* <span style="color: #8da049;">Enter → Destroy the device: deduct part of the HP and gain 35 support point</span> |
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* <span style="color: #6db135;">Enter → Destroy the device: deduct part of the HP and gain 35 support point</span> |
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supply point seems to have been visited by others...</h4> |
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supply point seems to have been visited by others...</h4> |
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# Search for supply boxes: get the current number of supported point (35) |
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# Search for supply boxes: get the current number of supported point (35) |
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# <span style="color: #8da049;">Investigate the traces of other people → Continue: Obtain 1 support role</span> |
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# <span style="color: #6db135;">Investigate the traces of other people → Continue: Obtain 1 support role</span> |
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# Ignore this supply point: gain support point(28) |
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# Ignore this supply point: gain support point(28) |
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# Go to the left: get 1 point of action, the battle structure restores 100% health, lose support point (180) |
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# Go to the left: get 1 point of action, the battle structure restores 100% health, lose support point (180) |
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# Go to the right: Lose 1 point of action, gain support point (50) |
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# Go to the right: Lose 1 point of action, gain support point (50) |
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# <span style="color: #8da049;">Go straight: deduct part of the HP and get 1 support character</span> |
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# <span style="color: #6db135;">Go straight: deduct part of the HP and get 1 support character</span> |
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* Rescue → Sound of the East: Lose 1 point of action and gain 2 support characters |
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* Rescue → Sound of the East: Lose 1 point of action and gain 2 support characters |
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* <span style="color: #8da049;">Rescue → Frontal Impact: After deducting part of the HP, get the current support quota × 20% of the support quota</span> |
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* <span style="color: #6db135;">Rescue → Frontal Impact: After deducting part of the HP, get the current support quota × 20% of the support quota</span> |
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</ol> |
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</ol> |
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<ol> |
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* <span style="color: #8da049;">Waiting for the good opportunity → Frontal attack: deduct part of the HP, gain 20% of the current support points you have</span> |
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* <span style="color: #6db135;">Waiting for the good opportunity → Frontal attack: deduct part of the HP, gain 20% of the current support points you have</span> |
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* Waiting for the good opportunity → Arrange the hunting ground: lose 1 point of challenge and gain the current support point × 20% of the support point |
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* Waiting for the good opportunity → Arrange the hunting ground: lose 1 point of challenge and gain the current support point × 20% of the support point |
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</li> |
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</li> |
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<h4>Relics of the old days - the signal shows that there is a support terminal in operation nearby...</h4> |
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<h4>Relics of the old days - the signal shows that there is a support terminal in operation nearby...</h4> |
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# <span style="color: #8da049;">Maintenance tool set: Lost the current support point(90), the battle structure restores 100% HP</span> |
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# <span style="color: #6db135;">Maintenance tool set: Lost the current support point(90), the battle structure restores 100% HP</span> |
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# Airdrop of quota: Lose 1 point of action, get current support point × 15% of support point |
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# Airdrop of quota: Lose 1 point of action, get current support point × 15% of support point |
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# Support team: Lose 1 point of action and gain 2 support characters |
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# Support team: Lose 1 point of action and gain 2 support characters |
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maybe not. ...</h4> |
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maybe not. ...</h4> |
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# Rescue: Lose 1 point of action and gain 2 support characters |
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# Rescue: Lose 1 point of action and gain 2 support characters |
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# <span style="color: #8da049;">Supplies left: Lose support point (41), 2 support roles are obtained</span> |
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# <span style="color: #6db135;">Supplies left: Lose support point (41), 2 support roles are obtained</span> |
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# Leaving: Nothing happen |
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# Leaving: Nothing happen |
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# Say hello: gain current support point × 5% of the support point |
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# Say hello: gain current support point × 5% of the support point |
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# Simulated battle: deduct part of the HP, gain the current support point × 10% of the support point |
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# Simulated battle: deduct part of the HP, gain the current support point × 10% of the support point |
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# <span style="color: #8da049;">Invitation to join: Lose the current support point × 15% of the support point, get 1 support role</span> |
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# <span style="color: #6db135;">Invitation to join: Lose the current support point × 15% of the support point, get 1 support role</span> |
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* Think of a way → end his pain: get the buff "false target" |
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* Think of a way → end his pain: get the buff "false target" |
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* <span style="color: #8da049;">Think of a way → ask for help from the headquarters: get 30 support point</span> |
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* <span style="color: #6db135;">Think of a way → ask for help from the headquarters: get 30 support point</span> |
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</li> |
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</li> |
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</ol> |
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</ol> |
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<h4>Dilemma - Damn it! When did it start to be surrounded. Could it be that there is a problem with the vibration |
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<h4>Dilemma - Damn it! When did it start to be surrounded. Could it be that there is a problem with the vibration |
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sensor? ...</h4> |
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sensor? ...</h4> |
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# <span style="color: #8da049;">Concentrated breakthrough: deduct part of the HP, gain support point(121)</span> |
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# <span style="color: #6db135;">Concentrated breakthrough: deduct part of the HP, gain support point(121)</span> |
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# Shrink the line of defense: deduct part of the HP, get 1 support role |
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# Shrink the line of defense: deduct part of the HP, get 1 support role |
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# Full attack: deduct part of the HP, lose 1 point of action times, and gain support point (216) |
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# Full attack: deduct part of the HP, lose 1 point of action times, and gain support point (216) |
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light flashing in the morning mist...... ...</h4> |
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light flashing in the morning mist...... ...</h4> |
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(Continue to the title) You always feel that you don't know where someone is staring at you. |
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(Continue to the title) You always feel that you don't know where someone is staring at you. |
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# <span style="color: #8da049;">Go straight to the past: deduct part of HP, get 1 support role</span> |
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# <span style="color: #6db135;">Go straight to the past: deduct part of HP, get 1 support role</span> |
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# Find a way to get around: lose 1 point of action, gain support point(12) |
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# Find a way to get around: lose 1 point of action, gain support point(12) |
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# Dismantling attempt: lose 1 point of action times, deduct part of the HP, and gain the current support point × 100% of the support point |
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# Dismantling attempt: lose 1 point of action times, deduct part of the HP, and gain the current support point × 100% of the support point |
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* Help find → Carpet search: Lose 1 point of action, gain support point(82) |
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* Help find → Carpet search: Lose 1 point of action, gain support point(82) |
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* <span style="color: #8da049;">Help find → Find suspicious traces: gain 1 action point, lose support point (20)</span> |
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* <span style="color: #6db135;">Help find → Find suspicious traces: gain 1 action point, lose support point (20)</span> |
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</li> |
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<h4>There is plenty of help - the mother and child are crying around the father, and the black burning traces of Pamish |
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<h4>There is plenty of help - the mother and child are crying around the father, and the black burning traces of Pamish |
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virus have appeared on the father's body...</h4> |
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virus have appeared on the father's body...</h4> |
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# <span style="color: #8da049;">Use Serum → Continue: Lost the current support point (3), get 1 action point</span> |
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# <span style="color: #6db135;">Use Serum → Continue: Lost the current support point (3), get 1 action point</span> |
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# Battlefield Surgery: Lost the current support quota ×? % Of support quota (reference number: 38) |
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# Battlefield Surgery: Lost the current support quota ×? % Of support quota (reference number: 38) |
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# Leaving: Nothing happen |
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# Leaving: Nothing happen |
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# Priority to find refuge → wait for the severe weather to pass completely: lose 1 point of action, the battle structure restores 100% health |
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# Priority to find refuge → wait for the severe weather to pass completely: lose 1 point of action, the battle structure restores 100% health |
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# Give priority to finding shelters → set off when the bad weather is slightly calm: lose 1 point of action and get 2 support characters |
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# Give priority to finding shelters → set off when the bad weather is slightly calm: lose 1 point of action and get 2 support characters |
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# <span style="color: #8da049;">Prioritize the current task: deduct part of the HP, get the current support point x 12.5% of the support point, and get 1 support character</span> |
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# <span style="color: #6db135;">Prioritize the current task: deduct part of the HP, get the current support point x 12.5% of the support point, and get 1 support character</span> |
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</li> |
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<span style="color: #8da049;">Complete the mission → Sound of the East: deduct part of the HP, get 1 action point</span> |
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<span style="color: #6db135;">Complete the mission → Sound of the East: deduct part of the HP, get 1 action point</span> |
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<span style="color: #8da049;">Leaving: nothing happened (Site Editor Note: Yes, LEAVE IT ALONE)</span> |
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<span style="color: #6db135;">Leaving: nothing happened (Site Editor Note: Yes, LEAVE IT ALONE)</span> |
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</li> |
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</ol> |
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</ol> |
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make choices...</h4> |
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make choices...</h4> |
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# Hold your ground and call for support: Lost the current support point (76), the battle structure restores 100% health |
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# Hold your ground and call for support: Lost the current support point (76), the battle structure restores 100% health |
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# <span style="color: #8da049;">Cost-effective use of materials: deduct part of HP, get 1 action point</span> |
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# <span style="color: #6db135;">Cost-effective use of materials: deduct part of HP, get 1 action point</span> |
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# Find the nearby supply box: lose 1 point of action, gain support point (86) |
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# Find the nearby supply box: lose 1 point of action, gain support point (86) |
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<ol> |
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<ol> |
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<li> |
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* <span style="color: #8da049;">Support → Rush into the enemy's formation: deduct part of the HP, and gain support point (45)</span> |
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* <span style="color: #6db135;">Support → Rush into the enemy's formation: deduct part of the HP, and gain support point (45)</span> |
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* Support → Strengthen the line of defense: Lost the current support point(80) |
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* Support → Strengthen the line of defense: Lost the current support point(80) |
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</li> |
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# Be cautious: lose 1 point of action and gain 2 support characters |
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# Be cautious: lose 1 point of action and gain 2 support characters |
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# Full attack: lose 1 point of action, get 2 support characters |
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# Full attack: lose 1 point of action, get 2 support characters |
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# <span style="color: #8da049;">Task priority: deduct part of the HP, get the current support point × 15% of the support point</span> |
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# <span style="color: #6db135;">Task priority: deduct part of the HP, get the current support point × 15% of the support point</span> |
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* Check the situation → Assist the refugees → Help the refugees: Lose 1 action point, and restore 100% of the health the battle structure |
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* Check the situation → Assist the refugees → Help the refugees: Lose 1 action point, and restore 100% of the health the battle structure |
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* Check the situation → assist the refugees → defeat the infected: gain support point (7) |
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* Check the situation → assist the refugees → defeat the infected: gain support point (7) |
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* <span style="color: #8da049;">Check the situation → ignore: deduct part of the HP, gain support point (17)</span> |
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* <span style="color: #6db135;">Check the situation → ignore: deduct part of the HP, gain support point (17)</span> |
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</li> |
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</li> |
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</ol> |
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</ol> |
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* Inquiry → Accommodation rest: Lose 1 action point and gain 2 support roles |
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* Inquiry → Accommodation rest: Lose 1 action point and gain 2 support roles |
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* Inquiry → Supplementary materials: Lost the current support point (10) , the battle structure restores 100% of the HP |
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* Inquiry → Supplementary materials: Lost the current support point (10) , the battle structure restores 100% of the HP |
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* <span style="color: #8da049;">Inquiry → Borrowing radio: Lost the current support point (26) , get 2 support roles</span> |
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* <span style="color: #6db135;">Inquiry → Borrowing radio: Lost the current support point (26) , get 2 support roles</span> |
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</li> |
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<li> |
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# Hand over what they want: Lost the current support point (9), the battle structure restores 100% health |
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# Hand over what they want: Lost the current support point (9), the battle structure restores 100% health |
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# Repel them: lose 1 action point and gain 2 support characters |
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# Repel them: lose 1 action point and gain 2 support characters |
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# <span style="color: #8da049;">Intimidate them: deduct part of the HP and get the current support point × 15% of the support point</span> |
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# <span style="color: #6db135;">Intimidate them: deduct part of the HP and get the current support point × 15% of the support point</span> |
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</div> |
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</div> |
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|-|Energy Recovery Operation EX Overview= |
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|-|Energy Recovery Operation EX= |
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<div> |
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<div> |
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{{Header Notch|Energy Recovery Operation EX Overview}} |
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{{Header Notch|Energy Recovery Operation EX Overview}} |
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Guide for the new Energy Recovery Operation EX / Thanksgiving Special Detector |
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<h5>Guide for the new Energy Recovery Operation EX / Thanksgiving Special Detector</h5> |
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<br> |
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Duration: November 24th 2021 07:00 to December 1st 2021 06:59 (UTC) |
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Duration: November 24th 2021 07:00 to December 1st 2021 06:59 (UTC) |
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{{Header Full|Rewards}} |
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{{Header Full|Rewards}} |
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{| class="wikitable" style="width:100%; text-align:center;" |
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Insert rewards table here |
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! scope="col" style="width: 20%" | 2,000 Progress |
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<div class="striped_row"> |
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{| class="wikitable" style="text-align:center;"
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! scope="col" style="width: 20%" | 4,000 Progress |
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! scope="col" style="width: 20%" | 6,000 Progress |
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!Progress!!Rewards |
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! scope="col" style="width: 20%" | 8,000 Progress |
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|- |
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! scope="col" style="width: 20%" | 10,000 Progress |
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|10000||{{Item|Black Card|5|200}} |
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|- |
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|- |
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|{{Item|Weapon Enhancer IV|4|5}}<div style="margin-top: 2px;"></div> |
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|8000||[Thanksgiving Turkey] |
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|{{Item|Memory Enhancer IV|4|5}}<div style="margin-top: 2px;"></div> |
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|6000||[Celica with Pearl Earrings] |
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|{{Item|Celica with Pearl Earrings|5|1}}<div style="margin-top: 2px;"></div> |
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|{{Item|Thanksgiving Turkey|4|2}}<div style="margin-top: 2px;"></div> |
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|- |
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|{{Item|Black Card|5|200}}<div style="margin-top: 2px;"></div> |
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|4000||{{Item|Memory Enhancer|4|5}} |
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|2000||{{Item|Weapon Enhancer|4|5}} |
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{{Header Full|Rules}} |
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{{Header Notch|Rules}} |
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10 x Detect Guarantee Rules |
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<h5>10 x Detect Guarantee Rules</h5> |
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<br><br> |
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3x Nanami will always appear on every 10th Detect, granting you massive point rewards. |
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3x Nanami will always appear on every 10th Detect, granting you massive point rewards. |
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<br> |
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All 3 different symbols: <b>400 points</b>;<br> |
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2 same symbols: <b>450 points </b>; <br> |
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<br><br> |
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All 3 different symbols: 400 points;
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3 same symbols (No Nanami): <b>500 points</b>;<br> |
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3x Nanami: <b>600 points</b>. |
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<br> |
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2 same symbols: 450 points; |
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All 3 different symbols: <b>55.56%</b><br> |
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<br> |
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3 same symbols (No Nanami): 500 points;
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2 same symbols: <b>41.67%</b><br> |
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3 same symbols (No Nanami): <b>2.31% </b><br> |
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<br> |
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3x Nanami: 600 points. |
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3x Nanami: <b>0.46%</b> |
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<br> |
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⚫ |
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<br><br> |
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All 3 different symbols: 55.56% |
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<br> |
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2 same symbols: 41.67% |
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<br> |
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⚫ |
3 same symbols (No Nanami): 2.31% |
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<br> |
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3x Nanami: 0.46% |
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<br> |
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Insert Tasks here |
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{{Header Notch| Daily Tasks}} |
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<!-- <tabber> --> |
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<!-- Daily Task= --> |
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<div class="striped_row"> |
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<div class="striped_row"> |
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{| class="wikitable" style="text-align:center;" |
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{| class="wikitable" style="text-align:center;" |
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!Daily Tasks!!Description!!Rewards |
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!Daily Tasks!!Description!!Rewards |
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|- |
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|- |
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|Today's Gift||Login once today||[10 Cell Battery EX] {{Item|Serum|4|30}} |
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|Today's Gift||Login once today||{{Item|Cell Battery EX|4|10}}{{Item|Serum|4|30}} |
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|- |
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|- |
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|Energy Recycle I||Use 200ml of Serum today||[10 Cell Battery EX] {{Item|Serum|3|1}} |
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|Energy Recycle I||Use 200ml of Serum today||{{Item|Cell Battery EX|4|10}} {{Item|Serum|3|1}} |
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|- |
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|- |
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|Energy Recycle II||Spend 20000 Cogs today||[10 Cell Battery EX] {{Item|Memory Enhancer|3|1}} |
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|Energy Recycle II||Spend 20000 Cogs today||{{Item|Cell Battery EX|4|10}} {{Item|Memory Enhancer III|3|1}} |
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|- |
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|- |
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|Energy Supply I||Clear any 2 stages||[10 Cell Battery EX] {{Item|Weapon Enhancer|3|1}} |
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|Energy Supply I||Clear any 2 stages||{{Item|Cell Battery EX|4|10}} {{Item|Weapon Enhancer III|3|1}} |
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|- |
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|- |
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|Energy Supply II||Pat a Resident in the Dormitory 3 times||[10 Cell Battery EX] {{Item|Weapon Overclock Core I|3|1}} |
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|Energy Supply II||Pat a Resident in the Dormitory 3 times||{{Item|Cell Battery EX|4|10}} {{Item|Weapon Overclock Core I|3|1}} |
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|- |
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|- |
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|Power Max!||Collect a total of 100 Daily Activity Points today||[10 Cell Battery EX] {{Item|Precious Gift Box|5|1}} |
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|Power Max!||Collect a total of 100 Daily Activity Points today||{{Item|Cell Battery EX|4|10}} {{Item|Precious Gift Box|5|1}} |
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|} |
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|} |
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</div> |
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</div> |
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{{Header Notch|Cumulative Tasks}} |
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<div class="striped_row"> |
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<div class="striped_row"> |
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{| class="wikitable" style="text-align:center;" |
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{| class="wikitable" style="text-align:center;" |
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!Cumulative Tasks!!Description!!Rewards |
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!Cumulative Tasks!!Description!!Rewards |
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|- |
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|- |
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|Resource Meister I||Totally use 500ml of Serum during the event||[40 Cell Battery EX] {{Item|Serum Bundle Beta (M)|4|1}} |
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|Resource Meister I||Totally use 500ml of Serum during the event||{{Item|Cell Battery EX|4|40}} {{Item|Serum Bundle β (M)|4|1}} |
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|- |
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|- |
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|Resource Meister II||Clear War Zone 5 times during the event||[40 Cell Battery EX] {{Item|Cogs|3|100000}} |
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|Resource Meister II||Clear War Zone 5 times during the event||{{Item|Cell Battery EX|4|40}} {{Item|Cogs|3|100000}} |
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|- |
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|- |
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|Resource Meister III||Clear Phantom Pain Cage 9 times during the event||[40 Cell Battery EX] {{Item|Construct EXP Pod (L)|4|5}} |
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|Resource Meister III||Clear Phantom Pain Cage 9 times during the event||{{Item|Cell Battery EX|4|40}} {{Item|EXP Pod (L)|4|5}} |
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|- |
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|- |
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|Resource Meister IV||Clear Cornered in Cruise Stages 20 times||[40 Cell Battery EX] {{Item|Memory Enhancer|4|10}} |
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|Resource Meister IV||Clear Cornered in Cruise Stages 20 times||{{Item|Cell Battery EX|4|40}} {{Item|Memory Enhancer IV|4|10}} |
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|- |
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|- |
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|Resource Meister V||Totally use 400 Cell Batteries EX during the event||[40 Cell Battery EX] {{Item|Weapon Enhancer|4|10}} |
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|Resource Meister V||Totally use 400 Cell Batteries EX during the event||{{Item|Cell Battery EX|4|40}} {{Item|Weapon Enhancer IV|4|10}} |
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|} |
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|} |
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</div> |
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</div> |
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<!-- <tabber> add a slash to the front, the syntax for wiki literally ignores comment notation to force it to identify /tabber --> |
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{{Header Full|Tips}} |
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{{Header Notch|Tips}} |
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<h5> Given that 1 roll is 20 coins, and assuming that with the exception of every 10th role, every roll gives 400 points (3 different symbols) </h5> |
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* 10 rolls = 200 coins = 9 * 400 + 600 = 4200 points
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Daily Missions = 60 coins a day = 3 * 20 coins = 3 rolls = 3 * 400 = <b>1200 points</b> |
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⚫ |
|
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* Daily 60 coins = 3 rolls = 3*400 = 1200 points |
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10 rolls = 200 coins = 9 rolls * 400 (3 x Different Symbols) + 1 roll * 600 (3 x Nanami) = <b>4200 points</b> |
⚫ |
* '''Total''': 10 (cumulative mission) + 3 times 7 rolls ( daily for 7 day duration) = 31 rolls = 4200 * 3 + 400 = 13000 ( max total possible obtained) |
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<h5>Maximum Points Possible: </h5> |
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⚫ |
10 rolls (cumulative mission) + 3 (daily mission) * 7 rolls (for 7 day event duration) = 31 rolls = 4200 (10 rolls) * 3 + 400 (1 roll) = <b>13000 ( Max Possible Points that can be obtained) </b> |
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'''Max reward is 10000''' |
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<h5>As Rewards Cap at 10000 points:</h5> |
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<h5>Margin of Allowance</h5> |
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'''Margin of allowance''' is 3000 = 7.5 pulls = 7.5 * 20 = 150 coins = 60 * 2.5 = 2.5 day missed allowance
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13000 - 10000 = 3000 = 7.5 pulls = 7.5 * 20 = 150 coins = 60 * 2.5 = <b>2.5 Days Missed Allowance</b> |
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<h6>For max efficiency</h6> |
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<h5>For Max Efficiency</h5> |
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# Complete all your missions. |
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# Complete all your missions. |
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# Don't skip days. |
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# Don't skip days. |
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# Wheel is based on RNG, so it might take more time. |
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# Wheel is based on RNG, so it might take more time. |
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</div> |
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</div> |
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