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{{Tabs |
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{{SEO |
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|Keywords=Babel, Tower, Fight, Boss, Floor, Stage, Guide, Tips, Trick, Walkthrough, Easy |
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}}{{#css: |
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.pink {color: #FE5BAC;} |
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.green {color: #219A6E;} |
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}}{{Tabs |
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|tab1 = Overview |
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|tab1 = Overview |
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|tab2 = Fallen Star |
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|tab2 = Fallen Star |
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|tab3 = Eternal Engine |
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|tab3 = Eternal Engine |
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|tab4 = Grand Blue |
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|tab5 = Firn Night |
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|tab6 = Lost Chapter |
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|tab7 = Echo Aria |
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|tab8 = The Last Spark |
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|tab9 = The Surviving Lucem |
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|tab10 = Her Last Bow |
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|tab11 = Across the Ruined Sea |
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|tab12 = Renaissance du Fantastique |
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}}__NOTOC__ |
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}}__NOTOC__ |
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{{Header Notch|Season 2: Eternal Engine}} |
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{{Header Notch|Season 2: Eternal Engine}} |
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A.K.A. "Project Babel - Sands of Infinity", Occurred under the [[Eternal Engine]] Patch, bla bla... |
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A.K.A. "Project Babel - Sands of Infinity", Occurred under the [[Eternal Engine]] Patch. |
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{{Header Notch|Stages}} |
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{{Header Notch|Stages}} |
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<tabber> |
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<div class="custom-tab_1"><tabber> |
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|-|BPV-1= |
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|-|BPV-1= |
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<div> |
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<big>{{p|<u>'''Team Requirements for Support Points'''</u>}}</big> |
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*Deploy 1 Tank-Type Construct (+2). |
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*Deploy a Construct with Elemental stats (+2). |
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<span style="color:#FF6549;"><big>Stage Requirements for Support Points:</big></span> |
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<br> |
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<br> |
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Deploy 1 Tank-Type Construct (+2). |
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<br> |
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<br> |
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Deploy a Construct with Elemental stats (+2). |
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<br> |
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<br> |
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<br> |
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<br> |
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<span style="color:#FF6549;"><big>Support Details:</big></span> |
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<big>{{p|<u>'''Support Details'''</u>}}</big> |
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<span class="green">Additional Support:</span> |
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<br> |
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<br> |
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<span style="color:#FF6549;">Additional Support:</span> |
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During Simulation, Constructs on-field will gain an extra Signal Orb under certain conditions (Gains a Signal Orb every 3 seconds). |
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During Simulation, Constructs on-field will gain an extra Signal Orb under certain conditions (Gains a Signal Orb every 3 seconds). |
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<span class="green">Offensive Defense:</span> |
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<br> |
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<br> |
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<span style="color:#FF6549;">Offensive Defense:</span> |
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During Simulation, DMG dealt by Tank-type Constructs will be increased (Extra DMG Bonus of the Tank-type Construct on-field increases by 65%). |
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During Simulation, DMG dealt by Tank-type Constructs will be increased (Extra DMG Bonus of the Tank-type Construct on-field increases by 65%). |
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<span class="green">Turtle Shell:</span> |
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<br> |
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<br> |
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<span style="color:#FF6549;">Turtle Shell:</span> |
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During Simulation, Tank-type Constructs will gain Extra DMG Reduction (Extra DMG Reduction of the Tank-type Constructs on-field increases by 45%). |
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During Simulation, Tank-type Constructs will gain Extra DMG Reduction (Extra DMG Reduction of the Tank-type Constructs on-field increases by 45%). |
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<span class="green">Element Banquet:</span> |
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<br> |
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<br> |
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<span style="color:#FF6549;">Element Banquet:</span> |
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During Simulation, Elemental DMG of the deployed Constructs will increase (Constructs' Elemental DMG increases by 40%). |
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During Simulation, Elemental DMG of the deployed Constructs will increase (Constructs' Elemental DMG increases by 40%). |
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</div> |
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|-|BPV-2= |
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|-|BPV-2= |
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<div> |
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<span style="color:#FF6549;"><big>Stage Requirements for Support Points:</big></span> |
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<big>{{p|<u>'''Team Requirements for Support Points'''</u>}}</big> |
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*Deploy 1 Attacker-Type Construct (+1). |
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*Deploy 3 Constructs (+2). |
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<br> |
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<br> |
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<big>{{p|<u>'''Support Details'''</u>}}</big> |
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<br> |
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Deploy 1 Attacker-Type Construct (+1). |
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<span claass="green">New Armor:</span> |
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<br> |
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<br> |
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Deploy 3 Constructs (+2). |
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<br> |
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<br> |
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<br> |
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<span style="color:#FF6549;"><big>Support Details:</big></span> |
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<br> |
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<br> |
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<span style="color:#FF6549;">New Armor:</span> |
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During Simulation, the deployed Constructs will gain additional DMG Reduction (Construct's Extra DMG Reduction increases by 45%). |
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During Simulation, the deployed Constructs will gain additional DMG Reduction (Construct's Extra DMG Reduction increases by 45%). |
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<span class="green">Pyroblast:</span> |
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<br> |
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<br> |
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<span style="color:#FF6549;">Pyroblast:</span> |
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During Simulation, Constructs' Fire DMG will be increased (Constructs' Fire DMG increases by 45%). |
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During Simulation, Constructs' Fire DMG will be increased (Constructs' Fire DMG increases by 45%). |
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<span class="green">Element Banquet:</span> |
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<br> |
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<br> |
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<span style="color:#FF6549;">Element Banquet:</span> |
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During Simulation, Elemental DMG of deployed Constructs will increase (Constructs' Elemental DMG increases by 45%). |
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During Simulation, Elemental DMG of deployed Constructs will increase (Constructs' Elemental DMG increases by 45%). |
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</div> |
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|-|BPV-3= |
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|-|BPV-3= |
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<div> |
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<span style="color:#FF6549;"><big>Stage Requirements for Support Points:</big></span> |
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<big>{{p|<u>'''Team Requirements for Support Points'''</u>}}</big> |
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*Deploy 3 Constructs (+2). |
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*Deploy 1 or more Constructs with at least 4500 BP (+1). |
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<br> |
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<br> |
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<big>{{p|<u>'''Support Details'''</u>}}</big> |
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<br> |
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Deploy 3 Constructs (+2). |
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<span class="green">Blade Dance:</span> |
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<br> |
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<br> |
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Deploy 1 or more Constructs with at least 4500 BP (+1). |
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<br> |
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<br> |
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<br> |
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<span style="color:#FF6549;"><big>Support DetailsL</big></span> |
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<br> |
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<br> |
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<span style="color:#FF6549;">Blade Dance:</span> |
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During Simulation, Constructs' Physical DMG will be increased (Constructs's Physical DMG increases by 45%). |
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During Simulation, Constructs' Physical DMG will be increased (Constructs's Physical DMG increases by 45%). |
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<span class="green">Chain Attack:</span> |
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<br> |
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<br> |
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<span style="color:#FF6549;">Chain Attack:</span> |
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During Simulation, DMG dealt by the controlling Construct will be increased under certain conditions (Upon triggering QTE, the controlling Construct's Extra DMG Bonus increases by 45% for 5s). |
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During Simulation, DMG dealt by the controlling Construct will be increased under certain conditions (Upon triggering QTE, the controlling Construct's Extra DMG Bonus increases by 45% for 5s). |
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<span class="green">Chain Healing:</span> |
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<br> |
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<br> |
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<span style="color:#FF6549;">Chain Healing:</span> |
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During Simulation, the controlling Construct gains a healing bonus under certain conditions (When QTE is triggered, heals your controlling Construct for 20% of maximum HP). |
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During Simulation, the controlling Construct gains a healing bonus under certain conditions (When QTE is triggered, heals your controlling Construct for 20% of maximum HP). |
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</div> |
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|-|BPV-4= |
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<div> |
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<big>{{p|<u>'''Team Requirements for Support Points'''</u>}}</big> |
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|-|BPV-4= TBA |
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*Deploy a Ranged-Type Construct (+2). |
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<span style="color:#FF6549;"><big>Stage Requirements for Support Points:</big></span> |
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*Deploy 1 or more Constructs with at least 4500 BP (+1). |
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<br> |
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<br> |
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<big>{{p|<u>'''Support Details'''</u>}}</big> |
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<br> |
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Deploy a Ranged-Type Construct (+2). |
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<span class="green">Elemental Banquet:</span> |
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<br> |
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<br> |
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Deploy 1 or more Constructs with at least 4500 BP (+1). |
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<br> |
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<br> |
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<br> |
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<span style="color:#FF6549;"><big>Support Details:</big></span> |
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<br> |
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<br> |
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<span style="color:#FF6549;">Elemental Banquet:</span> |
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During Simulation, Elemental DMG of the deployed Constructs will increase (Constructs' Elemental DMG increases by 45%). |
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During Simulation, Elemental DMG of the deployed Constructs will increase (Constructs' Elemental DMG increases by 45%). |
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<span class="green">Thundering Pulse:</span> |
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<br> |
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<br> |
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<span style="color:#FF6549;">Thundering Pulse:</span> |
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During Simulation, Constructs' Lightning DMG will be increased (Constructs' Lightning DMG increases by 45%). |
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During Simulation, Constructs' Lightning DMG will be increased (Constructs' Lightning DMG increases by 45%). |
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<span class="green">Megamorph:</span> |
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<br> |
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<br> |
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<span style="color:#FF6549;">Megamorph:</span> |
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During Simulation, Constructs' maximum HP will be increased (Constructs' maximum HP increases by 45%). |
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During Simulation, Constructs' maximum HP will be increased (Constructs' maximum HP increases by 45%). |
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</div> |
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|-|BPV-5= |
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|-|BPV-5= |
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<div> |
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<span style="color:#FF6549;"><big>Stage Requirements for Support Points:</big></span> |
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<big>{{p|<u>'''Team Requirements for Support Points'''</u>}}</big> |
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*Deploy a Construct with Elemental Stats (+1). |
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*Deploy 3 Constructs (+1). |
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<br> |
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<br> |
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<big>{{p|<u>'''Support Details'''</u>}}</big> |
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<br> |
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Deploy a Construct with Elemental Stats (+1). |
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<span class="green">New Armor:</span> |
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<br> |
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<br> |
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Deploy 3 Constructs (+1). |
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<br> |
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<br> |
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<br> |
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<span style="color:#FF6549;"><big>Support Details:</big></span> |
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<br> |
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<br> |
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<span style="color:#FF6549;">New Armor:</span> |
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During Simulation, the deployed Constructs will gain additional DMG reduction (Constructs' Extra DMG Reduction increases by 30%). |
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During Simulation, the deployed Constructs will gain additional DMG reduction (Constructs' Extra DMG Reduction increases by 30%). |
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<span class="green">Basic Boost:</span> |
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During Simulation, certain types of DMG dealt by the Constructs on-field will be increased (Extra DMG Bonus of Constructs' Basic Attack increases by 15%). |
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</div> |
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</tabber></div> |
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<br> |
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<br> |
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<br> |
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<span style="color:#FF6549;">Basic Boost:</span> |
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During Simulation, certain types of DMG dealt by the Constructs on-field will be increased (Extra DMG Bonus of Constructs' Basic Attack increases by 15%). |
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</tabber> |
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{{Header Notch|Rewards}} |
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{{Header Notch|Rewards}} |
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<tabber> |
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<tabber> |
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|BPV-1 |
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|BPV-1 |
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|{{Item|EXP-L|Construct EXP Pod (L)|4|2}}{{Item|SkillPoint|Skill Point|3|6}}{{Item|Cogs|Cogs|3|5,000}}<div style="margin-top: 2px;"></div> |
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|{{Item|EXP Pod (L)|4|2}}{{Item|Skill Point|3|6}}{{Item|Cogs|3|5,000}}<div style="margin-top: 2px;"></div> |
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|BPV-2 |
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|BPV-2 |
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|{{Item|Serum|Serum|4|30}}{{Item|MaterialBox-Overclock(α)|Overclock Material Box (α)|3|4}}{{Item|Cogs|Cogs|3|7,500}}<div style="margin-top: 2px;"></div> |
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|{{Item|Serum|4|30}}{{Item|Overclock Material Box (α)|3|4}}{{Item|Cogs|3|7,500}}<div style="margin-top: 2px;"></div> |
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|BPV-3 |
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|BPV-3 |
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|{{Item|EXP-L|Construct EXP Pod (L)|4|3}}{{Item|SkillPoint|Skill Point|3|6}}{{Item|Cogs|Cogs|3|10,000}}<div style="margin-top: 2px;"></div> |
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|{{Item|EXP Pod (L)|4|3}}{{Item|Skill Point|3|6}}{{Item|Cogs|3|10,000}}<div style="margin-top: 2px;"></div> |
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|BPV-4 |
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|BPV-4 |
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|{{Item|Serum|Serum|4|30}}{{Item|MaterialBox-Overclock(α)|Overclock Material Box (α)|3|4}}{{Item|Cogs|Cogs|3|12,500}}<div style="margin-top: 2px;"></div> |
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|{{Item|Serum|4|30}}{{Item|Overclock Material Box (α)|3|4}}{{Item|Cogs|3|12,500}}<div style="margin-top: 2px;"></div> |
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|BPV-5 |
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|BPV-5 |
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|{{Item|EXP-XL|Construct EXP Pod (XL)|4|1}}{{Item|SkillPoint|Skill Point|3|10}}{{Item|Cogs|Cogs|3|15,000}}<div style="margin-top: 2px;"></div> |
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|{{Item|EXP Pod (XL)|4|1}}{{Item|Skill Point|3|10}}{{Item|Cogs|3|15,000}}<div style="margin-top: 2px;"></div> |
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|Lv.5 |
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|Lv.5 |
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|{{Item|EXP-L|Construct EXP Pod (L)|4|2}}{{Item|MaterialBox-Overclock(α)|Overclock Material Box (α)|3|2}}{{Item|Cogs|Cogs|3|7,500}}<div style="margin-top: 2px;"></div> |
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|{{Item|EXP Pod (L)|4|2}}{{Item|Overclock Material Box (α)|3|2}}{{Item|Cogs|3|7,500}}<div style="margin-top: 2px;"></div> |
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|Lv.10 |
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|Lv.10 |
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|{{Item|CogPack-XL|Cog Pack (XL)|4|1}}{{Item|EXP-L|Construct EXP Pod (L)|4|2}}{{Item|SkillPoint|Skill Point|3|3}}<div style="margin-top: 2px;"></div> |
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|{{Item|Cog Pack (XL)|4|1}}{{Item|EXP Pod (L)|4|2}}{{Item|Skill Point|3|3}}<div style="margin-top: 2px;"></div> |
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|Lv.15 |
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|Lv.15 |
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|{{Item/Memory|Cottie|Right|6|1}}{{Item|MaterialBox-Overclock(α)|Overclock Material Box (α)|3|3}}{{Item|Cogs|Cogs|3|10,000}}<div style="margin-top: 2px;"></div> |
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|{{Item/Memory|Cottie|3|6|1}}{{Item|Overclock Material Box (α)|3|3}}{{Item|Cogs|3|10,000}}<div style="margin-top: 2px;"></div> |
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|Lv.20 |
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|Lv.20 |
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|{{Item|BlackCard|Black Card|5|100}}{{Item|MemoryShard-6Star|6★ Memory Shard|6|50}}{{Item|SkillPoint|Skill Point|3|4}}<div style="margin-top: 2px;"></div> |
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|{{Item|Black Card|5|100}}{{Item|6★ Memory Shard|6|50}}{{Item|Skill Point|3|4}}<div style="margin-top: 2px;"></div> |
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|Lv.25 |
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|Lv.25 |
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|{{Item|Overclock-MajorAlloy|Major Overclock Alloy|4|2}}{{Item|MemoryEnhancer-Icon|4★ Memory Enhancer|4|2}}{{Item|Overclock-CoreI|Weapon Overclock Core I|3|3}}<div style="margin-top: 2px;"></div> |
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|{{Item|Major Overclock Alloy|4|2}}{{Item|Memory Enhancer IV|4|2}}{{Item|Weapon Overclock Core I|3|3}}<div style="margin-top: 2px;"></div> |
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|Lv.30 |
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|Lv.30 |
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|{{Item/Memory|Cottie|Right|6|1}}{{Item|MaterialBox-Overclock(α)|Overclock Material Box (α)|3|4}}{{Item|Cogs|Cogs|3|12,500}}<div style="margin-top: 2px;"></div> |
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|{{Item/Memory|Cottie|6|6|1}}{{Item|Overclock Material Box (α)|3|4}}{{Item|Cogs|3|12,500}}<div style="margin-top: 2px;"></div> |
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|Lv.35 |
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|{{Item|MemoryShard-6Star|6★ Memory Shard|6|50}}{{Item|Overclock-CircuitII|Memory Overclock Circuit II|4|2}}{{Item|SkillPoint|Skill Point|3|6}}<div style="margin-top: 2px;"></div> |
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|{{Item|6★ Memory Shard|6|50}} {{Item|Memory Overclock Circuit II|4|2}}{{Item|Skill Point|3|6}}<div style="margin-top: 2px;"></div> |
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|Lv.40 |
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|Lv.40 |
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|{{Item|GiftBox-Precious|Precious Gift Box|5|5}}{{Item|MemoryEnhancer-Icon|4★ Memory Enhancer|4|3}}{{Item|Overclock-MinorAlloy|Minor Overclock Alloy|3|4}}<div style="margin-top: 2px;"></div> |
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|{{Item|Precious Gift Box|5|5}}{{Item|Memory Enhancer IV|4|3}}{{Item|Minor Overclock Alloy|3|4}}<div style="margin-top: 2px;"></div> |
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|Lv.45 |
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|Lv.45 |
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|{{Item/Memory|Condelina|Mid|6|1}}{{Item|MaterialBox-Overclock(α)|Overclock Material Box (α)|3|5}}{{Item|Cogs|Cogs|3|15,000}}<div style="margin-top: 2px;"></div> |
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|{{Item/Memory|Condelina|2|6|1}}{{Item|Overclock Material Box (α)|3|5}}{{Item|Cogs|3|15,000}}<div style="margin-top: 2px;"></div> |
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|Lv.50 |
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|{{Item|BlackCard|Black Card|5|100}}{{Item|MemoryShard-6Star|6★ Memory Shard|6|50}}{{Item|SkillPoint|Skill Point|3|7}}<div style="margin-top: 2px;"></div> |
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|{{Item|Black Card|5|100}}{{Item|6★ Memory Shard|6|50}}{{Item|Skill Point|3|7}}<div style="margin-top: 2px;"></div> |
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|Lv.55 |
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|Lv.55 |
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|{{Item|Overclock-CircuitII|Memory Overclock Circuit II|4|4}}{{Item|MemoryEnhancer-Icon|4★ Memory Enhancer|4|4}}{{Item|Overclock-CircuitI|Memory Overclock Circuit I|3|5}}<div style="margin-top: 2px;"></div> |
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|{{Item|Memory Overclock Circuit II|4|4}}{{Item|Memory Enhancer IV|4|4}}{{Item|Memory Overclock Circuit I|3|5}}<div style="margin-top: 2px;"></div> |
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|Lv.60 |
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|Lv.60 |
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|{{Item/Memory|Condelina|Mid|6|1}}{{Item|MaterialBox-Overclock(α)|Overclock Material Box (α)|3|6}}{{Item|Cogs|Cogs|3|17,500}}<div style="margin-top: 2px;"></div> |
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|{{Item/Memory|Condelina|5|6|1}}{{Item|Overclock Material Box (α)|3|6}}{{Item|Cogs|3|17,500}}<div style="margin-top: 2px;"></div> |
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|Lv.65 |
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|Lv.65 |
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|{{Item|MemoryShard-6Star|6★ Memory Shard|6|50}}{{Item|Overclock-MajorAlloy|Major Overclock Alloy|4|4}}{{Item|SkillPoint|Skill Point|3|8}}<div style="margin-top: 2px;"></div> |
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|{{Item|6★ Memory Shard|6|50}}{{Item|Major Overclock Alloy|4|4}}{{Item|Skill Point|3|8}}<div style="margin-top: 2px;"></div> |
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|Lv.70 |
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|Lv.70 |
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|{{Item|EXP-XL|Construct EXP Pod (XL)|4|3}}{{Item|MemoryEnhancer-Icon|4★ Memory Enhancer|4|5}}{{Item|Overclock-CoreI|Weapon Overclock Core I|3|6}}<div style="margin-top: 2px;"></div> |
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|{{Item|EXP Pod (XL)|4|3}}{{Item|Memory Enhancer IV|4|5}}{{Item|Weapon Overclock Core I|3|6}}<div style="margin-top: 2px;"></div> |
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|- |
|
|Lv.75 |
|
|Lv.75 |
|
|{{Item/Memory|Frederick|Left|6|1}}{{Item|MaterialBox-Overclock(α)|Overclock Material Box (α)|3|7}}{{Item|Cogs|Cogs|3|20,000}} |
|
|{{Item/Memory|Frederick|1|6|1}}{{Item|Overclock Material Box (α)|3|7}}{{Item|Cogs|3|20,000}} |
|
<div style="margin-top: 2px;"></div> |
|
<div style="margin-top: 2px;"></div> |
|
|- |
|
|- |
|
|Lv.80 |
|
|Lv.80 |
|
|{{Item|BlackCard|Black Card|5|100}}{{Item|MemoryShard-6Star|6★ Memory Shard|6|50}}{{Item|SkillPoint|Skill Point|3|9}}<div style="margin-top: 2px;"></div> |
|
|{{Item|Black Card|5|100}}{{Item|6★ Memory Shard|6|50}}{{Item|Skill Point|3|9}}<div style="margin-top: 2px;"></div> |
|
|- |
|
|- |
|
|Lv.85 |
|
|Lv.85 |
|
|{{Item|Overclock-CircuitII|Memory Overclock Circuit II|4|4}}{{Item|CogPack-XL|Cog Pack (XL)|4|1}}{{Item|Overclock-MinorAlloy|Minor Overclock Alloy|3|7}}<div style="margin-top: 2px;"></div> |
|
|{{Item|Memory Overclock Circuit II|4|4}}{{Item|Cog Pack (XL)|4|1}}{{Item|Minor Overclock Alloy|3|7}}<div style="margin-top: 2px;"></div> |
|
|- |
|
|- |
|
|Lv.90 |
|
|Lv.90 |
|
|{{Item/Memory|Frederick|Left|6|1}}{{Item|MaterialBox-Overclock(α)|Overclock Material Box (α)|3|8}}{{Item|Cogs|Cogs|3|25,000}}<div style="margin-top: 2px;"></div> |
|
|{{Item/Memory|Frederick|4|6|1}}{{Item|Overclock Material Box (α)|3|8}}{{Item|Cogs|3|25,000}}<div style="margin-top: 2px;"></div> |
|
|- |
|
|- |
|
|Lv.95 |
|
|Lv.95 |
|
|{{Item|Overclock-MajorAlloy|Major Overclock Alloy|4|6}}{{Item|CogPack-XL|Cog Pack (XL)|4|1}}{{Item|SkillPoint|Skill Point|3|10}}<div style="margin-top: 2px;"></div> |
|
|{{Item|Major Overclock Alloy|4|6}}{{Item|Cog Pack (XL)|4|1}}{{Item|Skill Point|3|10}}<div style="margin-top: 2px;"></div> |
|
|- |
|
|- |
|
|Lv.100 |
|
|Lv.100 |
|
|{{Item|MemoryShard-6Star|6★ Memory Shard|6|50}}{{Item|Overclock-CoreII|Weapon Overclock Core II|4|6}}{{Item|Overclock-CircuitI|Memory Overclock Circuit I|3|8}}<div style="margin-top: 2px;"></div> |
|
|{{Item|6★ Memory Shard|6|50}}{{Item|Weapon Overclock Core II|4|6}}{{Item|Memory Overclock Circuit I|3|8}}<div style="margin-top: 2px;"></div> |
|
|- |
|
|- |
|
|} |
|
|} |
Line 269: |
Line 212: |
|
|- |
|
|- |
|
|Lv.120 |
|
|Lv.120 |
|
|{{Item|SandTowerBadge|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div> |
|
|{{Item|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div> |
|
|- |
|
|- |
|
|Lv.140 |
|
|Lv.140 |
|
|{{Item|SandTowerBadge|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div> |
|
|{{Item|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div> |
|
|- |
|
|- |
|
|Lv.160 |
|
|Lv.160 |
|
|{{Item|SandTowerBadge|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div> |
|
|{{Item|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div> |
|
|- |
|
|- |
|
|Lv.180 |
|
|Lv.180 |
|
|{{Item|SandTowerBadge|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div> |
|
|{{Item|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div> |
|
|- |
|
|- |
|
|Lv.200 |
|
|Lv.200 |
|
|{{Item|SandTowerBadge|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div> |
|
|{{Item|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div> |
|
|- |
|
|- |
|
|Lv.220 |
|
|Lv.220 |
|
|{{Item|SandTowerBadge|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div> |
|
|{{Item|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div> |
|
|- |
|
|- |
|
|Lv.240 |
|
|Lv.240 |
|
|{{Item|SandTowerBadge|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div> |
|
|{{Item|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div> |
|
|- |
|
|- |
|
|Lv.260 |
|
|Lv.260 |
|
|{{Item|SandTowerBadge|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div> |
|
|{{Item|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div> |
|
|- |
|
|- |
|
|Lv.280 |
|
|Lv.280 |
|
|{{Item|SandTowerBadge|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div> |
|
|{{Item|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div> |
|
|- |
|
|- |
|
|Lv.300 |
|
|Lv.300 |
|
|{{Item|SandTowerBadge|Sand Tower Badge|5|1}} |
|
|{{Item|Sand Tower Badge|5|1}} |
|
|- |
|
|- |
|
|} |
|
|} |
|
</tabber> |
|
</tabber> |
|
|
__INDEX__ |