User:Spectrazzz/sandbox: Difference between revisions
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{{Header Full|Skills & Passives}} |
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<div class="no-overflow">{{Character Skills |
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|Frame=Palefire |
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|Class=Attacker |
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|Profession=Attacker |
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|Weapon=DualGuns |
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|- |
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<!--------Red Orb-----------> |
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|Red Orb=Precise Shots |
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|Red Orb Detail=Fires 15 quick shots at the target that deals <span style="color:#FF6549;">16% / 32% / 48%</span> Physical DMG per shot based on the number of orbs pinged. Gains Super Armor while using this skill. |
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<!-------Yellow Orb---------> |
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|Yellow Orb=Infernal Shot |
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|Yellow Orb Detail=Fires a blasting round at the target that explodes on hit and deals <span style="color:#FF6549;">100% / 150% / 200%</span> Fire DMG based on the number of orbs pinged. Creates a burning area for 3/4/5 seconds that deals <span style="color:#FF6549;">12% / 24% / 36%</span> Fire DMG per 0.5 seconds to the enemies inside. Attacking enemies in the burning area deals extra <span style="color:#FF6549;">12%</span> Fire DMG for up to once per 0.1 seconds. |
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<!--------Blue Orb----------> |
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|Blue Orb=Magnetic Shot |
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|Blue Orb Detail=Fires an explosive round at the target, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG based on the number of orbs pinged. |
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|- |
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<!-------Basic Attack-------> |
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|Basic=Shooting Mode |
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|Basic Attack Detail=Basic Attack: Fires consecutive shots, dealing <span style="color:#FF6549;">880%</span> Physical DMG in total. |
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<!------Signature Move------> |
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|Signature=Signature - 360<sup>o</sup> Shooting |
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|Signature Detail=Signature Move: Costs 100 Energy. Fires consecutive shots at nearby enemies, dealing <span style="color:#FF6549;">800%</span> Physical DMG in total, then deals <span style="color:#FF6549;">1200%</span> Fire DMG with the last shot. |
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<!-----------QTE------------> |
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|QTE=360<sup>o</sup> Shooting - Rapid Fire |
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|QTE Detail=QTE: Lee shoots at the target with dual guns, dealing <span style="color:#FF6549;">330%</span> Physical DMG and inflicts <span style="color:#FF6549;">Electrocute</span>. <span style="color:#FF6549;">Electrocute</span>: Target takes extra <span style="color:#FF6549;">20%</span> Physical DMG for 5 seconds when being attacked. Can be triggered for up to 15 times within the duration. |
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|- |
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<!-------Core Passive-------> |
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|Core=Controlling Bullet |
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|Core Detail= |
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Core Passive: After pinging a Yellow Orb, the next Red Orb skill will inflict <span style="color:#FF6549;">Blast</span>.<Br><span style="color:#FF6549;">Blast</span>: Bullets explode after hitting the target, dealing <span style="color:#FF6549;">40%</span> Fire DMG to enemies in the area. |
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<!-------Core Passive Activation Image--> |
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|Core Activation=[[File:Skill-Palefire-Core.png|center|400px]] |
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<!-------Leader Skill-------> |
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|Leader=Leader - Riot of Color |
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|Leader Detail=Increases all party member’s Physical DMG by <span style="color:#FF6549;">5%</span> and Elemental DMG by <span style="color:#FF6549;">5%</span>. |
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<!-------SS Passive---------> |
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|SS Rank=Landing Prediction - Lightning |
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|SS Rank Detail=Passive: When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by <span style="color:#FF6549;">15%</span>. |
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<!-------SSS Passive--------> |
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|SSS Rank=Landing Prediction - Flame |
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|SSS Rank Detail=Passive: Extra DMG Bonus increases by <span style="color:#FF6549;">15%</span> before taking any damage. Has a cooldown of 10 seconds. |
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<!-------SSS+ Passive-------> |
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|SSS+ Rank=Enhanced Controlling Bullet |
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|SSS+ Rank Detail=Passive: Extra DMG Bonus of Core Passive - <span style="color:#FF6549;">Controlling Bullet</span> increases by <span style="color:#FF6549;">20%</span>. |
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}}</div> |
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Revision as of 18:08, 15 November 2021
Skills & Passives
Red Orb
Precise Shots | |
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Fires 15 quick shots at the target that deals 16% / 32% / 48% Physical DMG per shot based on the number of orbs pinged. Gains Super Armor while using this skill. |
Yellow Orb
Infernal Shot | |
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Fires a blasting round at the target that explodes on hit and deals 100% / 150% / 200% Fire DMG based on the number of orbs pinged. Creates a burning area for 3/4/5 seconds that deals 12% / 24% / 36% Fire DMG per 0.5 seconds to the enemies inside. Attacking enemies in the burning area deals extra 12% Fire DMG for up to once per 0.1 seconds. |
Blue Orb
Magnetic Shot | |
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Fires an explosive round at the target, dealing 200% / 400% / 600% Physical DMG based on the number of orbs pinged. |
Basic Attack
Shooting Mode | |
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Basic Attack: Fires consecutive shots, dealing 880% Physical DMG in total. |
Core
Controlling Bullet | |
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Core Passive: After pinging a Yellow Orb, the next Red Orb skill will inflict Blast. Blast: Bullets explode after hitting the target, dealing 40% Fire DMG to enemies in the area. | |
Signature
Signature - 360o Shooting | |
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Signature Move: Costs 100 Energy. Fires consecutive shots at nearby enemies, dealing 800% Physical DMG in total, then deals 1200% Fire DMG with the last shot. |
QTE
360o Shooting - Rapid Fire | |
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QTE: Lee shoots at the target with dual guns, dealing 330% Physical DMG and inflicts Electrocute. Electrocute: Target takes extra 20% Physical DMG for 5 seconds when being attacked. Can be triggered for up to 15 times within the duration. |
Leader
Leader - Riot of Color | |
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Increases all party member’s Physical DMG by 5% and Elemental DMG by 5%. |
Class
Attacker | |
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Extra DMG Bonus increases by 20%. |
Awakening
Ultima Awaken | |
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Gains 3 Signal Orbs when entering battle. |
SS-Rank
Landing Prediction - Lightning | |
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Passive: When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by 15%. |
SSS-Rank
Landing Prediction - Flame | |
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Passive: Extra DMG Bonus increases by 15% before taking any damage. Has a cooldown of 10 seconds. |
SSS+ Rank
Enhanced Controlling Bullet | |
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Passive: Extra DMG Bonus of Core Passive - Controlling Bullet increases by 20%. |
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Energy Recovery Operation
An outstanding Commandant knows how to explore and recycle the energy for Babylonia!
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