Deploy 1 Member with 3,000 BP (+1).
Deploy 1 Member with 6,000BP (+1).
Deploy 1 Transcendant (+1).
Support Details:
Energy Armor:
Dealing DMG with basic Signal Orbs grants a shield equal to 20% of current HP for 3s. The duration will refresh whenever it is triggered.
Ressurection Armor:
Regains 1% of max HP every second. For each 25% HP lost, increases the healing speed by 1%.
Hysteria:
Gains 10% Extra DMG Bonus and reduection every 10s. Stacks up to 3 times. Switching members will reset the effect.
Environment:
1) Sublimate: 2 Sanctuary Guards will accumulate energy.
- Energy Accumulation: Gains 2 energy per second and DMG dealt (up to 80 emergy).
2) Fusion: When energy reaches its maximum, merges into Twilight State and continuously consumes energy. When dealing DMG, gains 1 stack of Decree.
- Twilight State: When attacking, gains a shield and reduces the enemy's speed. Creates Energy Storm to deal DMG to enemies for every 20s energy consumed.
- Energy Consumption: Consumes 2 energy per second while in Twilight/Bishop State.
3) Leader: When reaching 8 stacks of Decrees, materializes into Bishop State and regains 60 energy and 30% of max HP.
- Bishop State: Inherits Energy Storm and perfroms cluster strike. Attacks will restore HP.
4) Legacy: When exiting a fusion state, Sanctuary Guard will recover HP based on the remaining HP in that state.
- Health Recovery: Recovers HP equal to 40% of the remaining HP in the fusion state. For instance, Santuary Guard will recover 20 HP if it has 50 HP when exiting the fusion state.
5) Dead Zone: Transcendents recommended.