Protector: Difference between revisions

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This enemy possesses two main attacks: A quick, linear thrust attack and a short-range melee swing. The linear thrust will display an attack path prior to launching.
*'''Swipe''': Performs a close-range swing of its arm.
*'''Rush''': Performs a medium-range onrush attack. The enemy will dash forward rapidly in the last direction it was facing. This attack will display an attack path prior to launching.

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This enemy will frequently adjust its position depending on which of its attacks it intends to execute.

Players are advised to exercise caution when this enemy is on the field, as its Rush attack has notably short wind-up and can be difficult to evade if not previously accounted for (e.g. if the enemy is off-screen).
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Revision as of 00:11, 26 October 2021

Protector

Enemy Specs

Model: Type Pβ-II013
Production Type: Mass-production
Primary Use: Enforcement

Era of Manufacture: A machine produced during the early Golden Age, marginally more advanced than its alpha build.

Intelligence Level: Possesses multiple functions at low-level intelligence. It scrounges parts from sources around it in order to transform itself in a continuous pursuit of additional power.

Profile 1: The virus has spread fully throughout this unit's entire body. It has long since become a puppet of the Punishing Virus.

Profile 2: As it lacks lower limbs, its only method of locomotion is crawling with its arms.

Story 1: Was originally a security robot commonly employed at clubs, but was left in a state of disrepair for many years, eventually causing its lower limbs to became unable to support its larger upper body. It was never provided a replacement.
After becoming a Corrupted, it became full of hatred towards anything with an intact body ー even other Corrupted.

Story 2: The marks on its body are scars from attempted self-repairs. The majority of the materials used in these attempts were inferior to those of the original build.

Enemy Traits
Primary: Melee, Rush



Gameplay Information

Moveset

  • Swipe: Performs a close-range swing of its arm.
  • Rush: Performs a medium-range onrush attack. The enemy will dash forward rapidly in the last direction it was facing. This attack will display an attack path prior to launching.

Notes and Advice

This enemy will frequently adjust its position depending on which of its attacks it intends to execute.

Players are advised to exercise caution when this enemy is on the field, as its Rush attack has notably short wind-up and can be difficult to evade if not previously accounted for (e.g. if the enemy is off-screen).