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** Unlock them with shards from the respective shops, play co-op and save your 5★ weapon shards for new weapon types |
** Unlock them with shards from the respective shops, play co-op and save your 5★ weapon shards for new weapon types |
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* Monthly Pass A/C: You can afford to pull for high-priority/favorite Signature Weapons every couple of patches |
* Monthly Pass A/C: You can afford to pull for high-priority/favorite Signature Weapons every couple of patches |
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** The highest priority Signature Weapons to aim for long-term would be [[File:Weapon-Apollo-Icon.png|30x30px|link=]][[Apollo]] |
** The highest priority Signature Weapons to aim for long-term would be 30[[File:Weapon-Apollo-Icon.png|30x30px|link=]]25[[File:Weapon-Apollo-Icon.png|25x25px|link=]]35[[File:Weapon-Apollo-Icon.png|35x35px|link=]][[Apollo]] |
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Revision as of 18:02, 3 April 2022
Weapons in PGR vary from a nice character boost to an integral part of a character's kit. While 5★ weapons can be acquired free from Co-op and are generally fine for many characters, 6★ weapons are known as Signature Weapons and are built specifically for a certain character (with the exception of Sirius).
Which Signature Weapons to Pull
Depending on your spender status some Signature Weapons are higher-priority pulls than others.
- F2P: Do not pull for any Signature Weapons, A-Rank Constructs or Transcendants
- Unlock them with shards from the respective shops, play co-op and save your 5★ weapon shards for new weapon types
- Monthly Pass A/C: You can afford to pull for high-priority/favorite Signature Weapons every couple of patches
- The highest priority Signature Weapons to aim for long-term would be 302535Apollo
Weapon Resonances
This list includes Weapon Resonances currently unreleased in Global.
In addition, currently unreleased Weapon Resonance names are a fan translation and/or subject to change upon Global release.
All Class weapon resonances available for Attacker, Tank, and Support only.
6★ All Class Weapon Resonances
Skill Name | Description |
---|---|
Incandescence | Weapon's final ATK increased by 15% at the start of battle. No duration limit. |
Dead Point Countdown | Gain 1 additional Signal Orb at the start of the battle, and 3 identical Signal Orbs every 45s. |
Matrix Lightning | After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is reduced by 10%. |
Shock Absorption | Gain 2s of Invincibility after being hit. 15s cooldown. |
Nanosecond Drive | Increase maximum dodge limit by 400. |
6★ Attacker Weapon Resonances
Skill Name | Description |
---|---|
When performing 3-Ping, increase weapon attack power by 30% for 8s. Duration refreshes when the effect is repeatedly triggered. |
6★ Tank Weapon Resonances
Skill Name | Description |
---|---|
Shock Dispersion | When taking damage, release a shockwave that will deal 50% of attack power as damage, and push the enemies away in the surrounding area while reducing their Movement Speed by 35%, lasts for 5s. 8s cooldown. |
Resonating Echo | Increase the duration of the Tank class-specific passive to 8s. |
Magnetic Shock | When dealing X damage, decrease X resistance of the target by 8%, lasts for 8s. Duration refreshes when the effect is repeatedly triggered. (X = Character element). |
Anihillation Shield | Upon performing QTE, provide a shield (10% of the Tank's max HP) to your ally, lasting for 5s. |
Gravity Barrier | Upon switch-in, gain a shield (20% of your maximum HP). |
Absolute Defence | Upon switch-in, gain 2s of Invincibility. |
6★ Support Weapon Resonances
Skill Name | Description |
---|---|
Silent Radiance | When using healing abilities or effects, increase the healing effectiveness by 30% for 5s. 8s Cooldown. |
Matte Gel | Upon using a healing ability, healing effectiveness would be increased by +50%. 8s Cooldown. |
Starlight Spear | Using healing abilities or effects would increase the healing target attack by 10% for 8s. 10s cooldown. |
Superconducting Axial Light | Increase all character Attack by 8%. |
Star Magnetic Speed Rail | When triggering QTE, recover 400 Dodge value for the active character on the field. |
6★ Transcendant Weapon Resonances
Skill Name | Description |
---|---|
Shock Absorption | Gain 2s of Invincibility after being hit. 15s cooldown. |
Nanosecond Drive | Increase maximum dodge limit by 400. |
Shock Dispersion | When taking damage, release a shockwave that will deal 50% of attack power as damage, and push the enemies away in the surrounding area while reducing their Movement Speed by 35%, lasts for 5s. 8s cooldown. |
During Matrix, all damage +15%. | |
Upon switch-in, gain 1 extra orb. Extra damage of orb skills +10% for 8s. | |
Attack +10% |
6★ Amplifier Weapon Resonances
Skill Name | Description |
---|---|
Incandescence | Weapon final ATK increased by 15% at the start of battle. No duration limit. |
Dead Point Countdown | Gain 1 additional Signal Orb at the start of the battle, and 3 identical skill orbs every 45s. |
Matrix Lightning | After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is reduced by 10%. |
Shock Absorption | Gain 2s of Invincibility after being hit. 15s cooldown. |
Nanosecond Drive | Increase maximum dodge limit by 400. |
Shock Dispersion | When taking damage, release a shockwave that will deal 50% of attack power as damage, and push the enemies away in the surrounding area while reducing their Movement Speed by 35%, lasts for 5s. 8s cooldown. |
Silent Radiance | When using healing abilities or effects, increase the healing effectiveness by 30% for 5s. 8s Cooldown. |
Matte Gel | Upon using a healing ability, healing effectiveness would be increased by +50%. 8s Cooldown. |
Starlight Spear | Using healing abilities or effects would increase the healing target attack by 10% for 8s. 10s cooldown. |
Superconducting Axial Light | Increase all character Attack by 8%. |
Star Magnetic Speed Rail | When triggering QTE, recover 400 Dodge value for the active character on the field. |
5★ Weapon Resonances
Skill Name | Description |
---|---|
Shock Absorption | Gain 2s of Invincibility after being hit. 15s cooldown. |
Nanosecond Drive | Increase maximum dodge limit by 400. |
Shock Dispersion | When taking damage, release a shockwave that will deal 50% of attack power as damage, and push the enemies away in the surrounding area while reducing their Movement Speed by 35%, lasts for 5s. 8s cooldown. |
During Matrix, all damage +15%. | |
Upon switch-in, gain 1 extra orb. Extra damage of orb skills +10% for 8s. | |
Attack +10% |