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** Unlock them with shards from the respective shops, play co-op and save your 5★ weapon shards for new weapon types
** Unlock them with shards from the respective shops, play co-op and save your 5★ weapon shards for new weapon types
* Monthly Pass A/C: You can afford to pull for high-priority/favorite Signature Weapons every couple of patches
* Monthly Pass A/C: You can afford to pull for high-priority/favorite Signature Weapons every couple of patches
** The highest priority Signature Weapons to aim for long-term would be [[File:Weapon-Apollo-Icon.png|30x30px|link=]][[Apollo]]
** The highest priority Signature Weapons to aim for long-term would be 30[[File:Weapon-Apollo-Icon.png|30x30px|link=]]25[[File:Weapon-Apollo-Icon.png|25x25px|link=]]35[[File:Weapon-Apollo-Icon.png|35x35px|link=]][[Apollo]]





Revision as of 18:02, 3 April 2022

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Weapons in PGR vary from a nice character boost to an integral part of a character's kit. While 5★ weapons can be acquired free from Co-op and are generally fine for many characters, 6★ weapons are known as Signature Weapons and are built specifically for a certain character (with the exception of Sirius).

Which Signature Weapons to Pull

Depending on your spender status some Signature Weapons are higher-priority pulls than others.

  • F2P: Do not pull for any Signature Weapons, A-Rank Constructs or Transcendants
    • Unlock them with shards from the respective shops, play co-op and save your 5★ weapon shards for new weapon types
  • Monthly Pass A/C: You can afford to pull for high-priority/favorite Signature Weapons every couple of patches
    • The highest priority Signature Weapons to aim for long-term would be 302535Apollo


Weapon Resonances

This list includes Weapon Resonances currently unreleased in Global.
In addition, currently unreleased Weapon Resonance names are a fan translation and/or subject to change upon Global release.

All Class weapon resonances available for Attacker, Tank, and Support only.

6★ All Class Weapon Resonances

Skill Name Description
Incandescence Weapon's final ATK increased by 15% at the start of battle. No duration limit.
Dead Point Countdown Gain 1 additional Signal Orb at the start of the battle, and 3 identical Signal Orbs every 45s.
Matrix Lightning After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is reduced by 10%.
Shock Absorption Gain 2s of Invincibility after being hit. 15s cooldown.
Nanosecond Drive Increase maximum dodge limit by 400.

6★ Attacker Weapon Resonances

Skill Name Description
When performing 3-Ping, increase weapon attack power by 30% for 8s. Duration refreshes when the effect is repeatedly triggered.

6★ Tank Weapon Resonances

Skill Name Description
Shock Dispersion When taking damage, release a shockwave that will deal 50% of attack power as damage, and push the enemies away in the surrounding area while reducing their Movement Speed by 35%, lasts for 5s. 8s cooldown.
Resonating Echo Increase the duration of the Tank class-specific passive to 8s.
Magnetic Shock When dealing X damage, decrease X resistance of the target by 8%, lasts for 8s. Duration refreshes when the effect is repeatedly triggered. (X = Character element).
Anihillation Shield Upon performing QTE, provide a shield (10% of the Tank's max HP) to your ally, lasting for 5s.
Gravity Barrier Upon switch-in, gain a shield (20% of your maximum HP).
Absolute Defence Upon switch-in, gain 2s of Invincibility.

6★ Support Weapon Resonances

Skill Name Description
Silent Radiance When using healing abilities or effects, increase the healing effectiveness by 30% for 5s. 8s Cooldown.
Matte Gel Upon using a healing ability, healing effectiveness would be increased by +50%. 8s Cooldown.
Starlight Spear Using healing abilities or effects would increase the healing target attack by 10% for 8s. 10s cooldown.
Superconducting Axial Light Increase all character Attack by 8%.
Star Magnetic Speed Rail When triggering QTE, recover 400 Dodge value for the active character on the field.

6★ Transcendant Weapon Resonances

Skill Name Description
Shock Absorption Gain 2s of Invincibility after being hit. 15s cooldown.
Nanosecond Drive Increase maximum dodge limit by 400.
Shock Dispersion When taking damage, release a shockwave that will deal 50% of attack power as damage, and push the enemies away in the surrounding area while reducing their Movement Speed by 35%, lasts for 5s. 8s cooldown.
During Matrix, all damage +15%.
Upon switch-in, gain 1 extra orb. Extra damage of orb skills +10% for 8s.
Attack +10%

6★ Amplifier Weapon Resonances

Skill Name Description
Incandescence Weapon final ATK increased by 15% at the start of battle. No duration limit.
Dead Point Countdown Gain 1 additional Signal Orb at the start of the battle, and 3 identical skill orbs every 45s.
Matrix Lightning After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is reduced by 10%.
Shock Absorption Gain 2s of Invincibility after being hit. 15s cooldown.
Nanosecond Drive Increase maximum dodge limit by 400.
Shock Dispersion When taking damage, release a shockwave that will deal 50% of attack power as damage, and push the enemies away in the surrounding area while reducing their Movement Speed by 35%, lasts for 5s. 8s cooldown.
Silent Radiance When using healing abilities or effects, increase the healing effectiveness by 30% for 5s. 8s Cooldown.
Matte Gel Upon using a healing ability, healing effectiveness would be increased by +50%. 8s Cooldown.
Starlight Spear Using healing abilities or effects would increase the healing target attack by 10% for 8s. 10s cooldown.
Superconducting Axial Light Increase all character Attack by 8%.
Star Magnetic Speed Rail When triggering QTE, recover 400 Dodge value for the active character on the field.

5★ Weapon Resonances

Skill Name Description
Shock Absorption Gain 2s of Invincibility after being hit. 15s cooldown.
Nanosecond Drive Increase maximum dodge limit by 400.
Shock Dispersion When taking damage, release a shockwave that will deal 50% of attack power as damage, and push the enemies away in the surrounding area while reducing their Movement Speed by 35%, lasts for 5s. 8s cooldown.
During Matrix, all damage +15%.
Upon switch-in, gain 1 extra orb. Extra damage of orb skills +10% for 8s.
Attack +10%