User:Spectrazzz/sandbox: Difference between revisions

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{{SHORTDESC:Bacon ipsum dolor amet turkey}}{{Tabs
{{Header Full|Skills & Passives}}
|tab1 = Profile
<div class="no-overflow">{{Character Skills
|tab2 = sandbox
|Frame=Palefire
|tab3 = sandbox 1
|Class=Attacker
|tab4 = sandbox 2
|Profession=Attacker
|tab5 = sandbox 3
|Weapon=DualGuns
|tab6 = sandbox 4
|-
|tab7 = sandbox 5
<!--------Red Orb----------->
|tab8 = sandbox 6
|Red Orb=Precise Shots
|tab9 = sandbox 7
|Red Orb Detail=Fires 15 quick shots at the target that deals <span style="color:#FF6549;">16% / 32% / 48%</span> Physical DMG per shot based on the number of orbs pinged. Gains Super Armor while using this skill.
|tab10 = sandbox 8}}
<!-------Yellow Orb--------->
<hr style="border-color: #921131">
|Yellow Orb=Infernal Shot
* [[User:Spectrazzz/common.css]]
|Yellow Orb Detail=Fires a blasting round at the target that explodes on hit and deals <span style="color:#FF6549;">100% / 150% / 200%</span> Fire DMG based on the number of orbs pinged. Creates a burning area for 3/4/5 seconds that deals <span style="color:#FF6549;">12% / 24% / 36%</span> Fire DMG per 0.5 seconds to the enemies inside. Attacking enemies in the burning area deals extra <span style="color:#FF6549;">12%</span> Fire DMG for up to once per 0.1 seconds.
* [[User:Spectrazzz/common.js]]
<!--------Blue Orb---------->
{{#fab:facebook}}
|Blue Orb=Magnetic Shot
<hr style="border-color: #921131">
|Blue Orb Detail=Fires an explosive round at the target, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG based on the number of orbs pinged.
{{#css:
|-
<!-------Basic Attack------->
<!-- NO SHORT DESCRIPTION -->
#siteSub.ext-shortdesc {
|Basic=Shooting Mode
display: none;
|Basic Attack Detail=Basic Attack: Fires consecutive shots, dealing <span style="color:#FF6549;">880%</span> Physical DMG in total.
}
<!------Signature Move------>
|Signature=Signature - 360<sup>o</sup> Shooting
|Signature Detail=Signature Move: Costs 100 Energy. Fires consecutive shots at nearby enemies, dealing <span style="color:#FF6549;">800%</span> Physical DMG in total, then deals <span style="color:#FF6549;">1200%</span> Fire DMG with the last shot.
<!-----------QTE------------>
|QTE=360<sup>o</sup> Shooting - Rapid Fire
|QTE Detail=QTE: Lee shoots at the target with dual guns, dealing <span style="color:#FF6549;">330%</span> Physical DMG and inflicts <span style="color:#FF6549;">Electrocute</span>. <span style="color:#FF6549;">Electrocute</span>: Target takes extra <span style="color:#FF6549;">20%</span> Physical DMG for 5 seconds when being attacked. Can be triggered for up to 15 times within the duration.
|-
<!-------Core Passive------->
|Core=Controlling Bullet
|Core Detail=
Core Passive: After pinging a Yellow Orb, the next Red Orb skill will inflict <span style="color:#FF6549;">Blast</span>.<Br><span style="color:#FF6549;">Blast</span>: Bullets explode after hitting the target, dealing <span style="color:#FF6549;">40%</span> Fire DMG to enemies in the area.
<!-------Core Passive Activation Image-->
|Core Activation=[[File:Skill-Palefire-Core.png|center|400px]]
<!-------Leader Skill------->
|Leader=Leader - Riot of Color
|Leader Detail=Increases all party member’s Physical DMG by <span style="color:#FF6549;">5%</span> and Elemental DMG by <span style="color:#FF6549;">5%</span>.
<!-------SS Passive--------->
|SS Rank=Landing Prediction - Lightning
|SS Rank Detail=Passive: When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by <span style="color:#FF6549;">15%</span>.
<!-------SSS Passive-------->
|SSS Rank=Landing Prediction - Flame
|SSS Rank Detail=Passive: Extra DMG Bonus increases by <span style="color:#FF6549;">15%</span> before taking any damage. Has a cooldown of 10 seconds.
<!-------SSS+ Passive------->
|SSS+ Rank=Enhanced Controlling Bullet
|SSS+ Rank Detail=Passive: Extra DMG Bonus of Core Passive - <span style="color:#FF6549;">Controlling Bullet</span> increases by <span style="color:#FF6549;">20%</span>.
}}</div>


<!-- CUSTOM CODE -->
.oo-ui-indexLayout-stackLayout > .oo-ui-panelLayout {
padding: 0;
}
<!---
REPLACE THE ABOVE CODE WITH THE ONE BELOW FOR SKILL SKILLS


---


.oo-ui-indexLayout-stackLayout > .oo-ui-panelLayout {
padding: 0 0 0 5px !important;
background-color: #09090B !important;
border-left-width: 1px;
border-left-color: #141416;
border-left-style: solid;
}
-->


.oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected .oo-ui-labelElement-label {
{| align="center"
background-color: #09090B;
|
border-bottom: 0;
<div style="padding: 8px; background-color: #212129; font-size: 100%; width: 100%; border-radius: 10px; border: 0px solid #000;">
<!-- border-right-color: black;
border-right-width: 1em;
border-right-style: solid;
border-left-color: black;
border-left-width: 1em;
border-left-style: solid;-->
}
.oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget .oo-ui-labelElement-label {
background-color: #921131;
border-bottom: 0;
<!-- border-right-color: #921131;
border-right-width: 1em;
border-right-style: solid;
border-left-color: #921131;
border-left-width: 1em;
border-left-style: solid;-->
}
.oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget {
margin: 0;
padding: 0 7px 0 0;
}
.oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget .oo-ui-labelElement-label {
border-bottom: 0;
padding: 5px 1.3em 5px 1.3em;
}


.oo-ui-tabOptionWidget {
<div style="background-color: #921131; color: white; font-size: 120%; border-radius: 5px 5px 0 0; padding: 5px; text-align: center; margin-bottom: 2px;">'''Energy Recovery Operation'''</div>
-webkit-transition: background-color 5s,color 5s,border-color 5s;
transition: background-color 5s, color 5s, border-color 5s;
}


}}
<div style="background-color: #921131; color: white; padding: 5px; text-align: center; margin-bottom: 8px; line-height: 1;"><small>An outstanding Commandant knows how to explore and recycle the energy for Babylonia!</small></div>
== Hovering Text ==
<span title="Hover">Regular</span>


{{tab/start}}
<div class="res-img" style="text-align: center;">[[File:Page-EnergyRecoveryOperation-Banner.png|center]]</div>
{{tab/header|Tabber 1, Tab 1}}

tab content 1
<table style="width: 100%; text-align: center; margin-top: 5px;">
{{tab/header|Tabber 2, Tab 2}}

tab content 2
<tr>
{{tab/end}}

<td style="width: 50%; background-color: #921131; color: white; border-radius: 0 0 0 5px;">'''START'''</td>
<hr style="border-color: #921131">
{{GETSHORTDESC:User:Spectrazzz/sandbox}}

<td style="width: 50%; background-color: #921131; color: white; border-radius: 0 0 5px 0;">'''END'''</td>

</tr>

<tr><!--NIGHMARE START AND END DATE-->

<td><span style="color: white">July 17 07:00 (UTC)</span></td>

<td><span style="color: white">August 9 06:59 (UTC)</span></td>

</tr>

</table>

</div>

|}

Latest revision as of 14:02, 15 October 2022



Hovering Text

Regular

Tabber 1, Tab 1

tab content 1

Tabber 2, Tab 2

tab content 2


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