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{{Tabs
{{SEO
|Keywords=Babel, Tower, Fight, Boss, Floor, Stage, Guide, Tips, Trick, Walkthrough, Easy
}}{{#css:
.pink {color: #FE5BAC;}
.green {color: #219A6E;}
}}{{Tabs
|tab1 = Overview
|tab1 = Overview
|tab2 = Fallen Star
|tab2 = Fallen Star
|tab3 = Eternal Engine
|tab3 = Eternal Engine
|tab4 = Grand Blue
|tab5 = Firn Night
|tab6 = Lost Chapter
|tab7 = Echo Aria
|tab8 = The Last Spark
|tab9 = The Surviving Lucem
|tab10 = Her Last Bow
|tab11 = Across the Ruined Sea
|tab12 = Renaissance du Fantastique
}}__NOTOC__
}}__NOTOC__
{{Header Notch|Season 2: Eternal Engine}}
{{Header Notch|Season 2: Eternal Engine}}
A.K.A. "Project Babel - Sands of Infinity", Occurred under the [[Eternal Engine]] Patch, bla bla...
A.K.A. "Project Babel - Sands of Infinity", Occurred under the [[Eternal Engine]] Patch.

<br>
{{Header Notch|Stages}}
{{Header Notch|Stages}}
<tabber>
<div class="custom-tab_1"><tabber>
|-|BPV-1=
|-|BPV-1=
<div>
<big>{{p|<u>'''Team Requirements for Support Points'''</u>}}</big>
*Deploy 1 Tank-Type Construct (+2).
*Deploy a Construct with Elemental stats (+2).


<span style="color:#FF6549;"><big>Stage Requirements for Support Points:</big></span>

<br>
<br>
Deploy 1 Tank-Type Construct (+2).

<br>
<br>
Deploy a Construct with Elemental stats (+2).

<br>
<br>
<br>
<br>
<span style="color:#FF6549;"><big>Support Details:</big></span>
<big>{{p|<u>'''Support Details'''</u>}}</big>


<span class="green">Additional Support:</span>
<br>
<br>
<span style="color:#FF6549;">Additional Support:</span>
During Simulation, Constructs on-field will gain an extra Signal Orb under certain conditions (Gains a Signal Orb every 3 seconds).
During Simulation, Constructs on-field will gain an extra Signal Orb under certain conditions (Gains a Signal Orb every 3 seconds).


<span class="green">Offensive Defense:</span>
<br>
<br>
<span style="color:#FF6549;">Offensive Defense:</span>
During Simulation, DMG dealt by Tank-type Constructs will be increased (Extra DMG Bonus of the Tank-type Construct on-field increases by 65%).
During Simulation, DMG dealt by Tank-type Constructs will be increased (Extra DMG Bonus of the Tank-type Construct on-field increases by 65%).


<span class="green">Turtle Shell:</span>
<br>
<br>
<span style="color:#FF6549;">Turtle Shell:</span>
During Simulation, Tank-type Constructs will gain Extra DMG Reduction (Extra DMG Reduction of the Tank-type Constructs on-field increases by 45%).
During Simulation, Tank-type Constructs will gain Extra DMG Reduction (Extra DMG Reduction of the Tank-type Constructs on-field increases by 45%).


<span class="green">Element Banquet:</span>
<br>
<br>
<span style="color:#FF6549;">Element Banquet:</span>
During Simulation, Elemental DMG of the deployed Constructs will increase (Constructs' Elemental DMG increases by 40%).
During Simulation, Elemental DMG of the deployed Constructs will increase (Constructs' Elemental DMG increases by 40%).
</div>



|-|BPV-2=
|-|BPV-2=
<div>
<span style="color:#FF6549;"><big>Stage Requirements for Support Points:</big></span>
<big>{{p|<u>'''Team Requirements for Support Points'''</u>}}</big>
*Deploy 1 Attacker-Type Construct (+1).
*Deploy 3 Constructs (+2).


<br>
<br>
<big>{{p|<u>'''Support Details'''</u>}}</big>
<br>
Deploy 1 Attacker-Type Construct (+1).


<span claass="green">New Armor:</span>
<br>
<br>
Deploy 3 Constructs (+2).

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Support Details:</big></span>

<br>
<br>
<span style="color:#FF6549;">New Armor:</span>
During Simulation, the deployed Constructs will gain additional DMG Reduction (Construct's Extra DMG Reduction increases by 45%).
During Simulation, the deployed Constructs will gain additional DMG Reduction (Construct's Extra DMG Reduction increases by 45%).


<span class="green">Pyroblast:</span>
<br>
<br>
<span style="color:#FF6549;">Pyroblast:</span>
During Simulation, Constructs' Fire DMG will be increased (Constructs' Fire DMG increases by 45%).
During Simulation, Constructs' Fire DMG will be increased (Constructs' Fire DMG increases by 45%).


<span class="green">Element Banquet:</span>
<br>
<br>
<span style="color:#FF6549;">Element Banquet:</span>
During Simulation, Elemental DMG of deployed Constructs will increase (Constructs' Elemental DMG increases by 45%).
During Simulation, Elemental DMG of deployed Constructs will increase (Constructs' Elemental DMG increases by 45%).
</div>



|-|BPV-3=
|-|BPV-3=
<div>
<span style="color:#FF6549;"><big>Stage Requirements for Support Points:</big></span>
<big>{{p|<u>'''Team Requirements for Support Points'''</u>}}</big>
*Deploy 3 Constructs (+2).
*Deploy 1 or more Constructs with at least 4500 BP (+1).


<br>
<br>
<big>{{p|<u>'''Support Details'''</u>}}</big>
<br>
Deploy 3 Constructs (+2).


<span class="green">Blade Dance:</span>
<br>
<br>
Deploy 1 or more Constructs with at least 4500 BP (+1).

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Support DetailsL</big></span>

<br>
<br>
<span style="color:#FF6549;">Blade Dance:</span>
During Simulation, Constructs' Physical DMG will be increased (Constructs's Physical DMG increases by 45%).
During Simulation, Constructs' Physical DMG will be increased (Constructs's Physical DMG increases by 45%).


<span class="green">Chain Attack:</span>
<br>
<br>
<span style="color:#FF6549;">Chain Attack:</span>
During Simulation, DMG dealt by the controlling Construct will be increased under certain conditions (Upon triggering QTE, the controlling Construct's Extra DMG Bonus increases by 45% for 5s).
During Simulation, DMG dealt by the controlling Construct will be increased under certain conditions (Upon triggering QTE, the controlling Construct's Extra DMG Bonus increases by 45% for 5s).


<span class="green">Chain Healing:</span>
<br>
<br>
<span style="color:#FF6549;">Chain Healing:</span>
During Simulation, the controlling Construct gains a healing bonus under certain conditions (When QTE is triggered, heals your controlling Construct for 20% of maximum HP).
During Simulation, the controlling Construct gains a healing bonus under certain conditions (When QTE is triggered, heals your controlling Construct for 20% of maximum HP).
</div>

|-|BPV-4=

<div>

<big>{{p|<u>'''Team Requirements for Support Points'''</u>}}</big>
|-|BPV-4= TBA
*Deploy a Ranged-Type Construct (+2).
<span style="color:#FF6549;"><big>Stage Requirements for Support Points:</big></span>
*Deploy 1 or more Constructs with at least 4500 BP (+1).


<br>
<br>
<big>{{p|<u>'''Support Details'''</u>}}</big>
<br>
Deploy a Ranged-Type Construct (+2).


<span class="green">Elemental Banquet:</span>
<br>
<br>
Deploy 1 or more Constructs with at least 4500 BP (+1).

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Support Details:</big></span>

<br>
<br>
<span style="color:#FF6549;">Elemental Banquet:</span>
During Simulation, Elemental DMG of the deployed Constructs will increase (Constructs' Elemental DMG increases by 45%).
During Simulation, Elemental DMG of the deployed Constructs will increase (Constructs' Elemental DMG increases by 45%).


<span class="green">Thundering Pulse:</span>
<br>
<br>
<span style="color:#FF6549;">Thundering Pulse:</span>
During Simulation, Constructs' Lightning DMG will be increased (Constructs' Lightning DMG increases by 45%).
During Simulation, Constructs' Lightning DMG will be increased (Constructs' Lightning DMG increases by 45%).


<span class="green">Megamorph:</span>
<br>
<br>
<span style="color:#FF6549;">Megamorph:</span>
During Simulation, Constructs' maximum HP will be increased (Constructs' maximum HP increases by 45%).
During Simulation, Constructs' maximum HP will be increased (Constructs' maximum HP increases by 45%).
</div>



|-|BPV-5=
|-|BPV-5=
<div>
<span style="color:#FF6549;"><big>Stage Requirements for Support Points:</big></span>
<big>{{p|<u>'''Team Requirements for Support Points'''</u>}}</big>
*Deploy a Construct with Elemental Stats (+1).
*Deploy 3 Constructs (+1).


<br>
<br>
<big>{{p|<u>'''Support Details'''</u>}}</big>
<br>
Deploy a Construct with Elemental Stats (+1).


<span class="green">New Armor:</span>
<br>
<br>
Deploy 3 Constructs (+1).

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Support Details:</big></span>

<br>
<br>
<span style="color:#FF6549;">New Armor:</span>
During Simulation, the deployed Constructs will gain additional DMG reduction (Constructs' Extra DMG Reduction increases by 30%).
During Simulation, the deployed Constructs will gain additional DMG reduction (Constructs' Extra DMG Reduction increases by 30%).


<span class="green">Basic Boost:</span>
During Simulation, certain types of DMG dealt by the Constructs on-field will be increased (Extra DMG Bonus of Constructs' Basic Attack increases by 15%).
</div>
</tabber></div>
<br>
<br>
<br>
<span style="color:#FF6549;">Basic Boost:</span>
During Simulation, certain types of DMG dealt by the Constructs on-field will be increased (Extra DMG Bonus of Constructs' Basic Attack increases by 15%).
</tabber>

{{Header Notch|Rewards}}
{{Header Notch|Rewards}}
<tabber>
<tabber>
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|-
|-
|BPV-1
|BPV-1
|{{Item|EXP-L|Construct EXP Pod (L)|4|2}}{{Item|SkillPoint|Skill Point|3|6}}{{Item|Cogs|Cogs|3|5,000}}<div style="margin-top: 2px;"></div>
|{{Item|EXP Pod (L)|4|2}}{{Item|Skill Point|3|6}}{{Item|Cogs|3|5,000}}<div style="margin-top: 2px;"></div>
|-
|-
|BPV-2
|BPV-2
|{{Item|Serum|Serum|4|30}}{{Item|MaterialBox-Overclock(α)|Overclock Material Box (α)|3|4}}{{Item|Cogs|Cogs|3|7,500}}<div style="margin-top: 2px;"></div>
|{{Item|Serum|4|30}}{{Item|Overclock Material Box (α)|3|4}}{{Item|Cogs|3|7,500}}<div style="margin-top: 2px;"></div>
|-
|-
|BPV-3
|BPV-3
|{{Item|EXP-L|Construct EXP Pod (L)|4|3}}{{Item|SkillPoint|Skill Point|3|6}}{{Item|Cogs|Cogs|3|10,000}}<div style="margin-top: 2px;"></div>
|{{Item|EXP Pod (L)|4|3}}{{Item|Skill Point|3|6}}{{Item|Cogs|3|10,000}}<div style="margin-top: 2px;"></div>
|-
|-
|BPV-4
|BPV-4
|{{Item|Serum|Serum|4|30}}{{Item|MaterialBox-Overclock(α)|Overclock Material Box (α)|3|4}}{{Item|Cogs|Cogs|3|12,500}}<div style="margin-top: 2px;"></div>
|{{Item|Serum|4|30}}{{Item|Overclock Material Box (α)|3|4}}{{Item|Cogs|3|12,500}}<div style="margin-top: 2px;"></div>
|-
|-
|BPV-5
|BPV-5
|{{Item|EXP-XL|Construct EXP Pod (XL)|4|1}}{{Item|SkillPoint|Skill Point|3|10}}{{Item|Cogs|Cogs|3|15,000}}<div style="margin-top: 2px;"></div>
|{{Item|EXP Pod (XL)|4|1}}{{Item|Skill Point|3|10}}{{Item|Cogs|3|15,000}}<div style="margin-top: 2px;"></div>
|-
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|}
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|-
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|Lv.5
|Lv.5
|{{Item|EXP-L|Construct EXP Pod (L)|4|2}}{{Item|MaterialBox-Overclock(α)|Overclock Material Box (α)|3|2}}{{Item|Cogs|Cogs|3|7,500}}<div style="margin-top: 2px;"></div>
|{{Item|EXP Pod (L)|4|2}}{{Item|Overclock Material Box (α)|3|2}}{{Item|Cogs|3|7,500}}<div style="margin-top: 2px;"></div>
|-
|-
|Lv.10
|Lv.10
|{{Item|CogPack-XL|Cog Pack (XL)|4|1}}{{Item|EXP-L|Construct EXP Pod (L)|4|2}}{{Item|SkillPoint|Skill Point|3|3}}<div style="margin-top: 2px;"></div>
|{{Item|Cog Pack (XL)|4|1}}{{Item|EXP Pod (L)|4|2}}{{Item|Skill Point|3|3}}<div style="margin-top: 2px;"></div>
|-
|-
|Lv.15
|Lv.15
|{{Item/Memory|Cottie|Right|6|1}}{{Item|MaterialBox-Overclock(α)|Overclock Material Box (α)|3|3}}{{Item|Cogs|Cogs|3|10,000}}<div style="margin-top: 2px;"></div>
|{{Item/Memory|Cottie|3|6|1}}{{Item|Overclock Material Box (α)|3|3}}{{Item|Cogs|3|10,000}}<div style="margin-top: 2px;"></div>
|-
|-
|Lv.20
|Lv.20
|{{Item|BlackCard|Black Card|5|100}}{{Item|MemoryShard-6Star|6★ Memory Shard|6|50}}{{Item|SkillPoint|Skill Point|3|4}}<div style="margin-top: 2px;"></div>
|{{Item|Black Card|5|100}}{{Item|6★ Memory Shard|6|50}}{{Item|Skill Point|3|4}}<div style="margin-top: 2px;"></div>
|-
|-
|Lv.25
|Lv.25
|{{Item|Overclock-MajorAlloy|Major Overclock Alloy|4|2}}{{Item|MemoryEnhancer-Icon|4★ Memory Enhancer|4|2}}{{Item|Overclock-CoreI|Weapon Overclock Core I|3|3}}<div style="margin-top: 2px;"></div>
|{{Item|Major Overclock Alloy|4|2}}{{Item|Memory Enhancer IV|4|2}}{{Item|Weapon Overclock Core I|3|3}}<div style="margin-top: 2px;"></div>
|-
|-
|Lv.30
|Lv.30
|{{Item/Memory|Cottie|Right|6|1}}{{Item|MaterialBox-Overclock(α)|Overclock Material Box (α)|3|4}}{{Item|Cogs|Cogs|3|12,500}}<div style="margin-top: 2px;"></div>
|{{Item/Memory|Cottie|6|6|1}}{{Item|Overclock Material Box (α)|3|4}}{{Item|Cogs|3|12,500}}<div style="margin-top: 2px;"></div>
|-
|-
|Lv.35
|Lv.35
|{{Item|MemoryShard-6Star|6★ Memory Shard|6|50}}{{Item|Overclock-CircuitII|Memory Overclock Circuit II|4|2}}{{Item|SkillPoint|Skill Point|3|6}}<div style="margin-top: 2px;"></div>
|{{Item|6★ Memory Shard|6|50}} {{Item|Memory Overclock Circuit II|4|2}}{{Item|Skill Point|3|6}}<div style="margin-top: 2px;"></div>
|-
|-
|Lv.40
|Lv.40
|{{Item|GiftBox-Precious|Precious Gift Box|5|5}}{{Item|MemoryEnhancer-Icon|4★ Memory Enhancer|4|3}}{{Item|Overclock-MinorAlloy|Minor Overclock Alloy|3|4}}<div style="margin-top: 2px;"></div>
|{{Item|Precious Gift Box|5|5}}{{Item|Memory Enhancer IV|4|3}}{{Item|Minor Overclock Alloy|3|4}}<div style="margin-top: 2px;"></div>
|-
|-
|Lv.45
|Lv.45
|{{Item/Memory|Condelina|Mid|6|1}}{{Item|MaterialBox-Overclock(α)|Overclock Material Box (α)|3|5}}{{Item|Cogs|Cogs|3|15,000}}<div style="margin-top: 2px;"></div>
|{{Item/Memory|Condelina|2|6|1}}{{Item|Overclock Material Box (α)|3|5}}{{Item|Cogs|3|15,000}}<div style="margin-top: 2px;"></div>
|-
|-
|Lv.50
|Lv.50
|{{Item|BlackCard|Black Card|5|100}}{{Item|MemoryShard-6Star|6★ Memory Shard|6|50}}{{Item|SkillPoint|Skill Point|3|7}}<div style="margin-top: 2px;"></div>
|{{Item|Black Card|5|100}}{{Item|6★ Memory Shard|6|50}}{{Item|Skill Point|3|7}}<div style="margin-top: 2px;"></div>
|-
|-
|Lv.55
|Lv.55
|{{Item|Overclock-CircuitII|Memory Overclock Circuit II|4|4}}{{Item|MemoryEnhancer-Icon|4★ Memory Enhancer|4|4}}{{Item|Overclock-CircuitI|Memory Overclock Circuit I|3|5}}<div style="margin-top: 2px;"></div>
|{{Item|Memory Overclock Circuit II|4|4}}{{Item|Memory Enhancer IV|4|4}}{{Item|Memory Overclock Circuit I|3|5}}<div style="margin-top: 2px;"></div>
|-
|-
|Lv.60
|Lv.60
|{{Item/Memory|Condelina|Mid|6|1}}{{Item|MaterialBox-Overclock(α)|Overclock Material Box (α)|3|6}}{{Item|Cogs|Cogs|3|17,500}}<div style="margin-top: 2px;"></div>
|{{Item/Memory|Condelina|5|6|1}}{{Item|Overclock Material Box (α)|3|6}}{{Item|Cogs|3|17,500}}<div style="margin-top: 2px;"></div>
|-
|-
|Lv.65
|Lv.65
|{{Item|MemoryShard-6Star|6★ Memory Shard|6|50}}{{Item|Overclock-MajorAlloy|Major Overclock Alloy|4|4}}{{Item|SkillPoint|Skill Point|3|8}}<div style="margin-top: 2px;"></div>
|{{Item|6★ Memory Shard|6|50}}{{Item|Major Overclock Alloy|4|4}}{{Item|Skill Point|3|8}}<div style="margin-top: 2px;"></div>
|-
|-
|Lv.70
|Lv.70
|{{Item|EXP-XL|Construct EXP Pod (XL)|4|3}}{{Item|MemoryEnhancer-Icon|4★ Memory Enhancer|4|5}}{{Item|Overclock-CoreI|Weapon Overclock Core I|3|6}}<div style="margin-top: 2px;"></div>
|{{Item|EXP Pod (XL)|4|3}}{{Item|Memory Enhancer IV|4|5}}{{Item|Weapon Overclock Core I|3|6}}<div style="margin-top: 2px;"></div>
|-
|-
|Lv.75
|Lv.75
|{{Item/Memory|Frederick|Left|6|1}}{{Item|MaterialBox-Overclock(α)|Overclock Material Box (α)|3|7}}{{Item|Cogs|Cogs|3|20,000}}
|{{Item/Memory|Frederick|1|6|1}}{{Item|Overclock Material Box (α)|3|7}}{{Item|Cogs|3|20,000}}
<div style="margin-top: 2px;"></div>
<div style="margin-top: 2px;"></div>
|-
|-
|Lv.80
|Lv.80
|{{Item|BlackCard|Black Card|5|100}}{{Item|MemoryShard-6Star|6★ Memory Shard|6|50}}{{Item|SkillPoint|Skill Point|3|9}}<div style="margin-top: 2px;"></div>
|{{Item|Black Card|5|100}}{{Item|6★ Memory Shard|6|50}}{{Item|Skill Point|3|9}}<div style="margin-top: 2px;"></div>
|-
|-
|Lv.85
|Lv.85
|{{Item|Overclock-CircuitII|Memory Overclock Circuit II|4|4}}{{Item|CogPack-XL|Cog Pack (XL)|4|1}}{{Item|Overclock-MinorAlloy|Minor Overclock Alloy|3|7}}<div style="margin-top: 2px;"></div>
|{{Item|Memory Overclock Circuit II|4|4}}{{Item|Cog Pack (XL)|4|1}}{{Item|Minor Overclock Alloy|3|7}}<div style="margin-top: 2px;"></div>
|-
|-
|Lv.90
|Lv.90
|{{Item/Memory|Frederick|Left|6|1}}{{Item|MaterialBox-Overclock(α)|Overclock Material Box (α)|3|8}}{{Item|Cogs|Cogs|3|25,000}}<div style="margin-top: 2px;"></div>
|{{Item/Memory|Frederick|4|6|1}}{{Item|Overclock Material Box (α)|3|8}}{{Item|Cogs|3|25,000}}<div style="margin-top: 2px;"></div>
|-
|-
|Lv.95
|Lv.95
|{{Item|Overclock-MajorAlloy|Major Overclock Alloy|4|6}}{{Item|CogPack-XL|Cog Pack (XL)|4|1}}{{Item|SkillPoint|Skill Point|3|10}}<div style="margin-top: 2px;"></div>
|{{Item|Major Overclock Alloy|4|6}}{{Item|Cog Pack (XL)|4|1}}{{Item|Skill Point|3|10}}<div style="margin-top: 2px;"></div>
|-
|-
|Lv.100
|Lv.100
|{{Item|MemoryShard-6Star|6★ Memory Shard|6|50}}{{Item|Overclock-CoreII|Weapon Overclock Core II|4|6}}{{Item|Overclock-CircuitI|Memory Overclock Circuit I|3|8}}<div style="margin-top: 2px;"></div>
|{{Item|6★ Memory Shard|6|50}}{{Item|Weapon Overclock Core II|4|6}}{{Item|Memory Overclock Circuit I|3|8}}<div style="margin-top: 2px;"></div>
|-
|-
|}
|}
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|-
|-
|Lv.120
|Lv.120
|{{Item|SandTowerBadge|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div>
|{{Item|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div>
|-
|-
|Lv.140
|Lv.140
|{{Item|SandTowerBadge|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div>
|{{Item|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div>
|-
|-
|Lv.160
|Lv.160
|{{Item|SandTowerBadge|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div>
|{{Item|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div>
|-
|-
|Lv.180
|Lv.180
|{{Item|SandTowerBadge|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div>
|{{Item|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div>
|-
|-
|Lv.200
|Lv.200
|{{Item|SandTowerBadge|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div>
|{{Item|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div>
|-
|-
|Lv.220
|Lv.220
|{{Item|SandTowerBadge|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div>
|{{Item|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div>
|-
|-
|Lv.240
|Lv.240
|{{Item|SandTowerBadge|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div>
|{{Item|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div>
|-
|-
|Lv.260
|Lv.260
|{{Item|SandTowerBadge|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div>
|{{Item|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div>
|-
|-
|Lv.280
|Lv.280
|{{Item|SandTowerBadge|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div>
|{{Item|Sand Tower Badge|5|1}}<div style="margin-top: 2px;"></div>
|-
|-
|Lv.300
|Lv.300
|{{Item|SandTowerBadge|Sand Tower Badge|5|1}}
|{{Item|Sand Tower Badge|5|1}}
|-
|-
|}
|}
</tabber>
</tabber>
__INDEX__

Latest revision as of 13:33, 5 April 2024

Season 2: Eternal Engine

A.K.A. "Project Babel - Sands of Infinity", Occurred under the Eternal Engine Patch.


Stages

Team Requirements for Support Points

  • Deploy 1 Tank-Type Construct (+2).
  • Deploy a Construct with Elemental stats (+2).


Support Details

Additional Support: During Simulation, Constructs on-field will gain an extra Signal Orb under certain conditions (Gains a Signal Orb every 3 seconds).

Offensive Defense: During Simulation, DMG dealt by Tank-type Constructs will be increased (Extra DMG Bonus of the Tank-type Construct on-field increases by 65%).

Turtle Shell: During Simulation, Tank-type Constructs will gain Extra DMG Reduction (Extra DMG Reduction of the Tank-type Constructs on-field increases by 45%).

Element Banquet: During Simulation, Elemental DMG of the deployed Constructs will increase (Constructs' Elemental DMG increases by 40%).

Team Requirements for Support Points

  • Deploy 1 Attacker-Type Construct (+1).
  • Deploy 3 Constructs (+2).


Support Details

New Armor: During Simulation, the deployed Constructs will gain additional DMG Reduction (Construct's Extra DMG Reduction increases by 45%).

Pyroblast: During Simulation, Constructs' Fire DMG will be increased (Constructs' Fire DMG increases by 45%).

Element Banquet: During Simulation, Elemental DMG of deployed Constructs will increase (Constructs' Elemental DMG increases by 45%).

Team Requirements for Support Points

  • Deploy 3 Constructs (+2).
  • Deploy 1 or more Constructs with at least 4500 BP (+1).


Support Details

Blade Dance: During Simulation, Constructs' Physical DMG will be increased (Constructs's Physical DMG increases by 45%).

Chain Attack: During Simulation, DMG dealt by the controlling Construct will be increased under certain conditions (Upon triggering QTE, the controlling Construct's Extra DMG Bonus increases by 45% for 5s).

Chain Healing: During Simulation, the controlling Construct gains a healing bonus under certain conditions (When QTE is triggered, heals your controlling Construct for 20% of maximum HP).

Team Requirements for Support Points

  • Deploy a Ranged-Type Construct (+2).
  • Deploy 1 or more Constructs with at least 4500 BP (+1).


Support Details

Elemental Banquet: During Simulation, Elemental DMG of the deployed Constructs will increase (Constructs' Elemental DMG increases by 45%).

Thundering Pulse: During Simulation, Constructs' Lightning DMG will be increased (Constructs' Lightning DMG increases by 45%).

Megamorph: During Simulation, Constructs' maximum HP will be increased (Constructs' maximum HP increases by 45%).

Team Requirements for Support Points

  • Deploy a Construct with Elemental Stats (+1).
  • Deploy 3 Constructs (+1).


Support Details

New Armor: During Simulation, the deployed Constructs will gain additional DMG reduction (Constructs' Extra DMG Reduction increases by 30%).

Basic Boost: During Simulation, certain types of DMG dealt by the Constructs on-field will be increased (Extra DMG Bonus of Constructs' Basic Attack increases by 15%).


Rewards

Stage Rewards
BPV-1
x2
x6
x5,000
BPV-2
x30
x4
x7,500
BPV-3
x3
x6
x10,000
BPV-4
x30
x4
x12,500
BPV-5
x1
x10
x15,000
Required Lv. Rewards
Lv.5
x2
x2
x7,500
Lv.10
x1
x2
x3
Lv.15
x1
03
x3
x10,000
Lv.20
x100
x50
x4
Lv.25
x2
x2
x3
Lv.30
x1
06
x4
x12,500
Lv.35
x50
x2
x6
Lv.40
x5
x3
x4
Lv.45
x1
02
x5
x15,000
Lv.50
x100
x50
x7
Lv.55
x4
x4
x5
Lv.60
x1
05
x6
x17,500
Lv.65
x50
x4
x8
Lv.70
x3
x5
x6
Lv.75
x1
01
x7
x20,000
Lv.80
x100
x50
x9
Lv.85
x4
x1
x7
Lv.90
x1
04
x8
x25,000
Lv.95
x6
x1
x10
Lv.100
x50
x6
x8
Required Lv. Rewards
Lv.120
x1
Lv.140
x1
Lv.160
x1
Lv.180
x1
Lv.200
x1
Lv.220
x1
Lv.240
x1
Lv.260
x1
Lv.280
x1
Lv.300
x1