Test:16: Difference between revisions

From GRAY RAVENS
Content added Content deleted
No edit summary
(cleared the page)
Tag: Blanking
Line 1: Line 1:
{{SEO
|Keywords=Weapon, List, Stats, Ability, Signature, Pistol, Gun, Spear, Gunblade, Chainsaw, Banner, Bot, Gauntlet, Shield, Amplifier
}}{{#css:
@media screen and (max-width : 850px) {
.wikitable{
width : 100%;
min-width : 600px;
}
}
}}
{{Tabs
|tab1 = Overview
|tab2 = 6★ Weapons
|tab3 = 5★ Weapons
|tab4 = 4-2★ Weapons
}}
<span id="0"></span>[[File:Page-Weapons-Banner.png|100%]]

<center>
<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;">
This page includes Weapon Resonances currently unreleased in Global.<br/>
In addition, currently unreleased Weapon Resonance names and effects are a fan translation and/or subject to change upon Global release.
</span> </p>
</center>

Weapons in PGR vary from a nice character boost to an integral part of a character's kit. While 5★ Weapons can be acquired free from Co-op and are generally fine for many characters, 6★ Weapons are known as Signature Weapons and are built specifically for a certain character (with the exception of [[Sirius]]).

{{Header Notch Center|Which Signature Weapons to Pull}}
Depending on your spender status some Signature Weapons are higher-priority pull targets than others.

{{Column
|Left Content=
{{Content Box
|Title= F2P
|Text= Do not pull any Signature Weapons, Transcendants, or A-Rank Constructs with [[File:Item-BlackCard.png|25x25px|link=]]BC and focus exclusively on new S-Rank Constructs.
* Research them with [[File:Item-BasicConstructRnDTicket.png|25x25px|link=]] [[Basic_Construct_R%26D_Ticket|Basic Construct R&D Tickets]]
* Unlock them with shards from the respective shops
* Play Co-op and save your 5★ Weapon Shards for new weapon types not yet released in Global }}<!--

-->{{Content Box
|Title= Low/medium spenders
|Text= You can pull additional copies of Signature Weapons via gacha to prepare for the revamped Weapon Resonance system introduced with [[Fake Ascension]].}}

|Right Content=
{{Content Box
|Title= Monthly Pass A/C
|Text= You can afford to pull for high-priority/your favorite Signature Weapons every couple of patches.
* The Signature Weapons with the highest priority to aim for long-term would be [[Chrome: Glory|Chrome: Glory's]] <!-- [[File:Weapon-Apollo-Icon.png|35x35px|link=]] -->[[Apollo]], [[Vera: Flare|Vera: Flare's]] <!-- [[File:Weapon-Phoenix-Icon.png|35x35px|link=]] -->[[Phoenix]], and [[Rosetta: Rigor|Rosetta: Rigor's]] <!-- [[File:Weapon-Gungnir-Icon.png|35x35px|link=]] -->[[Gungnir]]}}<!--

-->{{Content Box
|Title= High spenders
|Text= Pull as many copies as you desire. The more resonace slots you unlock on each Signature Weapon the higher the flexibility of your whole team.}}
}}

{{Header Notch Center|Introduction to Weapon Resonances}}
Resonating Weapons is similar to [[Ultima_Awakening|resonating Memories]]. The major difference is that Weapon Resonances do not require duplicates of exactly the same Weapon.
* A 6★ Weapon can be resonated with any 6* Weapon of your choice up to three times (three different resonance slots)
* The same applies to 5★ Weapons
All three resonance slots of 5★ Weapons offer the same bonus and a fully resonated 5★ Weapon has comparable or even slightly higher stats than a 6★ Weapon of the same type. In Global, 6★ Weapons offer three distinct bonuses based on the resonance slot chosen. This will change in [[Fake Ascension]].
{{Header Notch Center|Weapon Resonance Rework Introduced in Fake Ascension}}
[[Fake Ascension]] revamps and expands the Weapon Resonance system to be more flexible but it requires more planning from players chasing the upper echelons of scored content like [[Phantom Pain Cage]] and [[War Zone]]. In the CN version of PGR the investment level of an account is measured by the amount of Weapon Resonances available to each team. A typical competitive team would have five Resonances:
* Attacker x2
* Tank x1
* Support/Amplifier x2
This is just a general guideline and there are exceptions. Personal skill plays an important role in PGR's scored content as well. Individual investment recommendations for Weapon Resonances can be found on each individual [[Characters|character's build page]]. Characters without Weapon Resonance recommendations are rarely used in scored content but feel free to resonate your favorite Characters' weapons anyway if you enjoy their play style. You can simply copy the resonances from a character of the same Class and Element, as they are usually the same.
{{Header Notch Center|Weapon Resonances after the Fake Ascension Update}}
All Class Weapon resonances available for all Classes except Vanguard (Transcendant).

====6★ All Class Weapon Resonances====

{{Content Box
|Title=Shock Absorption
|Text=Gain 2 seconds of invincibility after taking damage. 15s cooldown.
}}<!--
-->{{Content Box
|Title=Incandescence
|Text=Weapon's final ATK is increased by 15% at the start of battle. No duration limit.
}}<!--
-->{{Content Box
|Title=Matrix Lightning
|Text=After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
}}<!--
-->{{Content Box
|Title=Dead Point Countdown
|Text=An Entrance Skill grants 2 additional Signal Orbs, and 3 identical Signal Orbs every 45s (even when off-field).
}}<!--
-->{{Content Box
|Title=Nanosecond Transmission
|Text=Limit of Dodge Gauge increases by 400 (single dodge = 250 Dodge Gauge).
}}<!--
-->{{Content Box
|Title=Shock Reverberation
|Text=After taking damage, release a shockwave that deals damage equal to 50% of the character's ATK, pushes enemies away, and reduces their Movement Speed by 35% for 5s. 8s cooldown.
}}

====6★ Attacker Weapon Resonances====

{{Content Box
|Title=Radiant Afterglow
|Text=3-Pings increase Weapon's final ATK by 30% for 8s. Duration resets every time it is triggered.
}}

====6★ Tank Weapon Resonances====

{{Content Box
|Title=Polymerization Breakdown ([[File:Element-Physical-Icon-White.png|25x25px|link=]])
|Text=When dealing Physical Damage, reduce Physical DEF by 8% for 8s. Duration resets every time it is triggered.
}}<!--
-->{{Content Box
|Title=Piercing Shock ([[File:Element-Lightning-Icon-White.png|25x25px|link=]])
|Text=When dealing Lightning Damage, reduce Lightning Resistance by 8% for 8s. Duration resets every time it is triggered.
}}<!--
-->{{Content Box
|Title=Dark Wave ([[File:Element-Dark-Icon-White.png|25x25px|link=]])
|Text=When dealing Dark Damage, reduce Dark Resistance by 8% for 8s. Duration resets every time it is triggered.
}}<!--
-->{{Content Box
|Title=Glazed Supercurrent ([[File:Element-Ice-Icon-White.png|25x25px|link=]])
|Text=When dealing Ice Damage, reduce Ice Resistance by 8% for 8s. Duration resets every time it is triggered.
}}<!--
-->{{Content Box
|Title=Burning Dipole ([[File:Element-Fire-Icon-White.png|25x25px|link=]])
|Text=When dealing Fire Damage, reduce Fire Resistance by 8% for 8s. Duration resets every time it is triggered.
}}<!--
-->{{Content Box
|Title=Resonance Echo
|Text=Increases Tank Class Skill duration to 8 seconds.
}}<!--
-->{{Content Box
|Title=Gravitational Barrier
|Text=Gain 2 seconds of invincibility whenever the character enters the battle.
}}<!--
-->{{Content Box
|Title=Shock Vibration
|Text=Gain a shield equal to 20% of maximum HP whenever the character enters the battle.
}}<!--
-->{{Content Box
|Title=Oblivion Shield
|Text=When QTE is triggered, the active character gains a shield equal to 10% of the Tank's maximum HP for 5s.
}}

====6★ Support/Amplifier Weapon Resonances====

{{Content Box
|Title=Starlight Spear
|Text=When using a healing effect, increases the target's ATK by 10% for 8 seconds. 10s cooldown.
}}<!--
-->{{Content Box
|Title=Superconducting Light
|Text=Increases ATK of the entire team by 8%.
}}<!--
-->{{Content Box
|Title=Subglow Gel
|Text=Increases the next healing amount by 50%. 8s cooldown.
}}<!--
-->{{Content Box
|Title=Hyperspeed
|Text=When QTE is triggered, recover 400 Dodge Gauge (single dodge = 250 Dodge Gauge) to the character on the field.
}}<!--
-->{{Content Box
|Title=Radiant Tranquility
|Text=When using a healing effect, increases the next healing amount by by 30% for 5 seconds. 8s cooldown.
}}

====6★ Vanguard (Transcendant) Weapon Resonances====

{{Content Box
|Title=Matrix Outburst
|Text=All DMG increased by 15% in Matrix.
}}<!--
-->{{Content Box
|Title=Overload Signal
|Text=An Entrance Skill grants 1 additional Signal Orb. Extra DMG Bonus of Signal Orb Skills increases by 10% for 8s.
}}<!--
-->{{Content Box
|Title=Limit Break
|Text=All ATK increases by 10%.
}}

====5★ Weapon Resonances====

{{Content Box
|Title=Precision Attack I
|Text=ATK +30, CRIT +30
}}<!--
-->{{Content Box
|Title=Precision Attack II
|Text=ATK +30, CRIT +30
}}<!--
-->{{Content Box
|Title=Precision Attack III
|Text=ATK +30, CRIT +30
}}


__NOTOC__

Revision as of 17:10, 8 May 2022