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Deploy 1 Support-Type Construct (+1). |
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Deploy 1 Lv.40 or higher member (+1). |
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Deploy 3 Constructs (+1). |
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Deploy 2 Constructs (+1). |
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<span style="color:#FF6549;">Emergency Infusion:</span> |
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<span style="color:#FF6549;">Wings α:</span> |
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DMG dealt by Yellow Orbs will restore HP based on the number of orbs pinged. 10s cooldown. |
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When hitting enemies with Red Orbs, increases the DMG dealt by 6 / 4 / 2% (up to 30%) based on the number of orbs pinged. 5s cooldown. Switching the member will reset this effect. |
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<span style="color:#FF6549;">Growth Hormones:</span> |
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<span style="color:#FF6549;">Wings β:</span> |
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When hitting enemies with Blue Orbs, restores 20 / 10 / 5% HP (12 / 8 / 5s cooldown) based on the number of orbs pinged. |
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Increases Physical DMG by 30% for 5s when healed. |
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<span style="color:#FF6549;"> Wings Δ:</span> |
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When hitting enemies with Yellow Orbs, gains Super Armor and receives 20% less DMG for 5s. 7 / 8/ 10s cooldown for a 3 / 2 /1-Ping. |
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<span style="color:#FF6549;"> <big>Environment: </big></span> |
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<span style="color:#FF6549;">Graceful Bounty:</span> |
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Gains 4 random Skill Orbs and becomes immune to falling for once after performing Signature Move. 18s cooldown. |
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1) Infect: Siren will leave an infection area on the field for every 25s. Units in contact with it will be infected for 5s (Constructs will lose additional HP). |
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<span style="color:#FF6549;"><big>Environment:</big></span> |
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1) Phase I - Judgement |
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2) Familiar: Siren has 6 familiars that give it DMG immunity. Siren summons 2 and randomly marks 1 (unmarked familiars cannot be locked) at the start of the battle. Marked familiars will be devoured, respawned, and randomly marked again until 6 have been devoured. Familiars will revive and weakn you after you destory them. |
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Machivelli will summon 2 <span style="color:#3168b9;">Iron Thorns</span> for every 25% HP lost. The Iron Thorns will destory the platform in 35s. |
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* <span style="color:#3168b9;">Iron Thorn</span>: |
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2) Agent of Willpower |
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3) Burning Mark: The familiar is burning. When devoured by Siren, its infection will rebuff against Siren and your HP will be restored. Otherwise, Siren will devour it and leave an infection area that continuously infects nearby enemies and drains their HP. |
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Machiavelli will create a <span style="color:#3168b9;">Mirror Image</span> to protect Iron Thorns while in the Judgement phase. |
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* <span style="color:#3168b9;">Mirror Imgae</span>: Randomly summon a Mirror Image - Violence/Law. The Mirror Image cannnot be locked on or destroyed. |
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* <span style="color:#3168b9;">Mirror Image - Violence</span>: When dealing DMG, reduces the duration of the Judgement phase by 1s and has a chance to Burn the enemy for 4s. |
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* <span style="color:#3168b9;">Mirror Image - Law</span>: When dealing DMG, reduces the enemy's speed for 4s and has a chance to imprison them for 2s. |
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3) Phase II - Purge |
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4) Stealth Mark: The familiar is stealthy. When its HP is more than 60% it will head to an infection area. When devoured by Siren, if it is not infected, it will rebuff against Siren and your power will be boosted. Otherwise, Siren will devour it, leave an infection area. and summon Buthus that will give Siren great DMG immunity. |
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After being defeated, Machiavelli will revive and create a Mirror Shard for every 15s. The Mirror Image will imitate Machiavelli's attack pattern. |
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4) Cognitive Overload |
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5) Dirge: Siren will become paralyzed and Vulnerable for 5s after devouring 6 familiars. Each rebuff will increase the duration by 1s and cleanse 1 infection area. If all familiars are devoured, cleanse all infection areas. After that, DMG dealt by Siren will increase based on the number of familiars devoured successfully. |
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When ther are 3 shards, 1 of them will turn into an <span style="color:#3168b9;">Enhanced Mirror Image</span>. The more shards/Mirror Images exist, the weaker Machiavelli will be. |
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* <span style="color:#3168b9;">Enhanced Mirror Image</span>: Randomly summons up to 2 Enhanced Mirror Images - Violence/Law. They cannot be locked on or destroyed. |
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* <span style="color:#3168b9;">Enhanced Mirror Image - Violence</span>: When dealing DMG, restores Machiavelli's HP and has a chance to Burn the enemy for 5s. |
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* <span style="color:#3168b9;">Enhanced Mirror Image - Law</span>: When dealing DMG, affects the target's movement for 4s and has a chance to imprison them for 2.5s. |
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</tabber></div> |
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</tabber></div> |
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