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== What is the rem unit? ==
<!--------------------------------------------------------------------------
The rem unit is the font size of the root element. Basically is the browser's default font size and is usually 16px but it can be modified by the user inside the browser menu.
- MEMORY BUILDS

--------------------------------------------------------------------------->
<div class="FontContainer BarlowCondensed">
{{Header Full|【Memory Builds】Liv: Eclipse}}
== Barlow Condensed ==
<tabber>
|-|Main Build=
<div>
<div>
<p>Here has been used the Barlow Condensed font-family (same used in-game) with a font size of 1.2rem.</p>
{{Column
<p>Debuting in the Untold Naraka patch about one year into the game's lifespan (estimated GL release June 2022), the NieR: Automata characters make up a potent Physical team. If you have ever played NieR: Automata, you'll notice the care and attention to detail that was put into making 2B, 9S, and A2 feel natural in Punishing: Gray Raven. Sprinting, PODs, even the hacking minigame — it's all here. Rather than being average like in many collabs, the NieR team shines in PGR; the devs are fans of NieR: Automata and PGR is inspired by it, after all.</p>
|Left Content=
</div>
{{Header Notch|color=blue|Awakening / General Use}}
</div>
[[File:Tab-Eclipse.png|375px|link=]]
{{Build
|PhilipII
|DaVinci
|PhilipII
|DaVinci
|DaVinci
|DaVinci
|Da Vinci|4|Philip II|2}} <!--------
-
-
-------> {{Header Notch|Resonance}}
* <span style="color:#4C4EEE;">'''Top Row:'''</span> 6 Blue Orb
* <span style="color:#4C4EEE;">'''Bottom Row:'''</span> 6 Class Passive


<div class="FontContainer Roboto">
|Right Content=
== Roboto ==
{{Header Notch|Key Notes}}
<div>
* Liv: Eclipse's main build
<p>Here has been used the Roboto font-family with a font size of 1rem.</p>
* Awakening set
<p>Debuting in the Untold Naraka patch about one year into the game's lifespan (estimated GL release June 2022), the NieR: Automata characters make up a potent Physical team. If you have ever played NieR: Automata, you'll notice the care and attention to detail that was put into making 2B, 9S, and A2 feel natural in Punishing: Gray Raven. Sprinting, PODs, even the hacking minigame — it's all here. Rather than being average like in many collabs, the NieR team shines in PGR; the devs are fans of NieR: Automata and PGR is inspired by it, after all.</p>

</div>
{{Header Notch|Usage}}
</div>
* Physical QTE support set
* [[Phantom Pain Cage]]
* [[War Zone]]
* Norman War
* High difficulty content

{{Header Notch|Details}}
* Physical QTE support set
* Used to support the Attacker and Tank}}


<div class="FontContainer Inter">
== Inter ==
<div>
<p>Here has been used the Inter font-family with a font size of 1rem.</p>
<p>Debuting in the Untold Naraka patch about one year into the game's lifespan (estimated GL release June 2022), the NieR: Automata characters make up a potent Physical team. If you have ever played NieR: Automata, you'll notice the care and attention to detail that was put into making 2B, 9S, and A2 feel natural in Punishing: Gray Raven. Sprinting, PODs, even the hacking minigame — it's all here. Rather than being average like in many collabs, the NieR team shines in PGR; the devs are fans of NieR: Automata and PGR is inspired by it, after all.</p>
</div>
</div>
</div>
|-|DPS set=

<div class="FontContainer Manrope">
== Manrope ==
<div>
<div>
<p>Here has been used the Manrope font-family with a font size of 1rem.</p>
{{Column
<p>Debuting in the Untold Naraka patch about one year into the game's lifespan (estimated GL release June 2022), the NieR: Automata characters make up a potent Physical team. If you have ever played NieR: Automata, you'll notice the care and attention to detail that was put into making 2B, 9S, and A2 feel natural in Punishing: Gray Raven. Sprinting, PODs, even the hacking minigame — it's all here. Rather than being average like in many collabs, the NieR team shines in PGR; the devs are fans of NieR: Automata and PGR is inspired by it, after all.</p>
|Left Content=
</div>
{{Header Notch|DPS set}}
</div>
[[File:Tab-Eclipse.png|375px|link=]]
{{Build
|Darwin
|Darwin
|Darwin
|Leeuwenhoek
|Darwin
|Leeuwenhoek
|Darwin|4|Leeuwenhoek|2}} <!--------
-
-
-------> {{Header Notch|Resonance}}
* <span style="color:#4C4EEE;">'''Top Row:'''</span> 6 ATK + CRIT
* <span style="color:#4C4EEE;">'''Bottom Row:'''</span> 6 Core Passive


{{#css:
|Right Content=
.BarlowCondensed {
{{Header Notch|Key Notes}}
font-family: "Barlow Condensed";
* Niche build
font-size: 19px;
}
.BarlowCondensed * {
font-family: "Barlow Condensed" !important;
}
.BarlowCondensed h2 {
font-size: 1.8em;
font-weight: 600;
}


.Roboto {
{{Header Notch|Usage}}
font-family: "Roboto";
* High difficulty content
font-size: 1rem;
}
.Roboto * {
font-family: "Roboto" !important;
}
.Roboto h2 {
font-size: 1.8em;
font-weight: 600;
}


.Inter {
{{Header Notch|Details}}
font-family: "Inter";
* Used in high difficulty content where survival is more important than clearing speed}}
font-size: 1rem;
}
.Inter * {
font-family: "Inter" !important;
}
.Inter h2 {
font-size: 1.8em;
font-weight: 600;
}


.Manrope {
</div>
font-family: "Manrope";
font-size: 1rem;
}
.Manrope * {
font-family: "Manrope" !important;
}
.Manrope h2 {
font-size: 1.8em;
font-weight: 600;
}


.FontContainer {
</tabber>
--space-xxs: .25rem;
__NOTOC__
--space-xs: .5rem;
--space-sm: 1rem;
--space-md: 1.5rem;
--space-lg: 2rem;
--space-xl: 3rem;
--space-xxl: 6rem;
margin: 2rem 0;
padding: 1.5rem 2rem;
display: grid;
gap: 1.5rem;
border-radius: 3px;
background: hsl(240 12% 20%) !important;
box-shadow: 0.25rem 0.25rem 5px hsl(0deg 0% 0% / 20%);
}
.FontContainer :is(h2, h3, h4, p, *) {
margin: 0;
}
.FontContainer > div {
display: grid;
gap: 1rem;
}
}}

Latest revision as of 21:31, 10 March 2022

What is the rem unit?

The rem unit is the font size of the root element. Basically is the browser's default font size and is usually 16px but it can be modified by the user inside the browser menu.

Barlow Condensed

Here has been used the Barlow Condensed font-family (same used in-game) with a font size of 1.2rem.

Debuting in the Untold Naraka patch about one year into the game's lifespan (estimated GL release June 2022), the NieR: Automata characters make up a potent Physical team. If you have ever played NieR: Automata, you'll notice the care and attention to detail that was put into making 2B, 9S, and A2 feel natural in Punishing: Gray Raven. Sprinting, PODs, even the hacking minigame — it's all here. Rather than being average like in many collabs, the NieR team shines in PGR; the devs are fans of NieR: Automata and PGR is inspired by it, after all.

Roboto

Here has been used the Roboto font-family with a font size of 1rem.

Debuting in the Untold Naraka patch about one year into the game's lifespan (estimated GL release June 2022), the NieR: Automata characters make up a potent Physical team. If you have ever played NieR: Automata, you'll notice the care and attention to detail that was put into making 2B, 9S, and A2 feel natural in Punishing: Gray Raven. Sprinting, PODs, even the hacking minigame — it's all here. Rather than being average like in many collabs, the NieR team shines in PGR; the devs are fans of NieR: Automata and PGR is inspired by it, after all.

Inter

Here has been used the Inter font-family with a font size of 1rem.

Debuting in the Untold Naraka patch about one year into the game's lifespan (estimated GL release June 2022), the NieR: Automata characters make up a potent Physical team. If you have ever played NieR: Automata, you'll notice the care and attention to detail that was put into making 2B, 9S, and A2 feel natural in Punishing: Gray Raven. Sprinting, PODs, even the hacking minigame — it's all here. Rather than being average like in many collabs, the NieR team shines in PGR; the devs are fans of NieR: Automata and PGR is inspired by it, after all.

Manrope

Here has been used the Manrope font-family with a font size of 1rem.

Debuting in the Untold Naraka patch about one year into the game's lifespan (estimated GL release June 2022), the NieR: Automata characters make up a potent Physical team. If you have ever played NieR: Automata, you'll notice the care and attention to detail that was put into making 2B, 9S, and A2 feel natural in Punishing: Gray Raven. Sprinting, PODs, even the hacking minigame — it's all here. Rather than being average like in many collabs, the NieR team shines in PGR; the devs are fans of NieR: Automata and PGR is inspired by it, after all.