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Deploy 1 Member with 4,000 BP (+1). |
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Deploy 1 Member with 3,000 BP (+1). |
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<span style="color:#FF6549;">Spring Up:</span> |
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<span style="color:#FF6549;">Energy Armor:</span> |
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Dealing DMG with basic Signal Orbs grants a shield equal to 20% of current HP for 3s. The duration will refresh whenever it is triggered. |
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Restores 5% of max HP every second when you have an antibody. |
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<span style="color:#FF6549;">Ressurection Armor:</span> |
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Regains 1% of max HP every second. For each 25% HP lost, increases the healing speed by 1%. |
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<span style="color:#FF6549;">Hysteria:</span> |
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<span style="color:#FF6549;">Hysteria:</span> |
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Gains 10% Extra DMG bonus and reduction every 10s. Stacks up to 3 times. Switching members will reset the effects. |
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Gains 10% Extra DMG Bonus and reduection every 10s. Stacks up to 3 times. Switching members will reset the effect. |
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1) Sublimate: 2 Sanctuary Guards will <span style="color:#FF6549;">accumulate energy</span>. |
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1) Dead Zone: Transcendants recommended. |
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* <span style="color:#FF6549;">Energy Accumulation:</span> Gains 2 energy per second and DMG dealt (up to 80 emergy). |
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2) Fusion: When energy reaches its maximum, merges into <span style="color:#FF6549;">Twilight State</span> and continuously <span style="color:#FF6549;">consumes energy</span>. When dealing DMG, gains <span style="color:#FF6549;">1 stack of Decree</span>. |
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2) Parasitize: Surfer is parasitized by the Parasite (Red Effect) at the start of battle. The Parasite will drain its host's life every second and spawn a Corrupted every 25s. After that, the Parasite will detach from its host and attach to you or the nearest Surfer. |
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* <span style="color:#FF6549;">Twilight State:</span> When attacking, gains a shield and reduces the enemy's speed. Creates Energy Storm to deal DMG to enemies for every 20s energy consumed. |
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* <span style="color:#FF6549;">Energy Consumption:</span> Consumes 2 energy per second while in Twilight/Bishop State. |
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3) Leader: When reaching <span style="color:#FF6549;">8 stacks of Decrees</span>, materializes into Bishop State and regains 60 energy and 30% of max HP. |
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3) Evolve: If the Parasite has spawned 3 times, the Corrupted spawned after that will be more powerful. |
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* <span style="color:#FF6549;">Bishop State:</span> Inherits Energy Storm and perfroms cluster strike. Attacks will restore HP. |
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4) Legacy: When exiting a fusion state, Sanctuary Guard will <span style="color:#FF6549;">recover HP</span> based on the remaining HP in that state. |
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4) Tarnish: Surfer gains great DMG reduction. It will keep decreasing after the Parasite is removed. |
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* <span style="color:#FF6549;">Health Recovery:</span> Recovers HP equal to 40% of the remaining HP in the fusion state. For instance, Santuary Guard will recover 20 HP if it has 50 HP when exiting the fusion state. |
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5) Dead Zone: Transcendents recommended. |
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5) Antibody: Destroying the spawned Corrupted will grant you an antibody for 10s and remove your Parasite (if parasitized), during which you are immune to Parasitize, and destroying a host with 2 different types of Signal Orbs will prevent the Parasite from evolving (ineffective against the evolved Parasite). |
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|-|BP-2= |
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|-|BP-2= |