Ranking Status | Position Cut-off | Rewards |
---|---|---|
Demotion | Teams in this group will not be demoted | |
Defending | The 16-21 place teams retain their current rank | |
Promotion | The 1-15 place teams are promoted |
Test:75: Difference between revisions
No edit summary |
(added most of the info) |
||
Line 1: | Line 1: | ||
Normal Stage 3-12 |
Normal Stage 3-12 |
||
{{Header Full|Stage Environment}} |
|||
Machine Factory: Increase Physical DMG by 30% |
|||
Cycle of Fire: Increase Fire DMG by 30% |
|||
Laser Alloy: Increase Lightning DMG by 30% |
|||
Shadow Forest: Increase Dark DMG by 30% |
|||
Crimson: Increase Ice DMG by 30% |
|||
{{Header Full|Full-Realm Support}} |
|||
In addition to the stage environment, players also have access to one Full-Realm Support per War Zone run. This buff usually affects one element under certain conditions. |
|||
Thunderous Lightning: Upon entering the battlefield, the character gains 50% Lightning DMG bonus for 3s and 30% Lightning DMG bonus for 5s after casting Signature Move. |
|||
{{Header Full|Stage Affixes}} |
|||
Area 3 also comes with a special stage affix, affecting the enemy grouping the player faces against. |
|||
{| class=wikitable style="width:60%; text-align:center" |
|||
!Stage Affix!!Effect |
|||
|- |
|||
| Crowd Battle |
|||
| Refresh 3 or 6 Normal enemies per wave |
|||
|- |
|||
| Duo Challenge |
|||
| Refresh 2 Elite enemies per wave |
|||
|- |
|||
| Elite Challenge |
|||
| Every wave spawns a single elite enemy. Every fourth wave spawns a Boss enemy. |
|||
|- |
|||
| Joint Operation |
|||
| Refresh multiple Normal and Elite enemies. |
|||
|} |
|||
{{Header Full|Promotion, Defending, and Demotion}} |
|||
<tabber> |
|||
|-|Reserve= |
|||
{| class="wikitable" style="width:100%; text-align:center; table-layout:fixed" |
|||
!Ranking Status!!Position Cut-off!!Rewards |
|||
|- |
|||
| Demotion |
|||
| Teams in this group will not be demoted |
|||
| |
|||
|- |
|||
| Defending |
|||
| The 16-21 place teams retain their current rank |
|||
| {{Item|War Zone Influence|5|80}} {{Item|Trade Voucher|5|5}} {{Item|Cogs|3|22000}} |
|||
|- |
|||
| Promotion |
|||
| The 1-15 place teams are promoted |
|||
| {{Item|War Zone Influence|5|140}} {{Item|Trade Voucher|5|15}} {{Item|Cogs|3|45000}} |
|||
|} |
|||
|-|Scout= |
|||
{| class="wikitable" style="width:100%; text-align:center; table-layout:fixed" |
|||
!Ranking Status!!Position Cut-off!!Rewards |
|||
|- |
|||
| Demotion |
|||
| The 16-18 place teams are demoted |
|||
| {{Item|War Zone Influence|5|140}} {{Item|Trade Voucher|5|10}} {{Item|Cogs|3|45000}} |
|||
|- |
|||
| Defending |
|||
| The 7-15 place teams retain their current rank |
|||
| {{Item|War Zone Influence|5|170}} {{Item|Trade Voucher|5|20}} {{Item|Cogs|3|60000}} |
|||
|- |
|||
| Promotion |
|||
| The 1-6 place teams are promoted |
|||
| {{Item|War Zone Influence|5|210}} {{Item|Trade Voucher|5|30}} {{Item|Cogs|3|67000}} |
|||
|} |
|||
|-|Vanguard= |
|||
{| class="wikitable" style="width:100%; text-align:center; table-layout:fixed" |
|||
!Ranking Status!!Position Cut-off!!Rewards |
|||
|- |
|||
| Demotion |
|||
| The 16-18 place teams are demoted |
|||
| {{Item|War Zone Influence|5|180}} {{Item|Trade Voucher|5|}} {{Item|Cogs|3|67000}} |
|||
|- |
|||
| Defending |
|||
| The 7-15 place teams retain their current rank |
|||
| {{Item|War Zone Influence|5|230}} {{Item|Trade Voucher|5|40}} {{Item|Cogs|3|82000}} |
|||
|- |
|||
| Promotion |
|||
| The 1-6 place teams are promoted |
|||
| {{Item|War Zone Influence|5|270}} {{Item|Trade Voucher|5|06}} {{Item|Cogs|3|97000}} |
|||
|} |
|||
|-|Elite= |
|||
{| class="wikitable" style="width:100%; text-align:center; table-layout:fixed" |
|||
!Ranking Status!!Position Cut-off!!Rewards |
|||
|- |
|||
| Demotion |
|||
| The 10-15 place teams are demoted |
|||
| {{Item|War Zone Influence|5|270}} {{Item|Trade Voucher|5|50}} {{Item|Cogs|3|97000}} |
|||
|- |
|||
| Defending |
|||
| The 4-9 place teams retain their current rank |
|||
| {{Item|War Zone Influence|5|330}} {{Item|Trade Voucher|5|75}} {{Item|Cogs|3|127000}} |
|||
|- |
|||
| Promotion |
|||
| The 1-3 place teams are promoted |
|||
| {{Item|War Zone Influence|5|350}} {{Item|Trade Voucher|5|100}} {{Item|Cogs|3|135000}} |
|||
|} |
|||
|-|Leader= |
|||
{| class="wikitable" style="width:100%; text-align:center; table-layout:fixed" |
|||
!Ranking Status!!Position Cut-off!!Rewards |
|||
|- |
|||
| Demotion |
|||
| The 10-15 place teams are demoted |
|||
| {{Item|War Zone Influence|5|330}} {{Item|Trade Voucher|5|90}} {{Item|Cogs|3|127000}} |
|||
|- |
|||
| Defending |
|||
| The 4-9 place teams retain their current rank |
|||
| {{Item|War Zone Influence|5|380}} {{Item|Trade Voucher|5|130}} {{Item|Cogs|3|150000}} |
|||
|- |
|||
| Promotion |
|||
| The 1-3 place teams are promoted |
|||
| {{Item|War Zone Influence|5|420}} {{Item|Trade Voucher|5|180}} {{Item|Proof of a Hero|0|1}} |
|||
|} |
|||
|-|Hero= |
|||
{| class="wikitable" style="width:100%; text-align:center; table-layout:fixed" |
|||
!Ranking Status!!Position Cut-off!!Rewards |
|||
|- |
|||
| Demotion |
|||
| The 7-15 place teams are demoted |
|||
| {{Item|War Zone Influence|5|380}} {{Item|Trade Voucher|5|150}} {{Item|Cogs|3|150000}} |
|||
|- |
|||
| Defending |
|||
| The 3-6 place teams retain their current rank |
|||
| {{Item|War Zone Influence|5|450}} {{Item|Trade Voucher|5|400}} {{Item|Proof of a Hero|0|1}} |
|||
|- |
|||
| Promotion |
|||
| No.1-2 in the group with 100 Merit will advance to the team of a higher level |
|||
| {{Item|War Zone Influence|5|600}} {{Item|Trade Voucher|5|300}} {{Item|Legend Badge|0|1}} |
|||
|} |
|||
|-|Legend= |
|||
{| class="wikitable" style="width:100%; text-align:center; table-layout:fixed" |
|||
!Ranking Status!!Position Cut-off!!Rewards |
|||
|- |
|||
| Demotion |
|||
| The 16-18 place teams are demoted |
|||
| {{Item|War Zone Influence|5|500}} {{Item|Trade Voucher|5|250}} {{Item|Proof of a Hero|0|1}} |
|||
|- |
|||
| Defending |
|||
| The 7-15 place teams retain their current rank |
|||
| {{Item|War Zone Influence|5|750}} {{Item|Trade Voucher|5|400}} {{Item|Legend Badge|0|1}} |
|||
|- |
|||
| Promotion |
|||
| Teams in this group will not be promoted |
|||
| |
|||
|} |
|||
</tabber> |
|||
{{Header Full|Rewards List}} |
|||
{{Shop Scroller |
{{Shop Scroller |
||
|ShopName= |
|ShopName=War Shop |
||
|Number of Items=5 |
|Number of Items=5 |
||
|Last= |
|Last= |
||
Line 39: | Line 194: | ||
|Cost 5= 4 |
|Cost 5= 4 |
||
}} |
}} |
||
All non-event 6★ memories can be obtained for '''500 [[File:Item-WarZoneInfluence.png|25px]][[War Zone Influence]]'''. |
|||
All non-event 5★ memories can be obtained for '''160 [[File:Item-WarZoneInfluence.png|25px]][[War Zone Influence]]'''. |
|||
The discounted price of [[File:Item-6StarMemoryResonanceMaterialPick.png|25px]][[6★ Memory Resonance Material Pick]] resets every month. |
Revision as of 12:13, 28 January 2024
Normal Stage 3-12
Stage Environment
Machine Factory: Increase Physical DMG by 30% Cycle of Fire: Increase Fire DMG by 30% Laser Alloy: Increase Lightning DMG by 30% Shadow Forest: Increase Dark DMG by 30% Crimson: Increase Ice DMG by 30%
Full-Realm Support
In addition to the stage environment, players also have access to one Full-Realm Support per War Zone run. This buff usually affects one element under certain conditions.
Thunderous Lightning: Upon entering the battlefield, the character gains 50% Lightning DMG bonus for 3s and 30% Lightning DMG bonus for 5s after casting Signature Move.
Stage Affixes
Area 3 also comes with a special stage affix, affecting the enemy grouping the player faces against.
Stage Affix | Effect |
---|---|
Crowd Battle | Refresh 3 or 6 Normal enemies per wave |
Duo Challenge | Refresh 2 Elite enemies per wave |
Elite Challenge | Every wave spawns a single elite enemy. Every fourth wave spawns a Boss enemy. |
Joint Operation | Refresh multiple Normal and Elite enemies. |
Promotion, Defending, and Demotion
Ranking Status | Position Cut-off | Rewards |
---|---|---|
Demotion | The 16-18 place teams are demoted | |
Defending | The 7-15 place teams retain their current rank | |
Promotion | The 1-6 place teams are promoted |
Ranking Status | Position Cut-off | Rewards |
---|---|---|
Demotion | The 16-18 place teams are demoted | |
Defending | The 7-15 place teams retain their current rank | |
Promotion | The 1-6 place teams are promoted |
Ranking Status | Position Cut-off | Rewards |
---|---|---|
Demotion | The 10-15 place teams are demoted | |
Defending | The 4-9 place teams retain their current rank | |
Promotion | The 1-3 place teams are promoted |
Ranking Status | Position Cut-off | Rewards |
---|---|---|
Demotion | The 10-15 place teams are demoted | |
Defending | The 4-9 place teams retain their current rank | |
Promotion | The 1-3 place teams are promoted |
Ranking Status | Position Cut-off | Rewards |
---|---|---|
Demotion | The 7-15 place teams are demoted | |
Defending | The 3-6 place teams retain their current rank | |
Promotion | No.1-2 in the group with 100 Merit will advance to the team of a higher level |
Ranking Status | Position Cut-off | Rewards |
---|---|---|
Demotion | The 16-18 place teams are demoted | |
Defending | The 7-15 place teams retain their current rank | |
Promotion | Teams in this group will not be promoted |
Rewards List
All non-event 6★ memories can be obtained for 500 War Zone Influence.
All non-event 5★ memories can be obtained for 160 War Zone Influence.
The discounted price of 6★ Memory Resonance Material Pick resets every month.