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1) Sublimate |
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1) Sublimate: 2 Sanctuary Guards will <span style="color:#3168b9;">accumulate energy</span>. |
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* <span style="color:#3168b9;">Energy Accumulation:</span> Gains 2 energy per second and DMG dealt (up to 80 emergy).
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2 Sanctuary Guards will <span style="color:#3168b9;">accumulate energy</span>. |
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* <span style="color:#3168b9;">Energy Accumulation</span>: Gains 2 energy per second and DMG dealt (up to 80 emergy). |
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2) Fusion |
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2) Fusion: When energy reaches its maximum, merges into <span style="color:#3168b9;"> Twilight State</span> and continuously <span style="color:#3168b9;"> consumes energy</span> . When dealing DMG, gains <span style="color:#FF6549;"> 1 stack of Decree</span>. |
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* <span style="color:#3168b9;">Twilight State:</span> When attacking, gains a shield and reduces the enemy's speed. Creates Energy Storm to deal DMG to enemies for every 20s energy consumed.
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When energy reaches its maximum, merges into <span style="color:#3168b9;">Twilight State</span> and continuously <span style="color:#3168b9;">consumes energy</span>. When dealing DMG, gains <span style="color:#FF6549;">1 stack of Decree</span>. |
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* <span style="color:#3168b9;">Energy Consumption:</span> Consumes 2 energy per second while in Twilight/Bishop State. |
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* <span style="color:#3168b9;">Twilight State</span>: When attacking, gains a shield and reduces the enemy's speed. Creates Energy Storm to deal DMG to enemies for every 20s energy consumed. |
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* <span style="color:#3168b9;">Energy Consumption</span>: Consumes 2 energy per second while in Twilight/Bishop State. |
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3) Leader |
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3) Leader: When reaching <span style="color:#FF6549;">8 stacks of Decrees</span>, materializes into <span style="color:#3168b9;">Bishop State</span> and regains 60 energy and 30% of max HP. |
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* <span style="color:#3168b9;">Bishop State:</span> Inherits Energy Storm and perfroms cluster strike. Attacks will restore HP.
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When reaching <span style="color:#FF6549;">8 stacks of Decrees</span>, materializes into <span style="color:#3168b9;">Bishop State</span> and regains 60 energy and 30% of max HP. |
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* <span style="color:#3168b9;">Bishop State</span>: Inherits Energy Storm and perfroms cluster strike. Attacks will restore HP. |
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4) Legacy: When exiting a fusion state, Sanctuary Guard will <span style="color:#3168b9;">recover HP</span> based on the remaining HP in that state. |
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4) Legacy: When exiting a fusion state, Sanctuary Guard will <span style="color:#3168b9;">recover HP</span> based on the remaining HP in that state. |
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* <span style="color:#3168b9;">Health Recovery:</span> Recovers HP equal to 40% of the remaining HP in the fusion state. For instance, Santuary Guard will recover 20 HP if it has 50 HP when exiting the fusion state. |
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* <span style="color:#3168b9;">Health Recovery</span>: Recovers HP equal to 40% of the remaining HP in the fusion state. For instance, Santuary Guard will recover 20 HP if it has 50 HP when exiting the fusion state. |
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5) <span style="color:#3168b9;">Dead Zone:</span> Transcendents recommended. |
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5) <span style="color:#3168b9;">Dead Zone</span>: Transcendents recommended. |
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|-|BP-2= |
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Deploy 3 Constructs (+1). |
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Deploy 3 Constructs (+5). |
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Deploy 2 Constructs (+1). |
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Deploy a Construct with Elemental Stats (+5). |
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Deploy 1 member with 6,000BP (+1). |
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Deploy 1 Amplifier-Type Construct (+5). |
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<span style="color:#FF6549;">Team Cooperation:</span> |
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<span style="color:#FF6549;">Enhanced Circuits:</span> |
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Deals 30% more Elemental DMG for 5s after being healed. |
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Reduces character switching cooldown by 3s. Characters switched in gain a 25% DMG bonus for 4s. |
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<span style="color:#FF6549;">Heavy Shield:</span> |
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<span style="color:#FF6549;">Healing Nova:</span> |
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Performs Healing Nova upon a 3-Ping, healing all allies within range for a small amount of HP. |
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QTE will grant a shield equal to 20% of the controlling character's max HP and Super Armor for 4s. |
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1) Emergency Retreat |
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1) Four Signs: Rosetta will change the weather for every 25% HP lost (Thunderstorm will occur with only 25% HP left) and summon soldiers with the corresponding resistance. The current weather will be growing extreme over time. |
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Initial Target: Defeat the Corrupted and protect the <span style="color:#3168b9;">Grizzly members</span> on the way to the evacuation point. |
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* <span style="color:#3168b9;">The Grizzly members</span>: All Grizzly members will slowly regain HP and move to the evacuation point instead of joining battle. <span style="color:#3168b9;">Their Movement Speed will greatly increase</span> when allied Constructs are near them. <span style="color:#FF6549;">They will be unable to move when their HP drops below 50%</span>. |
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2) Last Barrage |
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2) Buoy: There are 3 bouys on the field. After destroying the soldier corresponding to the current weather, the buoys will restore the weather and activate 1 buoy that absorbs the corresponding Element, reducing Rosetta's all Elemental Resistance before the weather changes again. After the weather changes, inactivated buoys will disappear. |
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Final Target: <span style="color:#FF6549;">Last Barrage</span> will be triggered when all the Grizzly members <span style="color:#3168b9;">retreat from battle</span>. Defeat the enemies to win your battle. |
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* <span style="color:#3168b9;"> Retreat from battle</span> : All the Grizzly members have <span style="color:#3168b9;"> retreated</span> or <span style="color:#FF6549;"> died</span>. |
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* <span style="color:#FF6549;">Last Barrage</span>: A boss wave on a high difficulty level. Defeat the enemies to clear this stage. |
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3) Reinforcing Grizzlies |
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3) Nature Poetry: Activating 3 buoys when Thunderstorm is in effect will trigger the following bonuses: 3 different Elements will reduce Rosetta's all Elemental Resistance; 2 same Elements will grant you DMG reduction; 3 same Elements will continuously restore your HP. |
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When Last Barrage is triggered, all retreated Grizzly members will return to battle and expand <span style="color:#3168b9;">Support Field</span>. Constructs inside the field will gain bonuses. |
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* <span style="color:#3168b9;">Charging Support Field</span>: Gains an additional Signal Orb when dealing/receiving DMG every 5s. The effect disappears 3s after leaving the field. The effect is shown below. |
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|-|BP-3= |
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