Babel Tower/Grand Blue: Difference between revisions

From GRAY RAVENS
Content added Content deleted
(BP-2 details)
(formatting)
 
(12 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{SEO
{{SEO
|Keywords=Babel, Tower, Fight, Boss, Floor, Stage, Guide, Tips, Trick, Walkthrough, Easy
|Keywords=Babel, Tower, Fight, Boss, Floor, Stage, Guide, Tips, Trick, Walkthrough, Easy
}}{{#css:
.pink {color: #FE5BAC;}
.green {color: #219A6E;}
}}{{Tabs
}}{{Tabs
|tab1 = Overview
|tab1 = Overview
Line 10: Line 13:
|tab7 = Echo Aria
|tab7 = Echo Aria
|tab8 = The Last Spark
|tab8 = The Last Spark
|tab9 = The Survival Lucem
|tab9 = The Surviving Lucem
|tab10 = Her Last Bow
|tab10 = Her Last Bow
|tab11 = Across the Ruined Sea
|tab12 = Renaissance du Fantastique
}}__NOTOC__
}}__NOTOC__
{{Header Notch|Season 3: Grand Blue}}
{{Header Notch|Season 3: Grand Blue}}
A.K.A. "Project Babel - Theme Park", occurred under the [[Grand Blue]] Patch.<br><br><br>
A.K.A. "Project Babel - Theme Park", occurred under the [[Grand Blue]] Patch.<br><br>
1. The Project Babel - Theme Park consists of 4 levels. The 1st level is Transcendant level and the rest are Construct levels. Each level has only 1 optional stage. In the optional stage, you can freely choose the combination of strategic objectives.
1) The Project Babel - Theme Park consists of 4 levels. The 1st level is Transcendant level and the rest are Construct levels. Each level has only 1 optional stage. In the optional stage, you can freely choose the combination of strategic objectives.


<br>
2. There are three parts in the level: [Environmental Intelligence], [Strategic Target] and [Support Module] which will affect the battle
2) There are three parts in the level: [Environmental Intelligence], [Strategic Target] and [Support Module] which will affect the battle
<nowiki>*</nowiki>Environmental Intelligence: Environmental Affixes in the battle. The challenge of this level will be affected by the Environmental Affixes
<nowiki>*</nowiki>Strategic Target: Difficulty Affixes in the battle, the selected Affixes will be added to the level to increase the difficulty.
*Environmental Intelligence: Environmental Affixes in the battle. The challenge of this level will be affected by the Environmental Affixes
<nowiki>*</nowiki>Support Module: Buff Affixes in the battle, the selected Affixes will aid your members in combat.
*Strategic Target: Difficulty Affixes in the battle, the selected Affixes will be added to the level to increase the difficulty.
*Support Module: Buff Affixes in the battle, the selected Affixes will aid your members in combat.


<br>
3. After each successful challenge, the members used will be locked and cannot be used in other levels. The player can change the status of the member by "Clearing Record" or "Restoring Record".
3) After each successful challenge, the members used will be locked and cannot be used in other levels. The player can change the status of the member by "Clearing Record" or "Restoring Record".
<nowiki>*</nowiki>Clearing Record: To clear the Strategic Levels gained by completing
the level and unlock the members at the same time.
*Clearing Record: To clear the Strategic Levels gained by completing the level and unlock the members at the same time.
<nowiki>*</nowiki>Restoring Record: Restores the level to the state before completion and regains the corresponding Strategic Levels. The member used to complete the level will be locked again
*Restoring Record: Restores the level to the state before completion and regains the corresponding Strategic Levels. The member used to complete the level will be locked again.


<br>
4. According to the combination of Strategic Objectives selected in the challenge of each level, rewards can be obtained once the Strategic Level for a single level or the total Strategic Level has reached the requirement of Challenge Mission.
4) According to the combination of Strategic Objectives selected in the challenge of each level, rewards can be obtained once the Strategic Level for a single level or the total Strategic Level has reached the requirement of Challenge Mission.


<br>
5. Once you complete a level, you will get a collectible reward. The higher the Strategic Level you reach, the better quality the collectible will be.
5) Once you complete a level, you will get a collectible reward. The higher the Strategic Level you reach, the better quality the collectible will be.

<br>
{{Header Notch|Stages}}
{{Header Notch|Stages}}
<tabber>
<div class="custom-tab_1"><tabber>
|-|BP-1=
|-|BP-1=
<div>
<span style="color:#FF6549;"><big>Stage Requirements for Support Points:</big></span>
<big>{{p|<u>'''Team Requirements for Support Points'''</u>}}</big>
*Deploy 1 Transcendant (+2).


<br>
<br>
<big>{{p|<u>'''Support Details'''</u>}}</big>
<br>
Deploy 1 Transcendant (+2).


<span class="green">Evasion Boost:</span>
<br>
<br>
<br>
<span style="color:#FF6549;"><big>Support Details:</big></span>

<br>
<br>
<span style="color:#FF6549;">Evasion Boost:</span>
Deployed Transcendants will have their Dodge Gauge Limit increased in Simulation (Limit of Dodge Gauge increases by 400).
Deployed Transcendants will have their Dodge Gauge Limit increased in Simulation (Limit of Dodge Gauge increases by 400).


<span class="green">Charging Boost:</span>
<br>
Increases the energy accumulation speed by 2%.
<br>
<span style="color:#FF6549;">Charging Boost:</span>
Increases the energu accumulation speed by 2%.


<br>
<br>
<big>{{p|<u>'''Environment'''</u>}}</big>
<br>
<br>
<span style="color:#FF6549;"><big>Environment:</big></span>


<br>
1) Attacking enemies will restore your HP by 20%.
1) Attacking enemies will restore your HP by 20%.


<br>
<br>
2) Enemies with HP below 50% will deal more damage but also take more damage.
2) Enemies with HP below 50% will deal more damage but also take more damage.
</div>
|-|BP-2=
<div>
<big>{{p|<u>'''Team Requirements for Support Points'''</u>}}</big>
*Deploy a Construct with Elemental Stats (+1).
*Deploy 3 Constructs (+1).


<br>
<big>{{p|<u>'''Support Details'''</u>}}</big>


<span class="green">Temperature Disorder:</span>
During Simulation, certain types of DMG dealt by the Constructs on field will be increased (After taking Fire DMG, enemies will take 45% more Ice DMG for 8s. 8s cooldown).


<span class="green">Additional Support:</span>
|-|BP-2=
During Simulation, Constructs on field will gain an extra Signal Orb under certain conditions (Gains a Signal Orb in every 3s).
<span style="color:#FF6549;"><big>Stage Requirements for Support Points:</big></span>


<br>
<br>
<big>{{p|<u>'''Environment'''</u>}}</big>
<br>
Deploy a Construct with Elemental Stats (+1).


1) 15s after the battle starts, enemies will gain high Damage Reduction for 20s, then become Frail, taking a lot more damage for 15s (the Damage Reduction bonus and Frail status will keep rotating).
<br>
<br>
</div>
|-|BP-3=
Deply 3 Constructs (+1).
<div>
<big>{{p|<u>'''Team Requirements for Support Points'''</u>}}</big>
*Deploy 1 Tank-Type Construct (+1).
*Deploy 3 Constructs (+1).
*Deploy a Construct with Elemental Stats (+1).


<br>
<br>
<big>{{p|<u>'''Support Details'''</u>}}</big>
<br>
<br>
<span style="color:#FF6549;"><big>Support Details:</big></span>


<span class="green">Additional Support:</span>
<br>
During Simulation, Constructs on field gain an extra Signal Orb under certain conditions (Gains a Signal Orb in every 3s).
<br>
<span style="color:#FF6549;">Temperature Disorder:</span>
During Simulation, certain types of DMG dealt by the Constructs on field will be increased (After taking Fire DMG, enemies will take 45% more Ice DMG for 8s. 8s cooldown).


<span class="green">Charging Boost:</span>
<br>
Deployed Constructs will accumulate their energy faster in Simulation (Increases the energy accumulation speed by 1%).
<br>

<span style="color:#FF6549;">Additional Support:</span>
<span class="green">Offensive Defense:</span>
During Simulation, Constructs on field will gain an extra Signal Orb under certain conditions (Gains a Signal Orb in every 3s).
During Simulation, DMG dealt by Tank-Type Constructs will be increased (Extra DMG Bonus of the Tank-Type Constructs on field increases by 65%).

<span class="green">Turtle Shell:</span>
During Simulation, Tank-Type Constructs will gain Extra DMG Reduction (Extra DMG Reduction of the Tank-Type Constructs on field increases by 45%).


<br>
<br>
<big>{{p|<u>'''Environment'''</u>}}</big>
<br>

<br>
1) Enemies deal Physical DMG equal to 1% of their ATK to nearby targets every second.
<span style="color:#FF6549;"><big>Environment:</big></span>
</div>
|-|BP-4=
<div>
<big>{{p|<u>'''Team Requirements for Support Points'''</u>}}</big>
*Deploy 1 Attack-Type Construct (+1).
*Deploy 3 Constructs (+1).


<br>
<br>
<big>{{p|<u>'''Support Details'''</u>}}</big>
1) 15s after the battle starts, enemies will gain high Damage Reduction for 20s, then become Frail, taking a lot more damage for 15s (the Damage Reduction bonus and Frail status will keep rotating).


<span class="green">Lightning Amplifier:</span>
During Simulation, Constructs Lightning DMG increases by 30%.


<span class="green">Evasion Boost:</span>
Deployed Constructs will have their Dodge Gauge Limit increased in Simulation (Limit of Dodge Gauge increases by 700).


<br>
|-|BP-3=
<big>{{p|<u>'''Environment'''</u>}}</big>


1) Movement Speed of enemies increases by 5%-40%. The farther away from the target, the higher the Movement Speed becomes.
|-|BP-4=
</tabber>
</div>
</tabber></div>
<br>
{{Header Notch|Rewards}}
{{Header Notch|Rewards}}
{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; text-align:center;"
Line 180: Line 206:
|-
|-
|}
|}
__INDEX__

Latest revision as of 13:00, 5 April 2024

Season 3: Grand Blue

A.K.A. "Project Babel - Theme Park", occurred under the Grand Blue Patch.

1) The Project Babel - Theme Park consists of 4 levels. The 1st level is Transcendant level and the rest are Construct levels. Each level has only 1 optional stage. In the optional stage, you can freely choose the combination of strategic objectives.


2) There are three parts in the level: [Environmental Intelligence], [Strategic Target] and [Support Module] which will affect the battle

  • Environmental Intelligence: Environmental Affixes in the battle. The challenge of this level will be affected by the Environmental Affixes
  • Strategic Target: Difficulty Affixes in the battle, the selected Affixes will be added to the level to increase the difficulty.
  • Support Module: Buff Affixes in the battle, the selected Affixes will aid your members in combat.


3) After each successful challenge, the members used will be locked and cannot be used in other levels. The player can change the status of the member by "Clearing Record" or "Restoring Record".

  • Clearing Record: To clear the Strategic Levels gained by completing the level and unlock the members at the same time.
  • Restoring Record: Restores the level to the state before completion and regains the corresponding Strategic Levels. The member used to complete the level will be locked again.


4) According to the combination of Strategic Objectives selected in the challenge of each level, rewards can be obtained once the Strategic Level for a single level or the total Strategic Level has reached the requirement of Challenge Mission.


5) Once you complete a level, you will get a collectible reward. The higher the Strategic Level you reach, the better quality the collectible will be.


Stages

Team Requirements for Support Points

  • Deploy 1 Transcendant (+2).


Support Details

Evasion Boost: Deployed Transcendants will have their Dodge Gauge Limit increased in Simulation (Limit of Dodge Gauge increases by 400).

Charging Boost: Increases the energy accumulation speed by 2%.


Environment

1) Attacking enemies will restore your HP by 20%.


2) Enemies with HP below 50% will deal more damage but also take more damage.

Team Requirements for Support Points

  • Deploy a Construct with Elemental Stats (+1).
  • Deploy 3 Constructs (+1).


Support Details

Temperature Disorder: During Simulation, certain types of DMG dealt by the Constructs on field will be increased (After taking Fire DMG, enemies will take 45% more Ice DMG for 8s. 8s cooldown).

Additional Support: During Simulation, Constructs on field will gain an extra Signal Orb under certain conditions (Gains a Signal Orb in every 3s).


Environment

1) 15s after the battle starts, enemies will gain high Damage Reduction for 20s, then become Frail, taking a lot more damage for 15s (the Damage Reduction bonus and Frail status will keep rotating).

Team Requirements for Support Points

  • Deploy 1 Tank-Type Construct (+1).
  • Deploy 3 Constructs (+1).
  • Deploy a Construct with Elemental Stats (+1).


Support Details

Additional Support: During Simulation, Constructs on field gain an extra Signal Orb under certain conditions (Gains a Signal Orb in every 3s).

Charging Boost: Deployed Constructs will accumulate their energy faster in Simulation (Increases the energy accumulation speed by 1%).

Offensive Defense: During Simulation, DMG dealt by Tank-Type Constructs will be increased (Extra DMG Bonus of the Tank-Type Constructs on field increases by 65%).

Turtle Shell: During Simulation, Tank-Type Constructs will gain Extra DMG Reduction (Extra DMG Reduction of the Tank-Type Constructs on field increases by 45%).


Environment

1) Enemies deal Physical DMG equal to 1% of their ATK to nearby targets every second.

Team Requirements for Support Points

  • Deploy 1 Attack-Type Construct (+1).
  • Deploy 3 Constructs (+1).


Support Details

Lightning Amplifier: During Simulation, Constructs Lightning DMG increases by 30%.

Evasion Boost: Deployed Constructs will have their Dodge Gauge Limit increased in Simulation (Limit of Dodge Gauge increases by 700).


Environment

1) Movement Speed of enemies increases by 5%-40%. The farther away from the target, the higher the Movement Speed becomes.


Rewards

Task Rewards
Clear Babel Tower BP-1 once (Lv.1 or above)
x30
x5
x15,000
Clear Babel Tower BP-2 once (Lv.1 or above)
x30
x5
x15,000
Clear Babel Tower BP-3 once (Lv.1 or above)
x30
x5
x15,000
Clear Babel Tower BP-4 once (Lv.1 or above)
x30
x5
x15,000
Reach Babel Strategic Lv.5
x10
x12
x2
Reach Babel Strategic Lv.10
x10
x2
x1
Reach Babel Strategic Lv.15
x30
x2
x2
Reach Babel Strategic Lv.20
x10
x12
x2
Reach Babel Strategic Lv.25
x10
x2
x1
Reach Babel Strategic Lv.30
x30
x2
x2
Reach Babel Strategic Lv.35
x20
x12
x2
Reach Babel Strategic Lv.40
x20
x2
x1
Reach Babel Strategic Lv.45
x30
x2
x2
Reach Babel Strategic Lv.50
x20
x12
x2
Reach Babel Strategic Lv.55
x20
x2
x1
Reach Babel Strategic Lv.60
x30
x2
x2
Reach Babel Strategic Lv.65
x20
x12
x2
Reach Babel Strategic Lv.70
x20
x2
x1
Reach Babel Strategic Lv.75
x30
x2
x2
Reach Babel Strategic Lv.105
Reach Babel Strategic Lv.160
Reach Babel Strategic Lv.215