Babel Tower/Her Last Bow: Difference between revisions

From GRAY RAVENS
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(BP-2 details)
(BP-3 details)
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Deploy 1 Lv.40Tank or higher memberOmniframe (+1).
 
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Deploy 21 ConstructsAmplifier Omniframe (+1).
 
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Deploy 1 memberOmniframes with 6,000BPElemental Stats (+1).
 
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<span style="color:#FF6549;">WingsSteel αModule:</span>
All characters have Super Armor permanently.
When hitting enemies with Red Orbs, increases the DMG dealt by 6 / 4 / 2% (up to 30%) based on the number of orbs pinged. 5s cooldown. Switching the member will reset this effect.
 
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<span style="color:#FF6549;">WingsSpread βModule:</span>
Upon dealing Elemental DMG, there is a 10% chance to deal the same amount of damage to all aparts of the Dragon again.
When hitting enemies with Blue Orbs, restores 20 / 10 / 5% HP (12 / 8 / 5s cooldown) based on the number of orbs pinged.
 
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<span style="color:#FF6549;">Wings Δ:</span>
When hitting enemies with Yellow Orbs, gains Super Armor and receives 20% less DMG for 5s. 7 / 8/ 10s cooldown for a 3 / 2 /1-Ping.
 
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<span style="color:#FF6549;">Graceful Bounty:</span>
Gains 4 random Skill Orbs and becomes immune to falling for once after performing Signature Move. 18s cooldown.
 
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1) PhaseElemental I - JudgementDrain: MachivelliThe willDragon summonstarts 2in its <span style="color:#3168b9;">IronNormal ThornsForm</span>, forbut everyit 25%keeps HPabsorbing lost.the TheElemental IronDMG Thornsdealt willby destoryplayers. theAt platformless inthan 80% HP, it 35stransforms.
* <span style="color:#3168b9;">IronNormal ThornForm:</span> The Dragon has <span style="color:#3168b9;">higher Physical Resistance</span> but <span style="color:#3168b9;">lower Elemental Resistance</span>.
 
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2) AgentElemental of WillpowerIncarnate: MachiavelliWhen willthe createDragon atransforms, <span style="color:#3168b9FF6549;">Mirrorit Image</span>transforms tointo protectthe Ironassociated ThornsElemental whileDragon inbased on the Judgementmost Elemental DMG it absorbs in its first phase</span>.
* TIPS: If the Dragon <span style="color:#3168b9;">Mirrordoesn't Imgae</span>:take Randomlyany summonElemental aDMG Mirrorbefore Imageit - Violencetransforms</Law.span>, The Mirror Image cannnot bea lockedrandom onElement oris destroyedchosen.
* <span style="color:#3168b9;">Mirror Image - Violence</span>: When dealing DMG, reduces the duration of the Judgement phase by 1s and has a chance to Burn the enemy for 4s.
* <span style="color:#3168b9;">Mirror Image - Law</span>: When dealing DMG, reduces the enemy's speed for 4s and has a chance to imprison them for 2s.
 
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3) Elemental Discharge: Once turned into an Elemental Dragon, Dragon's <span style="color:#FF6549;">attacks will inflict additional effects</span>, and different types of Elemental Dragon have <span style="color:#3168b9;">different Elemental Resistance</span>. For details, see the descriptions below.
3) Phase II - Purge: After being defeated, Machiavelli will revive and create a Mirror Shard for every 15s. The Mirror Image will imitate Machiavelli's attack pattern.
* <span style="color:#FF6549;">Fire Dragon:</span> Attacks by the Dragon inflict <span style="color:#FF6549;">Delayed Fire</span>, <span style="color:#FF6549;">its Fire Resistance is increased</span>, and its <span style="color:#3168b9;">Dark Resistance is reduced</span>. When Elemental Corruption is active, attacks also inflict damage over time.
* <span style="color:#FF6549;">Lightning Dragon:</span> Attacks by the Dragon inflict <span style="color:#FF6549;">Additional Lightning</span>, <span style="color:#FF6549;">its Lightning Resistance is increased</span>, and its <span style="color:#3168b9;">Ice Resistance is reduced</span>. When Elemental Corruption is active, attacks generate Delayed Lightning upon hitting an enemy.
* <span style="color:#FF6549;">Ice Dragon:</span> Attacks by the Dragon inflict <span style="color:#FF6549;">Additional Ice Cones</span>, <span style="color:#FF6549;">its Ice Resistance is increased</span>, and its <span style="color:#3168b9;">Fire Resistance is reduced</span>. When Elemental Corruption is active, attacks slow enemies upon imapct.
* <span style="color:#FF6549;">Dark Dragon:</span> Attacks by the Dragon inflict <span style="color:#FF6549;">Additional Dark Explosions</span>, <span style="color:#FF6549;">its Dark Resistance is increased</span>, and its <span style="color:#3168b9;">Lightning Resistance is reduced</span>. When Elemental Corruption is active, attacks reduce an enemy's DEF upon imapct.
 
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4) CognitiveFinal OverloadJudgement: WhenAt therless arethan 330% shardsHP, 1the ofDragon themcasts willits turn into anUltimate <span style="color:#3168b9FF6549;">EnhancedFinal Mirror ImageJudgement</span>. TheIts moredamage shards/Mirroris Imagessignificantly exist,reduced thefor weakerevery <span style="color:#3168b9;">broken arm</span> the MachiavelliElemental willDragon behas.
* <span style="color:#3168b9FF6549;">EnhancedFinal Mirror ImageJudgement</span>: RandomlyDeals summonsmassive updamage to 2all Enhancedcharacters Mirrorone Images - Violence/Lawtime. TheyThen, cannotdeals bedamage lockedto onthem orover destroyedtime.
* <span style="color:#3168b9;">Break the Arm</span>: Destroying the Dragon's arm will <span style="color:#3168b9;">significantly reduce the damage dealt by Final Judgement</span>. Dealing damage associated with the opposite stat can <span style="color:#3168b9;">more easily break the Dragon's arm</span>.
* <span style="color:#3168b9;">Enhanced Mirror Image - Violence</span>: When dealing DMG, restores Machiavelli's HP and has a chance to Burn the enemy for 5s.
* <span style="color:#3168b9;">Enhanced Mirror Image - Law</span>: When dealing DMG, affects the target's movement for 4s and has a chance to imprison them for 2.5s.
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Revision as of 06:59, 21 May 2023

Choose the difficulty level that best suits you. Build your team accordingly and keep trying to push it through the limit!

  • You can challenge the rerun of Babel Tower/Eternal Engine Babel Tower.
  • The current babel tower has 3 stages.
  • Each stage has unique mechanics.
  • You can send 3 different teams to challenge a stage.
  • If the challenge is a success, your characters become locked.
  • Delete Logs to unlock your characters.
  • Each stage has 5 difficulty levels.
  • The Strategic Level increases as the difficulty level increases.
  • You can select Affixes before playing a stage.
  • The Affixes will increase your score.
  • You may only select 1 Affix of each type.
  • Some Affixes are only unlocked at a higher difficulty level.
  • Environment Details will show you important details of the stage Mechanics.
  • Challenge Details will show you all the Affix effects of the current stage.
  • You can spend Support Points to select Support Buffs.
  • After you have configured your team, you will receive Support Points.

Stages

Team Requirements for Support Points:



Deploy 1 Tank Omniframe (+5).



Deploy 1 Uniframe (+5).



Deploy 1 non-Elemental Frame in the team (+5).




Support Details:



Refinement - Crit: Activating any device will grant 30% CRIT Rate to the players within range for 10s.



Refinement - Heal: Activating any devices restores 5% HP to nearby allies per second for 10s.



Refinement - CD: When all devices are activated, the cooldown is reduced from 60s to 40s.




Environment:


1) Strong Ox: While Super Armor is active, Ox has more Resistance.


2) Blinking Mine: There are Blinking Mines on the field. Matching 3-Pings next to a Mine will activate the Mine.


3) Dragon Breath Device: There are Dragon Breath Mines on the field. Matching 3-Pings next to such a device will activate it.

  • Dragon Breath Device: Summons dragon breaths to attack enemies, significantly reducing their Super Armor and increasing their damage taken.


4) Strength of Ox: While "Super Armor is active, Ox has significantly more DEF. Also, at less than 60% HP, Ox goes Berserk.

  • Berserk: Its attacks send shockwaves and it cannot be knocked down. Also, it ignores Matrix, but significantly loses all DEFs.
Team Requirements for Support Points:


Deploy 1 Lv.40 or higher member (+1).



Deploy 1 member with 6,000 BP (+1).



Deploy 2 Omniframes (+1).




Support Details:



Untouchable: Characters recover Dodge more quickly.



Self Heal: Characters on the field recover 3% Max HP per second.




Environment:


1) Defensive Phase: At 85% / 60% / 30% HP, Voodoo enters Defensive Mode with minions coming from 2 Portals that, when within 5m of Voodoo, are absorbed by Voodoo. Defensive Mode greatly raises DMG Reduction and clears Evolution effects.

  • Black always spawn from the Red Portal. White always spawn from the Green Portal.


2) The First Round of Evolution: Devour White: Emits poisonous gas continuously within 5m. Chracters within range take DMG per second. Devour Black: Characters are poisoned and take DMG over time. Being within 5m of Voodoo will clear the poison.


3) The Second Round of Evolution: Devour White: While in Bird Form, before each attack, Voodoo strikes lightning at the characters on the field. Devour Black: While in Beast Form, before each attack, Voodoo strikes lightning at the characters on the field.


4) Final Evolution 1: "Devour White: Voodoo creates Dolls. When a Doll has less HP Percentage than the characters on the field, it steals HP from them to heal itself over time. A Doll takes damage periodically."

  • The Lifesteal Dolls will copy the appearances of your characters and appear at the center of the field, as shown below.


5) Final Evolution 2: "Devour Black: Every 10s, Voodoo creates a doll with an aura close to the character. When being inside the aura for 6s, the doll will be wrecked and continuously shoot lightning bolts at the character."

Team Requirements for Support Points:



Deploy 1 Tank Omniframe (+1).



Deploy 1 Amplifier Omniframe (+1).



Deploy Omniframes with Elemental Stats (+1).




Support Details:



Steel Module: All characters have Super Armor permanently.



Spread Module: Upon dealing Elemental DMG, there is a 10% chance to deal the same amount of damage to all aparts of the Dragon again.




Environment:


1) Elemental Drain: The Dragon starts in its Normal Form, but it keeps absorbing the Elemental DMG dealt by players. At less than 80% HP, it transforms.

  • Normal Form: The Dragon has higher Physical Resistance but lower Elemental Resistance.


2) Elemental Incarnate: When the Dragon transforms, it transforms into the associated Elemental Dragon based on the most Elemental DMG it absorbs in its first phase.

  • TIPS: If the Dragon doesn't take any Elemental DMG before it transforms, a random Element is chosen.


3) Elemental Discharge: Once turned into an Elemental Dragon, Dragon's attacks will inflict additional effects, and different types of Elemental Dragon have different Elemental Resistance. For details, see the descriptions below.

  • Fire Dragon: Attacks by the Dragon inflict Delayed Fire, its Fire Resistance is increased, and its Dark Resistance is reduced. When Elemental Corruption is active, attacks also inflict damage over time.
  • Lightning Dragon: Attacks by the Dragon inflict Additional Lightning, its Lightning Resistance is increased, and its Ice Resistance is reduced. When Elemental Corruption is active, attacks generate Delayed Lightning upon hitting an enemy.
  • Ice Dragon: Attacks by the Dragon inflict Additional Ice Cones, its Ice Resistance is increased, and its Fire Resistance is reduced. When Elemental Corruption is active, attacks slow enemies upon imapct.
  • Dark Dragon: Attacks by the Dragon inflict Additional Dark Explosions, its Dark Resistance is increased, and its Lightning Resistance is reduced. When Elemental Corruption is active, attacks reduce an enemy's DEF upon imapct.


4) Final Judgement: At less than 30% HP, the Dragon casts its Ultimate Final Judgement. Its damage is significantly reduced for every broken arm the Elemental Dragon has.

  • Final Judgement: Deals massive damage to all characters one time. Then, deals damage to them over time.
  • Break the Arm: Destroying the Dragon's arm will significantly reduce the damage dealt by Final Judgement. Dealing damage associated with the opposite stat can more easily break the Dragon's arm.

Rewards