|tab2 = Guide
}}
<!----------------------------------------------------- ▼
-------------------------------------------------------> ▼
{{Header Notch|General Tips}} ▼
* Combat points generation and ore collection happen each day at the same hour in which the Combat Phase was originally started. This may not be the same time as the daily reset so make sure you check! ▼
* Players that are able to clear '''Pioneer Battle's 4th Mine with less than 400 Electricity''' should choose Pioneer over Regular Battle, as doing so will net 200 [[File:Item-BlackCard.png|25x25px|link=Black_Card]][[Black_Card|Black Cards]] (with a max of 300/400 Black Cards), greater than the 200 maximum Black Cards possible in Regular Battle. ▼
* To obtain the maximum amount of [[File:Item-TantalumOre.png|25x25px|link=Tantalum_Ore]][[Tantalum_Ore|Tantalum Ore]], the player needs to complete the first 3 Mines on the first day of Battle Phase, then clear the 4th Mine on the second day, and finish the 5th Mine on the third day. Players that are unable to clear the Mine's "Deep Hive" should still do the "Resource Stages" in order to obtain their [[File:Item-AutonomousMiner.png|25x25px|link=Autonomous_Miner]][[Autonomous_Miner|Autonomous Miners]] for more Tantalum Ore. ▼
* Players can utilize the same memory sets, especially [[Da_Vinci|Da Vinci]] sets, as well as CUBs and weapons by challenging with one team at a time (clicking the '''Blue Challenge''' button next to each team). Players will be able to swap memories, weapons, and CUBs from the successful teams to other characters before resuming the challenge. ▼
* Players can use as much Electricity as desired for any stage outside of Deep Hive. Challenge mission only take into account the Electricity used when challenging Deep Hive, allowing players to max out Add-ons to clear the buff stages faster. ▼
* The fastest way to clear a Mine is completing the Deep Hive first, as it automatically clears every other stage in the Mine. ▼
* Players can use Prolonged Combat to delay for more than 1 day, allowing them to clear the last Mine at a later day without missing out on rewards. ▼
* It is highly recommended to use Electricity to enhance the weakest teams, and only boost ATK if aiming for the challenge missions. ▼
** Players can reallocate Electricity by resetting a team's stage if they find one stage to be easier than the other. ▼
* If a player does not have an element's team, support characters can be used and teamed up with an off-element Healer and Tank. The support character will serve as the main DPS, being on-field for most of the fight. ▼
* Equipping redundant gear on characters stationed at the Power Station maximizes Electricity gain. Fully built SSS/SSS+ characters will net you an extra 120 to 200 Electricity to use. ▼
* Players should clear all the Mines (except Cloud Mine) if possible, even if done on the last day of Battle Phase, as the reward missions provide [[File:Item-6StarWeaponResonanceShard.png|25x25px|link=6★_Weapon_Resonance_Shard]][[6★_Weapon_Resonance_Shard|6★ Weapon Resonance Shards]] regardless of Electricity used. ▼
{{Header Notch|Specific Tips}} ▼
* Players should equip [[Yuan_Ye|Yuan Ye]] in the physical stage of Bollie Mine, as the boss (Sharkspeare/Rosetta) can be stunned to help hold them in place. ▼
** Since the physical boss can be stunned, it is recommended to use the '''Constrict''' Energy Field if available to maximize damage output. ▼
* When fighting against Hetero-Hive Mother in the ice stage of Bollie Mine, parrying deals majority of the damage. Those who can reliably parry the attacks should allocate Electricity to their other teams as the damage dealt from parrying is fixed. ▼
* Similarly, Uniframe stages usually do not need Electricity as Finisher Gauge depletes the most from Speed Attacks and Parries. ▼
* Each point in an Add-on will provide 50 average BP towards Perfect Tactics, regardless of which team it is allocated to. ▼
* Environmental Attacks (Flames, Laser, Dark Explosion) can be used to trigger Matrix and can help boost DMG output in certain situations. ▼
** Leaving the Lightning Shield enemy buff can sometimes be beneficial as it can be used to trigger matrix and acquire dodge-related buffs (such as [[Frederick]] and Camouflage) ▼
* It is recommended to use Time-Stop Calculation abilities as much as possible, this will delay both the stage time limit and timed debuffs. ▼
* '''Rip - Stimulation''' as the Energy Field and Module is highly recommended for Dark team as Luna: Laurel, No.21: XXI, and Karenina: Scire can all stack combo extremely fast, resulting in easily obtainable buffs. ▼
<!-----------------------------------------------------
</div>
</tabber>
▲<!-----------------------------------------------------
▲------------------------------------------------------->
▲{{Header Notch|General Tips}}
▲* Combat points generation and ore collection happen each day at the same hour in which the Combat Phase was originally started. This may not be the same time as the daily reset so make sure you check!
▲* Players that are able to clear '''Pioneer Battle's 4th Mine with less than 400 Electricity''' should choose Pioneer over Regular Battle, as doing so will net 200 [[File:Item-BlackCard.png|25x25px|link=Black_Card]][[Black_Card|Black Cards]] (with a max of 300/400 Black Cards), greater than the 200 maximum Black Cards possible in Regular Battle.
▲* To obtain the maximum amount of [[File:Item-TantalumOre.png|25x25px|link=Tantalum_Ore]][[Tantalum_Ore|Tantalum Ore]], the player needs to complete the first 3 Mines on the first day of Battle Phase, then clear the 4th Mine on the second day, and finish the 5th Mine on the third day. Players that are unable to clear the Mine's "Deep Hive" should still do the "Resource Stages" in order to obtain their [[File:Item-AutonomousMiner.png|25x25px|link=Autonomous_Miner]][[Autonomous_Miner|Autonomous Miners]] for more Tantalum Ore.
▲* Players can utilize the same memory sets, especially [[Da_Vinci|Da Vinci]] sets, as well as CUBs and weapons by challenging with one team at a time (clicking the '''Blue Challenge''' button next to each team). Players will be able to swap memories, weapons, and CUBs from the successful teams to other characters before resuming the challenge.
▲* Players can use as much Electricity as desired for any stage outside of Deep Hive. Challenge mission only take into account the Electricity used when challenging Deep Hive, allowing players to max out Add-ons to clear the buff stages faster.
▲* The fastest way to clear a Mine is completing the Deep Hive first, as it automatically clears every other stage in the Mine.
▲* Players can use Prolonged Combat to delay for more than 1 day, allowing them to clear the last Mine at a later day without missing out on rewards.
▲* It is highly recommended to use Electricity to enhance the weakest teams, and only boost ATK if aiming for the challenge missions.
▲** Players can reallocate Electricity by resetting a team's stage if they find one stage to be easier than the other.
▲* If a player does not have an element's team, support characters can be used and teamed up with an off-element Healer and Tank. The support character will serve as the main DPS, being on-field for most of the fight.
▲* Equipping redundant gear on characters stationed at the Power Station maximizes Electricity gain. Fully built SSS/SSS+ characters will net you an extra 120 to 200 Electricity to use.
▲* Players should clear all the Mines (except Cloud Mine) if possible, even if done on the last day of Battle Phase, as the reward missions provide [[File:Item-6StarWeaponResonanceShard.png|25x25px|link=6★_Weapon_Resonance_Shard]][[6★_Weapon_Resonance_Shard|6★ Weapon Resonance Shards]] regardless of Electricity used.
▲{{Header Notch|Specific Tips}}
▲* Players should equip [[Yuan_Ye|Yuan Ye]] in the physical stage of Bollie Mine, as the boss (Sharkspeare/Rosetta) can be stunned to help hold them in place.
▲** Since the physical boss can be stunned, it is recommended to use the '''Constrict''' Energy Field if available to maximize damage output.
▲* When fighting against Hetero-Hive Mother in the ice stage of Bollie Mine, parrying deals majority of the damage. Those who can reliably parry the attacks should allocate Electricity to their other teams as the damage dealt from parrying is fixed.
▲* Similarly, Uniframe stages usually do not need Electricity as Finisher Gauge depletes the most from Speed Attacks and Parries.
▲* Each point in an Add-on will provide 50 average BP towards Perfect Tactics, regardless of which team it is allocated to.
▲* Environmental Attacks (Flames, Laser, Dark Explosion) can be used to trigger Matrix and can help boost DMG output in certain situations.
▲** Leaving the Lightning Shield enemy buff can sometimes be beneficial as it can be used to trigger matrix and acquire dodge-related buffs (such as [[Frederick]] and Camouflage)
▲* It is recommended to use Time-Stop Calculation abilities as much as possible, this will delay both the stage time limit and timed debuffs.
▲* '''Rip - Stimulation''' as the Energy Field and Module is highly recommended for Dark team as Luna: Laurel, No.21: XXI, and Karenina: Scire can all stack combo extremely fast, resulting in easily obtainable buffs.
__NOTOC__
__INDEX__
|