|}
----
<div class="mw-collapsible mw-collapsed">
<div style="font-weight:bolder;line-height:1.6;">Other Options</div>
<div class="mw-collapsible-content">
{| style="width:100%;"
| [[File:Buff-Norman-Camouflage.png|100x100px]]
| Each dodge grants an <span style="color:#00A0FF;">18%</span> Extra DMG bonus for <span style="color:#00A0FF;">5</span>s. Cannot be stacked. Duration will reset every time it is triggered.
|}
----
{| style="width:100%;"
| Deployed members gain an Extra DMG bonus based on current HP (<span style="color:#00A0FF;">26%</span> up at <span style="color:#00A0FF;">100%</span> HP).
|}
</div>
</div>
|-|Fire Team=
|}
----
<div class="mw-collapsible mw-collapsed">
<div style="font-weight:bolder;line-height:1.6;">Other Options</div>
<div class="mw-collapsible-content">
{| style="width:100%;"
| [[File:Buff-Norman-Turbulence.png|100x100px]]
| During battle, use a special form a buff calculation for switching members. Upon switching members, randomly receive 1-6 and increase the incoming member's DMG accordingly by up to <span style="color:#00A0FF;">40%</span>, resetting once it hits <span style="color:#FF476D;">21</span>. The total number increases by 1 every 10s (switching members resets the timer).
|}
</div>
</div>
|-|Ice Team=
|}
----
<div class="mw-collapsible mw-collapsed">
<div style="font-weight:bolder;line-height:1.6;">Other Options</div>
<div class="mw-collapsible-content">
{| style="width:100%;"
| [[File:Buff-Norman-Turbulence.png|100x100px]]
| During battle, use a special form a buff calculation for switching members. Upon switching members, randomly receive 1-6 and increase the incoming member's DMG accordingly by up to <span style="color:#00A0FF;">40%</span>, resetting once it hits <span style="color:#FF476D;">21</span>. The total number increases by 1 every 10s (switching members resets the timer).
|}
----
{| style="width:100%;"
| <span style="color:#00A0FF;">35%</span> of DMG dealt in Matrix will be inflicted on the target when Matrix ends. (Damage Reduction available)
|}
</div>
</div>
|-|Lightning Team=
|}
----
<div class="mw-collapsible mw-collapsed">
<div style="font-weight:bolder;line-height:1.6;">Other Options</div>
<div class="mw-collapsible-content">
{| style="width:100%;"
| [[File:Buff-Norman-Matrix.png|100x100px]]
| <span style="color:#00A0FF;">35%</span> of DMG dealt in Matrix will be inflicted on the target when Matrix ends. (Damage Reduction available)
|}
</div>
</div>
|-|Dark Team=
|}
----
<div class="mw-collapsible mw-collapsed">
<div style="font-weight:bolder;line-height:1.6;">Other Options</div>
<div class="mw-collapsible-content">
{| style="width:100%;"
| [[File:Buff-Norman-Gravity.png|100x100px]]
| Gains an <span style="color:#00A0FF;">8%/18%/25%</span> Extra DMG bonus for <span style="color:#00A0FF;">8</span>s when moving more than <span style="color:#00A0FF;">10/15/20</span>m. Cannot be stacked. Switching members will reset the effect.
|}
</div>
</div>
|-|Uniframe Team=
|}
----
<div class="mw-collapsible mw-collapsed">
<div style="font-weight:bolder;line-height:1.6;">Other Options</div>
<div class="mw-collapsible-content">
{| style="width:100%;"
| [[File:Buff-Norman-Gravity.png|100x100px]]
| Gains an <span style="color:#00A0FF;">8%/18%/25%</span> Extra DMG bonus for <span style="color:#00A0FF;">8</span>s when moving more than <span style="color:#00A0FF;">10/15/20</span>m. Cannot be stacked. Switching members will reset the effect.
|}
----
{| style="width:100%;"
| Each dodge grants an <span style="color:#00A0FF;">18%</span> Extra DMG bonus for <span style="color:#00A0FF;">5</span>s. Cannot be stacked. Duration will reset every time it is triggered.
|}
</div>
</div>
</tabber>
|