Era of Manufacture: ■■■■
Intelligence Level: ■■■■
Tai'E I: Difference between revisions
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(Created page with "<div class="custom-article_1"> <div class="ca_L-w50"> {{EnemyInfobox |enemyName=Tai'E I |model=■■■■ |type=■■■■ |use=■■■■ |manufacturingEra=■■■■ |intelligence=■■■■ |Number of Profile Entries=2 |profile1= |profile2= |Number of Story Entries=1 |story1= |traits=Melee }} <div class="ca_R-w50" style="font-family: Roboto Condensed; font-size: 20px"> <br> {{Header Full|Gameplay Information}} {{Header Notch|Moveset}} *''' ''': {{H...") |
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|manufacturingEra=■■■■
|intelligence=■■■■
|Number of Profile Entries=
|profile1=Because of the human-like body structure, it can use weapons from human.
|story1=General Type I bionic animals for battle/security in Kowloong Metropolis are intelligent at a certain degree
▲|Number of Story Entries=1
|story2=Different versions are different in preferences, some even can communicate normally with human.
|traits=Melee
}}
|
Latest revision as of 21:57, 25 February 2023
Enemy Specs
Production Type: ■■■■
Primary Use: ■■■■
Profile 1: Because of the human-like body structure, it can use weapons from human.
Story 1: General Type I bionic animals for battle/security in Kowloong Metropolis are intelligent at a certain degree
Story 2: Different versions are different in preferences, some even can communicate normally with human.
Enemy Traits
Melee
Gameplay Information
Moveset
- :