Tamer: Difference between revisions

From GRAY RAVENS
Content added Content deleted
m (Forgot a word... again.)
(Restructured the information sector.)
Line 17: Line 17:
<div class="ca_R-w50" style="font-family: Roboto Condensed; font-size: 20px">
<div class="ca_R-w50" style="font-family: Roboto Condensed; font-size: 20px">
<br>
<br>
{{Header Notch|Gameplay Information}}
{{Header Full|Gameplay Information}}
{{Header Notch|Moveset}}
This enemy possesses three main attacks.
*'''Spear Strike''': Thrusts its spear forward at close-range.
*'''Rush''': Rides its boar linearly in the last direction it was facing. This attack is medium-range and will display an attack path prior to execution. It is signaled by the Tamer raising its spear upwards.
*'''Wild Rush''': Rides its boar linearly in the last direction it was facing while wildly swinging its spear. During the attack animation, the Tamer gains Super Armor. This attack will '''not''' display an attack path prior to execution. It is signaled by the Tamer raising its spear to its side.


{{Header Notch|Notes and Advice}}
Its first attack is a short-range spear thrust. This attack has substantial wind-up.
Player characters caught in the Wild Rush will receive multiple hits, while the regular Rush attack will knock the player character down.

Its second and third attacks are mid-range rush attacks.
*The first version of this attack has a short wind-up period and will display both a red aggression light and an attack path before launching. This attack is frequently used and will knock down the player.
*The second version of this attack will not display a path nor an aggression light, but rather will be signaled by the enemy raising its spear outwards to one side. This attack is slower than the previous type, but cannot be interrupted even if the enemy does not possess Super Armor. During this rush, the enemy will wildly swing its spear, dealing multiple hits to player characters caught in its path.
</div>
</div>
</div>
</div>

Revision as of 00:53, 26 October 2021

Tamer

Enemy Specs

Model: Type Cβ-II063
Production Type: Mass-production
Primary Use: Craftmanship

Era of Manufacture: A machine produced during the early Golden Age, marginally more advanced than its alpha build.

Intelligence Level: Possesses multiple functions at low-level intelligence. It scrounges parts from sources around it in order to transform itself in a continuous pursuit of additional power.

Profile 1: Its spear was originally a flagpole used by the circus it worked for. It pulled the pole down and turned it into a weapon after becoming a Corrupted.

Profile 2: The mechanical boar that it rides was a circus animal. It is fast and aggressive, and closely mimics the instincts and nature of a true wild animal.

Story 1: These robots were originally trainers that assisted humans with management of circus animals. During the early Golden Age, circus performances using robotic beasts were a popular attraction for humans. However, humans quickly tired of this, and the number of human circus trainers went into decline as a result. These robotic tamers began assuming their roles in their stead.

Enemy Traits
Primary: Melee, Rush



Gameplay Information

Moveset

  • Spear Strike: Thrusts its spear forward at close-range.
  • Rush: Rides its boar linearly in the last direction it was facing. This attack is medium-range and will display an attack path prior to execution. It is signaled by the Tamer raising its spear upwards.
  • Wild Rush: Rides its boar linearly in the last direction it was facing while wildly swinging its spear. During the attack animation, the Tamer gains Super Armor. This attack will not display an attack path prior to execution. It is signaled by the Tamer raising its spear to its side.

Notes and Advice

Player characters caught in the Wild Rush will receive multiple hits, while the regular Rush attack will knock the player character down.