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}}{{#css: |
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}}{{#css: |
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.pink {color: #FE5BAC;} |
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.pink {color: #FE5BAC;} |
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.green {color: #007958;} |
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.green {color: #219A6E;} |
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}}{{Tabs |
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}}{{Tabs |
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|tab1 = Overview |
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|tab1 = Overview |
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<big><span class="green">Team Conditions for Support Points:</span></big> |
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<big><span class="green">'''Team Conditions for Support Points'''</span></big> |
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*Deploy 1 member with 4,000 BP (+1). |
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*Deploy 1 member with 4,000 BP (+1). |
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*Deploy 1 Uniframe (+2). |
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*Deploy 1 Uniframe (+2). |
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<big><span class="green">Support Details:</span></big> |
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<big><span class="green">'''Support Details'''</span></big> |
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{{b|Bravery:}} |
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{{p|Bravery:}} |
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Gain 2 sets of Signal Orbs after performing a Uniframe's Finishing Move. |
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Gain 2 sets of Signal Orbs after performing a Uniframe's Finishing Move. |
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{{b|Power Capture:}} |
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{{p|Power Capture:}} |
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Character deals more Extra DMG and becomes Invincible for 10s after performing the Uniframe's Finishing Move. |
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Character deals more Extra DMG and becomes Invincible for 10s after performing the Uniframe's Finishing Move. |
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{{b|Life Drain:}} |
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{{p|Life Drain:}} |
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Character restore 15% of Max HP after performing the Uniframe's Finishing Move. |
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Character restore 15% of Max HP after performing the Uniframe's Finishing Move. |
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<big><span class="green">Environment Details:</span></big> |
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<big><span class="green">'''Environment Details'''</span></big> |
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1) Data Collection: There will be {{b|five Corrupted}} in the battefield of the battle. Jaspers will collect their battle experiment data in the background and enter the battlefield as an evolved version before the countdown ends. |
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1) Data Collection: There will be {{b|five Corrupted}} in the battefield of the battle. Jaspers will collect their battle experiment data in the background and enter the battlefield as an evolved version before the countdown ends. |
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<big><span class="pink">Team Conditions for Support Points:</span></big> |
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<big><span class="green">'''Team Conditions for Support Points'''</span></big> |
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*Deploy 1 member with 4,000 BP (+1). |
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*Deploy 1 member with 4,000 BP (+1). |
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*Deploy 3 Omniframes (+1). |
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*Deploy 3 Omniframes (+1). |
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<big><span class="green">Support Details:</span></big> |
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<big><span class="green">'''Support Details'''</span></big> |
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{{b|Enhanced Circuits:}} |
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{{p|Enhanced Circuits:}} |
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Deals 30% more Elemental DMG for 5s after being healed. |
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Deals 30% more Elemental DMG for 5s after being healed. |
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{{b|Steel Module:}} |
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{{p|Steel Module:}} |
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All characters have Super Armor permanently. |
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All characters have Super Armor permanently. |
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{{b|New Armor:}} |
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{{p|New Armor:}} |
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Constructs' Extra DMG Reduction increases by 30%. |
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Constructs' Extra DMG Reduction increases by 30%. |
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<big><span class="green">Environment Details:</span></big> |
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<big><span class="green">'''Environment Details'''</span></big> |
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1) Soul Pull: When attacked by Madorea, your Constructs have a chance to be {{o|pulled by threads}}. Madorea will {{o|control your Constructs}} when they {{o|have 3 threads on them}}. |
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1) Soul Pull: When attacked by Madorea, your Constructs have a chance to be {{o|pulled by threads}}. Madorea will {{o|control your Constructs}} when they {{o|have 3 threads on them}}. |
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<br> |
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<big><span class="green">Team Conditions for Support Points:</span></big> |
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<big><span class="green">'''Team Conditions for Support Points'''</span></big> |
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*Deploy 1 member with 4,000 BP (+1). |
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*Deploy 1 member with 4,000 BP (+1). |
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*Deploy 3 Omniframes (+1). |
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*Deploy 3 Omniframes (+1). |
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<big><span class="green">Support Details:</span></big> |
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<big><span class="green">'''Support Details'''</span></big> |
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{{b|Flexible Strategy:}} |
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{{p|Flexible Strategy:}} |
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Dodge Gauge recovers faster. |
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Dodge Gauge recovers faster. |
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{{b|Storage Strategy:}} |
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{{p|Storage Strategy:}} |
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Limit of Dodge Gauge increases by 70%. |
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Limit of Dodge Gauge increases by 70%. |
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{{b|Growth Hormones:}} |
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{{p|Growth Hormones:}} |
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Increases Physical DMG by 30% for 5s when healed. |
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Increases Physical DMG by 30% for 5s when healed. |
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<big><span class="green">Environment Details:</span></big> |
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<big><span class="green">'''Environment Details'''</span></big> |
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1) The True Power: α will cast the {{o|new battle skill}} based on the selected Affix. Get ready for the {{o|new power}} from α! |
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1) The True Power: α will cast the {{o|new battle skill}} based on the selected Affix. Get ready for the {{o|new power}} from α! |