Tai'E I: Difference between revisions

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(Created page with "<div class="custom-article_1"> <div class="ca_L-w50"> {{EnemyInfobox |enemyName=Tai'E I |model=■■■■ |type=■■■■ |use=■■■■ |manufacturingEra=■■■■ |intelligence=■■■■ |Number of Profile Entries=2 |profile1= |profile2= |Number of Story Entries=1 |story1= |traits=Melee }} <div class="ca_R-w50" style="font-family: Roboto Condensed; font-size: 20px"> <br> {{Header Full|Gameplay Information}} {{Header Notch|Moveset}} *''' ''': {{H...")
 
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|manufacturingEra=■■■■
|manufacturingEra=■■■■
|intelligence=■■■■
|intelligence=■■■■
|Number of Profile Entries=2
|Number of Profile Entries=1
|profile1=Because of the human-like body structure, it can use weapons from human.
|profile1=
|Number of Story Entries=2
|profile2=
|story1=General Type I bionic animals for battle/security in Kowloong Metropolis are intelligent at a certain degree
|Number of Story Entries=1
|story2=Different versions are different in preferences, some even can communicate normally with human.
|story1=
|traits=Melee
|traits=Melee
}}
}}

Latest revision as of 21:57, 25 February 2023

Tai'E I

Enemy Specs

Model: ■■■■
Production Type: ■■■■
Primary Use: ■■■■

Era of Manufacture: ■■■■

Intelligence Level: ■■■■

Profile 1: Because of the human-like body structure, it can use weapons from human.

Story 1: General Type I bionic animals for battle/security in Kowloong Metropolis are intelligent at a certain degree

Story 2: Different versions are different in preferences, some even can communicate normally with human.

Enemy Traits
Melee



Gameplay Information

Moveset

  • :

Notes and Advice