Babel Tower: Difference between revisions

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{{Tabs}}
{{SEO
|Keywords=Babel, Tower, Fight, Boss, Floor, Stage, Guide, Tips, Trick, Walkthrough, Easy
}}{{Tabs
|tab1 = Overview
|tab2 = Fallen Star
|tab3 = Eternal Engine
|tab4 = Grand Blue
|tab5 = Firn Night
|tab6 = Lost Chapter
|tab7 = Echo Aria
|tab8 = The Last Spark
|tab9 = The Surviving Lucem
|tab10 = Her Last Bow
|tab11 = Across the Ruined Sea
|tab12 = Renaissance du Fantastique
}}__NOTOC__
Babel Tower is a challenging event-based mode that pits the player against a lineup of powerful enemies at varying difficulties for ranked scoring.
Babel Tower is a challenging event-based mode that pits the player against a lineup of powerful enemies at varying difficulties for ranked scoring.
<!--------------------------------------------------------------------------
- Babel Tower Overview
--------------------------------------------------------------------------->
{{Header Notch|Babel Tower Overview}}
{{Header Notch|Babel Tower Overview}}
Babel Tower's primary structure consists of three different enemy rosters, each having five separate difficulties, or ''floors''.
Babel Tower's primary structure consists of three different enemy rosters, each having five separate difficulties, or ''floors''.


Each floor, when completed, will lock-in the team that was deployed there. The Constructs or Compositers in question will thenceforth become unusable for the remaining floors. The player can choose to unlock that floor and free up said team, but this will also forfeit the floor; the player will need to clear the floor again in order to proceed.
Each floor, when completed, will lock-in the team that was deployed there. The Omniframes or Uniframes in question will henceforth become unusable for the remaining floors. The player can choose to unlock that floor and free up said team, but this will also forfeit the floor; the player will need to clear the floor again in order to proceed.


For each floor, an array of buffs can be chosen from to apply to both the player's team as well as the boss encountered. Applying buffs to the boss increases the difficulty rating of that floor, and by consequence will increase the player's score (Strategy Points) upon clearing.
For each floor, an array of buffs can be chosen from to apply to both the player's team as well as the boss encountered. Applying buffs to the boss increases the difficulty rating of that floor, and by consequence will increase the player's score (Strategy Points) upon clearing.


Each array of enemies encountered will, much like bosses in [[Phantom Pain Cage]], possess weaknesses and resistances. '''Note that enemy weaknesses and resistances may -- and often do -- differ from their Pain Cage counterparts'''
Each array of enemies encountered will, much like bosses in [[Phantom Pain Cage]], possess weaknesses and resistances. '''Note that enemy weaknesses and resistances may -- and often do -- differ from their Pain Cage counterparts'''
{{Layout}}
<!--------------------------------------------------------------------------
__INDEX__
- Season 1: Fallen Star
--------------------------------------------------------------------------->
{{Header Notch|Season 1: Fallen Star}}
[cool tabbers]

__NOTOC__

Latest revision as of 16:57, 2 February 2024

Babel Tower is a challenging event-based mode that pits the player against a lineup of powerful enemies at varying difficulties for ranked scoring.

Babel Tower Overview

Babel Tower's primary structure consists of three different enemy rosters, each having five separate difficulties, or floors.

Each floor, when completed, will lock-in the team that was deployed there. The Omniframes or Uniframes in question will henceforth become unusable for the remaining floors. The player can choose to unlock that floor and free up said team, but this will also forfeit the floor; the player will need to clear the floor again in order to proceed.

For each floor, an array of buffs can be chosen from to apply to both the player's team as well as the boss encountered. Applying buffs to the boss increases the difficulty rating of that floor, and by consequence will increase the player's score (Strategy Points) upon clearing.

Each array of enemies encountered will, much like bosses in Phantom Pain Cage, possess weaknesses and resistances. Note that enemy weaknesses and resistances may -- and often do -- differ from their Pain Cage counterparts