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Every day, all memories sets will stock one piece in a random slot.
Every day, all memories sets (excluding [[Memories/Event_Memories|Event Limited]] sets) will stock one piece in a random slot. These memories reset daily and may change slot positions from the reset.


All non-event 6★ memories can be obtained for '''500 [[File:Item-WarZoneInfluence.png|25px]][[War Zone Influence]]'''.
* 6★ memories can be obtained for '''500 [[File:Item-WarZoneInfluence.png|25px]][[War Zone Influence]]'''.


All non-event 5★ memories can be obtained for '''160 [[File:Item-WarZoneInfluence.png|25px]][[War Zone Influence]]'''.
* 5★ memories can be obtained for '''160 [[File:Item-WarZoneInfluence.png|25px]][[War Zone Influence]]'''.

These memories reset daily and may change slot positions.


The discounted price of [[File:Item-6StarMemoryResonanceMaterialPick.png|25px]][[6★ Memory Resonance Material Pick]] resets every month.
The discounted price of [[File:Item-6StarMemoryResonanceMaterialPick.png|25px]][[6★ Memory Resonance Material Pick]] resets every month.

Revision as of 00:20, 5 February 2024

Overview

War Zone is a game mode that appears twice a week, running from Monday to Wednesday & Thursday - Sunday, 7:00 - 20:00 UTC. It is unlocked by clearing Normal Stage 3-12 and is part of the weekly missions that provide players with Black Cards. War Zone also provides the player with a game-mode exclusive currency called War Zone Influence, which players can use in the War Shop to obtain rare items such as 6★ Memory Resonance Material Pick, Leap Wafer Chip, and Uniframe Single Crystal. Obtaining Black Cards depend entirely on participation while obtaining War Zone Influence depends on scoring and rank.

In each run of War Zone, the player is given 2 unlocks that are refreshed daily. Two zones of the six will be available for players, with each zone containing 3 areas. The first and second areas have a max point of 10000 and 20000 respectively, and can be autocleared if beaten before. The third area has no max point, but an in-game time limit of 2 minutes (not including Time Lag Calculation). Players compete to get the highest score possible in the third area, obtaining rewards based on progress and ranking.

Stage Environment

Each zone in War Zone has their own Stage Environment, increasing damage dealt for a specific damage type. The zones change after each run of War Zone, meaning the player will fight in a total of 4 unique zones in a week, each with their own Stage Environment.

Stage Environment Image Effect
Machine Factory Increase Physical DMG by 30%
Cycle of Fire Increase Fire DMG by 30%
Laser Alloy Increase Lightning DMG by 30%
Shadow Forest Increase Dark DMG by 30%
Crimson Increase Ice DMG by 30%

Full-Realm Support

In addition to the stage environment, players also have access to one Full-Realm Support per War Zone run. This buff usually caters around one character or element, but is applicable by any character that can satisfy the conditions.

Full-Realm Support Image Effect
Thunderous Lightning Upon entering the battlefield, the character gains 50% Lightning DMG bonus for 3s and 30% Lightning DMG bonus for 5s after casting Signature Move.
Blazing Furnace Every time upon dealing damage via Basic Attack, gaining 5% Signature Move Extra DMG Bonus for 3s. Can be stacked up to 15 times. The duration will refresh whenever it is triggered.
Dark Regeneration After healing, Dark DMG of Signature Moves is increased by 30% for both the healer and the healed unit.

Stage Affixes

Area 3 also comes with a special stage affix, affecting the enemy grouping the player faces against.

Stage Affix Effect
Crowd Battle Refresh 3 or 6 Normal enemies per wave
Duo Challenge Refresh 2 Elite enemies per wave
Elite Challenge Every wave spawns a single elite enemy. Every fourth wave spawns a Boss enemy.
Joint Operation Refresh multiple Normal and Elite enemies.

Promotion, Defending, and Demotion

Ranking Status Position Cut-off Rewards
Demotion Teams in this group will not be demoted
Defending The 16-21 place teams retain their current rank
x80
x5
x22000
Promotion The 1-15 place teams are promoted
x140
x15
x45000
Ranking Status Position Cut-off Rewards
Demotion The 16-18 place teams are demoted
x140
x10
x45000
Defending The 7-15 place teams retain their current rank
x170
x20
x60000
Promotion The 1-6 place teams are promoted
x210
x30
x67000
Ranking Status Position Cut-off Rewards
Demotion The 16-18 place teams are demoted
x180
x25
x67000
Defending The 7-15 place teams retain their current rank
x230
x40
x82000
Promotion The 1-6 place teams are promoted
x270
x06
x97000
Ranking Status Position Cut-off Rewards
Demotion The 10-15 place teams are demoted
x270
x50
x97000
Defending The 4-9 place teams retain their current rank
x330
x75
x127000
Promotion The 1-3 place teams are promoted
x350
x100
x135000
Ranking Status Position Cut-off Rewards
Demotion The 10-15 place teams are demoted
x330
x90
x127000
Defending The 4-9 place teams retain their current rank
x380
x130
x150000
Promotion The 1-3 place teams are promoted
x420
x180
x1
Ranking Status Position Cut-off Rewards
Demotion The 7-15 place teams are demoted
x380
x150
x150000
Defending The 3-6 place teams retain their current rank
x450
x400
x1
Promotion No.1-2 in the group with 100 Merit will advance to the team of a higher level
x600
x300
x1
Ranking Status Position Cut-off Rewards
Demotion The 16-18 place teams are demoted
x500
x250
x1
Defending The 7-15 place teams retain their current rank
x750
x400
x1
Promotion Teams in this group will not be promoted

Mission Rewards

Requirements Rewards
Attempt any zone 2 times
x2
x5
x5,000
Attempt any zone 4 times
x2
x5
x5,000
Attempt any zone 6 times
x2
x5
x5,000
Accumulate 50000 Personal Points
x1
x1
x2,500
Accumulate 100000 Personal Points
x1
x1
x2,500
Accumulate 600000 Personal Points
x30
x10
x5,000
Accumulate 800000 Personal Points
x40
x15
x5,000
Accumulate 1000000 Personal Points
x50
x20
x5,000
Accumulate 1200000 Personal Points
x60
x30
x5,000
Requirements Rewards
Attempt any zone 2 times
x2
x5
x5,000
Attempt any zone 4 times
x2
x5
x5,000
Attempt any zone 6 times
x2
x5
x5,000
Accumulate 50000 Personal Points
x1
x1
x2,500
Accumulate 100000 Personal Points
x1
x1
x2,500
Accumulate 700000 Personal Points
x35
x15
x5,000
Accumulate 900000 Personal Points
x45
x20
x5,000
Accumulate 1200000 Personal Points
x60
x30
x5,000
Accumulate 1600000 Personal Points
x70
x35
x5,000
Requirements Rewards
Attempt any zone 2 times
x2
x5
x5,000
Attempt any zone 4 times
x2
x5
x5,000
Attempt any zone 6 times
x2
x5
x5,000
Accumulate 50000 Personal Points
x1
x1
x2,500
Accumulate 100000 Personal Points
x1
x1
x2,500
Accumulate 800000 Personal Points
x50
x20
x5,000
Accumulate 1200000 Personal Points
x60
x30
x5,000
Accumulate 1600000 Personal Points
x70
x40
x5,000
Accumulate 2000000 Personal Points
x80
x60
x5,000
War Shop

6★ Memory Resonance Material Pick
x1
800
In Stock: 1

6★ Memory Resonance Material Pick
x1
1200
In Stock: 1

6★ Memory Resonance Material Pick
x1
2000

Leap Wafer Chip
x1
4

Uniframe Single Crystal
x1
4


Every day, all memories sets (excluding Event Limited sets) will stock one piece in a random slot. These memories reset daily and may change slot positions from the reset.

The discounted price of 6★ Memory Resonance Material Pick resets every month.