|Build 1 Usage= * [[Phantom Pain Cage]]
* [[War Zone]]
* Norman WarRevival Plan
* High difficulty content
<!----- Details ----->
|Build2_Memory2= Darwin
|Build2_Memory3= Darwin
|Build2_Memory4= PattonLeeuwenhoek
|Build2_Memory5= Darwin
|Build2_Memory6= PattonLeeuwenhoek
|Build2_Memory_Details= [[Darwin]] x4 / [[PattonLeeuwenhoek]] x2
<!---- Resonances ---->
|Build 2 Top Resonance Name= Ex — Precision Attack
|Build 2 Usage= * [[Phantom Pain Cage]]
* [[War Zone]]
* Norman WarRevival Plan
* High difficulty content
<!----- Details ----->
|Build 2 Details= * Alternative DPS set
* Offers slightly higher damage, but needs good Signal Orb management (and thus is forced to contend with Orb RNG)
* The 2-piece set could be [[Patton]], or [[LeeuwenhoekFrederick]], orup [[Frederick]]to personal insteadprefernce
<!-- * [[Patton]] is the most consistent -->
** Feel free to experiment and use your favorite
** These all should work fine, but feel free to experiment
|-
<!--////////////////////////////////////////////////////////
|Build3_Memory_Details= [[Hanna]] x4 / [[Darwin]] x2
<!---- Resonances ---->
|Build 3 Top Resonance Name= YellowBackstep OrbFiring
|Build 3 Top Resonance Effect= Yellow Orb Level +1
|Build 3 Bottom Resonance Name= Ex — Precision Attack
* Used to burst down bosses on lower floors of [[Phantom Pain Cage]]: Ultimate Zone with Yellow Orbs
* Used to burst down bosses on higher floors of [[Phantom Pain Cage]]: Advanced Zone with Yellow Orbs
* Physical Warzone[[War Zone]] is heavily reliant on Double QTE Triggers in the future and Hanna makes this a lot more consistent
* Top Resonance Slots can be 6x Ex — Precision Attack (ATK +15, CRIT +15) for a more general build (6x Yellow Orb is used for [[Phantom Pain Cage]])
** '''Double QTE Trigger''': activate the QTE of the character who is not holding [[Da Vinci]], wait until they finish their QTE animation and disappear from the field, activate the [[Da Vinci]] user's QTE and trigger the first character's QTE again (via Da Vinci's effect)
|-
}}
<!--------------------------------------------------------------------------
- Weapon Resonance
--------------------------------------------------------------------------->
{{Header Full|Weapon Resonance ◇ Lee: Entropy}}
<center>Recommended 6★ weapon resonances for [[Lee: Entropy]] can be found here listed in order of priority.</center><br>
{{Column
|Left Content=
{{Content Box
|Title= 1. Dead Line Timing
|Text= Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
}}
{{Content Box
|Title= 2. Matrix Lightning
|Text= After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
}}
{{Content Box
|Title= 3. Glorious Afterglow
|Text= Final ATK of the weapon increases by 30% for 8s when 3-Ping. Duration resets every time it is triggered.
}}
|Right Content=
{{Content Box
|Title=Priority
|Text=<span style="color:#6db135;">HIGH:</span>
* Dead Line Timing
* Matrix Lightning
<span style="color:#F08C3D;">MEDIUM:</span>
* Glorious Afterglow
}}
{{Content Box
|Title=Notes
|Text= Minimum recommended amount: 2
* Glorious Afterglow sometimes replaces Deadline Timing in [[Phantom Pain Cage]]
* Leave Glorious Afterglow for last
* Make sure you have the Tank and Support resonances done before doing this one, as it's weaker than the other resonances
}}
}}
|