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|Build 1 Usage= * [[Phantom Pain Cage]] |
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|Build 1 Usage= * [[Phantom Pain Cage]] |
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* [[War Zone]] |
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* [[War Zone]] |
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* Norman War |
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* Norman Revival Plan |
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* High difficulty content |
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* High difficulty content |
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<!----- Details -----> |
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<!----- Details -----> |
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|Build2_Memory2= Darwin |
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|Build2_Memory2= Darwin |
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|Build2_Memory3= Darwin |
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|Build2_Memory3= Darwin |
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|Build2_Memory4= Patton |
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|Build2_Memory4= Leeuwenhoek |
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|Build2_Memory5= Darwin |
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|Build2_Memory5= Darwin |
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|Build2_Memory6= Patton |
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|Build2_Memory6= Leeuwenhoek |
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|Build2_Memory_Details= [[Darwin]] x4 / [[Patton]] x2 |
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|Build2_Memory_Details= [[Darwin]] x4 / [[Leeuwenhoek]] x2 |
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<!---- Resonances ----> |
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<!---- Resonances ----> |
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|Build 2 Top Resonance Name= Ex — Precision Attack |
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|Build 2 Top Resonance Name= Ex — Precision Attack |
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|Build 2 Usage= * [[Phantom Pain Cage]] |
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|Build 2 Usage= * [[Phantom Pain Cage]] |
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* [[War Zone]] |
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* [[War Zone]] |
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* Norman War |
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* Norman Revival Plan |
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* High difficulty content |
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* High difficulty content |
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<!----- Details -----> |
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<!----- Details -----> |
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|Build 2 Details= * Alternative DPS set |
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|Build 2 Details= * Alternative DPS set |
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* Offers slightly higher damage, but needs good Signal Orb management (and thus is forced to contend with Orb RNG) |
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* Offers slightly higher damage, but needs good Signal Orb management (and thus is forced to contend with Orb RNG) |
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* The 2-piece set could be [[Patton]], [[Leeuwenhoek]], or [[Frederick]] instead |
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* The 2-piece set could be [[Patton]] or [[Frederick]], up to personal prefernce |
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* [[Patton]] is the most consistent |
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<!-- * [[Patton]] is the most consistent --> |
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** Feel free to experiment and use your favorite |
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** These all should work fine, but feel free to experiment |
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<!--//////////////////////////////////////////////////////// |
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<!--//////////////////////////////////////////////////////// |
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|Build3_Memory_Details= [[Hanna]] x4 / [[Darwin]] x2 |
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|Build3_Memory_Details= [[Hanna]] x4 / [[Darwin]] x2 |
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<!---- Resonances ----> |
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<!---- Resonances ----> |
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|Build 3 Top Resonance Name= Yellow Orb |
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|Build 3 Top Resonance Name= Backstep Firing |
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|Build 3 Top Resonance Effect= Yellow Orb Level +1 |
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|Build 3 Top Resonance Effect= Yellow Orb Level +1 |
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|Build 3 Bottom Resonance Name= Ex — Precision Attack |
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|Build 3 Bottom Resonance Name= Ex — Precision Attack |
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* Used to burst down bosses on lower floors of [[Phantom Pain Cage]]: Ultimate Zone with Yellow Orbs |
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* Used to burst down bosses on lower floors of [[Phantom Pain Cage]]: Ultimate Zone with Yellow Orbs |
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* Used to burst down bosses on higher floors of [[Phantom Pain Cage]]: Advanced Zone with Yellow Orbs |
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* Used to burst down bosses on higher floors of [[Phantom Pain Cage]]: Advanced Zone with Yellow Orbs |
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* Physical Warzone is heavily reliant on Double QTE Triggers in the future and Hanna makes this a lot more consistent |
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* Physical [[War Zone]] is heavily reliant on Double QTE Triggers in the future and Hanna makes this a lot more consistent |
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* Top Resonance Slots can be 6x Ex — Precision Attack (ATK +15, CRIT +15) for a more general build (6x Yellow Orb is used for [[Phantom Pain Cage]]) |
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* Top Resonance Slots can be 6x Ex — Precision Attack (ATK +15, CRIT +15) for a more general build (6x Yellow Orb is used for [[Phantom Pain Cage]]) |
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** '''Double QTE Trigger''': activate the QTE of the character who is not holding [[Da Vinci]], wait until they finish their QTE animation and disappear from the field, activate the [[Da Vinci]] user's QTE and trigger the first character's QTE again (via Da Vinci's effect) |
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** '''Double QTE Trigger''': activate the QTE of the character who is not holding [[Da Vinci]], wait until they finish their QTE animation and disappear from the field, activate the [[Da Vinci]] user's QTE and trigger the first character's QTE again (via Da Vinci's effect) |
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<!-------------------------------------------------------------------------- |
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- Weapon Resonance |
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---------------------------------------------------------------------------> |
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{{Header Full|Weapon Resonance ◇ Lee: Entropy}} |
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<center>Recommended 6★ weapon resonances for [[Lee: Entropy]] can be found here listed in order of priority.</center><br> |
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{{Column |
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|Left Content= |
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{{Content Box |
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|Title= 1. Dead Line Timing |
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|Text= Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby). |
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}} |
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{{Content Box |
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|Title= 2. Matrix Lightning |
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|Text= After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix. |
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}} |
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{{Content Box |
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|Title= 3. Glorious Afterglow |
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|Text= Final ATK of the weapon increases by 30% for 8s when 3-Ping. Duration resets every time it is triggered. |
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}} |
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|Right Content= |
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{{Content Box |
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|Title=Priority |
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|Text=<span style="color:#6db135;">HIGH:</span> |
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* Dead Line Timing |
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* Matrix Lightning |
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<span style="color:#F08C3D;">MEDIUM:</span> |
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* Glorious Afterglow |
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}} |
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{{Content Box |
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|Title=Notes |
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|Text= Minimum recommended amount: 2 |
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* Glorious Afterglow sometimes replaces Deadline Timing in [[Phantom Pain Cage]] |
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* Leave Glorious Afterglow for last |
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* Make sure you have the Tank and Support resonances done before doing this one, as it's weaker than the other resonances |
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}} |
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}} |
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}} |