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|Build 1 Usage= * [[Phantom Pain Cage]] |
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|Build 1 Usage= * [[Phantom Pain Cage]] |
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* [[War Zone]] |
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* [[War Zone]] |
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* Norman War |
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* Norman Revival Plan |
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* High difficulty content |
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* High difficulty content |
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<!----- Details -----> |
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<!----- Details -----> |
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|Build2_Memory2= Darwin |
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|Build2_Memory2= Darwin |
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|Build2_Memory3= Darwin |
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|Build2_Memory3= Darwin |
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|Build2_Memory4= Patton |
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|Build2_Memory4= Leeuwenhoek |
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|Build2_Memory5= Darwin |
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|Build2_Memory5= Darwin |
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|Build2_Memory6= Patton |
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|Build2_Memory6= Leeuwenhoek |
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|Build2_Memory_Details= [[Darwin]] x4 / [[Patton]] x2 |
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|Build2_Memory_Details= [[Darwin]] x4 / [[Leeuwenhoek]] x2 |
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<!---- Resonances ----> |
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<!---- Resonances ----> |
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|Build 2 Top Resonance Name= Ex — Precision Attack |
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|Build 2 Top Resonance Name= Ex — Precision Attack |
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|Build 2 Usage= * [[Phantom Pain Cage]] |
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|Build 2 Usage= * [[Phantom Pain Cage]] |
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* [[War Zone]] |
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* [[War Zone]] |
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* Norman War |
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* Norman Revival Plan |
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* High difficulty content |
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* High difficulty content |
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<!----- Details -----> |
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<!----- Details -----> |
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|Build 2 Details= * Alternative DPS set |
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|Build 2 Details= * Alternative DPS set |
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* Offers slightly higher damage, but needs good Signal Orb management (and thus is forced to contend with Orb RNG) |
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* Offers slightly higher damage, but needs good Signal Orb management (and thus is forced to contend with Orb RNG) |
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* The 2-piece set could be [[Patton]], [[Leeuwenhoek]], or [[Frederick]] instead |
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* The 2-piece set could be [[Patton]] or [[Frederick]], up to personal prefernce |
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* [[Patton]] is the most consistent |
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<!-- * [[Patton]] is the most consistent --> |
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** Feel free to experiment and use your favorite |
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** These all should work fine, but feel free to experiment |
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<!--//////////////////////////////////////////////////////// |
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<!--//////////////////////////////////////////////////////// |
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|Build3_Memory_Details= [[Hanna]] x4 / [[Darwin]] x2 |
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|Build3_Memory_Details= [[Hanna]] x4 / [[Darwin]] x2 |
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<!---- Resonances ----> |
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<!---- Resonances ----> |
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|Build 3 Top Resonance Name= TopResoName |
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|Build 3 Top Resonance Name= Backstep Firing |
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|Build 3 Top Resonance Effect= TopResoDescription |
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|Build 3 Top Resonance Effect= Yellow Orb Level +1 |
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|Build 3 Bottom Resonance Name= BottomResoName |
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|Build 3 Bottom Resonance Name= Ex — Precision Attack |
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|Build 3 Bottom Resonance Effect= BottomResoDescription |
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|Build 3 Bottom Resonance Effect= ATK +15, CRIT +15 |
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<!---- Key Notes ----> |
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<!---- Key Notes ----> |
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|Build 3 Key Notes= * Secondary build |
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|Build 3 Key Notes= * Secondary build |
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* Used to burst down bosses on lower floors of [[Phantom Pain Cage]]: Ultimate Zone with Yellow Orbs |
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* Used to burst down bosses on lower floors of [[Phantom Pain Cage]]: Ultimate Zone with Yellow Orbs |
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* Used to burst down bosses on higher floors of [[Phantom Pain Cage]]: Advanced Zone with Yellow Orbs |
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* Used to burst down bosses on higher floors of [[Phantom Pain Cage]]: Advanced Zone with Yellow Orbs |
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* Physical Warzone is heavily reliant on Double QTE Triggers in the future and Hanna makes this a lot more consistent |
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* Physical [[War Zone]] is heavily reliant on Double QTE Triggers in the future and Hanna makes this a lot more consistent |
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* Top Resonance Slots can be 6x Ex — Precision Attack (ATK +15, CRIT +15) for a more general build (6x Yellow Orb is used for [[Phantom Pain Cage]]) |
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* Top Resonance Slots can be 6x Ex — Precision Attack (ATK +15, CRIT +15) for a more general build (6x Yellow Orb is used for [[Phantom Pain Cage]]) |
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** '''Double QTE Trigger''': activate the QTE of the character who is not holding Da Vinci, wait until they finish their QTE animation and disappear from the field, activate the Da Vinci user's QTE and trigger the first character's QTE again (via Da Vinci's effect) |
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** '''Double QTE Trigger''': activate the QTE of the character who is not holding [[Da Vinci]], wait until they finish their QTE animation and disappear from the field, activate the [[Da Vinci]] user's QTE and trigger the first character's QTE again (via Da Vinci's effect) |
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}} |
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<!-------------------------------------------------------------------------- |
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- Weapon Resonance |
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---------------------------------------------------------------------------> |
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{{Header Full|Weapon Resonance ◇ Lee: Entropy}} |
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<center>Recommended 6★ weapon resonances for [[Lee: Entropy]] can be found here listed in order of priority.</center><br> |
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{{Column |
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|Left Content= |
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{{Content Box |
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|Title= 1. Dead Line Timing |
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|Text= Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby). |
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}} |
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{{Content Box |
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|Title= 2. Matrix Lightning |
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|Text= After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix. |
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}} |
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{{Content Box |
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|Title= 3. Glorious Afterglow |
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|Text= Final ATK of the weapon increases by 30% for 8s when 3-Ping. Duration resets every time it is triggered. |
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}} |
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|Right Content= |
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{{Content Box |
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|Title=Priority |
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|Text=<span style="color:#6db135;">HIGH:</span> |
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* Dead Line Timing |
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* Matrix Lightning |
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<span style="color:#F08C3D;">MEDIUM:</span> |
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* Glorious Afterglow |
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}} |
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{{Content Box |
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|Title=Notes |
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|Text= Minimum recommended amount: 2 |
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* Glorious Afterglow sometimes replaces Deadline Timing in [[Phantom Pain Cage]] |
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* Leave Glorious Afterglow for last |
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* Make sure you have the Tank and Support resonances done before doing this one, as it's weaker than the other resonances |
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}} |
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}} |
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}} |