Tactical Assessment Manual - Battle Pass: Difference between revisions
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{{Header Notch|BP Overview}} |
{{Header Notch|BP Overview}} |
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Kuro |
Kuro Games' take on the popular multi-tiered Battle Pass system has [[Evernight Beat|finally arrived]] in PGR. Its official name is '''Tactical Assessment Manual''' but for simplicity's sake it will be referred to as '''BP''' throughout this article. The BP's purpose is to award consistent daily play. It contains repeatable daily and weekly missions which can be easily achieved by spending all free daily Serum, reaching 100 Daily Activity, finishing all weekly tasks and spending a specific amount of Serum throughout the week. |
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Each BP lasts exactly as long as its respective patch and contains specific missions tied to its limited-time events. These tasks can already be achieved by participating in them |
Each BP lasts exactly as long as its respective patch and contains specific missions tied to its limited-time events. These tasks can already be achieved by participating in them and reward a much higher sum of [[File:Item-IntelValue.png|25x25px|link=Intel_Value]] [[Intel Value|Intel Value]]. These missions reward participation and are not overly challenging. It's possible to finish all levels of the BP as a f2p player without access to any additional Serum. Alternatively, it is possible to buy missing BP levels at a ratio of 200 [[File:Item-BlackCard.png|25x25px|link=Black_Card]] [[Black Card|BC]] per level. |
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If you forget to claim your [[File:Item-IntelValue.png|25x25px|link=Intel_Value]] [[Intel Value|Intel Value]] that day/week, the game will keep and accumulate all that progress and reward it back to you the next time you view the '''Tactical Assessment Manual'''. So dont feel the need to check back in every day/week. So long as your completing your usual daily and weekly challenges, you will be good. |
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{{Header Notch|BP Tiers}} |
{{Header Notch|BP Tiers}} |
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* Encrypted Intel |
* Encrypted Intel |
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** Costs 30 RC and its main rewards are 2500 [[File:Item-CUBRnDTicket.png|25x25px|link=CUB_R&D_Ticket]] [[CUB R&D Ticket|CUB R&D Tickets]] and CUB upgrade materials |
** Costs 30 RC and its main rewards are 2500 [[File:Item-CUBRnDTicket.png|25x25px|link=CUB_R&D_Ticket]] [[CUB R&D Ticket|CUB R&D Tickets]], 5 Assesment Manual Shard Choices, and CUB upgrade materials |
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[[File:BP-EncryptedIntel.png|80%|Encrypted Intel]] |
[[File:BP-EncryptedIntel.png|80%|Encrypted Intel]] |
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* Top-Secret Intel |
* Top-Secret Intel |
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** Costs 68 RC and its main rewards are 2500 [[File:Item-EventConstructRnDTicket.png|25x25px|link=Event_Construct_R&D_Ticket]] [[Event Construct R&D Ticket|Event Construct R&D Tickets]], an exclusive weapon coating, and upgrade materials. |
** Costs 68 RC and its main rewards are 2500 [[File:Item-EventConstructRnDTicket.png|25x25px|link=Event_Construct_R&D_Ticket]] [[Event Construct R&D Ticket|Event Construct R&D Tickets]], an exclusive weapon coating, 10 Assesment Manual Shard Choices, and upgrade materials. |
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[[File:BP-TopSecretIntel.png|80%|Top-Secret Intel]] |
[[File:BP-TopSecretIntel.png|80%|Top-Secret Intel]] |
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Each Commandant can choose which BP tier(s) to buy as they stack with each other. |
Each Commandant can choose which BP tier(s) to buy as they stack with each other. |
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{{Header Notch|BP Spending Tips |
{{Header Notch|BP Spending Tips}} |
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The final rewards |
The final rewards in the first iteration of the BP were achieved at BP level 50. Starting with the [[Recitativo di Fantasia|revamped version]] of the BP the levels rose to 70 for Basic Intel and 80 for Encrypted and Top-Secret Intel. |
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The base rewards are consistent across patches but the |
The base rewards are consistent across patches but the revamped version of the BP introduces S-Rank Inver-Shards of characters who received an [[Characters|Ascension Buff]] as well as [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] [[Trade Voucher|Trade Vouchers]], the new BP currency. [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] [[Trade Voucher|Trade Vouchers]] can be spent in a new shop, whose main rewards are said S-Rank Inver-Shards and other rare materials. The first 20 S-Rank Inver-Shards are discounted (804 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] [[Trade Voucher|Trade Vouchers]]) and it's not recommended to purchase them at full price (1200 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] [[Trade Voucher|Trade Vouchers]]). BP levels 51-70/80 award [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] [[Trade Voucher|Trade Vouchers]] only. |
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* Basic Intel: 2000 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] [[Trade Voucher|Trade Vouchers]] |
* Basic Intel: 2000 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] [[Trade Voucher|Trade Vouchers]] |
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* Encrypted Intel: 4500 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] [[Trade Voucher|Trade Vouchers]] |
* Encrypted Intel: 4500 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] [[Trade Voucher|Trade Vouchers]] |
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** 40 [[File:Item-InverShardCapriccio.png|25x25px|link=Inver-Shard - Capriccio]] [[Inver-Shard - Capriccio]] cost 32,160 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] [[Trade Voucher|Trade Vouchers]] if Commandants want to use the 50 free event Shards to raise Selena to SSS-Rank faster. |
** 40 [[File:Item-InverShardCapriccio.png|25x25px|link=Inver-Shard - Capriccio]] [[Inver-Shard - Capriccio]] cost 32,160 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] [[Trade Voucher|Trade Vouchers]] if Commandants want to use the 50 free event Shards to raise Selena to SSS-Rank faster. |
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<!-- Even without [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] [[Trade Voucher|Trade Vouchers]] the current BP already offers great value for spenders (RC:R&D Ticket ratio higher than 25) but it hits its stride once [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] [[Trade Voucher|Trade Vouchers]] are introduced. --> |
<!-- Even without [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] [[Trade Voucher|Trade Vouchers]] the current BP already offers great value for spenders (RC:R&D Ticket ratio higher than 25) but it hits its stride once [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] [[Trade Voucher|Trade Vouchers]] are introduced. --> |
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{{Header Notch|Voucher Exchange Shop}} |
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The Voucher Shop can be accessed from the "Shop" section in-game. Discounted items refresh every month and It's generally not advisable to buy items after their first purchase discount. |
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{{Header Notch|S-Rank Inver-Shard}} |
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{| class="sortable wikitable" style="width:100%; text-align:center;" |
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! scope="col" style="width: 20%" | Item |
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! scope="col" style="width: 5%" | Amount |
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! scope="col" style="width: 25%" | Discounted Stock Available |
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! scope="col" style="width: 25%" | Discounted Price |
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! scope="col" style="width: 25%" | Regular Price |
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|- |
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|{{Template:Item|Inver-Shard - Capriccio|4}} |
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|1 |
|||
|20 |
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|804 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] |
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|1200 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] |
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|- |
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|{{Template:Item|Inver-Shard - Luminance|4}} |
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|1 |
|||
|20 |
|||
|804 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] |
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|1200 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] |
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|- |
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|{{Template:Item|Inver-Shard - Rigor|4}} |
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|1 |
|||
|20 |
|||
|804 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] |
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|1200 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] |
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|- |
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|{{Template:Item|Inver-Shard - Kaleido|4}} |
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|1 |
|||
|20 |
|||
|804 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] |
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|1200 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] |
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|- |
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|{{Template:Item|Inver-Shard - Pulse|4}} |
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|1 |
|||
|20 |
|||
|804 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] |
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|1200 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] |
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|- |
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|{{Template:Item|Inver-Shard - Tenebrion|4}} |
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|1 |
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|20 |
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|804 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] |
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|1200 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] |
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|- |
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|{{Template:Item|Inver-Shard - Ember|4}} |
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|1 |
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|20 |
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|804 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] |
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|1200 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] |
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|- |
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|{{Template:Item|Inver-Shard - Entropy|4}} |
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|1 |
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|20 |
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|804 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] |
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|1200 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] |
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|- |
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|} |
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{{Header Notch|Redeem Rare Items}} |
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{| class="sortable wikitable" style="width:100%; text-align:center;" |
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! scope="col" style="width: 20%" | Item |
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! scope="col" style="width: 5%" | Amount |
|||
! scope="col" style="width: 25%" | Discounted Stock Available |
|||
! scope="col" style="width: 25%" | Discounted Price |
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! scope="col" style="width: 25%" | Regular Price |
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|- |
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|{{Template:Item|6★ Memory Resonance Material Pick|6}} |
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|1 |
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|1 |
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|1020 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] |
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|3000 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] |
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|- |
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|{{Template:Item|6★ Memory Resonance Material Pick|6}} |
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|1 |
|||
|1 |
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|2010 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] |
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|3000 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] |
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|- |
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|{{Template:Item|6★ Weapon Resonance Shard|6}} |
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|1 |
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|None |
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|N/A |
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|120 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] |
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|- |
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|{{Template:Item|Hypertune Crystal β|4}} |
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|1 |
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|None |
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|N/A |
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|5 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] |
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|- |
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|{{Template:Item|Hypertune Crystal α|3}} |
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|1 |
|||
|None |
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|N/A |
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|30 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] |
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|- |
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|{{Template:Item|Leap Wafer Chip|4}} |
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|1 |
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|None |
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|N/A |
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|2 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] |
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|- |
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|{{Template:Item|Uniframe Single Crystal|4}} |
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|1 |
|||
|None |
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|N/A |
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|2 [[File:Item-TradeVoucher.png|25x25px|link=Trade_Voucher]] |
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|- |
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|} |
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<!-- {{Shop Scroller |
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|ShopName=Inver Shard |
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|Number of Items=1 |
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|- |
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|Item 1= Inver-Shard - Capriccio |
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|Quantity 1= 1 |
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|Stock 1= 20 |
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|Currency 1= Trade Voucher |
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|Cost 1= 804 |
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|+ |
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}} --> |
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{{Header Full|BP Rewards For All Three Tiers}} |
{{Header Full|BP Rewards For All Three Tiers}} |
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|A wrapped gift box. No way to know what is inside without opening it. |
|A wrapped gift box. No way to know what is inside without opening it. |
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|- |
|- |
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|{{Template:Item|Weapon Coating|5}} |
|{{Template:Item|Weapon Coating (BP)|5}} |
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|1 |
|1 |
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|Weapon Coating |
|Weapon Coating |
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|Weapon Coating |
|Each Top-Secret Intel contains one exclusive Weapon Coating. |
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|- |
|- |
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|{{Template:Item|6★ Memory Shard|6}} |
|{{Template:Item|6★ Memory Shard|6}} |
Latest revision as of 13:08, 18 January 2024
The Tactical Assessment Manual (Battle Pass) is a system that rewards playing daily.
BP Overview
Kuro Games' take on the popular multi-tiered Battle Pass system has finally arrived in PGR. Its official name is Tactical Assessment Manual but for simplicity's sake it will be referred to as BP throughout this article. The BP's purpose is to award consistent daily play. It contains repeatable daily and weekly missions which can be easily achieved by spending all free daily Serum, reaching 100 Daily Activity, finishing all weekly tasks and spending a specific amount of Serum throughout the week.
Each BP lasts exactly as long as its respective patch and contains specific missions tied to its limited-time events. These tasks can already be achieved by participating in them and reward a much higher sum of Intel Value. These missions reward participation and are not overly challenging. It's possible to finish all levels of the BP as a f2p player without access to any additional Serum. Alternatively, it is possible to buy missing BP levels at a ratio of 200 BC per level.
If you forget to claim your Intel Value that day/week, the game will keep and accumulate all that progress and reward it back to you the next time you view the Tactical Assessment Manual. So dont feel the need to check back in every day/week. So long as your completing your usual daily and weekly challenges, you will be good.
BP Tiers
Each BP features three tiers:
- Basic Intel
- Free tier accessible to each player, contains resources, upgrade materials, and 6★ Memory Shards.
- Encrypted Intel
- Costs 30 RC and its main rewards are 2500 CUB R&D Tickets, 5 Assesment Manual Shard Choices, and CUB upgrade materials
- Top-Secret Intel
- Costs 68 RC and its main rewards are 2500 Event Construct R&D Tickets, an exclusive weapon coating, 10 Assesment Manual Shard Choices, and upgrade materials.
Each Commandant can choose which BP tier(s) to buy as they stack with each other.
BP Spending Tips
The final rewards in the first iteration of the BP were achieved at BP level 50. Starting with the revamped version of the BP the levels rose to 70 for Basic Intel and 80 for Encrypted and Top-Secret Intel.
The base rewards are consistent across patches but the revamped version of the BP introduces S-Rank Inver-Shards of characters who received an Ascension Buff as well as Trade Vouchers, the new BP currency. Trade Vouchers can be spent in a new shop, whose main rewards are said S-Rank Inver-Shards and other rare materials. The first 20 S-Rank Inver-Shards are discounted (804 Trade Vouchers) and it's not recommended to purchase them at full price (1200 Trade Vouchers). BP levels 51-70/80 award Trade Vouchers only.
- Basic Intel: 2000 Trade Vouchers
- Encrypted Intel: 4500 Trade Vouchers
- Top-Secret Intel: 7500 Trade Vouchers
- Total = 14,000 Trade Vouchers per BP
- 40 Inver-Shard - Capriccio cost 32,160 Trade Vouchers if Commandants want to use the 50 free event Shards to raise Selena to SSS-Rank faster.
Voucher Exchange Shop
The Voucher Shop can be accessed from the "Shop" section in-game. Discounted items refresh every month and It's generally not advisable to buy items after their first purchase discount.
S-Rank Inver-Shard
Item | Amount | Discounted Stock Available | Discounted Price | Regular Price |
---|---|---|---|---|
1 | 20 | 804 | 1200 | |
1 | 20 | 804 | 1200 | |
1 | 20 | 804 | 1200 | |
1 | 20 | 804 | 1200 | |
1 | 20 | 804 | 1200 | |
1 | 20 | 804 | 1200 | |
1 | 20 | 804 | 1200 | |
1 | 20 | 804 | 1200 |
Redeem Rare Items
Item | Amount | Discounted Stock Available | Discounted Price | Regular Price |
---|---|---|---|---|
1 | 1 | 1020 | 3000 | |
1 | 1 | 2010 | 3000 | |
1 | None | N/A | 120 | |
1 | None | N/A | 5 | |
1 | None | N/A | 30 | |
1 | None | N/A | 2 | |
1 | None | N/A | 2 |
BP Rewards For All Three Tiers
Recitativo di Fantasia's BP establishes the improved formula including Trade Vouchers. Most of the rewards available in following BP shops are interchangeable with the biggest difference being the S-Rank Inver-Shards. Please refer to the detailed Patch Notes of future events to check when new Shards become available. The following list uses Reveries With A Whale's BP level rewards as an example.
Basic Intel
Item | Amount | Description | Flavor Text |
---|---|---|---|
15 | Contains a large amount of EXP points for leveling up members. | Construct combat data is preserved for training other members. | |
6 | Data program that increases Construct understanding of skills. Increases skill level. | Chip containing skill data. Helps Constructs improve their skills. | |
20 | A bundle that enhances weapons to varying extents based on the density of high-entropy alloy. | A rod-shaped weapon containing high-entropy alloy. Often used to enhance other weapons. | |
20 | Enhance module for Memory Chips. Provides different benefits based on size. | The Science Council preserves Memory Chip enhance data to increase the strength of other Memory Chips. | |
2 | Used to exceed equipment level limit for high-rank equipment. | Parts containing a large amount of high-entropy alloy. Used to increase the strength of Construct equipment. | |
2 | Key material used to increase weapon level limit. Useful for high-rank equipment. | Advanced computing core that increases weapon strength. | |
2 | Key material used to increase weapon level limit. Useful for high-rank Memory. | Advanced parts used to expand Memory Chip computing pathways and increase Memory strength. | |
6 | Used to exceed equipment level limit for low-rank equipment. | Parts containing a small amount of high-entropy alloy. Used to enhance equipment of Constructs. | |
6 | Key material used to increase weapon level limit. Useful for low-rank equipment. | Basic computing core that increases weapon strength. | |
6 | Key material used to increase Memory level limit. Useful for low-rank equipment. | Basic parts used to expand Memory Chip computing pathways and increase Memory strength. | |
5 | Gives a random fine gift. | A wrapped gift box. No way to know what is inside without opening it. | |
150 | Obtained from recycling 6★ Memory Chips. | Parts obtained from recycling a 6★ Memory Chip. Can be used to manufacture other weapons of the same grade, maximizing the use of resources. | |
2000 | Can be exchanged for items in Shop - Voucher Exchange | A voucher that records resource transactions, which will be submitted for approval. | |
8 | Contains learning materials for Combat Unit Boosters to update their data. Can increase the level of Combat Unit Boosters. | Constructs and humans need to accumulate experiences over time, but Combat Unit Boosters just need to load the data — this naive belief only lasted until the first batch of Combat Unit Boosters was deployed in battle. | |
4 | Contains learning materials for Combat Unit Boosters to update their data. Can significantly increase the level of Combat Unit Boosters. | An integrated data set with lots of combat experiences collected from Constructs and Combat Unit Boosters. It can quickly teach the Combat Unit Booster how to adapt to the battlefield and assist other combatants. | |
12 | A modification bundle prepared for Combat Unit Boosters. It can remove the level limit on low-rank Combat Unit Boosters. | To evolve to the next stage, creatures need to go through substantial hard work and suffering. This also applies to Combat Unit Boosters. | |
4 | A modification bundle prepared for Combat Unit Boosters. It can remove the level limit on high-rank Combat Unit Boosters. | The special tool and material bundle required for further modification of Combat Unit Boosters after they have accumulated sufficient experience. | |
10 | With Combat Unit Booster's skill data loaded, this can increase the skill level of Combat Unit Boosters. | The combat data of Constructs and Combat Unit Boosters is refined and analyzed. By learning such data, the skill module of Combat Unit Boosters can be further optimized. |
Encrypted Intel
Item | Amount | Description | Flavor Text |
---|---|---|---|
4500 | Can be exchanged for items in Shop - Voucher Exchange | A voucher that records resource transactions, which will be submitted for approval. | |
60 | Contains learning materials for Combat Unit Boosters to update their data. Can increase the level of Combat Unit Boosters. | Constructs and humans need to accumulate experiences over time, but Combat Unit Boosters just need to load the data — this naive belief only lasted until the first batch of Combat Unit Boosters was deployed in battle. | |
30 | Contains learning materials for Combat Unit Boosters to update their data. Can significantly increase the level of Combat Unit Boosters. | An integrated data set with lots of combat experiences collected from Constructs and Combat Unit Boosters. It can quickly teach the Combat Unit Booster how to adapt to the battlefield and assist other combatants. | |
50 | With Combat Unit Booster's skill data loaded, this can increase the skill level of Combat Unit Boosters. | The combat data of Constructs and Combat Unit Boosters is refined and analyzed. By learning such data, the skill module of Combat Unit Boosters can be further optimized. | |
2500 | The item used to research Combat Unit Boosters. | Tickets issued to Executor Squads. Accumulate them to access special equipment research facilities. |
Top-Secret Intel
Item | Amount | Description | Flavor Text |
---|---|---|---|
10 | Contains a huge amount of EXP points for leveling up members. | Construct combat data is preserved for training other members. | |
20 | A bundle that enhances weapons to varying extents based on the density of high-entropy alloy. | A rod-shaped weapon containing high-entropy alloy. Often used to enhance other weapons. | |
80 | Enhance module for Memory Chips. Provides different benefits based on size. | The Science Council preserves Memory Chip enhance data to increase the strength of other Memory Chips. | |
19 | Used to exceed equipment level limit for high-rank equipment. | Parts containing a large amount of high-entropy alloy. Used to increase the strength of Construct equipment. | |
19 | Key material used to increase weapon level limit. Useful for high-rank equipment. | Advanced computing core that increases weapon strength. | |
19 | Key material used to increase weapon level limit. Useful for high-rank Memory. | Advanced parts used to expand Memory Chip computing pathways and increase Memory strength. | |
6 | Gives a random precious gift. | A wrapped gift box. No way to know what is inside without opening it. | |
1 | Weapon Coating | Each Top-Secret Intel contains one exclusive Weapon Coating. | |
150 | Obtained from recycling 6★ Memory Chips. | Parts obtained from recycling a 6★ Memory Chip. Can be used to manufacture other weapons of the same grade, maximizing the use of resources. | |
7500 | Can be exchanged for items in Shop - Voucher Exchange | A voucher that records resource transactions, which will be submitted for approval. | |
2500 | Used to research event items. | Tickets issued to Executor Squads. Accumulate them to access special equipment research facilities. | |
51 | With Combat Unit Booster's skill data loaded, this can increase the skill level of Combat Unit Boosters. | The combat data of Constructs and Combat Unit Boosters is refined and analyzed. By learning such data, the skill module of Combat Unit Boosters can be further optimized. |