Babel Tower/Her Last Bow: Difference between revisions

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* After you have configured your team, you will receive Support Points.
* After you have configured your team, you will receive Support Points.
{{Header Notch|Stages}}
{{Header Notch|Stages}}
<div class="custom-tab_1"><tabber>
|-|BP-1=
<span style="color:#FF6549;"><big>Team Requirements for Support Points:</big></span>

<br>
<br>
Deploy 1 Tank Omniframe (+5).

<br>
<br>
Deploy 1 Uniframe (+5).

<br>
<br>
Deploy 1 non-Elemental Frame in the team (+5).

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Support Details:</big></span>

<br>
<br>
<span style="color:#FF6549;">Refinement - Crit:</span>
Activating any device will grant 30% CRIT Rate to the players within range for 10s.

<br>
<br>
<span style="color:#FF6549;">Refinement - Heal:</span>
Activating any devices restores 5% HP to nearby allies per second for 10s.

<br>
<br>
<span style="color:#FF6549;">Refinement - CD:</span>
When all devices are activated, the cooldown is reduced from 60s to 40s.

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Environment:</big></span>

<br>
1) Strong Ox: While Super Armor is active, Ox has more Resistance.

<br>
2) Blinking Mine: There are <span style="color:#3168b9;">Blinking Mines</span> on the field. <span style="color:#3168b9;">Matching 3-Pings</span> next to a Mine will activate the Mine.

<br>
3) Dragon Breath Device: There are <span style="color:#FF6549;">Dragon Breath Mines</span> on the field. <span style="color:#3168b9;">Matching 3-Pings</span> next to such a device will activate it.
* <span style="color:#3168b9;">Dragon Breath Device</span>: Summons dragon breaths to attack <span style="color:#3168b9;">enemies</span>, significantly <span style="color:#3168b9;">reducing their Super Armor</span> and <span style="color:#3168b9;">increasing their damage taken</span>.

<br>
4) Strength of Ox: While <span style="color:#FF6549;>"Super Armor is active, Ox has significantly more DEF</span>. Also, at less than 60% HP, Ox goes Berserk.
* <span style="color:#FF6549;">Berserk</span>: Its attacks <span style="color:#FF6549;">send shockwaves</span> and it <span style="color:#FF6549;">cannot be knocked down</span>. Also, <span style="color:#FF6549;">it ignores Matrix</span>, but <span style="color:#3168b9;">significantly loses all DEFs</span>.


|-|BP-2=
<span style="color:#FF6549;"><big>Team Requirements for Support Points:</big></span>

<br>
Deploy 3 Constructs (+5).

<br>
<br>
Deploy a Construct with Elemental Stats (+5).

<br>
<br>
Deploy 1 Amplifier-Type Construct (+5).

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Support Details:</big></span>

<br>
<br>
<span style="color:#FF6549;">Enhanced Circuits:</span>
Deals 30% more Elemental DMG for 5s after being healed.

<br>
<br>

<span style="color:#FF6549;">Healing Nova:</span>
Performs Healing Nova upon a 3-Ping, healing all allies within range for a small amount of HP.

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Environment:</big></span>

<br>
1) Emergency Retreat: Initial Target: Defeat the Corrupted and protect the <span style="color:#3168b9;">Grizzly members</span> on the way to the evacuation point.
* <span style="color:#3168b9;">The Grizzly members</span>: All Grizzly members will slowly regain HP and move to the evacuation point instead of joining battle. <span style="color:#3168b9;">Their Movement Speed will greatly increase</span> when allied Constructs are near them. <span style="color:#FF6549;">They will be unable to move when their HP drops below 50%</span>.

<br>
2) Last Barrage: Final Target: <span style="color:#FF6549;">Last Barrage</span> will be triggered when all the Grizzly members <span style="color:#3168b9;">retreat from battle</span>. Defeat the enemies to win your battle.
* <span style="color:#3168b9;">Retreat from battle</span>: All the Grizzly members have <span style="color:#3168b9;">retreated</span> or <span style="color:#FF6549;">died</span>.
* <span style="color:#FF6549;">Last Barrage</span>: A boss wave on a high difficulty level. Defeat the enemies to clear this stage.

<br>
3) Reinforcing Grizzlies: When Last Barrage is triggered, all retreated Grizzly members will return to battle and expand <span style="color:#3168b9;">Support Field</span>. Constructs inside the field will gain bonuses.
* <span style="color:#3168b9;">Charging Support Field</span>: Gains an additional Signal Orb when dealing/receiving DMG every 5s. The effect disappears 3s after leaving the field. The effect is shown below.

|-|BP-3=
<span style="color:#FF6549;"><big>Team Requirements for Support Points:</big></span>

<br>
<br>
Deploy 1 Lv.40 or higher member (+1).

<br>
<br>
Deploy 2 Constructs (+1).

<br>
<br>
Deploy 1 member with 6,000BP (+1).

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Support Details:</big></span>

<br>
<br>
<span style="color:#FF6549;">Wings α:</span>
When hitting enemies with Red Orbs, increases the DMG dealt by 6 / 4 / 2% (up to 30%) based on the number of orbs pinged. 5s cooldown. Switching the member will reset this effect.

<br>
<br>

<span style="color:#FF6549;">Wings β:</span>
When hitting enemies with Blue Orbs, restores 20 / 10 / 5% HP (12 / 8 / 5s cooldown) based on the number of orbs pinged.

<br>
<br>
<span style="color:#FF6549;">Wings Δ:</span>
When hitting enemies with Yellow Orbs, gains Super Armor and receives 20% less DMG for 5s. 7 / 8/ 10s cooldown for a 3 / 2 /1-Ping.

<br>
<br>
<span style="color:#FF6549;">Graceful Bounty:</span>
Gains 4 random Skill Orbs and becomes immune to falling for once after performing Signature Move. 18s cooldown.

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Environment:</big></span>

<br>
1) Phase I - Judgement: Machivelli will summon 2 <span style="color:#3168b9;">Iron Thorns</span> for every 25% HP lost. The Iron Thorns will destory the platform in 35s.
* <span style="color:#3168b9;">Iron Thorn</span>:

<br>
2) Agent of Willpower: Machiavelli will create a <span style="color:#3168b9;">Mirror Image</span> to protect Iron Thorns while in the Judgement phase.
* <span style="color:#3168b9;">Mirror Imgae</span>: Randomly summon a Mirror Image - Violence/Law. The Mirror Image cannnot be locked on or destroyed.
* <span style="color:#3168b9;">Mirror Image - Violence</span>: When dealing DMG, reduces the duration of the Judgement phase by 1s and has a chance to Burn the enemy for 4s.
* <span style="color:#3168b9;">Mirror Image - Law</span>: When dealing DMG, reduces the enemy's speed for 4s and has a chance to imprison them for 2s.

<br>
3) Phase II - Purge: After being defeated, Machiavelli will revive and create a Mirror Shard for every 15s. The Mirror Image will imitate Machiavelli's attack pattern.

<br>
4) Cognitive Overload: When ther are 3 shards, 1 of them will turn into an <span style="color:#3168b9;">Enhanced Mirror Image</span>. The more shards/Mirror Images exist, the weaker Machiavelli will be.
* <span style="color:#3168b9;">Enhanced Mirror Image</span>: Randomly summons up to 2 Enhanced Mirror Images - Violence/Law. They cannot be locked on or destroyed.
* <span style="color:#3168b9;">Enhanced Mirror Image - Violence</span>: When dealing DMG, restores Machiavelli's HP and has a chance to Burn the enemy for 5s.
* <span style="color:#3168b9;">Enhanced Mirror Image - Law</span>: When dealing DMG, affects the target's movement for 4s and has a chance to imprison them for 2.5s.
</tabber></div>

{{Header Notch|Rewards}}
__INDEX__
__INDEX__

Revision as of 06:15, 21 May 2023

Choose the difficulty level that best suits you. Build your team accordingly and keep trying to push it through the limit!

  • You can challenge the rerun of Babel Tower/Eternal Engine Babel Tower.
  • The current babel tower has 3 stages.
  • Each stage has unique mechanics.
  • You can send 3 different teams to challenge a stage.
  • If the challenge is a success, your characters become locked.
  • Delete Logs to unlock your characters.
  • Each stage has 5 difficulty levels.
  • The Strategic Level increases as the difficulty level increases.
  • You can select Affixes before playing a stage.
  • The Affixes will increase your score.
  • You may only select 1 Affix of each type.
  • Some Affixes are only unlocked at a higher difficulty level.
  • Environment Details will show you important details of the stage Mechanics.
  • Challenge Details will show you all the Affix effects of the current stage.
  • You can spend Support Points to select Support Buffs.
  • After you have configured your team, you will receive Support Points.

Stages

Team Requirements for Support Points:



Deploy 1 Tank Omniframe (+5).



Deploy 1 Uniframe (+5).



Deploy 1 non-Elemental Frame in the team (+5).




Support Details:



Refinement - Crit: Activating any device will grant 30% CRIT Rate to the players within range for 10s.



Refinement - Heal: Activating any devices restores 5% HP to nearby allies per second for 10s.



Refinement - CD: When all devices are activated, the cooldown is reduced from 60s to 40s.




Environment:


1) Strong Ox: While Super Armor is active, Ox has more Resistance.


2) Blinking Mine: There are Blinking Mines on the field. Matching 3-Pings next to a Mine will activate the Mine.


3) Dragon Breath Device: There are Dragon Breath Mines on the field. Matching 3-Pings next to such a device will activate it.

  • Dragon Breath Device: Summons dragon breaths to attack enemies, significantly reducing their Super Armor and increasing their damage taken.


4) Strength of Ox: While "Super Armor is active, Ox has significantly more DEF. Also, at less than 60% HP, Ox goes Berserk.

  • Berserk: Its attacks send shockwaves and it cannot be knocked down. Also, it ignores Matrix, but significantly loses all DEFs.
Team Requirements for Support Points:


Deploy 3 Constructs (+5).



Deploy a Construct with Elemental Stats (+5).



Deploy 1 Amplifier-Type Construct (+5).




Support Details:



Enhanced Circuits: Deals 30% more Elemental DMG for 5s after being healed.



Healing Nova: Performs Healing Nova upon a 3-Ping, healing all allies within range for a small amount of HP.




Environment:


1) Emergency Retreat: Initial Target: Defeat the Corrupted and protect the Grizzly members on the way to the evacuation point.

  • The Grizzly members: All Grizzly members will slowly regain HP and move to the evacuation point instead of joining battle. Their Movement Speed will greatly increase when allied Constructs are near them. They will be unable to move when their HP drops below 50%.


2) Last Barrage: Final Target: Last Barrage will be triggered when all the Grizzly members retreat from battle. Defeat the enemies to win your battle.

  • Retreat from battle: All the Grizzly members have retreated or died.
  • Last Barrage: A boss wave on a high difficulty level. Defeat the enemies to clear this stage.


3) Reinforcing Grizzlies: When Last Barrage is triggered, all retreated Grizzly members will return to battle and expand Support Field. Constructs inside the field will gain bonuses.

  • Charging Support Field: Gains an additional Signal Orb when dealing/receiving DMG every 5s. The effect disappears 3s after leaving the field. The effect is shown below.
Team Requirements for Support Points:



Deploy 1 Lv.40 or higher member (+1).



Deploy 2 Constructs (+1).



Deploy 1 member with 6,000BP (+1).




Support Details:



Wings α: When hitting enemies with Red Orbs, increases the DMG dealt by 6 / 4 / 2% (up to 30%) based on the number of orbs pinged. 5s cooldown. Switching the member will reset this effect.



Wings β: When hitting enemies with Blue Orbs, restores 20 / 10 / 5% HP (12 / 8 / 5s cooldown) based on the number of orbs pinged.



Wings Δ: When hitting enemies with Yellow Orbs, gains Super Armor and receives 20% less DMG for 5s. 7 / 8/ 10s cooldown for a 3 / 2 /1-Ping.



Graceful Bounty: Gains 4 random Skill Orbs and becomes immune to falling for once after performing Signature Move. 18s cooldown.




Environment:


1) Phase I - Judgement: Machivelli will summon 2 Iron Thorns for every 25% HP lost. The Iron Thorns will destory the platform in 35s.

  • Iron Thorn:


2) Agent of Willpower: Machiavelli will create a Mirror Image to protect Iron Thorns while in the Judgement phase.

  • Mirror Imgae: Randomly summon a Mirror Image - Violence/Law. The Mirror Image cannnot be locked on or destroyed.
  • Mirror Image - Violence: When dealing DMG, reduces the duration of the Judgement phase by 1s and has a chance to Burn the enemy for 4s.
  • Mirror Image - Law: When dealing DMG, reduces the enemy's speed for 4s and has a chance to imprison them for 2s.


3) Phase II - Purge: After being defeated, Machiavelli will revive and create a Mirror Shard for every 15s. The Mirror Image will imitate Machiavelli's attack pattern.


4) Cognitive Overload: When ther are 3 shards, 1 of them will turn into an Enhanced Mirror Image. The more shards/Mirror Images exist, the weaker Machiavelli will be.

  • Enhanced Mirror Image: Randomly summons up to 2 Enhanced Mirror Images - Violence/Law. They cannot be locked on or destroyed.
  • Enhanced Mirror Image - Violence: When dealing DMG, restores Machiavelli's HP and has a chance to Burn the enemy for 5s.
  • Enhanced Mirror Image - Law: When dealing DMG, affects the target's movement for 4s and has a chance to imprison them for 2.5s.

Rewards