User:Spectrazzz/sandbox: Difference between revisions

From GRAY RAVENS
Content added Content deleted
mNo edit summary
No edit summary
Line 1: Line 1:
{{Header Full|Skills & Passives}}
<div class="no-overflow">{{Character Skills
|Frame=Palefire
|Class=Attacker
|Profession=Attacker
|Weapon=DualGuns
|-
<!--------Red Orb----------->
|Red Orb=Precise Shots
|Red Orb Detail=Fires 15 quick shots at the target that deals <span style="color:#FF6549;">16% / 32% / 48%</span> Physical DMG per shot based on the number of orbs pinged. Gains Super Armor while using this skill.
<!-------Yellow Orb--------->
|Yellow Orb=Infernal Shot
|Yellow Orb Detail=Fires a blasting round at the target that explodes on hit and deals <span style="color:#FF6549;">100% / 150% / 200%</span> Fire DMG based on the number of orbs pinged. Creates a burning area for 3/4/5 seconds that deals <span style="color:#FF6549;">12% / 24% / 36%</span> Fire DMG per 0.5 seconds to the enemies inside. Attacking enemies in the burning area deals extra <span style="color:#FF6549;">12%</span> Fire DMG for up to once per 0.1 seconds.
<!--------Blue Orb---------->
|Blue Orb=Magnetic Shot
|Blue Orb Detail=Fires an explosive round at the target, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG based on the number of orbs pinged.
|-
<!-------Basic Attack------->
|Basic=Shooting Mode
|Basic Attack Detail=Basic Attack: Fires consecutive shots, dealing <span style="color:#FF6549;">880%</span> Physical DMG in total.
<!------Signature Move------>
|Signature=Signature - 360<sup>o</sup> Shooting
|Signature Detail=Signature Move: Costs 100 Energy. Fires consecutive shots at nearby enemies, dealing <span style="color:#FF6549;">800%</span> Physical DMG in total, then deals <span style="color:#FF6549;">1200%</span> Fire DMG with the last shot.
<!-----------QTE------------>
|QTE=360<sup>o</sup> Shooting - Rapid Fire
|QTE Detail=QTE: Lee shoots at the target with dual guns, dealing <span style="color:#FF6549;">330%</span> Physical DMG and inflicts <span style="color:#FF6549;">Electrocute</span>. <span style="color:#FF6549;">Electrocute</span>: Target takes extra <span style="color:#FF6549;">20%</span> Physical DMG for 5 seconds when being attacked. Can be triggered for up to 15 times within the duration.
|-
<!-------Core Passive------->
|Core=Controlling Bullet
|Core Detail=
Core Passive: After pinging a Yellow Orb, the next Red Orb skill will inflict <span style="color:#FF6549;">Blast</span>.<Br><span style="color:#FF6549;">Blast</span>: Bullets explode after hitting the target, dealing <span style="color:#FF6549;">40%</span> Fire DMG to enemies in the area.
<!-------Core Passive Activation Image-->
|Core Activation=[[File:Skill-Palefire-Core.png|center|400px]]
<!-------Leader Skill------->
|Leader=Leader - Riot of Color
|Leader Detail=Increases all party member’s Physical DMG by <span style="color:#FF6549;">5%</span> and Elemental DMG by <span style="color:#FF6549;">5%</span>.
<!-------SS Passive--------->
|SS Rank=Landing Prediction - Lightning
|SS Rank Detail=Passive: When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by <span style="color:#FF6549;">15%</span>.
<!-------SSS Passive-------->
|SSS Rank=Landing Prediction - Flame
|SSS Rank Detail=Passive: Extra DMG Bonus increases by <span style="color:#FF6549;">15%</span> before taking any damage. Has a cooldown of 10 seconds.
<!-------SSS+ Passive------->
|SSS+ Rank=Enhanced Controlling Bullet
|SSS+ Rank Detail=Passive: Extra DMG Bonus of Core Passive - <span style="color:#FF6549;">Controlling Bullet</span> increases by <span style="color:#FF6549;">20%</span>.
}}</div>


---


{| align="center"
{| align="center"
|
|

Revision as of 18:08, 15 November 2021

Skills & Passives

Red Orb

Precise Shots

Fires 15 quick shots at the target that deals 16% / 32% / 48% Physical DMG per shot based on the number of orbs pinged. Gains Super Armor while using this skill.
Yellow Orb

Infernal Shot

Fires a blasting round at the target that explodes on hit and deals 100% / 150% / 200% Fire DMG based on the number of orbs pinged. Creates a burning area for 3/4/5 seconds that deals 12% / 24% / 36% Fire DMG per 0.5 seconds to the enemies inside. Attacking enemies in the burning area deals extra 12% Fire DMG for up to once per 0.1 seconds.
Blue Orb

Magnetic Shot

Fires an explosive round at the target, dealing 200% / 400% / 600% Physical DMG based on the number of orbs pinged.
Basic Attack

Shooting Mode

Basic Attack: Fires consecutive shots, dealing 880% Physical DMG in total.
Core

Controlling Bullet

Core Passive: After pinging a Yellow Orb, the next Red Orb skill will inflict Blast.
Blast: Bullets explode after hitting the target, dealing 40% Fire DMG to enemies in the area.
Signature

Signature - 360o Shooting

Signature Move: Costs 100 Energy. Fires consecutive shots at nearby enemies, dealing 800% Physical DMG in total, then deals 1200% Fire DMG with the last shot.
QTE

360o Shooting - Rapid Fire

QTE: Lee shoots at the target with dual guns, dealing 330% Physical DMG and inflicts Electrocute. Electrocute: Target takes extra 20% Physical DMG for 5 seconds when being attacked. Can be triggered for up to 15 times within the duration.
Leader

Leader - Riot of Color

Increases all party member’s Physical DMG by 5% and Elemental DMG by 5%.
Class

Attacker

Extra DMG Bonus increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Landing Prediction - Lightning

Passive: When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by 15%.
SSS-Rank

Landing Prediction - Flame

Passive: Extra DMG Bonus increases by 15% before taking any damage. Has a cooldown of 10 seconds.
SSS+ Rank

Enhanced Controlling Bullet

Passive: Extra DMG Bonus of Core Passive - Controlling Bullet increases by 20%.


---


Energy Recovery Operation
An outstanding Commandant knows how to explore and recycle the energy for Babylonia!
START END
July 17 07:00 (UTC) August 9 06:59 (UTC)