Era of Manufacture: [TBA]
Intelligence Level: This machine has the lowest-level intelligence of all Golden Age products. Possesses only a single function.
Bio-Salamander: Difference between revisions
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Similarly to the [[Aerial Monitor]], its collision detection with relatively short-ranged melee attack types (such as the Basic Attacks of Watanabe - Nightblade or Nanami - Storm) meshes poorly with its recoil animation and will frequently prevent the player's attacks from fully connecting. Characters with long-ranged attacks, pull-type attacks, or approach-type actions are advised to combat this enemy. |
Similarly to the [[Aerial Monitor]], its collision detection with relatively short-ranged melee attack types (such as the Basic Attacks of [[Watanabe - Nightblade]] or [[Nanami - Storm]]) meshes poorly with its recoil animation and will frequently prevent the player's attacks from fully connecting. Characters with long-ranged attacks, pull-type attacks, or approach-type actions are advised to combat this enemy. |
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Revision as of 03:11, 28 October 2021
Enemy Specs
Production Type: Mass-production
Primary Use: Scientific research
Profile 1: [TBA]
Story 1: [TBA]
Story 2: [TBA]
Enemy Traits
Primary: Ranged, Area-of-effect
Gameplay Information
Moveset
- Tail Whip: Swings its body around, violently slashing at close range with its tail.
- Cannon Shot: Fires a linear projectile. This attack will display a projectile path prior to firing.
- Laser Beam: Fires a continuous stream of energy in a line, dealing multiple hits to player characters caught in its path. This attack will display a projectile line prior to firing.
- Burning Shot: Fires an explosive ball. Upon impact, the ball will explode, leaving a burning field on the ground where it landed that will deal damage-over-time to player characters in its range. This attack will display a range marker prior to landing.
Notes and Advice
Similarly to the Aerial Monitor, its collision detection with relatively short-ranged melee attack types (such as the Basic Attacks of Watanabe - Nightblade or Nanami - Storm) meshes poorly with its recoil animation and will frequently prevent the player's attacks from fully connecting. Characters with long-ranged attacks, pull-type attacks, or approach-type actions are advised to combat this enemy.