Hetero Fire Unit: Difference between revisions

From GRAY RAVENS
Content added Content deleted
(Created page. Left one of the fields blank because I'm not super sure how to localize it (I suspect I'm missing context).)
 
No edit summary
 
(5 intermediate revisions by 3 users not shown)
Line 4: Line 4:
|enemyName=HeteroFireUnit
|enemyName=HeteroFireUnit
|model=Type Mθ-II050
|model=Type Mθ-II050
|type=Mass-production
|type=Mass-produced
|use=Military
|use=Military
|manufacturingEra=A bionic animal taken by superior [[Corrupted]] in the [[Reconquista Age]]. Crude in appearance and visibly corrupted by the virus.
|manufacturingEra=A mechanical organism created with highly-concentrated Punishing Virus. This creature exhibits clear symptoms of Punishing infection, and its senses are poor.
|intelligence=Low intelligence level, but equipped with multiple functions. Eager for power, it will modify itself with surrounding resources.
|intelligence=Possesses multiple functions at low-level intelligence. It scrounges parts from sources around it in order to transform itself in a continuous pursuit of additional power.
|Number of Profile Entries=3
|Number of Profile Entries=3
|profile1=Its compact Gatling can riddle enemies into beehives in mere seconds.
|profile1=Equipped with a folding machine gun capable of expending large amounts of ammunition in a short time for increased lethality.
|profile2=Its head can rotate a full 360° to attack targets in any direction.
|profile2=Its head can rotate 360°, allowing it to attack at different angles.
|profile3=It uses a motion sensor for aiming and fires through a command program. Below the sensor is a missile launcher.
|profile3=[TBA]
|Number of Story Entries=1
|Number of Story Entries=1
|story1=A robot produced in an infected train carriage. Small in size and high in speed, its job is to attack the targets designated by the train and Pursuers. Originally a firepower module of the train, after its core became corrupted, additional mobility modules have been installed.
|story1=After being infected by the [[Hetero-Core]], a mobile base was installed on the railroad carriage where this artillery robot was produced. Compact and quick-moving. Hunts targets in coordination with data received from tracking units such as the [[Hetero Deconstruct Unit]].
|traits=Primary: Melee, Rush
|traits=Ranged, AoE
}}
}}
<div class="ca_R-w50" style="font-family: Roboto Condensed; font-size: 20px">
<div class="ca_R-w50" style="font-family: Roboto Condensed; font-size: 20px">
Line 28: Line 28:
</div>
</div>
[[Category:Enemy]]
[[Category:Enemy]]
{{SEO}}
__INDEX__

Latest revision as of 01:45, 26 February 2023

Hetero Fire Unit

Enemy Specs

Model: Type Mθ-II050
Production Type: Mass-produced
Primary Use: Military

Era of Manufacture: A bionic animal taken by superior Corrupted in the Reconquista Age. Crude in appearance and visibly corrupted by the virus.

Intelligence Level: Low intelligence level, but equipped with multiple functions. Eager for power, it will modify itself with surrounding resources.

Profile 1: Its compact Gatling can riddle enemies into beehives in mere seconds.

Profile 2: Its head can rotate 360°, allowing it to attack at different angles.

Profile 3: It uses a motion sensor for aiming and fires through a command program. Below the sensor is a missile launcher.

Story 1: A robot produced in an infected train carriage. Small in size and high in speed, its job is to attack the targets designated by the train and Pursuers. Originally a firepower module of the train, after its core became corrupted, additional mobility modules have been installed.

Enemy Traits
Ranged, AoE



Gameplay Information

Moveset

  • Single Shot: Fires a single projectile. This attack will display a projectile path prior to firing.
  • Cluster Missile: Jumps and fires a barrage of missiles at the target. Each individual missile will display its own range marker prior to landing.

Notes and Advice

The range markers for its Cluster Missile attack take on a slightly different appearance than other markers. Players are advised to time their evasions based on length of time as opposed to visual cue.