Yuan Ye: Difference between revisions

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{| style="width: 100%; height: 50%; border: none; margin: 0; background-color:rgb(45,45,57);" cellpadding="0" cellspacing="0"
{| style="width: 100%; height: 50%; border: none; margin: 0; background-color:rgb(45,45,57);" cellpadding="0" cellspacing="0"
| Colspan=4" Style="background-color:#921131;text-align:center;"| <font size="5"><b style="color: white;">{{PAGENAME}}</b></font>
| Colspan=4" Style="background-color:#921131;text-align:center;"| <font size="5"><b style="color: white;">{{PAGENAME}}</b></font>
|-
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| colspan="3" style="padding:0;margin:0;width:150px;height:150px;text-align:center; background-color:rgb(45,45,57);border-bottom: 1px solid white;"|<span style="display:inline-block; overflow:hidden; border-radius:100%; ">[[File:CUB-{{#replace:{{PAGENAME}}| |}}-Icon.png|125px|Link=]]</span>
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|-
|-
| Style="text-align:center;padding: 15px 0 15px 15px"|'''Rank:'''<br>A-Rank
|Style="text-align:center;padding: 15px 0 15px 15px"|'''Rank:'''<br>[[File:Rank-A-Icon.png|50x50px|link=]]
|Style="text-align:center;padding: 15px 0 15px 15px"|'''Type:'''<br>Stun
|Style="text-align:center;padding: 15px 0 15px 15px"|'''Type:'''<br>Stun
|Style="text-align:center;padding: 15px 0 15px 15px"|'''Element:'''<br>[[File:Element-Fire-Icon-White.png|25x25px|link=]]Fire
|Style="text-align:center;padding: 15px 0 15px 15px"|'''Element:'''<br>[[File:Element-Fire-Icon-White.png|50x50px|link=]]Fire
|-
|-
|}
|}
</div><div class="column-right">


{{CUB Skills
{{CUB Skills
|CUB=Yuan Ye
|CUB=Yuan Ye
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|- <!--Active-->
|- <!--Active-->
|Active 1=Loaded Charge
|Active 1=Loaded Charge
|Active 1 Detail=After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing 500% DMG. If Yuan Ye hits an enemy, it will knock the enemy again to deal 1000% DMG and stun the enemy for 2s.
|Active 1 Detail=After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <span style="color:#3168b9;">500%</span> DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <span style="color:#3168b9;">1000%</span> DMG and stun the enemy for <span style="color:#3168b9;">2s</span>.
|Active 1 Detail on Element=After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <span style="color:#3168b9;">500%</span> Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <span style="color:#3168b9;">1000%</span> Fire DMG and stun the enemy for <span style="color:#3168b9;">2s</span>. Also causes {{p|Data Attack}}.
|Active 1 Extra=Also causes {{p|Data Attack}}.


|Active 2=Feint Attack
|Active 2=Feint Attack
|Active 2 Detail=After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing 250% DMG. If Yuan Ye hits an enemy, it will knock the enemy again to deal 500% DMG and stun the enemy for 5s.
|Active 2 Detail=After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <span style="color:#3168b9;">250% DMG</span>. If Yuan Ye hits the enemy, it will knock the enemy again to deal <span style="color:#3168b9;">500%</span> DMG and stun the enemy for <span style="color:#3168b9;">5s</span>.
|Active 2 Detail on Element=After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <span style="color:#3168b9;">250% DMG</span>. If Yuan Ye hits the enemy, it will knock the enemy again to deal <span style="color:#3168b9;">500%</span> DMG and stun the enemy for <span style="color:#3168b9;">5s</span>. Also causes {{p|Data Attack}}.
|- <!--Passive-->
|- <!--Passive-->
|Passive 1=Preparation
|Passive 1=Preparation
|Passive 1 Detail: Yuan Ye's active skill deals <span style="color:#3168b9;">60%</span> more damage.
|Passive 2=Stacked Calculation
|Passive 2=Stacked Calculation
|Passive 2 Detail= Increases the attack of Yuan Ye's carrier by <span style="color:#3168b9;">60</span>.
|Passive 3=Relentless
|Passive 3=Relentless
|Passive 3 Detail=After Yuan Ye casts a skill, its carrier’s ATK increases by 25 (stacks up to 3 times).
|Passive 3 Detail=After Yuan Ye casts a skill, its carrier’s ATK increases by <span style="color:#3168b9;">25</span>. Stacks up to 3 times.
|Passive 4=Cunning
|Passive 4=Combustion
|Passive 4 Detail=Enemies stunned by Yuan Ye take 10% Extra DMG.
|Passive 4 Detail=Yuan Ye's carrier’s Fire DMG increases by <span style="color:#3168b9;">10%</span>.
|Passive 5=Combustion
|Passive 5=Cunning
|Passive 5 Detail=Increases the carrier’s Fire DMG by 10%.
|Passive 5 Detail=Enemies stunned by Yuan Ye take <span style="color:#3168b9;">10%</span> Extra DMG.
}}
</div></div>
{{Header Full|CUB Story}}
{{Content Box
|Title=No.001
|Text=Yuan Ye is the prototype of the Combat Unit Booster project. Its modularized appearance mimics traits of cloven-hooved mammals.
Asimov claimed that the personal taste of its designer, Leonie of the WGAA, was reflected in the final product.
Once enough combat data is collected, it develops a combat form that uses high-speed ram and combo hits to interrupt the enemy's channeling and assist the Constructs.
}}
{{Content Box
|Title=No.002
|Text=Yuan Ye reacts to fluttering fabrics. Experiments show that it responds to short-wavelength colors particularly well, a feature likely designed for detecting the Corrupted. Taunting this unit with colored fabrics is thereby forbidden.<br><br>
Maintenance tips: keep the unit in hibernation when not in combat. External modules are under development. Unauthorized modification is not allowed. That should be all for now.
}}
{{Content Box
|Title=No.003
|Text=Additional maintenance tips: keep it in hibernation. I repeat, keep it in hibernation. As a prototype, it needs further adjustments. Excessive operations and modifications may break the unit, so stop playing with it.

Second warning: I'll say this one last time. No unauthorized modification is allowed! Don't ask!

Third warning: Never mind... Just restore it to the default setup for combat.
}}
}}

Latest revision as of 13:13, 3 March 2024

Yuan Ye
Link=
Rank:
Type:
Stun
Element:
Fire

Active & Passive Skills

Active Skill 1

Loaded Charge

After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing 500% DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal 1000% DMG and stun the enemy for 2s.

Loaded Charge – Fire

After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing 500% Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal 1000% Fire DMG and stun the enemy for 2s. Also causes Data Attack.
Active Skill 2

Feint Attack

After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing 250% DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal 500% DMG and stun the enemy for 5s.

Feint Attack – Fire

After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing 250% DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal 500% DMG and stun the enemy for 5s. Also causes Data Attack.
Passive 1

Preparation

Yuan Ye's active skill deals 60% more DMG.
Passive 2

Stacked Calculation

Increases the attack of Yuan Ye's carrier by 60.
Passive 3

Relentless

After Yuan Ye casts a skill, its carrier’s ATK increases by 25. Stacks up to 3 times.
Passive 4

Combustion

Yuan Ye's carrier’s Fire DMG increases by 10%.
Passive 5

Cunning

Enemies stunned by Yuan Ye take 10% Extra DMG.

CUB Story

No.001
Yuan Ye is the prototype of the Combat Unit Booster project. Its modularized appearance mimics traits of cloven-hooved mammals.

Asimov claimed that the personal taste of its designer, Leonie of the WGAA, was reflected in the final product.

Once enough combat data is collected, it develops a combat form that uses high-speed ram and combo hits to interrupt the enemy's channeling and assist the Constructs.
No.002
Yuan Ye reacts to fluttering fabrics. Experiments show that it responds to short-wavelength colors particularly well, a feature likely designed for detecting the Corrupted. Taunting this unit with colored fabrics is thereby forbidden.

Maintenance tips: keep the unit in hibernation when not in combat. External modules are under development. Unauthorized modification is not allowed. That should be all for now.
No.003
Additional maintenance tips: keep it in hibernation. I repeat, keep it in hibernation. As a prototype, it needs further adjustments. Excessive operations and modifications may break the unit, so stop playing with it.

Second warning: I'll say this one last time. No unauthorized modification is allowed! Don't ask!

Third warning: Never mind... Just restore it to the default setup for combat.