Bio-Salamander

From GRAY RAVENS
Bio-Salamander

Enemy Specs

Model: Type Sζ-I041
Production Type: Mass-produced
Primary Use: Scientific

Era of Manufacture: Product of the late Golden Age. Influences of mechanoid restoration can be seen on it.

Intelligence Level: A machine with the lowest intelligence level designed for a single purpose only.

Profile 1: Strong legs and a long tail—its body structure is similar to a Tyrannosaurus.

Story 1: During the mechanoid restoration craze, Copperfield has created a mechanical amalgam of a dinosaur and lasers. It has been stored in his Estate Museum.

Story 2: A piece of collection, but also a guard of the Estate Museum. When an enemy enters the range of the detectors on its neck, the dinosaur head will flip open to fire lasers at the enemy.

Enemy Traits
Ranged, AoE



Gameplay Information

Moveset

  • Tail Whip: Swings its body around, violently slashing at close range with its tail.
  • Cannon Shot: Fires a linear projectile. This attack will display a projectile path prior to firing.
  • Laser Beam: Fires a continuous stream of energy in a line, dealing multiple hits to player characters caught in its path. This attack will display a projectile line prior to firing.
  • Burning Shot: Fires an explosive ball. Upon impact, the ball will explode, leaving a burning field on the ground where it landed that will deal damage-over-time to player characters in its range. This attack will display a range marker prior to landing.

Notes and Advice

Similarly to the Aerial Monitor, its collision detection with relatively short-ranged melee attack types (such as the Basic Attacks of Watanabe: Nightblade or Nanami: Storm) meshes poorly with its recoil animation and will frequently prevent the player's attacks from fully connecting. Characters with long-ranged attacks, pull-type attacks, or approach-type actions are advised to combat this enemy.