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{{SEO |
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{{SEO |
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|Keywords=Babel, Tower, Fight, Boss, Floor, Stage, Guide, Tips, Trick, Walkthrough, Easy |
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|Keywords=Babel, Tower, Fight, Boss, Floor, Stage, Guide, Tips, Trick, Walkthrough, Easy |
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}}{{#css: |
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.pink {color: #FE5BAC;} |
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.green {color: #219A6E;} |
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}}{{Tabs |
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}}{{Tabs |
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|tab1 = Overview |
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|tab1 = Overview |
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|tab12 = Renaissance du Fantastique |
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|tab12 = Renaissance du Fantastique |
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}}__NOTOC__ |
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}}__NOTOC__ |
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{{Header Notch|Season 10: Renaissance du Fantastique}} |
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{{Header Notch|Season 11: Renaissance du Fantastique}} |
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A.K.A. "Project Babel: Sidereal Impression", occurred under the [[Renaissance du Fantastique]] Patch. |
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A.K.A. "Project Babel: Sidereal Impression", occurred under the [[Renaissance du Fantastique]] Patch. |
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<br><br> |
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{{Header Notch|Stages}} |
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{{Header Notch|Stages}} |
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<div class="custom-tab_1"><tabber> |
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<div class="custom-tab_1"><tabber> |
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|-|BP-1= |
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<big>{{p| <u>'''Team Conditions for Support Points '''</u>}}</big> |
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<big>{{p|Team Conditions for Support Points :}}</big> |
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*Deploy 1 member with 4,000 BP (+1). |
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*Deploy 1 member with 4,000 BP (+1). |
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*Deploy 1 Uniframe (+2). |
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*Deploy 1 Uniframe (+2). |
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<big>{{p|Support Details}}:</big> |
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<big>{{p|<u>'''Support Details'''</u>}}</big> |
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{{b|Bravery:}}
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<span class="green">Bravery:</span> |
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Gain 2 sets of Signal Orbs after performing a Uniframe's Finishing Move. |
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Gain 2 sets of Signal Orbs after performing a Uniframe's Finishing Move. |
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{{b|Power Capture:}}
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<span class="green">Power Capture:</span> |
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Character deals more Extra DMG and becomes Invincible for 10s after performing the Uniframe's Finishing Move. |
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Character deals more Extra DMG and becomes Invincible for 10s after performing the Uniframe's Finishing Move. |
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{{b|Life Drain:}}
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<span class="green">Life Drain:</span> |
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Character restore 15% of Max HP after performing the Uniframe's Finishing Move. |
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Character restore 15% of Max HP after performing the Uniframe's Finishing Move. |
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<big>{{p|Environment Details:}}</big> |
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<big>{{p|<u>'''Environment Details'''</u>}}</big> |
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1) Data Collection: There will be {{b|five Corrupted}} in the battefield of the battle. Jaspers will collect their battle experiment data in the background and enter the battlefield as an evolved version before the countdown ends. |
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1) Data Collection: There will be {{b|five Corrupted}} in the battefield of the battle. Jaspers will collect their battle experiment data in the background and enter the battlefield as an evolved version before the countdown ends. |
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*Intel Analysis - Uniframes' {{b|Finishing Move}} can stop Jaspers' evolution. |
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*Intel Analysis - Uniframes' {{b|Finishing Move}} can stop Jaspers' evolution. |
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2) Evolution Complete: Jasper enters the battle field and gains buffs based on {{o|the number of Corrupted who survived the Uniframe's Finishing Move}}. There will also be other Corrupted to assist him. |
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2) Evolution Complete: Jasper enters the battle field and gains buffs based on {{o|the number of Corrupted who survived the Uniframe's Finishing Move}}. There will also be other Corrupted to assist him. |
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*Intel Analysis - TIPS: The Corrupted who enter the battlefield with Jaspers will provide buffs to him and will immediately revive after being knocked down. |
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*Intel Analysis - TIPS: The Corrupted who enter the battlefield with Jaspers will provide buffs to him and will immediately revive after being knocked down. |
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3) Sample Leakage: After Jaspers' HP drops below a certain level, {{o|two extra Corrupted will join the battle}} and provide buffs for him. |
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3) Sample Leakage: After Jaspers' HP drops below a certain level, {{o|two extra Corrupted will join the battle}} and provide buffs for him. |
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*Intel Analysis - Attack Jaspers first. And the victory is ours once Jaspers is down. |
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*Intel Analysis - Attack Jaspers first. And the victory is ours once Jaspers is down. |
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|-|BP-2= |
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|-|BP-2= |
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<big>{{p| <u>'''Team Conditions for Support Points '''</u>}}</big> |
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<big>{{p|Team Conditions for Support Points :}}</big> |
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*Deploy 1 member with 4,000 BP (+1). |
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*Deploy 1 member with 4,000 BP (+1). |
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*Deploy 3 Omniframes (+1). |
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*Deploy 3 Omniframes (+1). |
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<big>{{p|Support Details}}:</big> |
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<big>{{p|<u>'''Support Details'''</u>}}</big> |
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{{b|Enhanced Circuits:}}
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<span class="green">Enhanced Circuits:</span> |
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Deals 30% more Elemental DMG for 5s after being healed. |
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Deals 30% more Elemental DMG for 5s after being healed. |
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{{b|Steel Module:}}
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<span class="green">Steel Module:</span> |
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All characters have Super Armor permanently. |
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All characters have Super Armor permanently. |
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{{b|New Armor:}}
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<span class="green">New Armor:</span> |
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Constructs' Extra DMG Reduction increases by 30%. |
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Constructs' Extra DMG Reduction increases by 30%. |
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<big>{{p|Environment Details:}}</big> |
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<big>{{p|<u>'''Environment Details'''</u>}}</big> |
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1) Soul Pull: When attacked by Madorea, your Constructs have a chance to be {{o|pulled by threads}}. Madorea will {{o|control your Constructs}} when they {{o|have 3 threads on them}}. |
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1) Soul Pull: When attacked by Madorea, your Constructs have a chance to be {{o|pulled by threads}}. Madorea will {{o|control your Constructs}} when they {{o|have 3 threads on them}}. |
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2) Pull Break: After gaining control of your Constructs, Madorea will {{b|spend Control Energy}} and {{o|cast Puppet Skills}} to attack your team. When the Control Energy is used up, your Constructs will be {{b|back under your control}}. |
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2) Pull Break: After gaining control of your Constructs, Madorea will {{b|spend Control Energy}} and {{o|cast Puppet Skills}} to attack your team. When the Control Energy is used up, your Constructs will be {{b|back under your control}}. |
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*Intel Analysis - {{b|Attack Madorea's back}} in the Matrix to {{b|weaken her Control Energy}}. |
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*Intel Analysis - {{b|Attack Madorea's back}} in the Matrix to {{b|weaken her Control Energy}}. |
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3) Reboot Prohibited: Due to Madorea's interference, you {{o|cannot restart or revive}} in this stage. |
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3) Reboot Prohibited: Due to Madorea's interference, you {{o|cannot restart or revive}} in this stage. |
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|-|BP-3= |
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|-|BP-3= |
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<div> |
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<big>{{p| <u>'''Team Conditions for Support Points '''</u>}}</big> |
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<big>{{p|Team Conditions for Support Points :}}</big> |
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*Deploy 1 member with 4,000 BP (+1). |
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*Deploy 1 member with 4,000 BP (+1). |
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*Deploy 3 Omniframes (+1). |
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*Deploy 3 Omniframes (+1). |
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<big>{{p|Support Details}}:</big> |
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<big>{{p|<u>'''Support Details'''</u>}}</big> |
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{{b|Flexible Strategy:}}
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<span class="green">Flexible Strategy:</span> |
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Dodge Gauge recovers faster. |
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Dodge Gauge recovers faster. |
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{{b|Storage Strategy:}}
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<span class="green">Storage Strategy:</span> |
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Limit of Dodge Gauge increases by 70%. |
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Limit of Dodge Gauge increases by 70%. |
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{{b|Growth Hormones:}}
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<span class="green">Growth Hormones:</span> |
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Increases Physical DMG by 30% for 5s when healed. |
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Increases Physical DMG by 30% for 5s when healed. |
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<big>{{p|Environment Details:}}</big> |
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<big>{{p|<u>'''Environment Details'''</u>}}</big> |
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1) The True Power: α will cast the {{o|new battle skill}} based on the selected Affix. Get ready for the {{o|new power}} from α! |
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1) The True Power: α will cast the {{o|new battle skill}} based on the selected Affix. Get ready for the {{o|new power}} from α! |
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*Intel Analysis - When α's HP drops to 80% and 40% respectively, she will further awaken the power inside her. |
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*Intel Analysis - When α's HP drops to 80% and 40% respectively, she will further awaken the power inside her. |
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</tabber></div> |
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</tabber></div> |
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