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Deploy 1 Lv.40Tank or higher memberOmniframe (+1).
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Deploy 21 ConstructsAmplifier Omniframe (+1).
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Deploy 1 memberOmniframes with 6,000BPElemental Stats (+1).
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<span style="color:#FF6549;">WingsSteel αModule:</span>
All characters have Super Armor permanently.
When hitting enemies with Red Orbs, increases the DMG dealt by 6 / 4 / 2% (up to 30%) based on the number of orbs pinged. 5s cooldown. Switching the member will reset this effect.
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<span style="color:#FF6549;">WingsSpread βModule:</span>
Upon dealing Elemental DMG, there is a 10% chance to deal the same amount of damage to all aparts of the Dragon again.
When hitting enemies with Blue Orbs, restores 20 / 10 / 5% HP (12 / 8 / 5s cooldown) based on the number of orbs pinged.
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<span style="color:#FF6549;">Wings Δ:</span>
When hitting enemies with Yellow Orbs, gains Super Armor and receives 20% less DMG for 5s. 7 / 8/ 10s cooldown for a 3 / 2 /1-Ping.
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<span style="color:#FF6549;">Graceful Bounty:</span>
Gains 4 random Skill Orbs and becomes immune to falling for once after performing Signature Move. 18s cooldown.
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1) PhaseElemental I - JudgementDrain: MachivelliThe willDragon summonstarts 2in its <span style="color:#3168b9;">IronNormal ThornsForm</span>, forbut everyit 25%keeps HPabsorbing lost.the TheElemental IronDMG Thornsdealt willby destoryplayers. theAt platformless inthan 80% HP, it 35stransforms.
* <span style="color:#3168b9;">IronNormal ThornForm:</span> The Dragon has <span style="color:#3168b9;">higher Physical Resistance</span> but <span style="color:#3168b9;">lower Elemental Resistance</span>.
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2) AgentElemental of WillpowerIncarnate: MachiavelliWhen willthe createDragon atransforms, <span style="color:#3168b9FF6549;">Mirrorit Image</span>transforms tointo protectthe Ironassociated ThornsElemental whileDragon inbased on the Judgementmost Elemental DMG it absorbs in its first phase</span>.
* TIPS: If the Dragon <span style="color:#3168b9;">Mirrordoesn't Imgae</span>:take Randomlyany summonElemental aDMG Mirrorbefore Imageit - Violencetransforms</Law.span>, The Mirror Image cannnot bea lockedrandom onElement oris destroyedchosen.
* <span style="color:#3168b9;">Mirror Image - Violence</span>: When dealing DMG, reduces the duration of the Judgement phase by 1s and has a chance to Burn the enemy for 4s.
* <span style="color:#3168b9;">Mirror Image - Law</span>: When dealing DMG, reduces the enemy's speed for 4s and has a chance to imprison them for 2s.
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3) Elemental Discharge: Once turned into an Elemental Dragon, Dragon's <span style="color:#FF6549;">attacks will inflict additional effects</span>, and different types of Elemental Dragon have <span style="color:#3168b9;">different Elemental Resistance</span>. For details, see the descriptions below.
3) Phase II - Purge: After being defeated, Machiavelli will revive and create a Mirror Shard for every 15s. The Mirror Image will imitate Machiavelli's attack pattern.
* <span style="color:#FF6549;">Fire Dragon:</span> Attacks by the Dragon inflict <span style="color:#FF6549;">Delayed Fire</span>, <span style="color:#FF6549;">its Fire Resistance is increased</span>, and its <span style="color:#3168b9;">Dark Resistance is reduced</span>. When Elemental Corruption is active, attacks also inflict damage over time.
* <span style="color:#FF6549;">Lightning Dragon:</span> Attacks by the Dragon inflict <span style="color:#FF6549;">Additional Lightning</span>, <span style="color:#FF6549;">its Lightning Resistance is increased</span>, and its <span style="color:#3168b9;">Ice Resistance is reduced</span>. When Elemental Corruption is active, attacks generate Delayed Lightning upon hitting an enemy.
* <span style="color:#FF6549;">Ice Dragon:</span> Attacks by the Dragon inflict <span style="color:#FF6549;">Additional Ice Cones</span>, <span style="color:#FF6549;">its Ice Resistance is increased</span>, and its <span style="color:#3168b9;">Fire Resistance is reduced</span>. When Elemental Corruption is active, attacks slow enemies upon imapct.
* <span style="color:#FF6549;">Dark Dragon:</span> Attacks by the Dragon inflict <span style="color:#FF6549;">Additional Dark Explosions</span>, <span style="color:#FF6549;">its Dark Resistance is increased</span>, and its <span style="color:#3168b9;">Lightning Resistance is reduced</span>. When Elemental Corruption is active, attacks reduce an enemy's DEF upon imapct.
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4) CognitiveFinal OverloadJudgement: WhenAt therless arethan 330% shardsHP, 1the ofDragon themcasts willits turn into anUltimate <span style="color:#3168b9FF6549;">EnhancedFinal Mirror ImageJudgement</span>. TheIts moredamage shards/Mirroris Imagessignificantly exist,reduced thefor weakerevery <span style="color:#3168b9;">broken arm</span> the MachiavelliElemental willDragon behas.
* <span style="color:#3168b9FF6549;">EnhancedFinal Mirror ImageJudgement</span>: RandomlyDeals summonsmassive updamage to 2all Enhancedcharacters Mirrorone Images - Violence/Lawtime. TheyThen, cannotdeals bedamage lockedto onthem orover destroyedtime.
* <span style="color:#3168b9;">Break the Arm</span>: Destroying the Dragon's arm will <span style="color:#3168b9;">significantly reduce the damage dealt by Final Judgement</span>. Dealing damage associated with the opposite stat can <span style="color:#3168b9;">more easily break the Dragon's arm</span>.
* <span style="color:#3168b9;">Enhanced Mirror Image - Violence</span>: When dealing DMG, restores Machiavelli's HP and has a chance to Burn the enemy for 5s.
* <span style="color:#3168b9;">Enhanced Mirror Image - Law</span>: When dealing DMG, affects the target's movement for 4s and has a chance to imprison them for 2.5s.
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