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{{SEO |
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|Keywords=Babel, Tower, Fight, Boss, Floor, Stage, Guide, Tips, Trick, Walkthrough, Easy |
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}}{{#css: |
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.pink {color: #FE5BAC;} |
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.green {color: #219A6E;} |
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}}{{Tabs |
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|tab1 = Overview |
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|tab2 = Fallen Star |
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|tab3 = Eternal Engine |
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|tab4 = Grand Blue |
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|tab5 = Firn Night |
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|tab6 = Lost Chapter |
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|tab7 = Echo Aria |
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|tab8 = The Last Spark |
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|tab9 = The Surviving Lucem |
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|tab10 = Her Last Bow |
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|tab11 = Across the Ruined Sea |
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|tab12 = Renaissance du Fantastique |
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}}__NOTOC__ |
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{{Header Notch|Season 8: The Surviving Lucem}} |
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A.K.A. "Project Babel: Nocturnal Path", occurred under the [[The Surviving Lucem]] Patch. |
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<br><br> |
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Choose the difficulty level that best suits you. Build your team accordingly and keep trying to push it through the limit! |
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*You can challenge the rerun of [[Babel Tower/Fallen Star]] Babel Tower. |
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*The current babel tower has 3 stages. |
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*Each stage has unique mechanics. |
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*You can send <span style="color:#3168b9;">3 different teams</span> to challenge a stage. |
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*If the challenge is a success, your characters become locked. |
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*Delete Logs to unlock your characters. |
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*Each stage has 5 difficulty levels. |
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*The Strategic Level increases as the difficulty level increases. |
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*You can select Affixes before playing a stage. |
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*The Affixes will <span style="color:#3168b9;">increase your score.</span> |
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*You may only select 1 Affix of each type. |
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*Some Affixes are only unlocked at <span style="color:#3168b9;">a higher difficulty level.</span> |
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*<span style="color:#FF6549;">Environment Details</span> will show you important details of the stage Mechanics. |
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*Challenge Details will show you all the Affix effects of the current stage. |
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*You can spend Support Points to select Support Buffs. |
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*After you have configured your team, you will receive Support Points. |
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<br> |
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{{Header Notch|Stages}} |
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<div class="custom-tab_1"><tabber> |
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|-|BP-1= |
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<div> |
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<big>{{p|<u>'''Team Requirements for Support Points'''</u>}}</big> |
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*Deploy 1 Member with 3,000 BP (+1). |
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*Deploy 1 Member with 6,000BP (+1). |
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*Deploy 1 Transcendant (+1). |
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<br> |
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<big>{{p|<u>'''Support Details'''</u>}}</big> |
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<span class="green">Energy Armor:</span> |
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Dealing DMG with basic Signal Orbs grants a shield equal to 20% of current HP for 3s. The duration will refresh whenever it is triggered. |
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<span class="green">Resurrection Armor:</span> |
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Regains 1% of max HP every second. For each 25% HP lost, increases the healing speed by 1%. |
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<span class="green">Hysteria:</span> |
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Gains 10% Extra DMG Bonus and reduection every 10s. Stacks up to 3 times. Switching members will reset the effect. |
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<br> |
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<big>{{p|<u>'''Environment'''</u>}}</big> |
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1) Sublimate: 2 Sanctuary Guards will {{o|accumulate energy}}. |
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*{{o|Energy Accumulation:}} Gains 2 energy per second and DMG dealt (up to 80 energy). |
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<br> |
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2) Fusion: When energy reaches its maximum, merges into {{o|Twilight State}} and continuously {{o|consumes energy}}. When dealing DMG, gains {{o|1 stack of Decree}}. |
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*{{o|Twilight State:}} When attacking, gains a shield and reduces the enemy's speed. Creates Energy Storm to deal DMG to enemies for every 20s energy consumed. |
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*{{b|Energy Consumption:}} Consumes 2 energy per second while in Twilight/Bishop State. |
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<br> |
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3) Leader: When reaching {{o|8 stacks of Decrees}}, materializes into {{o|Bishop State}} and regains 60 Energy and 30% of max HP. |
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*{{o|Bishop State:}} Inherits Energy Storm and perfroms cluster strike. Attacks will restore HP. |
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<br> |
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4) Legacy: When exiting a fusion state, Sanctuary Guard will {{o|recover HP}} based on the remaining HP in that state. |
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*{{o|Health Recovery:}} Recovers HP equal to 40% of the remaining HP in the fusion state. For instance, Santuary Guard will recover 20 HP if it has 50 HP when exiting the fusion state. |
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<br> |
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5) {{o|Dead Zone:}} Transcendants recommended. |
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</div> |
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|-|BP-2= |
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<div> |
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<big>{{p|<u>'''Team Requirements for Support Points'''</u>}}</big> |
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*Deploy 3 Constructs (+5). |
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*Deploy a Construct with Elemental Stats (+5). |
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*Deploy 1 Amplifier-Type Construct (+5). |
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<br> |
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<big>{{p|<u>'''Support Details'''</u>}}</big> |
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<span class="green">Enhanced Circuits:</span> |
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Deals 30% more Elemental DMG for 5s after being healed. |
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<span class="green">Healing Nova:</span> |
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Performs Healing Nova upon a 3-Ping, healing all allies within range for a small amount of HP. |
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<big>{{p|<u>'''Environment'''</u>}}</big> |
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<br> |
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1) Emergency Retreat: Initial Target: Defeat the Corrupted and protect the {{o|Grizzly members}} on the way to the evacuation point. |
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*{{o|The Grizzly members:}} All Grizzly members will slowly regain HP and move to the evacuation point instead of joining battle. {{o|Their Movement Speed will greatly increase}} when allied Constructs are near them. {{b|They will be unable to move when their HP drops below 50%}}. |
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<br> |
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2) Last Barrage: Final Target: {{o|Last Barrage}} will be triggered when all the Grizzly members {{b|retreat from battle}}. Defeat the enemies to win your battle. |
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*{{b|Retreat from battle:}} All the Grizzly members have {{b|retreated}} or {{b|died}}. |
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*{{o|Last Barrage:}} A boss wave on a high difficulty level. Defeat the enemies to clear this stage. |
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<br> |
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3) Reinforcing Grizzlies: When Last Barrage is triggered, all retreated Grizzly members will return to battle and expand {{o|Support Field}}. Constructs inside the field will gain bonuses. |
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*{{b|Charging Support Field:}} Gains an additional Signal Orb when dealing/receiving DMG every 5s. The effect disappears 3s after leaving the field. The effect is shown below. |
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</div> |
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|-|BP-3= |
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<div> |
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<big>{{p|<u>'''Team Requirements for Support Points'''</u>}}</big> |
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*Deploy 1 Lv.40 or higher member (+1). |
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*Deploy 2 Constructs (+1). |
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*Deploy 1 member with 6,000BP (+1). |
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<br> |
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<big>{{p|<u>'''Support Details'''</u>}}</big> |
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<span class"green">Wings α:</span> |
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When hitting enemies with Red Orbs, increases the DMG dealt by 6 / 4 / 2% (up to 30%) based on the number of orbs pinged. 5s cooldown. Switching the member will reset this effect. |
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<span class"green">Wings β:</span> |
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When hitting enemies with Blue Orbs, restores 20 / 10 / 5% HP (12 / 8 / 5s cooldown) based on the number of orbs pinged. |
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<span class"green">Wings Δ:</span> |
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When hitting enemies with Yellow Orbs, gains Super Armor and receives 20% less DMG for 5s. 7 / 8/ 10s cooldown for a 3 / 2 /1-Ping. |
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<span class"green">Graceful Bounty:</span> |
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Gains 4 random Skill Orbs and becomes immune to falling for once after performing Signature Move. 18s cooldown. |
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<br> |
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<big>{{p|<u>'''Environment'''</u>}}</big> |
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1) Phase I - Judgement: Machivelli will summon 2 {{o|Iron Thorns}} for every 25% HP lost. The Iron Thorns will destory the platform in 35s. |
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*{{o|Iron Thorn:}} |
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<br> |
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2) Agent of Willpower: Machiavelli will create a {{o|Mirror Image}} to protect Iron Thorns while in the Judgement phase. |
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*{{o|Mirror Imgae:}} Randomly summon a Mirror Image - Violence/Law. The Mirror Image cannnot be locked on or destroyed. |
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*{{o|Mirror Image - Violence:}} When dealing DMG, reduces the duration of the Judgement phase by 1s and has a chance to Burn the enemy for 4s. |
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*{{o|Mirror Image - Law:}} When dealing DMG, reduces the enemy's speed for 4s and has a chance to imprison them for 2s. |
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<br> |
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3) Phase II - Purge: After being defeated, Machiavelli will revive and create a Mirror Shard for every 15s. The Mirror Image will imitate Machiavelli's attack pattern. |
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<br> |
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4) Cognitive Overload: When ther are 3 shards, 1 of them will turn into an {{o|Enhanced Mirror Image}}. The more shards/Mirror Images exist, the weaker Machiavelli will be. |
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*{{o|Enhanced Mirror Image:}} Randomly summons up to 2 Enhanced Mirror Images - Violence/Law. They cannot be locked on or destroyed. |
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*{{o|Enhanced Mirror Image - Violence:}} When dealing DMG, restores Machiavelli's HP and has a chance to Burn the enemy for 5s. |
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*{{o|Enhanced Mirror Image - Law:}} When dealing DMG, affects the target's movement for 4s and has a chance to imprison them for 2.5s. |
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</div> |
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</tabber></div> |
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<br> |
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{{Header Notch|Rewards}} |
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{| class="wikitable" style="width:100%; text-align:center;" |
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! scope="col" style="width: 30%" | Task |
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! scope="col" style="width: 70%" | Rewards |
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|- |
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|Clear Babel Tower BP-1 once (Lv.1 or above) |
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|{{Item|6★ Memory Shard|6|50}} {{Item|Skill Point|3|2}} {{Item|Support Skill Component|4|2}}<div style="margin-top: 2px;"></div> |
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|- |
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|Clear Babel Tower BP-2 once (Lv.1 or above) |
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|{{Item|6★ Memory Shard|6|50}} {{Item|Skill Point|3|2}} {{Item|Support Skill Component|4|2}}<div style="margin-top: 2px;"></div> |
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|- |
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|Clear Babel Tower BP-3 once (Lv.1 or above) |
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|{{Item|6★ Memory Shard|6|50}} {{Item|Skill Point|3|2}} {{Item|Support Skill Component|4|2}}<div style="margin-top: 2px;"></div> |
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|- |
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|Reach Babel Strategic Lv.8 |
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|{{Item|6★ Memory Shard|6|10}} {{Item|Support Overclock Bundle (S)|3|2}} {{Item|Support Overclock Bundle (L)|4|1}}<div style="margin-top: 2px;"></div> |
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|- |
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|Reach Babel Strategic Lv.16 |
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|{{Item|6★ Memory Shard|6|10}} {{Item|Major Overclock Alloy|4|1}} {{Item|Support Skill Component|4|2}}<div style="margin-top: 2px;"></div> |
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|- |
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|Reach Babel Strategic Lv.24 |
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|{{Item|Black Card|5|30}} {{Item|Integrated CUB EXP (L)|4|1}} {{Item|Memory Enhancer IV|4|2}}<div style="margin-top: 2px;"></div> |
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|- |
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|Reach Babel Strategic Lv.32 |
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|{{Item|6★ Memory Shard|6|10}} {{Item|Hypertune Crystal β|4|2}} {{Item|Hypertune Crystal α|3|12}}<div style="margin-top: 2px;"></div> |
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|- |
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|Reach Babel Strategic Lv.40 |
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|{{Item|6★ Memory Shard|6|10}} {{Item|Major Overclock Alloy|4|1}} {{Item|EXP Pod (L)|4|2}}<div style="margin-top: 2px;"></div> |
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|- |
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|Reach Babel Strategic Lv.48 |
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|{{Item|Black Card|5|30}} {{Item|Weapon Enhancer IV|4|1}} {{Item|Support Skill Component|4|2}}<div style="margin-top: 2px;"></div> |
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|- |
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|Reach Babel Strategic Lv.56 |
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|{{Item|6★ Memory Shard|6|20}} {{Item|Support Overclock Bundle (S)|3|2}} {{Item|Support Overclock Bundle (L)|4|1}}<div style="margin-top: 2px;"></div> |
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|- |
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|Reach Babel Strategic Lv.64 |
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|{{Item|6★ Memory Shard|6|20}} {{Item|Major Overclock Alloy|4|1}} {{Item|EXP Pod (L)|4|2}}<div style="margin-top: 2px;"></div> |
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|- |
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|Reach Babel Strategic Lv.72 |
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|{{Item|Black Card|5|30}} {{Item|Support Skill Component|4|2}} {{Item|Memory Enhancer IV|4|2}}<div style="margin-top: 2px;"></div> |
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|- |
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|Reach Babel Strategic Lv.80 |
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|{{Item|6★ Memory Shard|6|20}} {{Item|Hypertune Crystal β|4|2}} {{Item|Hypertune Crystal α|3|12}}<div style="margin-top: 2px;"></div> |
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|- |
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|Reach Babel Strategic Lv.88 |
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|{{Item|6★ Memory Shard|6|20}} {{Item|Major Overclock Alloy|4|1}} {{Item|Support Skill Component|4|2}}<div style="margin-top: 2px;"></div> |
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|- |
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|Reach Babel Strategic Lv.96 |
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|{{Item|Black Card|5|30}} {{Item|Weapon Enhancer IV|4|1}} {{Item|Memory Enhancer IV|4|2}}<div style="margin-top: 2px;"></div> |
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|- |
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|Reach Babel Strategic Lv.104 |
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|{{Item|6★ Memory Shard|6|30}} {{Item|Support Overclock Bundle (S)|3|2}} {{Item|Support Overclock Bundle (L)|4|1}}<div style="margin-top: 2px;"></div> |
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|- |
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|Reach Babel Strategic Lv.112 |
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|{{Item|6★ Memory Shard|6|30}} {{Item|Major Overclock Alloy|4|1}} {{Item|EXP Pod (L)|4|2}}<div style="margin-top: 2px;"></div> |
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|- |
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|Reach Babel Strategic Lv.120 |
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|{{Item|Black Card|5|30}} {{Item|Weapon Enhancer IV|4|1}} {{Item|Support Skill Component|4|2}}<div style="margin-top: 2px;"></div> |
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|- |
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|Reach Babel Strategic Lv.105 |
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|{{Item|Babel Tower: Nocturnal Path|3|hidden}}<div style="margin-top: 2px;"></div> |
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|- |
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|Reach Babel Strategic Lv.450 |
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|{{Item|Babel Tower: Nocturnal Path|4|hidden}}<div style="margin-top: 2px;"></div> |
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|- |
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|Reach Babel Strategic Lv.600 |
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|{{Item|Babel Tower: Nocturnal Path|5|hidden}}<div style="margin-top: 2px;"></div> |
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|- |
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|} |
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__INDEX__ |