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Deploy 1 Lv.40 or higher member (+1). |
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Deploy 1 Tank Omniframe (+1). |
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Deploy 2 Constructs (+1). |
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Deploy 1 Amplifier Omniframe (+1). |
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Deploy 1 member with 6,000BP (+1). |
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Deploy Omniframes with Elemental Stats (+1). |
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<span style="color:#FF6549;">Wings α:</span> |
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<span style="color:#FF6549;">Steel Module:</span> |
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All characters have Super Armor permanently. |
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When hitting enemies with Red Orbs, increases the DMG dealt by 6 / 4 / 2% (up to 30%) based on the number of orbs pinged. 5s cooldown. Switching the member will reset this effect. |
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<span style="color:#FF6549;">Wings β:</span> |
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<span style="color:#FF6549;">Spread Module:</span> |
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Upon dealing Elemental DMG, there is a 10% chance to deal the same amount of damage to all aparts of the Dragon again. |
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When hitting enemies with Blue Orbs, restores 20 / 10 / 5% HP (12 / 8 / 5s cooldown) based on the number of orbs pinged. |
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<span style="color:#FF6549;">Wings Δ:</span> |
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When hitting enemies with Yellow Orbs, gains Super Armor and receives 20% less DMG for 5s. 7 / 8/ 10s cooldown for a 3 / 2 /1-Ping. |
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<span style="color:#FF6549;">Graceful Bounty:</span> |
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Gains 4 random Skill Orbs and becomes immune to falling for once after performing Signature Move. 18s cooldown. |
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1) Phase I - Judgement: Machivelli will summon 2 <span style="color:#3168b9;">Iron Thorns</span> for every 25% HP lost. The Iron Thorns will destory the platform in 35s. |
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1) Elemental Drain: The Dragon starts in its <span style="color:#3168b9;">Normal Form</span>, but it keeps absorbing the Elemental DMG dealt by players. At less than 80% HP, it transforms. |
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* <span style="color:#3168b9;">Iron Thorn</span>: |
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* <span style="color:#3168b9;">Normal Form:</span> The Dragon has <span style="color:#3168b9;">higher Physical Resistance</span> but <span style="color:#3168b9;">lower Elemental Resistance</span>. |
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2) Agent of Willpower: Machiavelli will create a <span style="color:#3168b9;">Mirror Image</span> to protect Iron Thorns while in the Judgement phase. |
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2) Elemental Incarnate: When the Dragon transforms, <span style="color:#FF6549;">it transforms into the associated Elemental Dragon based on the most Elemental DMG it absorbs in its first phase</span>. |
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* <span style="color:#3168b9;">Mirror Imgae</span>: Randomly summon a Mirror Image - Violence/Law. The Mirror Image cannnot be locked on or destroyed. |
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* TIPS: If the Dragon <span style="color:#3168b9;">doesn't take any Elemental DMG before it transforms</span>, a random Element is chosen. |
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* <span style="color:#3168b9;">Mirror Image - Violence</span>: When dealing DMG, reduces the duration of the Judgement phase by 1s and has a chance to Burn the enemy for 4s. |
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* <span style="color:#3168b9;">Mirror Image - Law</span>: When dealing DMG, reduces the enemy's speed for 4s and has a chance to imprison them for 2s. |
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3) Elemental Discharge: Once turned into an Elemental Dragon, Dragon's <span style="color:#FF6549;">attacks will inflict additional effects</span>, and different types of Elemental Dragon have <span style="color:#3168b9;">different Elemental Resistance</span>. For details, see the descriptions below. |
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3) Phase II - Purge: After being defeated, Machiavelli will revive and create a Mirror Shard for every 15s. The Mirror Image will imitate Machiavelli's attack pattern. |
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* <span style="color:#FF6549;">Fire Dragon:</span> Attacks by the Dragon inflict <span style="color:#FF6549;">Delayed Fire</span>, <span style="color:#FF6549;">its Fire Resistance is increased</span>, and its <span style="color:#3168b9;">Dark Resistance is reduced</span>. When Elemental Corruption is active, attacks also inflict damage over time. |
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* <span style="color:#FF6549;">Lightning Dragon:</span> Attacks by the Dragon inflict <span style="color:#FF6549;">Additional Lightning</span>, <span style="color:#FF6549;">its Lightning Resistance is increased</span>, and its <span style="color:#3168b9;">Ice Resistance is reduced</span>. When Elemental Corruption is active, attacks generate Delayed Lightning upon hitting an enemy. |
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* <span style="color:#FF6549;">Ice Dragon:</span> Attacks by the Dragon inflict <span style="color:#FF6549;">Additional Ice Cones</span>, <span style="color:#FF6549;">its Ice Resistance is increased</span>, and its <span style="color:#3168b9;">Fire Resistance is reduced</span>. When Elemental Corruption is active, attacks slow enemies upon imapct. |
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* <span style="color:#FF6549;">Dark Dragon:</span> Attacks by the Dragon inflict <span style="color:#FF6549;">Additional Dark Explosions</span>, <span style="color:#FF6549;">its Dark Resistance is increased</span>, and its <span style="color:#3168b9;">Lightning Resistance is reduced</span>. When Elemental Corruption is active, attacks reduce an enemy's DEF upon imapct. |
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4) Cognitive Overload: When ther are 3 shards, 1 of them will turn into an <span style="color:#3168b9;">Enhanced Mirror Image</span>. The more shards/Mirror Images exist, the weaker Machiavelli will be. |
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4) Final Judgement: At less than 30% HP, the Dragon casts its Ultimate <span style="color:#FF6549;">Final Judgement</span>. Its damage is significantly reduced for every <span style="color:#3168b9;">broken arm</span> the Elemental Dragon has. |
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* <span style="color:#3168b9;">Enhanced Mirror Image</span>: Randomly summons up to 2 Enhanced Mirror Images - Violence/Law. They cannot be locked on or destroyed. |
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* <span style="color:#FF6549;">Final Judgement</span>: Deals massive damage to all characters one time. Then, deals damage to them over time. |
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* <span style="color:#3168b9;">Break the Arm</span>: Destroying the Dragon's arm will <span style="color:#3168b9;">significantly reduce the damage dealt by Final Judgement</span>. Dealing damage associated with the opposite stat can <span style="color:#3168b9;">more easily break the Dragon's arm</span>. |
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* <span style="color:#3168b9;">Enhanced Mirror Image - Violence</span>: When dealing DMG, restores Machiavelli's HP and has a chance to Burn the enemy for 5s. |
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* <span style="color:#3168b9;">Enhanced Mirror Image - Law</span>: When dealing DMG, affects the target's movement for 4s and has a chance to imprison them for 2.5s. |
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</tabber></div> |
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</tabber></div> |
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