Test:12: Difference between revisions

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***The 3-Pings must be executed quickly before Plume's Energy runs out
***Doing one basic attack before each 3-Ping allows Plume to generate orbs while attacking
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- Gameplay Tips
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{{Header Full|Gameplay Tips}}
LUNA BULLET POINT GUIDE:
 
*Luna’s Core Passive is to use 3 matching Signal Orbs to gain 15 Annihilation Points (up to 60 Annihilation Points). Luna can enter Annihilation State by holding down the attack button with ANY amount of Annihilation Points.
 
*After using a 3-Ping, Luna’s next orb used will be a 3 ping
 
*You only need 4 3-Pings to have a full Annihilation Gauge.
 
*When Luna enters Annihilation State, her signal orbs will be temporarily replaced with Annihilation Orbs based on the amount of Annihilation Points she had before entering the state. (1 Annihilation orb per 15 Annihilation points)
 
* During the Annihilation State, Luna’s Basic attack will be enhanced, dealing Dark Damage on every hit. Each basic attack will consume 5 Annihilation Points, When the Annihilation Gauge reaches 0 Annihilation State will end and all of her Signal Orbs will be returned and reordered into 3-Pings.
 
*Luna’s Annihilation Orbs are her main source of damage and can be used at ANY moment, so it is important to use all of them before the Annihilation State ends.
 
*Luna’s Signature Move will consume all Annihilation Points and end Annihilation State. Switching her out will also have the same effect.
 
LUNA EXPLANATION:
*When entering Luna’s Core Passive, she will trigger all of the available QTEs.
 
*The Flamel Memory Set works well with Luna because it directly buffs her damage in her Core Passive, Signature Move AND grants her an additional 10 energy from using an Annihilation Orb
 
*When Luna enters her Annihilation State, one should use Basic attacks, Annihilation Orbs, and QTEs simultaneously to achieve her maximum damage output.
 
*When Luna Triggers matrix while in her Annihilation State, she will gain an additional Annihilation Orb. This also applies with her SSS Passive
 
*Luna's Signature Move groups enemies up.
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- Gameplay Tips
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{{Header Full|How to play}}
=====Laurel - Fundamentals=====
*Double 3-Pings:
**After using aany 3-Ping, Luna’sthe next orb usedpinged will be considered a 3 ping-Ping
**This bonus does not stack (3-Ping -> Matrix Ping will only give 1 free 3-Ping after)
 
*All 3-Pings fill her Core Passive gauge:
* Luna’s Core Passive revolves around 3-Pings, gaining 15 Annihilation Points (up to 60 Annihilation Points) for each one performed. As long as she has some amount of Annihilation Points, Luna can enter Annihilation State by holding down the attack button.
**Each 3-Ping fills 1/4 of the gauge (15 <span style="color:#DEAAAC;">Annihilation Points</span>)
**After four 3-Pings no more <span style="color:#DEAAAC;">Annihilation Points</span> can be generated
 
*Hold Basic Attack to enter <span style="color:#CE323B;">Annihilation State</span>:
* After using a 3-Ping, Luna’s next orb used '''will also be considered a 3-Ping''' (this effect acts the same as a Matrix ping, only without the time limit).
**You will get one '''Annihilation Orb''' for each 3-Ping (15 points)
 
**Your basic attacks deal Dark DMG and generate no energy
* Only four 3-Pings are needed to reach a full Annihilation Gauge. Using more 3-Ping will not generate any more Annihilation Points after that.
**Each basic attack drains 5 <span style="color:#DEAAAC;">Annihilation Points</span>
 
**'''Depleting all <span style="color:#DEAAAC;">Annihilation Points</span>, swapping out or using Signature Move will exit <span style="color:#CE323B;">Annihilation State</span>'''
* When Luna enters Annihilation State, her Signal Orbs will be temporarily replaced with Annihilation Orbs based on the amount of Annihilation Points she had before entering the state. ('''1 Annihilation orb per 15 Annihilation points''')
 
* When in Annihilation State, Luna’s Basic attack will be enhanced, dealing '''Dark Damage with every hit'''. Each basic attack will consume 5 Annihilation Points. When the Annihilation Gauge reaches 0, Annihilation State will end and all of her Signal Orbs will be returned and '''reordered into 3-Pings'''.
 
* Luna’s Annihilation Orbs are her main source of damage and can be used while performing other actions, so it is important to '''use all of them before the Annihilation State ends'''.
 
* Luna’s Signature Move will consume '''all Annihilation Points''' and end Annihilation State. Switching her out will also have the same effect.
 
=====Laurel - Additional Information=====
*Core Passive details:
* Luna can '''cancel the activation''' of Annihilation State by dodging or using her Signature move, '''without consuming any Annihilation Points'''.
**'''Annihilation Orbs''' can be used while doing other actions or while on the ground
 
**Ending <span style="color:#CE323B;">Annihilation State</span> early will remove all unused '''Annihilation Orbs'''
* When entering Luna’s Core Passive, she will '''trigger all of the available QTEs'''. This can be done without spending Annihilation Points by canceling the Annihilation State transition animation.
**Activating Matrix in <span style="color:#CE323B;">Annihilation State</span> will generate one '''Annihilation Orb'''
 
**Exiting <span style="color:#CE323B;">Annihilation State</span> by running out of points also sorts your orbs
* The Flamel Memory Set works well with Luna because it directly buffs her damage in her Core Passive, Signature Move and grants her an additional 10 energy from using an Annihilation Orb.
 
* During Luna's Annihilation State, it's recommended to '''use Basic attacks, Annihilation Orbs, and QTEs simultaneously''' to achieve her maximum damage output.
 
* When Luna triggers Matrix while in her Annihilation State, she will gain an '''additional Annihilation Orb'''. This also applies to her SSS Passive.
 
*Advanced techniques:
* Luna's Signature Move '''groups enemies up'''.
**Dodging shortly after a <span style="color:#FF476D;">Red Orb Ping</span> or a <span style="color:#D4B920;">Yellow Orb Ping</span> skips the animation but still does full damage.
**<span style="color:#00A0FF;">Blue Orb Ping</span>'s animation is almost instantaneous
**Doing one basic attack before each 3-Ping allows Laurel to generate orbs while attacking
**To maximize damage it's recommended to save Matrix until <span style="color:#CE323B;">Annihilation State</span> is activated with full gauge: four 3-Pings + 5 '''Annihilation Orbs''' with the [[Flamel]] set will fully charge Laurel's Signature Move
**Basic attacks during Core Passive still generate orbs, the orbs however get deleted if they appear while in <span style="color:#CE323B;">Annihilation State</span>
***Since an orb is generated every 1.5 seconds while attacking, activating <span style="color:#CE323B;">Annihilation State</span> with only 1/4 of the gauge and doing 3 basic attacks is a fast way to sort orbs while also generating them.

Revision as of 05:26, 25 June 2023


How to play - Lina Edition

Crimson Abyss - Fundamentals (Pre-Leap)
  • Blue Orb 3-Ping + Any 3-Ping = Core Passive, Blade Will mode (sword wave)
    • Use both 3-Pings back-to-back in quick succession
    • At SS-Rank, trigger Core Passive using Blue Orb 3-Ping + Red Orb 3-Ping
  • Plan around her Matrix
    • Matrix-Ping can help you enter Core Passive state easily
  • The Core Passive backstep animation counts as a dodge
    • Use it to evade attacks
    • It can trigger the effect of Frederick
  • Only use Signal Orbs when:
    • You are activating her Core Passive (sword waves)
    • You need to rearrange your orbs in order to activate her Core Passive
  • Signature Move should only be used for defense
    • Using it gives you temporary invincibility
    • The damage is low and using it results in lower damage-per-second
Crimson Abyss - Additional Information
  • Core Passive details:
    • Every signal orb she has or obtains during her Core Passive gets converted into a sword wave ping.
    • During Core Passive the damage boost from a Blue Orb Ping is massively boosted and turned into additional sword waves.
  • How to use the Frederick memory set:
    • Activate the 4 piece bonus by dodging an enemy's attack to greatly increase the damage they take.
    • Activate the full 2-piece bonus by dodging twice and activating her core passive (the activation counts as a dodge).
    • Dodge towards the enemy to make the most out of the 4 second damage window.
  • Advanced techniques:
    • Dodging shortly after a Red Orb Ping skips the animation but still does full damage.
    • Dodging immediately after a Blue Orb Ping skips the animation.
    • The fastest way to activate her Core Passive and get the most damage is, in extremely rapid succession:
      Blue Orb 3-Ping -> Dodge enemy attack (Matrix) -> Matrix ping (Core Passive) -> Dodge -> Activate QTEs -> Sword Waves

How to play

Plume - Fundamentals
  • Plume has two forms and starts in Normal Form:
    • Pressing the Signature Move button once switches to Arctic Form
    • Activating Signature Move again in Arctic Form performs a powerful attack and turns Plume back to Normal Form
  • When in Normal Form:
    • All of Plume's damage is Physical DMG
    • Using 3-Pings gives 50% energy and a Signature Point (Max 2)
  • When in Arctic Form:
    • All of Plume's damage is converted to Ice DMG
    • Energy drains quickly, but in exchange it gives a 50% extra Ice DMG buff
    • Using 3-Pings gives a Signature Point (Max 4)
  • Signature Points:
    • Are displayed next to the Signature button in Arctic Form
    • Can only be stacked to 4 in Arctic Form (max 2 in Normal Form)
    • Using her Signature Move with 4 points is essential to deal the most damage
Plume - Additional Information
  • Core Passive details:
    • The Blue Orb 3-Ping switch-in attack gives her a signature point and 50% energy in Normal Form
    • Plume's Arctic Form Ice DMG buff also applies to her Signature Move if it's activated before her Energy runs out
    • Activating Arctic Form with full energy rearranges all the orbs in groups of 3-Pings
  • How to use the Hanna memory set:
    • Using a Matrix Ping activates a second Matrix, with a fresh use of Matrix Ping
    • Use the two consecutive Matrix Pings to quickly build Plume's Signature Points
    • Activating the set outside of Matrix doesn't put Plume's Matrix in cooldown
  • Advanced techniques:
    • Dodging immediately after Arctic Form's Red Orb Pings skips the animation but still does full damage.
    • Dodging shortly after Arctic Form's Yellow Orb Pings skips the animation but still does full damage.
    • The best way to deal damage and build full stacks for Plume's Signature Move is:
      Switch-in free Blue Orb 3-Ping -> Signature Move (Arctic Form) -> Dodge enemy attack (Matrix) -> Matrix Ping -> Matrix Ping (Hanna) -> any 3-Ping -> Signature Move
      • The 3-Pings must be executed quickly before Plume's Energy runs out
      • Doing one basic attack before each 3-Ping allows Plume to generate orbs while attacking

How to play

Laurel - Fundamentals
  • Double 3-Pings:
    • After any 3-Ping the next orb pinged will be considered a 3-Ping
    • This bonus does not stack (3-Ping -> Matrix Ping will only give 1 free 3-Ping after)
  • All 3-Pings fill her Core Passive gauge:
    • Each 3-Ping fills 1/4 of the gauge (15 Annihilation Points)
    • After four 3-Pings no more Annihilation Points can be generated
  • Hold Basic Attack to enter Annihilation State:
    • You will get one Annihilation Orb for each 3-Ping (15 points)
    • Your basic attacks deal Dark DMG and generate no energy
    • Each basic attack drains 5 Annihilation Points
    • Depleting all Annihilation Points, swapping out or using Signature Move will exit Annihilation State
Laurel - Additional Information
  • Core Passive details:
    • Annihilation Orbs can be used while doing other actions or while on the ground
    • Ending Annihilation State early will remove all unused Annihilation Orbs
    • Activating Matrix in Annihilation State will generate one Annihilation Orb
    • Exiting Annihilation State by running out of points also sorts your orbs
  • Advanced techniques:
    • Dodging shortly after a Red Orb Ping or a Yellow Orb Ping skips the animation but still does full damage.
    • Blue Orb Ping's animation is almost instantaneous
    • Doing one basic attack before each 3-Ping allows Laurel to generate orbs while attacking
    • To maximize damage it's recommended to save Matrix until Annihilation State is activated with full gauge: four 3-Pings + 5 Annihilation Orbs with the Flamel set will fully charge Laurel's Signature Move
    • Basic attacks during Core Passive still generate orbs, the orbs however get deleted if they appear while in Annihilation State
      • Since an orb is generated every 1.5 seconds while attacking, activating Annihilation State with only 1/4 of the gauge and doing 3 basic attacks is a fast way to sort orbs while also generating them.