Era of Manufacture: Produced in the early Golden Age. It is slightly more advanced than model α.
Intelligence Level: Low intelligence level, but equipped with multiple functions. Eager for power, it will modify itself with surrounding resources.
Shieldbearer: Difference between revisions
From GRAY RAVENS
Content added Content deleted
m (→top: Unicodifying) |
HonktheThonk (talk | contribs) No edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 13: | Line 13: | ||
|Number of Story Entries=1 |
|Number of Story Entries=1 |
||
|story1=A large security robot used by police forces during riots. They would rush to where the riot is happening and form a defense line to reduce casualties. |
|story1=A large security robot used by police forces during riots. They would rush to where the riot is happening and form a defense line to reduce casualties. |
||
|traits=Melee |
|traits=Melee, Charger |
||
}} |
}} |
||
<div class="ca_R-w50" style="font-family: Roboto Condensed; font-size: 20px"> |
<div class="ca_R-w50" style="font-family: Roboto Condensed; font-size: 20px"> |
||
Line 32: | Line 32: | ||
[[Category:Enemy]] |
[[Category:Enemy]] |
||
{{SEO}} |
{{SEO}} |
||
__INDEX__ |
Latest revision as of 01:40, 26 February 2023
Enemy Specs
Production Type: Mass-produced
Primary Use: Security
Profile 1: Equipped only with basic protective equipment. Due to lack of maintenance, its shield is all bent.
Profile 2: It lacks agility, but is more than functional as a meat, or metal, shield.
Story 1: A large security robot used by police forces during riots. They would rush to where the riot is happening and form a defense line to reduce casualties.
Enemy Traits
Melee, Charger
Gameplay Information
Moveset
- Swing: Swings its sword at close range.
- Bash: Thrusts its shield forward at close range.
- Rush: Sprints forward using its shield as a battering ram. This attack will not display any form of marker prior to launching.
- Guard: Steadies its shield and enters a guarding stance. While guarding, all damage received from its front will be significantly reduced. The animation for this action is dynamic; the enemy will maintain its guard stance as long as it continues to receive hits from its front.
Notes and Advice
Attacking the Shieldbearer from its sides or from behind will cancel its guarding stance.
Players are advised to maintain close proximity to this enemy to prevent it from using its Rush attack.