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Deploy 31 ConstructsLv.40 or higher member (+51).
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Deploy a1 Constructmember with Elemental6,000 StatsBP (+51).
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Deploy 12 Amplifier-Type ConstructOmniframes (+51).
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<span style="color:#FF6549;">Enhanced CircuitsUntouchable:</span>
Characters recover Dodge more quickly.
Deals 30% more Elemental DMG for 5s after being healed.
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<span style="color:#FF6549;">HealingSelf NovaHeal:</span>
Characters on the field recover 3% Max HP per second.
Performs Healing Nova upon a 3-Ping, healing all allies within range for a small amount of HP.
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1) Defensive Phase: At <span style="color:#3168b9;">85% / 60% / 30% HP</span>, Voodoo enters <span style="color:#3168b9;">Defensive Mode</span> with minions coming from <span style="color:#3168b9;">2 Portals</span> that, when within <span style="color:#3168b9;">5m</span> of Voodoo, are absorbed by Voodoo. Defensive Mode greatly raises <span style="color:#3168b9;">DMG Reduction</span> and clears Evolution effects.
1) Emergency Retreat: Initial Target: Defeat the Corrupted and protect the <span style="color:#3168b9;">Grizzly members</span> on the way to the evacuation point.
* <span style="color:#3168b9;">The Grizzly membersBlack</span>: Allalways Grizzlyspawn members will slowly regain HP and move tofrom the evacuationRed point instead of joining battlePortal. <span style="color:#3168b9;">Their Movement Speed will greatly increaseWhite</span> whenalways alliedspawn Constructsfrom arethe nearGreen them. <span style="color:#FF6549;">They will be unable to move when their HP drops below 50%</span>Portal.
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2) LastThe BarrageFirst Round of Evolution: FinalDevour TargetWhite: Emits poisonous gas continuously within <span style="color:#FF65493168b9;">Last Barrage5m</span>. willChracters bewithin triggeredrange whentake allDMG theper Grizzlysecond. Devour Black: Characters are poisoned and take DMG over time. Being memberswithin <span style="color:#3168b9;">retreat from battle5m</span>. Defeatof theVoodoo enemieswill toclear win yourthe battlepoison.
* <span style="color:#3168b9;">Retreat from battle</span>: All the Grizzly members have <span style="color:#3168b9;">retreated</span> or <span style="color:#FF6549;">died</span>.
* <span style="color:#FF6549;">Last Barrage</span>: A boss wave on a high difficulty level. Defeat the enemies to clear this stage.
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3) The Second Round of Evolution: Devour White: While in <span style="color:#3168b9;">Bird</span> Form, before each attack, Voodoo strikes lightning at the characters on the field. Devour Black: While in <span style="color:#3168b9;">Beast</span> Form, before each attack, Voodoo strikes lightning at the characters on the field.
3) Reinforcing Grizzlies: When Last Barrage is triggered, all retreated Grizzly members will return to battle and expand <span style="color:#3168b9;">Support Field</span>. Constructs inside the field will gain bonuses.
* <span style="color:#3168b9;">Charging Support Field</span>: Gains an additional Signal Orb when dealing/receiving DMG every 5s. The effect disappears 3s after leaving the field. The effect is shown below.
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4) Final Evolution 1: "Devour White: Voodoo creates Dolls. When a Doll has <span style="color:#3168b9;">less HP Percentage</span> than the characters on the field, it steals HP from them to heal itself over time. A Doll takes damage <span style="color:#3168b9;">periodically</span>."
* <span style="color:#3168b9;">The Lifesteal Dolls</span> will copy the appearances of your characters and appear at the center of the field, as shown below.
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5) Final Evolution 2: "Devour Black: Every <span style="color:#3168b9;">10s</span>, Voodoo creates a doll with an aura close to the character. When being inside the aura for <span style="color:#3168b9;">6s</span>, the doll will be wrecked and continuously shoot lightning bolts at the character."
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