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<div class="mw-collapsible mw-collapsed"> |
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<div style="font-weight:bolder;line-height:1.6;">Other Options</div> |
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{| style="width:100%;" |
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{| style="width:100%;" |
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| [[File:Buff-Norman-Camouflage.png|100x100px]] |
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| [[File:Buff-Norman-Camouflage.png|100x100px]] |
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| Each dodge grants an <span style="color:#00A0FF;">18%</span> Extra DMG bonus for <span style="color:#00A0FF;">5</span>s. Cannot be stacked. Duration will reset every time it is triggered. |
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| Each dodge grants an <span style="color:#00A0FF;">18%</span> Extra DMG bonus for <span style="color:#00A0FF;">5</span>s. Cannot be stacked. Duration will reset every time it is triggered. |
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{| style="width:100%;" |
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| Deployed members gain an Extra DMG bonus based on current HP (<span style="color:#00A0FF;">26%</span> up at <span style="color:#00A0FF;">100%</span> HP). |
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| Deployed members gain an Extra DMG bonus based on current HP (<span style="color:#00A0FF;">26%</span> up at <span style="color:#00A0FF;">100%</span> HP). |
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|-|Fire Team= |
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|-|Fire Team= |
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<div class="mw-collapsible mw-collapsed"> |
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<div style="font-weight:bolder;line-height:1.6;">Other Options</div> |
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{| style="width:100%;" |
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| [[File:Buff-Norman-Turbulence.png|100x100px]] |
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| [[File:Buff-Norman-Turbulence.png|100x100px]] |
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| During battle, use a special form a buff calculation for switching members. Upon switching members, randomly receive 1-6 and increase the incoming member's DMG accordingly by up to <span style="color:#00A0FF;">40%</span>, resetting once it hits <span style="color:#FF476D;">21</span>. The total number increases by 1 every 10s (switching members resets the timer). |
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| During battle, use a special form a buff calculation for switching members. Upon switching members, randomly receive 1-6 and increase the incoming member's DMG accordingly by up to <span style="color:#00A0FF;">40%</span>, resetting once it hits <span style="color:#FF476D;">21</span>. The total number increases by 1 every 10s (switching members resets the timer). |
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|-|Ice Team= |
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<div class="mw-collapsible mw-collapsed"> |
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<div style="font-weight:bolder;line-height:1.6;">Other Options</div> |
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{| style="width:100%;" |
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{| style="width:100%;" |
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| [[File:Buff-Norman-Turbulence.png|100x100px]] |
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| [[File:Buff-Norman-Turbulence.png|100x100px]] |
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| During battle, use a special form a buff calculation for switching members. Upon switching members, randomly receive 1-6 and increase the incoming member's DMG accordingly by up to <span style="color:#00A0FF;">40%</span>, resetting once it hits <span style="color:#FF476D;">21</span>. The total number increases by 1 every 10s (switching members resets the timer). |
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| During battle, use a special form a buff calculation for switching members. Upon switching members, randomly receive 1-6 and increase the incoming member's DMG accordingly by up to <span style="color:#00A0FF;">40%</span>, resetting once it hits <span style="color:#FF476D;">21</span>. The total number increases by 1 every 10s (switching members resets the timer). |
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{| style="width:100%;" |
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| <span style="color:#00A0FF;">35%</span> of DMG dealt in Matrix will be inflicted on the target when Matrix ends. (Damage Reduction available) |
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| <span style="color:#00A0FF;">35%</span> of DMG dealt in Matrix will be inflicted on the target when Matrix ends. (Damage Reduction available) |
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|-|Lightning Team= |
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<div class="mw-collapsible mw-collapsed"> |
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<div style="font-weight:bolder;line-height:1.6;">Other Options</div> |
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{| style="width:100%;" |
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| [[File:Buff-Norman-Matrix.png|100x100px]] |
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| [[File:Buff-Norman-Matrix.png|100x100px]] |
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| <span style="color:#00A0FF;">35%</span> of DMG dealt in Matrix will be inflicted on the target when Matrix ends. (Damage Reduction available) |
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| <span style="color:#00A0FF;">35%</span> of DMG dealt in Matrix will be inflicted on the target when Matrix ends. (Damage Reduction available) |
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|-|Dark Team= |
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<div style="font-weight:bolder;line-height:1.6;">Other Options</div> |
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{| style="width:100%;" |
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{| style="width:100%;" |
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| [[File:Buff-Norman-Gravity.png|100x100px]] |
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| [[File:Buff-Norman-Gravity.png|100x100px]] |
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| Gains an <span style="color:#00A0FF;">8%/18%/25%</span> Extra DMG bonus for <span style="color:#00A0FF;">8</span>s when moving more than <span style="color:#00A0FF;">10/15/20</span>m. Cannot be stacked. Switching members will reset the effect. |
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| Gains an <span style="color:#00A0FF;">8%/18%/25%</span> Extra DMG bonus for <span style="color:#00A0FF;">8</span>s when moving more than <span style="color:#00A0FF;">10/15/20</span>m. Cannot be stacked. Switching members will reset the effect. |
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|-|Uniframe Team= |
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<div class="mw-collapsible mw-collapsed"> |
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<div style="font-weight:bolder;line-height:1.6;">Other Options</div> |
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<div class="mw-collapsible-content"> |
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{| style="width:100%;" |
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{| style="width:100%;" |
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| [[File:Buff-Norman-Gravity.png|100x100px]] |
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| [[File:Buff-Norman-Gravity.png|100x100px]] |
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| Gains an <span style="color:#00A0FF;">8%/18%/25%</span> Extra DMG bonus for <span style="color:#00A0FF;">8</span>s when moving more than <span style="color:#00A0FF;">10/15/20</span>m. Cannot be stacked. Switching members will reset the effect. |
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| Gains an <span style="color:#00A0FF;">8%/18%/25%</span> Extra DMG bonus for <span style="color:#00A0FF;">8</span>s when moving more than <span style="color:#00A0FF;">10/15/20</span>m. Cannot be stacked. Switching members will reset the effect. |
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{| style="width:100%;" |
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{| style="width:100%;" |
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| Each dodge grants an <span style="color:#00A0FF;">18%</span> Extra DMG bonus for <span style="color:#00A0FF;">5</span>s. Cannot be stacked. Duration will reset every time it is triggered. |
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| Each dodge grants an <span style="color:#00A0FF;">18%</span> Extra DMG bonus for <span style="color:#00A0FF;">5</span>s. Cannot be stacked. Duration will reset every time it is triggered. |
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</div> |
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</div> |
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</tabber> |
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</tabber> |
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* When fighting against Hetero-Hive Mother in the ice stage of Bollie Mine, parrying deals majority of the damage. Those who can reliably parry the attacks should allocate Electricity to their other teams as the damage dealt from parrying is fixed. |
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* When fighting against Hetero-Hive Mother in the ice stage of Bollie Mine, parrying deals majority of the damage. Those who can reliably parry the attacks should allocate Electricity to their other teams as the damage dealt from parrying is fixed. |
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* Similarly, Uniframe stages usually do not need Electricity as Finisher Gauge depletes the most from Speed Attacks and Parries. |
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* Similarly, Uniframe stages usually do not need Electricity as Finisher Gauge depletes the most from Speed Attacks and Parries. |
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* Each point in an Add-on will provide 50 average BP towards Perfect Tactics, regardless of which team it is allocated to. |
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* Each point in an Add-on will provide 50 BP per character, and 150 BP for the entire team. This counts towards Perfect Tactics, regardless of which team it is allocated to. For Bollie Mine, this means an extra 30 average BP, and for Cloud Mine, this means 25 average BP added. |
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* Environmental Attacks (Flames, Laser, Dark Explosion) can be used to trigger Matrix and can help boost DMG output in certain situations. |
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* Environmental Attacks (Flames, Laser, Dark Explosion) can be used to trigger Matrix and can help boost DMG output in certain situations. |
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** Leaving the Lightning Shield enemy buff can sometimes be beneficial as it can be used to trigger matrix and acquire dodge-related buffs (such as [[Frederick]] and Camouflage) |
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** Leaving the Lightning Shield enemy buff can sometimes be beneficial as it can be used to trigger matrix and acquire dodge-related buffs (such as [[Frederick]] and Camouflage) |