Test:12
From GRAY RAVENS
How to play - Lina Edition
Crimson Abyss - Fundamentals (Pre-Leap)
- Blue Orb 3-Ping + Any 3-Ping = Core Passive, Blade Will mode (sword wave)
- Use both 3-Pings back-to-back in quick succession
- At SS-Rank, trigger Core Passive using Blue Orb 3-Ping + Red Orb 3-Ping
- Plan around her Matrix
- Matrix-Ping can help you enter Core Passive state easily
- The Core Passive backstep animation counts as a dodge
- Use it to evade attacks
- It can trigger the effect of Frederick
- Only use Signal Orbs when:
- You are activating her Core Passive (sword waves)
- You need to rearrange your orbs in order to activate her Core Passive
- Signature Move should only be used for defense
- Using it gives you temporary invincibility
- The damage is low and using it results in lower damage-per-second
Crimson Abyss - Additional Information
- Core Passive details:
- Every signal orb she has or obtains during her Core Passive gets converted into a sword wave ping.
- During Core Passive the damage boost from a Blue Orb Ping is massively boosted and turned into additional sword waves.
- How to use the Frederick memory set:
- Activate the 4 piece bonus by dodging an enemy's attack to greatly increase the damage they take.
- Activate the full 2-piece bonus by dodging twice and activating her core passive (the activation counts as a dodge).
- Dodge towards the enemy to make the most out of the 4 second damage window.
- Advanced techniques:
- Dodging shortly after a Red Orb Ping skips the animation but still does full damage.
- Dodging immediately after a Blue Orb Ping skips the animation.
- The fastest way to activate her Core Passive and get the most damage is, in extremely rapid succession:
Blue Orb 3-Ping -> Dodge enemy attack (Matrix) -> Matrix ping (Core Passive) -> Dodge -> Activate QTEs -> Sword Waves
How to play
Plume - Fundamentals
- Plume has two forms and starts in Normal Form:
- Pressing the Signature Move button once switches to Arctic Form
- Activating Signature Move again in Arctic Form performs a powerful attack and turns Plume back to Normal Form
- When in Normal Form:
- All of Plume's damage is Physical DMG
- Using 3-Pings gives 50% energy and a Signature Point (Max 2)
- When in Arctic Form:
- All of Plume's damage is converted to Ice DMG
- Energy drains quickly, but in exchange it gives a 50% extra Ice DMG buff
- Using 3-Pings gives a Signature Point (Max 4)
- Signature Points:
- Are displayed next to the Signature button in Arctic Form
- Can only be stacked to 4 in Arctic Form (max 2 in Normal Form)
- Using her Signature Move with 4 points is essential to deal the most damage
Plume - Additional Information
- Core Passive details:
- The Blue Orb 3-Ping switch-in attack gives her a signature point and 50% energy in Normal Form
- Plume's Arctic Form Ice DMG buff also applies to her Signature Move if it's activated before her Energy runs out
- Activating Arctic Form with full energy rearranges all the orbs in groups of 3-Pings
- How to use the Hanna memory set:
- Using a Matrix Ping activates a second Matrix, with a fresh use of Matrix Ping
- Use the two consecutive Matrix Pings to quickly build Plume's Signature Points
- Activating the set outside of Matrix doesn't put Plume's Matrix in cooldown
- Advanced techniques:
- Dodging immediately after Arctic Form's Red Orb Pings skips the animation but still does full damage.
- Dodging shortly after Arctic Form's Yellow Orb Pings skips the animation but still does full damage.
- The best way to deal damage and build full stacks for Plume's Signature Move is:
Switch-in free Blue Orb 3-Ping -> Signature Move (Arctic Form) -> Dodge enemy attack (Matrix) -> Matrix Ping -> Matrix Ping (Hanna) -> any 3-Ping -> Signature Move- The 3-Pings must be executed quickly before Plume's Energy runs out
- Doing one basic attack before each 3-Ping allows Plume to generate orbs while attacking
How to play
Laurel - Fundamentals
- Double 3-Pings:
- After any 3-Ping the next orb pinged will be considered a 3-Ping
- This bonus does not stack (3-Ping -> Matrix Ping will only give 1 free 3-Ping after)
- All 3-Pings fill her Core Passive gauge:
- Each 3-Ping fills 1/4 of the gauge (15 Annihilation Points)
- After four 3-Pings no more Annihilation Points can be generated
- Hold Basic Attack to enter Annihilation State:
- You will get one Annihilation Orb for each 3-Ping (15 points)
- Your basic attacks deal Dark DMG and generate no energy
- Each basic attack drains 5 Annihilation Points
- Depleting all Annihilation Points, swapping out or using Signature Move will exit Annihilation State
Laurel - Additional Information
- Core Passive details:
- Annihilation Orbs can be used while doing other actions or while on the ground
- Ending Annihilation State early will remove all unused Annihilation Orbs
- Activating Matrix in Annihilation State will generate one Annihilation Orb
- Exiting Annihilation State by running out of points also sorts your orbs
- Advanced techniques:
- Dodging shortly after a Red Orb Ping or a Yellow Orb Ping skips the animation but still does full damage.
- Blue Orb Ping's animation is almost instantaneous
- Doing one basic attack before each 3-Ping allows Laurel to generate orbs while attacking
- To maximize damage it's recommended to save Matrix until Annihilation State is activated with full gauge: four 3-Pings + 5 Annihilation Orbs with the Flamel set will fully charge Laurel's Signature Move
- Basic attacks during Core Passive still generate orbs, the orbs however get deleted if they appear while in Annihilation State
- Since an orb is generated every 1.5 seconds while attacking, activating Annihilation State with only 1/4 of the gauge and doing 3 basic attacks is a fast way to sort orbs while also generating them.