Phantom Pain Cage: Difference between revisions

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{{Tabs
{{SEO
|Keywords=Phantom, Pain, Cage, PPC, Mode, Score, Guide, Tips, Trick, Tutorial, Info, Combat, Fight, Boss
}}{{Tabs
|tab1 = Overview
|tab1 = Overview
|tab2 = Bosses
|tab2 = Bosses
|tab3 = Bosses (CN)
|tab3 = Ultimate Zone
}}
}}
'''Phantom Pain Cage''' (also simply referred to as '''Pain Cage''' or PPC) is a game mode where users can battle simulated versions of boss-level enemies found throughout various points in the game. In this mode, users will earn a score based on the time to completion and total average health of the deployed team.
'''Phantom Pain Cage''' (also simply referred to as '''Pain Cage''' or PPC) is a game mode where users can battle simulated versions of boss-level enemies found throughout various points in the game. In this mode, users will earn a score based on the time to completion and total average health of the deployed team. It is unlocked after both reaching level 35 and completing Main Story stage 5-7 Humanoid on Normal.
<!--------------------------------------------------------------------------
<!--------------------------------------------------------------------------
- Pain Cage Overview
- Pain Cage Overview
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{{Header Notch|Pain Cage Overview}}
{{Header Notch|Pain Cage Overview}}
Entry in Pain Cage is currently limited to four attempts per day.
Entry in Pain Cage is limited to 4 attempts per day on weekdays and 8 attempts per day on weekends.


All bosses encountered in Pain Cage have five difficulties: Test, Elite, Knight, Chaos and Hell. For each increase in difficulty, bosses will gain access to enhanced stats and attack patterns.
All bosses encountered in Pain Cage have five difficulties: Test, Elite, Knight, Chaos and Hell. For each increase in difficulty, bosses will gain access to enhanced stats and attack patterns.


In Pain Cage, any given Construct or Compositer will have a limited weekly entry count, denoted by an "AP" gauge. By default, any given character will possess 5 AP at the beginning of each week. Clearing any single difficulty stage will consume 1 AP of the character(s) deployed. Once a character's AP has been exhausted, they will become unusable until a new cycle begins the following week (note: entry count will '''not''' decrease if the user chooses to discard their score upon stage completion).
In Pain Cage, any given Construct or Transcendant will have a limited weekly entry count, denoted by an "AP" gauge. By default, any given character will possess 5 AP at the beginning of each week. Clearing any single difficulty stage will consume 1 AP of the character(s) deployed. Once a character's AP has been exhausted, they will become unusable until a new cycle begins the following week (note: entry count will '''not''' decrease if the user chooses to discard their score upon stage completion).


The number as well as potential pool of bosses that can be encountered will vary. Commandants under level 54 will be able to battle two bosses per week, whereas Commandants above level 54 will have access to three. Some boss enemies cannot be encountered in this mode unless the Commandant's level is 80 or above (such as [[Rosetta]]).
The number as well as potential pool of bosses that can be encountered will vary. Commandants under level 54 will be able to battle two bosses per week, whereas Commandants above level 54 will have access to three. Some boss enemies cannot be encountered in this mode unless the Commandant's level is 80 or above (such as [[Rosetta]]).
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- FAQ1
- FAQ1
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{| class="mw-collapsible mw-collapsed wikitable" width=100% cellspacing=0 cellpadding=0 style="background: ; border: solid 1px ; float: right; margin: 0 0 7px 7px; width: " border="1" cellpadding="2"
{| class="mw-collapsible mw-collapsed wikitable" width=100% cellspacing=0 cellpadding=0 style="background: ; border: solid 1px ; float: right; margin: 0 0 7px 7px; width: " border="1" cellpadding="2"
! <font size=3>'''Q: I only see two bosses in Pain Cage. I thought there were three?'''</font>
! <font size=3>'''Q: I only see two bosses in Pain Cage. I thought there were three?'''</font>
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- FAQ2
- FAQ2
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{| class="mw-collapsible mw-collapsed wikitable" width=100% cellspacing=0 cellpadding=0 style="background: ; border: solid 1px ; float: right; margin: 0 0 7px 7px; width: " border="1" cellpadding="2"
! <font size=3>'''Q: How does AP work?'''</font>
! <font size=3>'''Q: How does AP work?'''</font>
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{{Header Notch|Cumulative Progress Rewards}}
{{Header Notch|Cumulative Progress Rewards}}
<tabber>
Ultimate=
<div class="striped_row">
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
!Total score!! Rewards
!Total score!! Rewards
|-
|-
|25000||[[Skill Point]] x3, [[Construct EXP Pod (M)|Construct Exp Pod (M]]) x1, 2000 Cogs
|50,000||{{Item|Skill Point|3|3}} {{Item|EXP Pod (M)|3|1}} {{Item|Cogs|3|3,000}}
|-
|-
| 75000 ||Minor Overclock Alloy x2, Construct Exp Pod (M) x1, 3000 Cogs
|150,000||{{Item|Major Overclock Alloy|4|1}} {{Item|EXP Pod (M)|3|1}} {{Item|Cogs|3|5,000}}
|-
|-
|175000||Memory Overclock Circuit I x2, Construct Exp Pod (M) x1, 5000 Cogs
|350,000||{{Item|Memory Overclock Circuit II|4|1}} {{Item|EXP Pod (M)|3|1}} {{Item|Cogs|3|10,000}}
|-
|-
|300000||Weapon Overclock Circuit I x2, Construct Exp Pod (M) x1, 10000 Cogs
|600,000||{{Item|Weapon Overclock Core II|4|1}} {{Item|EXP Pod (M)|3|1}} {{Item|Cogs|3|20,000}}
|-
|-
|900,000||{{Item|Black Card|5|20}} {{Item|Support Skill Component)|3|10}} {{Item|Skill Point|3|3}}
|625000||[[Inver-Shard - Storm]] x1, [[Construct EXP Pod (L)|Construct Exp Pod (L)]] x1, 20000 Cogs
|-
|1,200,000||{{Item|Inver-Shard - Storm|4|1}} {{Item|EXP Pod (L)|4|1}} {{Item|Cogs|3|30,000}}
|-
|1,500,000||{{Item|Black Card|5|30}} {{Item|Support Skill Component)|3|10}} {{Item|Skill Point|3|3}}
|-
|}
</div>

|-|Advanced=
<div class="striped_row">
{| class="wikitable" style="text-align:center;"
!Total score!! Rewards
|-
|30,000||{{Item|Skill Point|3|3}} {{Item|EXP Pod (M)|3|1}} {{Item|Cogs|3|2,000}}
|-
|90,000 ||{{Item|Major Overclock Alloy|4|1}} {{Item|EXP Pod (M)|3|1}} {{Item|Cogs|3|3,000}}
|-
|210,000||{{Item|Memory Overclock Circuit II|4|1}} {{Item|EXP Pod (M)|3|1}} {{Item|Cogs|3|5,000}}
|-
|360,000||{{Item|Weapon Overclock Core II|4|1}} {{Item|EXP Pod (M)|3|1}} {{Item|Cogs|3|10,000}}
|-
|500,000||{{Item|Black Card|5|10}} {{Item|Support Skill Component|4|5}} {{Item|Skill Point|3|2}}
|-
|750,000||{{Item|Inver-Shard - Storm|4|1}} {{Item|EXP Pod (L)|4|1}} {{Item|Cogs|3|20,000}}
|-
|1,000,000||{{Item|Black Card|5|15}} {{Item|Support Skill Component|4|5}} {{Item|Skill Point|3|2}}
|-
|}
</div>

|-|Intermediate=
<div class="striped_row">
{| class="wikitable" style="text-align:center;"
!Total score!! Rewards
|-
|25,000||{{Item|Skill Point|3|3}} {{Item|EXP Pod (M)|3|1}} {{Item|Cogs|3|2,000}}
|-
|75,000 ||{{Item|Minor Overclock Alloy|3|2}} {{Item|EXP Pod (M)|3|1}} {{Item|Cogs|3|3,000}}
|-
|175,000||{{Item|Memory Overclock Circuit I|3|2}} {{Item|EXP Pod (M)|3|1}} {{Item|Cogs|3|5,000}}
|-
|300,000||{{Item|Weapon Overclock Core I|3|2}} {{Item|EXP Pod (M)|3|1}} {{Item|Cogs|3|10,000}}
|-
|625,000||{{Item|Inver-Shard - Storm|4|1}} {{Item|EXP Pod (L)|4|1}} {{Item|Cogs|3|20,000}}
|-
|}
</div>

|-|Basic=
<div class="striped_row">
{| class="wikitable" style="text-align:center;"
!Total score!! Rewards
|-
|17,500||{{Item|Skill Point|3|3}} {{Item|EXP Pod (M)|3|1}} {{Item|Cogs|3|2000}}
|-
|52500 ||{{Item|Minor Overclock Alloy|3|1}} {{Item|EXP Pod (M)|3|1}} {{Item|Cogs|3|3,000}}
|-
|122,500||{{Item|Memory Overclock Circuit I|3|1}} {{Item|EXP Pod (M)|3|1}} {{Item|Cogs|3|5,000}}
|-
|210,000||{{Item|Weapon Overclock Core I|3|1}} {{Item|EXP Pod (M)|3|1}} {{Item|Cogs|3|10,000}}
|-
|437,500||{{Item|Inver-Shard - Storm|4|1}} {{Item|EXP Pod (L)|4|1}} {{Item|Cogs|3|20,000}}
|-
|-
|}
|}
</div>
</tabber>
<!--------------------------------------------------------------------------
<!--------------------------------------------------------------------------
- Ranking Rewards
- Ranking Rewards
--------------------------------------------------------------------------->
--------------------------------------------------------------------------->
{{Header Notch|Ranking Rewards}}
{{Header Notch|Ranking Rewards}}
<tabber>
Ultimate=
<div class="striped_row">
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
!Ranking!! Rewards
!Ranking!! Rewards
|-
|-
|1%||Phantom Pain Scar x36, 20000 Cogs
|1%||{{Item|Phantom Pain Scar|3|56}} {{Item|Hypertune Crystal α|3|96}}
|-
|-
|1%-5%||Phantom Pain Scar x31, 16000 Cogs
|1%-5%||{{Item|Phantom Pain Scar|3|50}} {{Item|Hypertune Crystal α|3|84}}
|-
|-
|5%-10%|| Phantom Pain Scar x27, 12000 Cogs
|5%-10%||{{Item|Phantom Pain Scar|3|44}} {{Item|Hypertune Crystal α|3|72}}
|-
|-
|10%-30%||Phantom Pain Scar x22, 8000 Cogs
|10%-30%||{{Item|Phantom Pain Scar|3|38}} {{Item|Hypertune Crystal α|3|60}}
|-
|-
|30%-95%||Phantom Pain Scar x18, 4000 Cogs
|30%-95%||{{Item|Phantom Pain Scar|3|32}} {{Item|Hypertune Crystal α|3|48}}
|-
|-
|}
|}
</div>

|-|Advanced=
<div class="striped_row">
{| class="wikitable" style="text-align:center;"
!Ranking!! Rewards
|-
|1%||{{Item|Phantom Pain Scar|3|48}} {{Item|Cogs|3|20,000}}
|-
|1%-5%||{{Item|Phantom Pain Scar|3|42}} {{Item|Cogs|3|16,000}}
|-
|5%-10%||{{Item|Phantom Pain Scar|3|36}} {{Item|Cogs|3|12,000}}
|-
|10%-30%||{{Item|Phantom Pain Scar|3|30}} {{Item|Cogs|3|8,000}}
|-
|30%-95%||{{Item|Phantom Pain Scar|3|24}} {{Item|Cogs|3|4,000}}
|-
|}
</div>

|-|Intermediate=
<div class="striped_row">
{| class="wikitable" style="text-align:center;"
!Ranking!! Rewards
|-
|1%||{{Item|Phantom Pain Scar|3|36}} {{Item|Cogs|3|20,000}}
|-
|1%-5%||{{Item|Phantom Pain Scar|3|31}} {{Item|Cogs|3|16,000}}
|-
|5%-10%||{{Item|Phantom Pain Scar|3|27}} {{Item|Cogs|3|12,000}}
|-
|10%-30%||{{Item|Phantom Pain Scar|3|22}} {{Item|Cogs|3|8,000}}
|-
|30%-95%||{{Item|Phantom Pain Scar|3|18}} {{Item|Cogs|3|4,000}}
|-
|}
</div>

|-|Basic=
<div class="striped_row">
{| class="wikitable" style="text-align:center;"
!Ranking!! Rewards
|-
|1%||{{Item|Phantom Pain Scar|3|24}} {{Item|Cogs|3|20,000}}
|-
|1%-5%||{{Item|Phantom Pain Scar|3|21}} {{Item|Cogs|3|16,000}}
|-
|5%-10%||{{Item|Phantom Pain Scar|3|18}} {{Item|Cogs|3|12,000}}
|-
|10%-30%||{{Item|Phantom Pain Scar|3|15}} {{Item|Cogs|3|8,000}}
|-
|30%-95%||{{Item|Phantom Pain Scar|3|12}} {{Item|Cogs|3|4,000}}
|-
|}
</div>
</tabber>
<!--------------------------------------------------------------------------
<!--------------------------------------------------------------------------
- Pain Cage Shop
- Pain Cage Shop
--------------------------------------------------------------------------->
--------------------------------------------------------------------------->
{{Header Notch|Pain Cage Shop}}
{{Header Notch|Pain Cage Shop}}
Commandants can use their [[Phantom Pain Scar|Phantom Pain Scars]] to purchase inver-shards corresponding to their currently usable Constructs (inver-shards for Constructs that the user has not yet unlocked cannot be purchased). Shards for Compositers cannot be purchased in this shop.
Commandants can use their [[File:Item-PhantomPainScar.png|25x25px|link=Phantom_Pain_Scar]][[Phantom Pain Scar|Phantom Pain Scars]] to purchase Inver-Shards corresponding to their currently usable Constructs (Inver-Shards for Constructs that the user has not yet unlocked cannot be purchased). Inver-Shards for Transcendants cannot be purchased in this shop.


* B- and A-Rank Construct inver-shard: 5 Phantom Pain Scar each.
* B- and A-Rank Construct Inver-Shards: 5 Phantom Pain Scar each for the first 10 purchases; 10 each for the remaining purchases from that point forward.
*S-Rank Construct inver-shard: 10 Phantom Pain Scar each for the first 10 purchases; 20 each for the remaining 20.
*S-Rank Construct Inver-Shards: 10 Phantom Pain Scar each for the first 10 purchases; 20 each for the remaining 20.
**S-Rank Construct shards have a total purchase limit of 30; once the user has purchased all 30 shards for that Construct, the item sells-out. Further shards for that Construct will thenceforth not be purchasable in this shop.
**S-Rank Construct Inver-Shards have a total purchase limit of 30; once the user has purchased all 30 Inver-Shards for that Construct, the item sells-out. Further Inver-Shards for that Construct will thenceforth not be purchasable in this shop.
<!--------------------------------------------------------------------------
<!--------------------------------------------------------------------------
- Ultimate Zone
- CN/Other Versions' Content
--------------------------------------------------------------------------->
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{{Header Notch|CN/Other Versions' Content}}
{{Header Notch|Ultimate Zone}}
The pool of enemy bosses that can be encountered in Pain Cage is lager in other servers of the game. Additionally, users who have earned their 1-million point badge will gain access to Ultimate mode where a further pool of additional bosses can be challenged. At the beginning of each week, the user will be given the choice between normal and Ultimate modes for that week. Users who participate in Ultimate mode will receive different ranking rewards.
The pool of enemy bosses that can be encountered in Ultimate Zone is larger than Advanced/Intermediate/Basic Zone. Additionally, users who have earned their 1-million point badge will gain access to Ultimate Zone where a further pool of additional bosses can be challenged. At the beginning of each week, the user will be given the choice between normal and Ultimate Zone for that week. Users who participate in Ultimate Zone will receive different ranking rewards.

[spoilered list]


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
!Ranking!! Rewards
!Ranking!! Rewards
|-
|-
|1%||Phantom Pain Scar x56, Overclock Coin (High) x96
|1%||{{Item|Phantom Pain Scar|3|56}} {{Item|Hypertune Crystal α|3|96}}
|-
|-
|1%-5%||Phantom Pain Scar x50, Overclock Coin (High) x84
|1%-5%||{{Item|Phantom Pain Scar|3|50}} {{Item|Hypertune Crystal α|3|84}}
|-
|-
|5%-10%|| Phantom Pain Scar x44, Overclock Coin (High) x72
|5%-10%||{{Item|Phantom Pain Scar|3|44}} {{Item|Hypertune Crystal α|3|72}}
|-
|-
|10%-30%||Phantom Pain Scar x38, Overclock Coin (High) x60
|10%-30%||{{Item|Phantom Pain Scar|3|38}} {{Item|Hypertune Crystal α|3|60}}
|-
|-
|30%-95%||Phantom Pain Scar x32, Overclock Coin (High) x48
|30%-95%||{{Item|Phantom Pain Scar|3|32}} {{Item|Hypertune Crystal α|3|48}}
|-
|-
|}
|}
__NOTOC__
__NOTOC__
{{Layout}}
{{Layout}}
__INDEX__

Latest revision as of 01:23, 2 August 2023

Phantom Pain Cage (also simply referred to as Pain Cage or PPC) is a game mode where users can battle simulated versions of boss-level enemies found throughout various points in the game. In this mode, users will earn a score based on the time to completion and total average health of the deployed team. It is unlocked after both reaching level 35 and completing Main Story stage 5-7 Humanoid on Normal.

Pain Cage Overview

Entry in Pain Cage is limited to 4 attempts per day on weekdays and 8 attempts per day on weekends.

All bosses encountered in Pain Cage have five difficulties: Test, Elite, Knight, Chaos and Hell. For each increase in difficulty, bosses will gain access to enhanced stats and attack patterns.

In Pain Cage, any given Construct or Transcendant will have a limited weekly entry count, denoted by an "AP" gauge. By default, any given character will possess 5 AP at the beginning of each week. Clearing any single difficulty stage will consume 1 AP of the character(s) deployed. Once a character's AP has been exhausted, they will become unusable until a new cycle begins the following week (note: entry count will not decrease if the user chooses to discard their score upon stage completion).

The number as well as potential pool of bosses that can be encountered will vary. Commandants under level 54 will be able to battle two bosses per week, whereas Commandants above level 54 will have access to three. Some boss enemies cannot be encountered in this mode unless the Commandant's level is 80 or above (such as Rosetta).

Users who have scored 1 million points during any given week will receive a special permanent badge.

Cumulative Progress Rewards

Total score Rewards
50,000
x3
x1
x3,000
150,000
x1
x1
x5,000
350,000
x1
x1
x10,000
600,000
x1
x1
x20,000
900,000
x20
x10
x3
1,200,000
x1
x1
x30,000
1,500,000
x30
x10
x3
Total score Rewards
30,000
x3
x1
x2,000
90,000
x1
x1
x3,000
210,000
x1
x1
x5,000
360,000
x1
x1
x10,000
500,000
x10
x5
x2
750,000
x1
x1
x20,000
1,000,000
x15
x5
x2
Total score Rewards
25,000
x3
x1
x2,000
75,000
x2
x1
x3,000
175,000
x2
x1
x5,000
300,000
x2
x1
x10,000
625,000
x1
x1
x20,000
Total score Rewards
17,500
x3
x1
x2000
52500
x1
x1
x3,000
122,500
x1
x1
x5,000
210,000
x1
x1
x10,000
437,500
x1
x1
x20,000

Ranking Rewards

Ranking Rewards
1%
x56
x96
1%-5%
x50
x84
5%-10%
x44
x72
10%-30%
x38
x60
30%-95%
x32
x48
Ranking Rewards
1%
x48
x20,000
1%-5%
x42
x16,000
5%-10%
x36
x12,000
10%-30%
x30
x8,000
30%-95%
x24
x4,000
Ranking Rewards
1%
x36
x20,000
1%-5%
x31
x16,000
5%-10%
x27
x12,000
10%-30%
x22
x8,000
30%-95%
x18
x4,000
Ranking Rewards
1%
x24
x20,000
1%-5%
x21
x16,000
5%-10%
x18
x12,000
10%-30%
x15
x8,000
30%-95%
x12
x4,000

Pain Cage Shop

Commandants can use their Phantom Pain Scars to purchase Inver-Shards corresponding to their currently usable Constructs (Inver-Shards for Constructs that the user has not yet unlocked cannot be purchased). Inver-Shards for Transcendants cannot be purchased in this shop.

  • B- and A-Rank Construct Inver-Shards: 5 Phantom Pain Scar each for the first 10 purchases; 10 each for the remaining purchases from that point forward.
  • S-Rank Construct Inver-Shards: 10 Phantom Pain Scar each for the first 10 purchases; 20 each for the remaining 20.
    • S-Rank Construct Inver-Shards have a total purchase limit of 30; once the user has purchased all 30 Inver-Shards for that Construct, the item sells-out. Further Inver-Shards for that Construct will thenceforth not be purchasable in this shop.

Ultimate Zone

The pool of enemy bosses that can be encountered in Ultimate Zone is larger than Advanced/Intermediate/Basic Zone. Additionally, users who have earned their 1-million point badge will gain access to Ultimate Zone where a further pool of additional bosses can be challenged. At the beginning of each week, the user will be given the choice between normal and Ultimate Zone for that week. Users who participate in Ultimate Zone will receive different ranking rewards.

Ranking Rewards
1%
x56
x96
1%-5%
x50
x84
5%-10%
x44
x72
10%-30%
x38
x60
30%-95%
x32
x48