A.K.A. "Project Babel - Theme Park", occurred under the Grand Blue Patch.
1) The Project Babel - Theme Park consists of 4 levels. The 1st level is Transcendant level and the rest are Construct levels. Each level has only 1 optional stage. In the optional stage, you can freely choose the combination of strategic objectives.
2) There are three parts in the level: [Environmental Intelligence], [Strategic Target] and [Support Module] which will affect the battle
Environmental Intelligence: Environmental Affixes in the battle. The challenge of this level will be affected by the Environmental Affixes
Strategic Target: Difficulty Affixes in the battle, the selected Affixes will be added to the level to increase the difficulty.
Support Module: Buff Affixes in the battle, the selected Affixes will aid your members in combat.
3) After each successful challenge, the members used will be locked and cannot be used in other levels. The player can change the status of the member by "Clearing Record" or "Restoring Record".
Clearing Record: To clear the Strategic Levels gained by completing the level and unlock the members at the same time.
Restoring Record: Restores the level to the state before completion and regains the corresponding Strategic Levels. The member used to complete the level will be locked again.
4) According to the combination of Strategic Objectives selected in the challenge of each level, rewards can be obtained once the Strategic Level for a single level or the total Strategic Level has reached the requirement of Challenge Mission.
5) Once you complete a level, you will get a collectible reward. The higher the Strategic Level you reach, the better quality the collectible will be.
Stages
Team Requirements for Support Points
Deploy 1 Transcendant (+2).
Support Details
Evasion Boost:
Deployed Transcendants will have their Dodge Gauge Limit increased in Simulation (Limit of Dodge Gauge increases by 400).
Charging Boost:
Increases the energy accumulation speed by 2%.
Environment
1) Attacking enemies will restore your HP by 20%.
2) Enemies with HP below 50% will deal more damage but also take more damage.
Team Requirements for Support Points
Deploy a Construct with Elemental Stats (+1).
Deploy 3 Constructs (+1).
Support Details
Temperature Disorder:
During Simulation, certain types of DMG dealt by the Constructs on field will be increased (After taking Fire DMG, enemies will take 45% more Ice DMG for 8s. 8s cooldown).
Additional Support:
During Simulation, Constructs on field will gain an extra Signal Orb under certain conditions (Gains a Signal Orb in every 3s).
Environment
1) 15s after the battle starts, enemies will gain high Damage Reduction for 20s, then become Frail, taking a lot more damage for 15s (the Damage Reduction bonus and Frail status will keep rotating).
Team Requirements for Support Points
Deploy 1 Tank-Type Construct (+1).
Deploy 3 Constructs (+1).
Deploy a Construct with Elemental Stats (+1).
Support Details
Additional Support:
During Simulation, Constructs on field gain an extra Signal Orb under certain conditions (Gains a Signal Orb in every 3s).
Charging Boost:
Deployed Constructs will accumulate their energy faster in Simulation (Increases the energy accumulation speed by 1%).
Offensive Defense:
During Simulation, DMG dealt by Tank-Type Constructs will be increased (Extra DMG Bonus of the Tank-Type Constructs on field increases by 65%).
Turtle Shell:
During Simulation, Tank-Type Constructs will gain Extra DMG Reduction (Extra DMG Reduction of the Tank-Type Constructs on field increases by 45%).
Environment
1) Enemies deal Physical DMG equal to 1% of their ATK to nearby targets every second.
Team Requirements for Support Points
Deploy 1 Attack-Type Construct (+1).
Deploy 3 Constructs (+1).
Support Details
Lightning Amplifier:
During Simulation, Constructs Lightning DMG increases by 30%.
Evasion Boost:
Deployed Constructs will have their Dodge Gauge Limit increased in Simulation (Limit of Dodge Gauge increases by 700).
Environment
1) Movement Speed of enemies increases by 5%-40%. The farther away from the target, the higher the Movement Speed becomes.