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Line 34: |
Line 34: |
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|} |
|
|} |
|
---- |
|
---- |
|
<div class="mw-collapsible mw-collapsed"> |
|
|
<div style="font-weight:bolder;line-height:1.6;">Other Options</div> |
|
|
<div class="mw-collapsible-content"> |
|
|
{| style="width:100%;" |
|
{| style="width:100%;" |
|
| [[File:Buff-Norman-Camouflage.png|100x100px]] |
|
| [[File:Buff-Norman-Camouflage.png|100x100px]] |
Line 49: |
Line 46: |
|
| Each dodge grants an <span style="color:#00A0FF;">18%</span> Extra DMG bonus for <span style="color:#00A0FF;">5</span>s. Cannot be stacked. Duration will reset every time it is triggered. |
|
| Each dodge grants an <span style="color:#00A0FF;">18%</span> Extra DMG bonus for <span style="color:#00A0FF;">5</span>s. Cannot be stacked. Duration will reset every time it is triggered. |
|
|} |
|
|} |
|
|
---- |
|
|
|
|
|
{| style="width:100%;" |
|
{| style="width:100%;" |
Line 62: |
Line 60: |
|
| Deployed members gain an Extra DMG bonus based on current HP (<span style="color:#00A0FF;">26%</span> up at <span style="color:#00A0FF;">100%</span> HP). |
|
| Deployed members gain an Extra DMG bonus based on current HP (<span style="color:#00A0FF;">26%</span> up at <span style="color:#00A0FF;">100%</span> HP). |
|
|} |
|
|} |
|
</div> |
|
|
</div> |
|
|
|
|
|
|
|-|Fire Team= |
|
|-|Fire Team= |
Line 80: |
Line 76: |
|
|} |
|
|} |
|
---- |
|
---- |
|
|
|
|
<div class="mw-collapsible mw-collapsed"> |
|
|
<div style="font-weight:bolder;line-height:1.6;">Other Options</div> |
|
|
<div class="mw-collapsible-content"> |
|
|
{| style="width:100%;" |
|
{| style="width:100%;" |
|
| [[File:Buff-Norman-Turbulence.png|100x100px]] |
|
| [[File:Buff-Norman-Turbulence.png|100x100px]] |
Line 95: |
Line 89: |
|
| During battle, use a special form a buff calculation for switching members. Upon switching members, randomly receive 1-6 and increase the incoming member's DMG accordingly by up to <span style="color:#00A0FF;">40%</span>, resetting once it hits <span style="color:#FF476D;">21</span>. The total number increases by 1 every 10s (switching members resets the timer). |
|
| During battle, use a special form a buff calculation for switching members. Upon switching members, randomly receive 1-6 and increase the incoming member's DMG accordingly by up to <span style="color:#00A0FF;">40%</span>, resetting once it hits <span style="color:#FF476D;">21</span>. The total number increases by 1 every 10s (switching members resets the timer). |
|
|} |
|
|} |
|
</div> |
|
|
</div> |
|
|
|
|
|
|
|-|Ice Team= |
|
|-|Ice Team= |
Line 113: |
Line 105: |
|
|} |
|
|} |
|
---- |
|
---- |
|
|
|
|
<div class="mw-collapsible mw-collapsed"> |
|
|
<div style="font-weight:bolder;line-height:1.6;">Other Options</div> |
|
|
<div class="mw-collapsible-content"> |
|
|
{| style="width:100%;" |
|
{| style="width:100%;" |
|
| [[File:Buff-Norman-Turbulence.png|100x100px]] |
|
| [[File:Buff-Norman-Turbulence.png|100x100px]] |
Line 128: |
Line 118: |
|
| During battle, use a special form a buff calculation for switching members. Upon switching members, randomly receive 1-6 and increase the incoming member's DMG accordingly by up to <span style="color:#00A0FF;">40%</span>, resetting once it hits <span style="color:#FF476D;">21</span>. The total number increases by 1 every 10s (switching members resets the timer). |
|
| During battle, use a special form a buff calculation for switching members. Upon switching members, randomly receive 1-6 and increase the incoming member's DMG accordingly by up to <span style="color:#00A0FF;">40%</span>, resetting once it hits <span style="color:#FF476D;">21</span>. The total number increases by 1 every 10s (switching members resets the timer). |
|
|} |
|
|} |
|
|
---- |
|
|
|
|
|
{| style="width:100%;" |
|
{| style="width:100%;" |
Line 141: |
Line 132: |
|
| <span style="color:#00A0FF;">35%</span> of DMG dealt in Matrix will be inflicted on the target when Matrix ends. (Damage Reduction available) |
|
| <span style="color:#00A0FF;">35%</span> of DMG dealt in Matrix will be inflicted on the target when Matrix ends. (Damage Reduction available) |
|
|} |
|
|} |
|
</div> |
|
|
</div> |
|
|
|
|
|
|
|-|Lightning Team= |
|
|-|Lightning Team= |
Line 159: |
Line 148: |
|
|} |
|
|} |
|
---- |
|
---- |
|
|
|
|
<div class="mw-collapsible mw-collapsed"> |
|
|
<div style="font-weight:bolder;line-height:1.6;">Other Options</div> |
|
|
<div class="mw-collapsible-content"> |
|
|
{| style="width:100%;" |
|
{| style="width:100%;" |
|
| [[File:Buff-Norman-Matrix.png|100x100px]] |
|
| [[File:Buff-Norman-Matrix.png|100x100px]] |
Line 174: |
Line 161: |
|
| <span style="color:#00A0FF;">35%</span> of DMG dealt in Matrix will be inflicted on the target when Matrix ends. (Damage Reduction available) |
|
| <span style="color:#00A0FF;">35%</span> of DMG dealt in Matrix will be inflicted on the target when Matrix ends. (Damage Reduction available) |
|
|} |
|
|} |
|
</div> |
|
|
</div> |
|
|
|
|
|
|
|-|Dark Team= |
|
|-|Dark Team= |
Line 197: |
Line 182: |
|
|} |
|
|} |
|
---- |
|
---- |
|
|
|
|
<div class="mw-collapsible mw-collapsed"> |
|
|
<div style="font-weight:bolder;line-height:1.6;">Other Options</div> |
|
|
<div class="mw-collapsible-content"> |
|
|
{| style="width:100%;" |
|
{| style="width:100%;" |
|
| [[File:Buff-Norman-Gravity.png|100x100px]] |
|
| [[File:Buff-Norman-Gravity.png|100x100px]] |
Line 212: |
Line 195: |
|
| Gains an <span style="color:#00A0FF;">8%/18%/25%</span> Extra DMG bonus for <span style="color:#00A0FF;">8</span>s when moving more than <span style="color:#00A0FF;">10/15/20</span>m. Cannot be stacked. Switching members will reset the effect. |
|
| Gains an <span style="color:#00A0FF;">8%/18%/25%</span> Extra DMG bonus for <span style="color:#00A0FF;">8</span>s when moving more than <span style="color:#00A0FF;">10/15/20</span>m. Cannot be stacked. Switching members will reset the effect. |
|
|} |
|
|} |
|
</div> |
|
|
</div> |
|
|
|
|
|
|
|-|Uniframe Team= |
|
|-|Uniframe Team= |
Line 230: |
Line 211: |
|
|} |
|
|} |
|
---- |
|
---- |
|
|
|
|
<div class="mw-collapsible mw-collapsed"> |
|
|
<div style="font-weight:bolder;line-height:1.6;">Other Options</div> |
|
|
<div class="mw-collapsible-content"> |
|
|
{| style="width:100%;" |
|
{| style="width:100%;" |
|
| [[File:Buff-Norman-Gravity.png|100x100px]] |
|
| [[File:Buff-Norman-Gravity.png|100x100px]] |
Line 245: |
Line 224: |
|
| Gains an <span style="color:#00A0FF;">8%/18%/25%</span> Extra DMG bonus for <span style="color:#00A0FF;">8</span>s when moving more than <span style="color:#00A0FF;">10/15/20</span>m. Cannot be stacked. Switching members will reset the effect. |
|
| Gains an <span style="color:#00A0FF;">8%/18%/25%</span> Extra DMG bonus for <span style="color:#00A0FF;">8</span>s when moving more than <span style="color:#00A0FF;">10/15/20</span>m. Cannot be stacked. Switching members will reset the effect. |
|
|} |
|
|} |
|
|
---- |
|
|
|
|
|
{| style="width:100%;" |
|
{| style="width:100%;" |
Line 258: |
Line 238: |
|
| Each dodge grants an <span style="color:#00A0FF;">18%</span> Extra DMG bonus for <span style="color:#00A0FF;">5</span>s. Cannot be stacked. Duration will reset every time it is triggered. |
|
| Each dodge grants an <span style="color:#00A0FF;">18%</span> Extra DMG bonus for <span style="color:#00A0FF;">5</span>s. Cannot be stacked. Duration will reset every time it is triggered. |
|
|} |
|
|} |
|
</div> |
|
|
</div> |
|
|
</tabber> |
|
</tabber> |
|
|
|
|